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Students' expressions of learning on the move: Game-based learning and mobile devices in formal outdoor educational settings

Published: 30 October 2017 Publication History

Abstract

The study reported here is part of a project that draws on research from mobile learning, game-based learning and the state-of-the-art view of childhood. These three strands of the wider field of learning meet in this short paper's intersection of students' expressions of mobile game-based learning in formal outdoor educational settings. It built on a mobile game-based learning approach that applied a commercial off-the-shelf game included in two teachers' planning of lessons in mathematics and social science. The study included students' expressions of learning while playing the game Pokémon Go during an excursion. The students carried spy glasses during the recording of data implying that they were co-producers in the data-collection. The expressions were collected through five focus group interviews, each involving 3-4 students. This data helped to answer the research question: What expressions of applying mobile game-based learning in formal outdoor educational settings have students aged 11-12 years? The preliminary analysis resulted in categories based on the students' expressions of various aspects related to the game Pokémon Go, the excursion lesson, using the smartphone, and how they consider learning and teaching at the school. From the preliminary results, the conclusion was that students found the lessons they participated in intriguing. The design of the lessons allowed them to have an open discussion about how learning occurs and to explore different cross-disciplinary themes that they otherwise not might have been able to explore. This conclusion is in line with results from state-of-the-art research within childhood studies. Therefore, the results from the current study suggest that mobile game-based learning in formal outdoor educational settings invited students to be co-producers of the content they were supposed to learn.

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  • (2019)Orchestrating Learning as an Emergent Practice in the Use of Location-Based Games with Mobile DevicesEmergent Practices and Material Conditions in Learning and Teaching with Technologies10.1007/978-3-030-10764-2_10(163-180)Online publication date: 22-Mar-2019

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  1. Students' expressions of learning on the move: Game-based learning and mobile devices in formal outdoor educational settings

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      mLearn 2017: Proceedings of the 16th World Conference on Mobile and Contextual Learning
      October 2017
      203 pages
      ISBN:9781450352550
      DOI:10.1145/3136907
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      Published: 30 October 2017

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      Author Tags

      1. Childhood studies
      2. Pokémon Go
      3. commercial off-the-shelf
      4. excursions
      5. game-based learning
      6. mobile learning
      7. spy glasses

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      • (2019)Orchestrating Learning as an Emergent Practice in the Use of Location-Based Games with Mobile DevicesEmergent Practices and Material Conditions in Learning and Teaching with Technologies10.1007/978-3-030-10764-2_10(163-180)Online publication date: 22-Mar-2019

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