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Towards a stochastic depth maps estimation for textureless and quite specular surfaces

Published: 12 August 2018 Publication History
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  • Abstract

    The human brain is constantly solving enormous and challenging optimization problems in vision. Due to the formidable meta-heuristics engine our brain equipped with, in addition to the widespread associative inputs from all other senses that act as the perfect initial guesses for a heuristic algorithm, the produced solutions are guaranteed to be optimal. By the same token, we address the problem of computing the depth and normal maps of a given scene under a natural but unknown illumination utilizing particle swarm optimization (PSO) to maximize a sophisticated photo-consistency function. For each output pixel, the swarm is initialized with good guesses starting with SIFT features as well as the optimal solution (depth, normal) found previously during the optimization. This leads to significantly better accuracy and robustness to textureless or quite specular surfaces.

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    References

    [1]
    Yasutaka Furukawa and Jean Ponce. 2010. Accurate, Dense, and Robust Multiview Stereopsis. IEEE Trans. Pattern Anal. Mach. Intell. 32, 8 (2010), 1362--1376.
    [2]
    Fabian Langguth, Kalyan Sunkavalli, Sunil Hadap, and Michael Goesele. 2016. Shading-Aware Multi-view Stereo. In Computer Vision - ECCV 2016 - 14th European Conference, Amsterdam, The Netherlands, October 11--14, 2016, Proceedings, Part III. 469--485.
    [3]
    Steven M. Seitz, Brian Curless, James Diebel, Daniel Scharstein, and Richard Szeliski. 2006. A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms. In 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2006), 17--22 June 2006, New York, NY, USA. 519--528.
    [4]
    Enliang Zheng, Enrique Dunn, Vladimir Jojic, and Jan-Michael Frahm. 2014. Patch-Match Based Joint View Selection and Depthmap Estimation. In 2014 IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2014, Columbus, OH, USA, June 23--28, 2014. 1510--1517.

    Cited By

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    • (2020)SREVAS: Shading Based Surface Refinement under Varying Albedo and SpecularityRemote Sensing10.3390/rs1221348812:21(3488)Online publication date: 23-Oct-2020
    • (2019)Real-Time Textureless-Region Tolerant High-Resolution Depth Estimation System2019 22nd Euromicro Conference on Digital System Design (DSD)10.1109/DSD.2019.00020(69-73)Online publication date: Aug-2019

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    1. Towards a stochastic depth maps estimation for textureless and quite specular surfaces

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        cover image ACM Conferences
        SIGGRAPH '18: ACM SIGGRAPH 2018 Posters
        August 2018
        148 pages
        ISBN:9781450358170
        DOI:10.1145/3230744
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        New York, NY, United States

        Publication History

        Published: 12 August 2018

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        Author Tags

        1. 3D reconstruction
        2. depth-map
        3. multi-view stereo
        4. specular
        5. swarm optimization
        6. textureless

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        • (2020)SREVAS: Shading Based Surface Refinement under Varying Albedo and SpecularityRemote Sensing10.3390/rs1221348812:21(3488)Online publication date: 23-Oct-2020
        • (2019)Real-Time Textureless-Region Tolerant High-Resolution Depth Estimation System2019 22nd Euromicro Conference on Digital System Design (DSD)10.1109/DSD.2019.00020(69-73)Online publication date: Aug-2019

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