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Being playful: learning from children

Published: 01 July 2003 Publication History

Abstract

This paper explores children's understanding as a resource and inspiration for interface design and beyond. From children we can understand innate intelligences and skills, including a sense of number and the nature of play. Play is possibly one of the origins of imagination, which in turn is essential for our own creative thought. Surprisingly few adults engage in creative play, but it is when adult-like rationality and child-like imagination meet that we can best produce effective and innovative solutions. Even writing a paper has aspects of playfulness, such as the puzzle of phrasing an abstract in exactly one hundred words... or so.

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  1. Being playful: learning from children

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    cover image ACM Conferences
    IDC '03: Proceedings of the 2003 conference on Interaction design and children
    July 2003
    164 pages
    ISBN:158113732X
    DOI:10.1145/953536
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 01 July 2003

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    Author Tags

    1. creativity
    2. imagination
    3. play
    4. virtual crackers

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    IDC03
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    IDC03: Interaction Design and Children
    July 1 - 3, 2003
    Preston, England

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    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

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    • (2018)Twenty Years of Creativity Research in Human-Computer InteractionProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196732(1235-1257)Online publication date: 8-Jun-2018
    • (2011)Matters of life and deathProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1978942.1979090(987-996)Online publication date: 7-May-2011
    • (2009)Bridging the information gapProceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/710.1145/1738826.1738841(89-96)Online publication date: 23-Nov-2009
    • (2008)"This is a flying shopping trolley"Proceedings of the Tenth Anniversary Conference on Participatory Design 200810.5555/1795234.1795292(254-257)Online publication date: 1-Oct-2008
    • (2007)Conceptualizing Learning from the Everyday Activities of Digital KidsInternational Journal of Science Education10.1080/0950069070149407629:12(1509-1529)Online publication date: 8-Oct-2007
    • (2006)Design for inspirationProceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments10.1145/1228175.1228247(365-368)Online publication date: 20-Nov-2006
    • (2006)All work and no play: Measuring fun, usability, and learning in software for childrenComputers & Education10.1016/j.compedu.2005.11.02146:3(235-248)Online publication date: Apr-2006
    • (2005)CSCProceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!10.5555/1149293.1149384(687-696)Online publication date: 30-May-2005
    • (2005)eLearning and funCHI '05 Extended Abstracts on Human Factors in Computing Systems10.1145/1056808.1057091(2043-2044)Online publication date: 2-Apr-2005
    • (2005)Constructing a Player-Centred Definition of Fun for Video Games DesignPeople and Computers XVIII — Design for Life10.1007/1-84628-062-1_8(117-132)Online publication date: 2005
    • Show More Cited By

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