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Understanding Artefact and Process Challenges for Designing Low-Res Lighting Displays

Published: 21 April 2018 Publication History

Abstract

Low-resolution (low-res) lighting displays are increasingly used by HCI researchers, designers, and in the industry as a versatile and aesthetic medium for deploying ambient interfaces in various contexts. These display types distinguish themselves from conventional high-res screens through: high contrasts, hi-power LED technology which allows visibility even in bright environments, and their ability to take on three-dimensional free forms. However, to date most work on low-res displays has been either of experimental nature or carried out in isolated industry contexts. This paper addresses this gap through an analysis of our own experiences from previous experimental design studies and related work, which led us to five domain challenges for designing low-res displays. We then describe how we approached these challenges in a deployment study, which involved the implementation of a prototype guided by a low-res prototyping toolkit. Based on an analysis of our design process and findings from the deployment study, we present ten design recommendations for low-res lighting displays.

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  1. Understanding Artefact and Process Challenges for Designing Low-Res Lighting Displays

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    cover image ACM Conferences
    CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    8489 pages
    ISBN:9781450356206
    DOI:10.1145/3173574
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 21 April 2018

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    Author Tags

    1. ambient lighting systems
    2. information design
    3. low resolution display

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    CHI '18 Paper Acceptance Rate 666 of 2,590 submissions, 26%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    • (2024)Evaluating ActuAir: Building Occupants' Experiences of a Shape-Changing Air Quality DisplayProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642396(1-21)Online publication date: 11-May-2024
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    • (2022)Sprayful Interaction: Perceptions of a Moss-based SLow-resolution Living Media DisplayProceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3576207(235-240)Online publication date: 29-Nov-2022
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