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extended-abstract

Interactive Gamification for New Experimental Music: Initial Findings

Published: 07 November 2022 Publication History

Abstract

"Ecstasy / Light / Inertia" is an interactive narrative-driven application that proposes a novel method to experience new music in a gamified setting. It is comprised of a 3d environment that allows navigation and interaction aiming to present a narrative-driven virtual alternative to a traditional concert setting/sound art gallery.
"Ecstasy / Light / Inertia" exhibits multi-layered music installations in virtual spaces built with high-quality real-life 3d scans inside the Unreal Game Engine. It additionally combines spatial audio modeling, Nordic modernist architecture/nature, and gamified interaction paradigms to pursue a setting capable of delivering an engaging musical experience accompanying a narrative-driven design. The current paper presents a summary of the justification for this project, documents the advances of the prologue and first level, and finally sets custom evaluation methodologies for the near future.

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Cited By

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  • (2024)The Role of Audio in Immersive Storytelling: a Systematic Review in Cultural HeritageMultimedia Tools and Applications10.1007/s11042-024-19288-4Online publication date: 26-Jun-2024

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cover image ACM Conferences
CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
November 2022
419 pages
ISBN:9781450392112
DOI:10.1145/3505270
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 November 2022

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Author Tags

  1. electroacoustic music
  2. game audio
  3. gamification
  4. spatial audio

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  • Extended-abstract
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  • Refereed limited

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  • (2024)The Role of Audio in Immersive Storytelling: a Systematic Review in Cultural HeritageMultimedia Tools and Applications10.1007/s11042-024-19288-4Online publication date: 26-Jun-2024

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