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Craft- and Project-based Pedagogy for Digital Fabrication and Making

Published: 12 June 2019 Publication History

Abstract

Digital technology is radically changing people's lives and work in industry, finance, services, media and commerce, and this requires a change in the education and training arena as well. However, changes in educational practices are taking a long time to reflect the increasingly pervasive use digital technologies in our 21st century society. In this course I will draw from the experiences of introducing digital fabrication and making to formal and informal education contexts using a solid craft- and project-based pedagogical approach deployed within five interconnected stages: ideation, planning, creating, programming and sharing. The course covers the use of making technologies in education, detailing this design thinking and inquiry-based pedagogical methodology as well as technological platforms that support the deployment of digital fabrication and making tools within learning ecosystems. The course is carried out as a three-hours practical session, including hands-on group work to develop a physical computer-supported artefact.

References

[1]
Rosa Bottino and Augusto Chioccariello. 2015. Computational thinking: videogames, educational robotics, and other powerful ideas to think with. KEYCIT: Key Competencies in Informatics and ICT 7, 301
[2]
eCraft2Learn -- Digital Fabrication and Maker Movement in Education: Making Computer-supported Artefacts from Scratch, open educational resources available at https://project.ecraft2learn.eu/introducing-ecraft2learn/
[3]
Calkin Suero Montero, Christian Voigt and Kati Mäkitalo. 2018. From Digital Fabrication to Meaningful Creations -- Pedagogical Perspectives. Springer (to appear). Pre-print available at:
[4]
Calkin Suero Montero. 2018. Facilitating Computational Thinking through Digital Fabrication. Proceedings of the 18th Koli Calling International Conference on Computing Education Research. ACM
[5]
Tapani Toivonen, Ilkka Jormanainen, Calkin Suero Montero and Andrea Alessandrini. 2018. Innovative Maker Movement Platform for K-12 Education as a Smart Learning Environment. In Challenges and Solutions in Smart Learning (pp. 61--66). Springer, Singapore.
[6]
Christian Voigt, Sandra Schön and Margit Hofer. 2018. Innovation management in schools: Barriers and enablers to making as educative practice. Multikonferenz Wirtschaftsinformatik (MKWI). Pre-print available at https://project.ecraft2learn.eu/wp-content/uploads/2018/08/voigt_preprint.pdf
[7]
Christian Voigt, Calkin Suero Montero and Massimo Menichinelli. 2016. An empirically informed taxonomy for the Maker Movement. International Conference on Internet Science. Springer, Cham.

Cited By

View all
  • (2023)Bamboo Agents: Exploring the Potentiality of Digital Craft by Decoding and Recoding ProcessProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572746(1-13)Online publication date: 26-Feb-2023
  • (2023)Tailoring Arduino for Interactive Digital Fabrication: Mechanism, Algorithms, Cases2023 20th Learning and Technology Conference (L&T)10.1109/LT58159.2023.10092318(145-150)Online publication date: 26-Jan-2023

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  1. Craft- and Project-based Pedagogy for Digital Fabrication and Making

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        cover image ACM Conferences
        IDC '19: Proceedings of the 18th ACM International Conference on Interaction Design and Children
        June 2019
        787 pages
        ISBN:9781450366908
        DOI:10.1145/3311927
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 12 June 2019

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        Author Tags

        1. Digital fabrication
        2. Maker pedagogy
        3. Making
        4. eCraft2Learn

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        • Course
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        • Refereed limited

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        IDC '19
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        IDC '19: Interaction Design and Children
        June 12 - 15, 2019
        ID, Boise, USA

        Acceptance Rates

        IDC '19 Paper Acceptance Rate 41 of 124 submissions, 33%;
        Overall Acceptance Rate 172 of 578 submissions, 30%

        Upcoming Conference

        IDC '25
        Interaction Design and Children
        June 23 - 26, 2025
        Reykjavik , Iceland

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        Cited By

        View all
        • (2023)Bamboo Agents: Exploring the Potentiality of Digital Craft by Decoding and Recoding ProcessProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572746(1-13)Online publication date: 26-Feb-2023
        • (2023)Tailoring Arduino for Interactive Digital Fabrication: Mechanism, Algorithms, Cases2023 20th Learning and Technology Conference (L&T)10.1109/LT58159.2023.10092318(145-150)Online publication date: 26-Jan-2023

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