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Unlimited Corridor: A Visuo-haptic Redirection System

Published: 14 November 2019 Publication History

Abstract

The Unlimited Corridor is a virtual reality system that enables users to walk in an ostensibly straight direction around a virtual corridor within a small tracked space. Unlike other redirected walking systems, the Unlimited Corridor allows users to keep walking around without interruptions or resetting phases. This is made possible by combining a redirected walking technique with visuo-haptic interaction and a path planning algorithm. The Unlimited Corridor produces passive haptic feedback using semi-circular handrails; that is, when users grip a straight handrail in the virtual environment, they simultaneously grip a corresponding curved handrail in the physical world. These stimuli enable visuo-haptic interaction, with the user perceiving the gripped handrail as straight, and this sensation enhances the effects of redirected walking. Furthermore, we developed an algorithm that dynamically modifies the amount of distortion to allow a user to walk ostensibly straight and turn at intersections in any direction. We evaluated the Unlimited Corridor using a virtual space of approximately 400 m2 in a physical space of approximately 60 m2. According to a user study, the median value of the straightness sensation of walking when users grip the handrails (5.13) was significantly larger than that of the sensation felt without gripping the handrails (3.38).

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  • (2025)Cross-Modal Interaction Between Perception and Vision of Grasping a Slanted Handrail to Reproduce the Sensation of Walking on a Slope in Virtual RealitySensors10.3390/s2503093825:3(938)Online publication date: 4-Feb-2025
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  • (2024)LoopBot: Representing Continuous Haptics of Grounded Objects in Room-scale VRProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676389(1-10)Online publication date: 13-Oct-2024
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cover image ACM Conferences
VRCAI '19: Proceedings of the 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
November 2019
354 pages
ISBN:9781450370028
DOI:10.1145/3359997
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 14 November 2019

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Author Tags

  1. cross-modal
  2. passive haptics
  3. redirected walking

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Cited By

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  • (2025)Cross-Modal Interaction Between Perception and Vision of Grasping a Slanted Handrail to Reproduce the Sensation of Walking on a Slope in Virtual RealitySensors10.3390/s2503093825:3(938)Online publication date: 4-Feb-2025
  • (2025)Identification of the difference threshold for sequential curvature gain variations of redirected walkingVirtual Reality10.1007/s10055-025-01099-z29:1Online publication date: 3-Feb-2025
  • (2024)LoopBot: Representing Continuous Haptics of Grounded Objects in Room-scale VRProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676389(1-10)Online publication date: 13-Oct-2024
  • (2024)Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641974(1-36)Online publication date: 11-May-2024
  • (2024)RedirectedDoors+: Door-Opening Redirection with Dynamic Haptics in Room-Scale VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337210530:5(2276-2286)Online publication date: 1-May-2024
  • (2024)LoCoMoTe – A Framework for Classification of Natural Locomotion in VR by Task, Technique and ModalityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.331343930:8(5765-5781)Online publication date: 1-Aug-2024
  • (2024)Beyond Sight: The Role of Kinesthetic Feedback in Redirected Walking within Virtual Reality2024 IEEE Haptics Symposium (HAPTICS)10.1109/HAPTICS59260.2024.10520865(321-328)Online publication date: 7-Apr-2024
  • (2024)Overcoming Spatial Constraints in VR: A Survey of Redirected Walking TechniquesJournal of Computer Science and Technology10.1007/s11390-024-4585-339:4(841-870)Online publication date: 20-Sep-2024
  • (2023)Reproducing Ascending and Descending Sensations in Virtual Reality Through Crossmodal Interactions with a Slanted Handrail2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00122(578-583)Online publication date: 16-Oct-2023
  • (2023)Identification of the difference threshold for curvature gain of redirected walkingVirtual Reality10.1007/s10055-023-00763-627:3(1635-1645)Online publication date: 6-Feb-2023
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