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Transparent visualization of large-scale and complex polygon meshes using a stochastic point-based rendering method

Published: 02 November 2015 Publication History
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  • Abstract

    Efficient and reliable transparent visualization of large and complex surface data is important in many applications, including the visualization of medical data. Among the many methods, depth-peeling is an efficient solution for rendering polygon meshes transparently; however, the computational cost is related to the number of passes through the peeled geometry. Therefore, the depth-peeling method cannot efficiently render large and complex polygon meshes that require many passes through the geometry. In this paper, we solve this problem using a stochastic point-based rendering (SPBR) method. We use two types of large-scale and complex polygon meshes that have 5,744,376 and 4,800,644 triangles in the experiments. The rendering speed of our method is 3-5 times faster than that of the depth-peeling method for an image resolution of 512 × 512. Additionally, the SPBR method has an inherent visual effect: the outlines of target polygon meshes can be automatically enhanced. This makes the results of the SPBR method more vivid and comprehensible than those of the depth-peeling method.

    References

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    Cited By

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    • (2022)Conditions of a Multi-View 3D Display for Accurate Reproduction of Perceived GlossinessIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.306318228:10(3336-3350)Online publication date: 1-Oct-2022

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    1. Transparent visualization of large-scale and complex polygon meshes using a stochastic point-based rendering method

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        cover image ACM Other conferences
        SA '15: SIGGRAPH Asia 2015 Visualization in High Performance Computing
        November 2015
        80 pages
        ISBN:9781450339292
        DOI:10.1145/2818517
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 02 November 2015

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        Author Tags

        1. large-scale polygons
        2. stochastic point-based rendering
        3. transparent visualization

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        SA'15
        SA'15: SIGGRAPH Asia 2015
        November 2 - 6, 2015
        Kobe, Japan

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        Overall Acceptance Rate 178 of 869 submissions, 20%

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        • (2022)Conditions of a Multi-View 3D Display for Accurate Reproduction of Perceived GlossinessIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.306318228:10(3336-3350)Online publication date: 1-Oct-2022

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