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Effect of Avatar Clothing and User Personality on Group Dynamics in Virtual Reality

Published: 15 November 2023 Publication History

Abstract

Virtual reality (VR) has emerged as a promising technology for remote teamwork; it allows individuals to collaborate in real-time via virtual avatars that convey body language and other nonverbal cues not available via traditional communication mechanisms. However, there is not much known about how the characteristics of these avatars affect the social interactions taking place in these environments. To bridge this gap, we investigate how avatar clothing influences group dynamics during team collaboration in VR. Particularly, we observe the difference between team dynamics when groups are dressed formally and casually. We asked groups of participants to report on their personality, complete two decision-making tasks while wearing different clothing, and report on their perceptions of work group inclusion and entitativity afterwards. We found that clothing had no influence on inclusion and entitativity, but personality did.

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  1. Effect of Avatar Clothing and User Personality on Group Dynamics in Virtual Reality

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    cover image ACM Conferences
    MIG '23: Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games
    November 2023
    224 pages
    ISBN:9798400703935
    DOI:10.1145/3623264
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    Publication History

    Published: 15 November 2023

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    Author Tags

    1. VR
    2. leadership
    3. personality
    4. self-efficacy
    5. teamwork

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    • Short-paper
    • Research
    • Refereed limited

    Funding Sources

    • the Science Foundation Ireland Centre for Research Training in Digitally-Enhanced Reality (d-real)
    • European Union?s Horizon 2020 Research and Innovation Programme under the Marie Sklodowska-Curie Grant

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    MIG '23
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