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abstract

Workshop on Enabling Rich, Expressive Robot Animation

Published: 02 March 2015 Publication History

Abstract

HRI researchers and practitioners often need to generate complex, rich, expressive movement from machines to facilitate effective interaction. Techniques often include live puppeteering via Wizard-of-Oz setups, sympathetic interfaces, or custom control software. Often, animation is accomplished by playing back pre-rendered movement sequences generated by offline animators, puppeteers, or actors providing input to motion capture systems. Roboticists have also explored real-time parametric animation, affected motion planning, mechanical motion design, or blends of offline and live methods. Generating robot animation is not always straightforward and can be time consuming, costly, or even counter-productive when human-robot interaction breaks down due to inadequate animation. This workshop addresses a need to compare the various approaches to animating robots, to identify when particular techniques are most appropriate, and explore opportunities for further experimentation and tool-building.

References

[1]
Gielniak, M.J. and Thomaz, A.L. Enhancing interaction through exaggerated motion synthesis. In Proc. HRI'12, (2012), 375--382.
[2]
Gray, J., Hoffman, G., and Adalgeirsson, S.O. Expressive, interactive robots: Tools, techniques, and insights based on collaborations. In HRI'10 Workshop: What do collaborations with the arts have to say about HRI, (2010).
[3]
Hoffman, G. and Ju, W. Designing Robots With Movement in Mind. Journal of Human-Robot Interaction 3, 1 (2014), 89--122.
[4]
Saldien, J., Vanderborght, B., Goris, K., Van, M., and Lefeber, D. A Motion System for Social and Animated Robots. International Journal of Advanced Robotic Systems, 11, (2014)
[5]
Johnson, M.P., Wilson, A., Blumberg, B., Kline, C., and Bobick, A. Sympathetic interfaces: using a plush toy to direct synthetic characters. In Proc. CHI'99, (1999), 152--158.
[6]
Lu, D.V. and Smart, W.D. Polonius: A wizard of Oz interface for HRI experiments. In Proc. HRI'11, (2011), 197--198.
[7]
Szafir, D., Mutlu, B., and Fong, T. Communication of intent in assistive free flyers. In Proc. HRI'14, (2014), 358--365

Cited By

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  • (2016)Dance of China: A User-Centred Design Case Study of a Novel Animated Music Video Production (AMV)2016 IEEE Symposium on Service-Oriented System Engineering (SOSE)10.1109/SOSE.2016.49(256-259)Online publication date: Mar-2016

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Published In

cover image ACM Conferences
HRI'15 Extended Abstracts: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction Extended Abstracts
March 2015
336 pages
ISBN:9781450333184
DOI:10.1145/2701973
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 March 2015

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Author Tags

  1. animation
  2. dance
  3. entertainment robots
  4. human-robot interaction
  5. motion
  6. motion design
  7. motion planning
  8. movement
  9. music
  10. performance
  11. robots

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HRI '15
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HRI'15 Extended Abstracts Paper Acceptance Rate 92 of 102 submissions, 90%;
Overall Acceptance Rate 192 of 519 submissions, 37%

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View all
  • (2016)Dance of China: A User-Centred Design Case Study of a Novel Animated Music Video Production (AMV)2016 IEEE Symposium on Service-Oriented System Engineering (SOSE)10.1109/SOSE.2016.49(256-259)Online publication date: Mar-2016

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