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Designing playful, tangible self-report tools to give the child a voice

Published: 21 July 2020 Publication History

Abstract

This paper describes the exploration of the development of tangible quantitative self-report tools for children to reliably measure the subjective effect of pedagogically framed play. In this work in progress the method and process of designing self-report tools with and for children aged 6 to 9 years is described. Empirical findings are contributed to the field of interaction design and children for measuring the subjective effect of pedagogically framed play from the perspective of the child, by exploring embodied tangible formats.

References

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Alissa N. Antle. 2007. Designing tangibles for children: what designers need to know. In CHI '07 Extended Abstracts on Human Factors in Computing Systems (CHI EA '07), 2243--2248.
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Carly W. Butler, Rebecca Duncombe, Carolynne Mason & Rachel Sandford. 2016. Recruitments, engagements, and partitions: managing participation in play. International Journal of Play, 5,1, 47--63. https://doi.org10.1080/21594937.2016.1147287
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Cited By

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  • (2024)Storytelling with ALMA: A Multisensory Approach to Enhance Kindergarteners' Emotion RegulationProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659412(887-891)Online publication date: 17-Jun-2024
  • (2023)Reimagining Assessment for Maker Education in Elementary Education: Findings from a Values-led Co-Design Workshop with TeachersProceedings of FabLearn / Constructionism 2023: Full and Short Research Papers10.1145/3615430.3615435(1-6)Online publication date: 7-Oct-2023

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  1. Designing playful, tangible self-report tools to give the child a voice

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    cover image ACM Conferences
    IDC '20: Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts
    June 2020
    367 pages
    ISBN:9781450380201
    DOI:10.1145/3397617
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 21 July 2020

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    Author Tags

    1. embodiment
    2. play
    3. self-report
    4. tangibility
    5. the voice of the child
    6. user centered design

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    • Extended-abstract

    Funding Sources

    • Danish Independent Research Foundation

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    IDC '20
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    IDC '20: Interaction Design and Children
    June 21 - 24, 2020
    London, United Kingdom

    Acceptance Rates

    Overall Acceptance Rate 172 of 578 submissions, 30%

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    IDC '25
    Interaction Design and Children
    June 23 - 26, 2025
    Reykjavik , Iceland

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    Cited By

    View all
    • (2024)Storytelling with ALMA: A Multisensory Approach to Enhance Kindergarteners' Emotion RegulationProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659412(887-891)Online publication date: 17-Jun-2024
    • (2023)Reimagining Assessment for Maker Education in Elementary Education: Findings from a Values-led Co-Design Workshop with TeachersProceedings of FabLearn / Constructionism 2023: Full and Short Research Papers10.1145/3615430.3615435(1-6)Online publication date: 7-Oct-2023

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