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Increasing Children's Physical Activity Levels Through Biosymtic Robotic Devices

Published: 09 November 2016 Publication History

Abstract

We describe the effects of a Biosymtic robotic device -"Cratus" - on physical activity levels in a group of 20 children aged 6 to 8. Children interacted with "Cratus" via whole-body motion in a natural environment - playing a video game. Expectations and opinions regarding the device were also evaluated. Results indicate that interacting with "Cratus", in a natural environment, instilled vigorous physical activity. Children mentioned being highly motivated to interact with "Cratus". This device, and the natural environment, seem a promising solution to promote physical and mental health. This study shows that to increase physical activity, children aged 6 to 8 should be encouraged to perform activities in large spatial areas, such as natural environments, and to interact with user interfaces promoting gross motor skills. Because situations of excitability or fear may increase heart rate values, video game play seems an optimal solution to raise physical activity levels.

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      ACE '16: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
      November 2016
      373 pages
      ISBN:9781450347730
      DOI:10.1145/3001773
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      Author Tags

      1. Child-Robot Interaction
      2. biosymtic
      3. natural environments
      4. physical exertion
      5. video games

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