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Artificial Intelligence in Sports Performance Evaluation of Team Games

Published: 13 May 2024 Publication History

Abstract

The sports domain contains significant computational impediments to artificial intelligence and analysis capability. In this study, I investigate performance analysis methodologies that have been applied to team sports challenges thus far. Sports and injury prediction, player investment, match outcome prediction, and limits are among our specialties. By evaluating research in these disciplines, we study how artificial intelligence (AI) is used to anticipate matches and assist sports teams in making better tactical and strategic decisions. These minor details might sometimes escape human notice. In this case, artificial intelligence (AI) comes into play. However, the full scope of AI remains unknown. The limitations of AI must also be understood by the game's stakeholders, who developed a computer algorithm recently that can assess any discomfort associated with sports. These little things can occasionally elude human vision. In this case, artificial intelligence (AI) comes into play. However, the full scope of AI remains unknown. The limitations of AI must also be understood by the game's stakeholders. This work is based on an exploratory investigation of AI applications in team games. The project's purpose is to look at the existing and potential applications of AI in team sports performance monitoring. The study also looked at the constraints of employing AI. In this case, artificial intelligence (AI) enters the picture. However, the scope of AI is still uncertain. The game's stakeholders must also be aware of AI's limits. Overall, this study revealed that using AI and other technologies to improve team competitiveness, decision-making, and customer experience can help teams achieve goals and open up new options. According to this study, team sports such as basketball and football have profited immensely from artificial intelligence (AI), but AI's full potential has yet to be achieved.

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Cited By

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  • (2024)Analyzing Players Performance Using PSO-CNNModel2024 4th International Conference on Sustainable Expert Systems (ICSES)10.1109/ICSES63445.2024.10763062(1539-1546)Online publication date: 15-Oct-2024

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ICIMMI '23: Proceedings of the 5th International Conference on Information Management & Machine Intelligence
November 2023
1215 pages
Publication rights licensed to ACM. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 May 2024

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Author Tags

  1. Artificial Intelligence (AI)
  2. Sports Performance
  3. Team Games

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  • (2024)Analyzing Players Performance Using PSO-CNNModel2024 4th International Conference on Sustainable Expert Systems (ICSES)10.1109/ICSES63445.2024.10763062(1539-1546)Online publication date: 15-Oct-2024

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