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Semantic framework for interactive animation generation

Published: 03 December 2016 Publication History

Abstract

As a key technology, interactive animation has been widely used in Virtual Reality nowadays which is important for the success of various VR applications. However, despite many years history and the ability to produce stunning illusory and immersive effects for many VR applications, interactive animation generation remains one of the most labour-intensive ones. As a tedious task, its generation requires a complicated systematic procedure. Its inherent functional features involve a lot of complex technical problems: various aspects of requirements have to be handled, from the HCI technologies to the efficient management of animation data assets. With the continual evolvement of the complexity of current interactive VR technologies and animation practices, systematic and standardised description is imperative to provide a clear understanding of this production process.
In this paper, a semantic framework is constructed at an abstract and semantic level using ontological methods for modelling the construction of interactive animation generation. To facilitate the process of interactive animation generation and improve its reusability and modularity, domain-specific ontologies based on the semantic framework are defined by formalising the multimodal interaction method and the construction of the animation data assets repository at the ontological implementation level. Finally, hand-gesture-based interactive animation is generated in the context of traditional Chinese shadow play, which involves novel functional features like hand-gesture-based interactive control and ontology-based intelligent animation assets management.

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Cited By

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  • (2024)Lumina: A Software Tool for Fostering Creativity in Designing Chinese Shadow PuppetsProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676426(1-15)Online publication date: 13-Oct-2024
  • (2024)ShadowMaker: Sketch-Based Creation Tool for Digital Shadow PuppetryExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3648657(1-5)Online publication date: 11-May-2024

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cover image ACM Conferences
VRCAI '16: Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1
December 2016
381 pages
ISBN:9781450346924
DOI:10.1145/3013971
  • Conference Chairs:
  • Yiyu Cai,
  • Daniel Thalmann
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 03 December 2016

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Author Tags

  1. hand-gesture-based control
  2. interactive animation
  3. ontology
  4. semantic framework
  5. shadow play
  6. virtual reality

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View all
  • (2024)Lumina: A Software Tool for Fostering Creativity in Designing Chinese Shadow PuppetsProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676426(1-15)Online publication date: 13-Oct-2024
  • (2024)ShadowMaker: Sketch-Based Creation Tool for Digital Shadow PuppetryExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3648657(1-5)Online publication date: 11-May-2024

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