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Investigating Social Emotional Learning at Primary School through Guided Interactive Storytelling

Published: 07 November 2022 Publication History

Abstract

The combination of narrative learning, creative engagement, and Social Emotional Learning seems to be a promising approach to explore different subjects in educational scenarios. Yet, the use of technology for viable classroom interventions still needs to be investigated. This work looks into the essential characteristics of an interactive digital learning arrangement (IDNLA) for guiding storytelling to support Social Emotional Learning in the classroom. We conducted a study with an IDNLA authoring tool, named Fantastinomio, which facilitates storytelling through the choice of pictures, and aimed at promoting awareness on emotions through guided storytelling. The study was conducted in a Portuguese elementary school with a class of fourth-graders during three classroom sessions. The Fantastinomio’s story library was entirely created by the children with their drawings, which functioned as story elements that were displayed as random image sequences, and acted as stimulus for creating a story. Here, we present and discuss children’s representations of emotions in their drawings and in the stories they they produced. The results of this study indicate that it is possible to guide storytelling for the purpose of Social Emotional Learning in a classroom context, and that the intervention was positively influenced by the fact that the children authored the Fantastinomio’s library. Thus, expressive authorship and open-ended design for authenticity acted as essential characteristics for guiding storytelling for meaningful Social Emotional Learning. In future work, we will conduct further studies with the Fantastinomio exploring narrative learning for various classroom settings and learning purposes.

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Cited By

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  • (2024)"When He Feels Cold, He Goes to the Seahorse"—Blending Generative AI into Multimaterial Storymaking for Family Expressive Arts TherapyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642852(1-21)Online publication date: 11-May-2024
  • (2023)Designing Stories to Inspire Preschoolers’ Creative, Collaborative RoleplayProceedings of the 2023 ACM Conference on Information Technology for Social Good10.1145/3582515.3609516(40-47)Online publication date: 6-Sep-2023

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cover image ACM Conferences
CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
November 2022
419 pages
ISBN:9781450392112
DOI:10.1145/3505270
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 07 November 2022

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Author Tags

  1. Interactive Digital Storytelling
  2. Participatory Design
  3. Primary school
  4. Social Emotional Learning

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View all
  • (2024)"When He Feels Cold, He Goes to the Seahorse"—Blending Generative AI into Multimaterial Storymaking for Family Expressive Arts TherapyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642852(1-21)Online publication date: 11-May-2024
  • (2023)Designing Stories to Inspire Preschoolers’ Creative, Collaborative RoleplayProceedings of the 2023 ACM Conference on Information Technology for Social Good10.1145/3582515.3609516(40-47)Online publication date: 6-Sep-2023

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