Dissertacao apresentada para obtencao do grau de Mestre em Tecnologia Multimedia, na Faculdade de... more Dissertacao apresentada para obtencao do grau de Mestre em Tecnologia Multimedia, na Faculdade de Engenharia da Universidade do Porto, sob a orientacao do Prof. Doutor Vasco Afonso da Silva Branco
International audienceTowards the end of the XIX th century and the beginning of the XX th centur... more International audienceTowards the end of the XIX th century and the beginning of the XX th century, the toy market created a number of toys based on an emerging educational method underlined by a constructivist approach. Indeed, both in Europe and United States, many companies were inspired by what was happening, almost at the same time, in several schools of Art and Architecture, in which the design studio teaching was based on an "atelier" system and pupils developed skills and autonomy through their own action. The paradigm of practice based on task simulation, either scientific or artistic, is still clearly visible in a number of toys which promoted skills development through playing. German Anker blocks, Meccano or Guilbert construction sets, are perfect examples of toys which require intellectual and manual skills to successfully complete a specific exercise or experiment. The design of these kinds of toys reflected the shift in educational paradigms. The classical m...
Contemporary organizations are increasingly interested in augmenting their capacity to innovate. ... more Contemporary organizations are increasingly interested in augmenting their capacity to innovate. The most commonly adopted frameworks for innovation among corporations are the ones based on co-creation processes, particularly the ones related to the “design thinking” practices (i.e, human-centered design, open innovation, service design, lean startup and business model generation). These frameworks have fundamentally in common the assumption that people are sensible enough to understand different points of view. And that these frames of work will enable organizational teams to free themselves of their prejudices and embrace the “different.” At the same time that a team’s prejudice can distort understandings, it also plays an important role in opening up what it is to be understood. This text advocates that by being aware of the impacts of prejudice, tradition and the interplays between pre-understandings and understandings, organizational teams should have better possibilities to in...
Teaching processes are, since renaissance, created and supported in order to develope specificall... more Teaching processes are, since renaissance, created and supported in order to develope specifically skills for a small part of the society. Otherwise, education can be considered as a larger type of processes that, according to E. Morin, “preserves, memorizes, integrates and ritualizes a cultural heritage of knowledge, ideas, values; it regenerates while reexamines, updates and transmit; create knowledge, ideas and values that return to the heritage”. In this theoretical framework toys are considered as educational devices and a part of a materialistic culture that contains educational, artistic and ideological values. Through toys it is possible to map which part of each culture wants to be preserved and transmitted to the following generation. From this point of view architectural toys are quite fruitful because represent not only architectural paradigms as languages and technics but also dwelling models and habits or, in some examples, urban design or territorial organizations. Th...
A tese fundamenta-se no pressuposto de que se, por um lado, e certamente verdade que as rotinas d... more A tese fundamenta-se no pressuposto de que se, por um lado, e certamente verdade que as rotinas didacticas que suportam o ensino do projecto de Arquitectura se mantem substancialmente identicas desde as suas primeiras manifestacoes, que remontam ao seculo XV, e tambem verdade que o contexto intelectual na qual se encontram, que actualmente as rodeia, alimenta e legitima, mudou profundamente os seus paradigmas de funcionamento. Tendo como cenario esse enquadramento teorico, que e mantido propositadamente provisorio ate a sua progressiva legitimacao, a tese procede para uma caracterizacao conceptual das ideias de projecto e de ensino. Tendo este objectivo, defende-se um posicionamento construtivista que se alimenta, historicamente, da galaxia conceptual que roda em torno de outro conceito fundador: o associado a ideia de modernidade. A estabilizacao de uma estrutura discursiva tripartida (projecto de Arquitectura, ensino e modernidade) permite sucessivas leituras das dobras teoricas q...
This study reveals the need to go beyond the paradigm of “user-centred design”, towards “person-c... more This study reveals the need to go beyond the paradigm of “user-centred design”, towards “person-centred design”, since the first appears to be based on a simplified vision of the person, regarding the individual merely as a user. A performance-centred vision tends to forget that the interaction (that it is also always interaction of the feelings themselves and the senses) is a figure of excess: the excess of the incessant exchanges between the various worlds. We argue that interaction appears as an intelligible confusion, whose intelligibility does not arise from a concept, but from the work of the integrated perception (where distinction acts as a trace) and whose confusion is not noise, but passage, resending, synesthesia, contact: invasion. The excess signifies that the interaction has an invasive character that absorbs the differences leaving its trace (like a footprint in the sand). In this manner, it places us in an emotional/rational process, without removing distinguishabili...
This work is included in the set of studies that point to an analysis of interface design support... more This work is included in the set of studies that point to an analysis of interface design supported on communication sciences and on literary disciplines. In the scope the communication sciences supply an initial conceptual basis and an epistemological frontier that allow the definition with some precision of the course of analysis. Semiotics represents a theoretical support capable of studying communication processes, seen as an exchange of symbols between the artefact and the person. Finally rhetoric can be used as an analytical tool for the evaluation of the emotional component in these type ok artefacts. These three areas of research provide, in this way, three analytical macro-blocks likely to be incorporated into a single evaluation meta-model. That meta-model will be able, then, to supply the methodological bases for the implementation of an analytical system useful not only in the evaluation, but also in the design of interactive digital products, that will include communica...
Since the beginning of the XIXth century the design of toys is a serious cultural and economic is... more Since the beginning of the XIXth century the design of toys is a serious cultural and economic issue. In this critical framework, the architectural toys represented a particularly part of a materialistic culture that contains educational, artistic and ideological values. To track this narrative means to track a complex net of relationship that show which part of each culture wants to be preserved and transmitted to the following generation through these educational devices.
Dissertacao apresentada para obtencao do grau de Mestre em Tecnologia Multimedia, na Faculdade de... more Dissertacao apresentada para obtencao do grau de Mestre em Tecnologia Multimedia, na Faculdade de Engenharia da Universidade do Porto, sob a orientacao do Prof. Doutor Vasco Afonso da Silva Branco
Dissertacao apresentada para obtencao do grau de Mestre em Tecnologia Multimedia, na Faculdade de... more Dissertacao apresentada para obtencao do grau de Mestre em Tecnologia Multimedia, na Faculdade de Engenharia da Universidade do Porto, sob a orientacao do Prof. Doutor Vasco Afonso da Silva Branco
International audienceTowards the end of the XIX th century and the beginning of the XX th centur... more International audienceTowards the end of the XIX th century and the beginning of the XX th century, the toy market created a number of toys based on an emerging educational method underlined by a constructivist approach. Indeed, both in Europe and United States, many companies were inspired by what was happening, almost at the same time, in several schools of Art and Architecture, in which the design studio teaching was based on an "atelier" system and pupils developed skills and autonomy through their own action. The paradigm of practice based on task simulation, either scientific or artistic, is still clearly visible in a number of toys which promoted skills development through playing. German Anker blocks, Meccano or Guilbert construction sets, are perfect examples of toys which require intellectual and manual skills to successfully complete a specific exercise or experiment. The design of these kinds of toys reflected the shift in educational paradigms. The classical m...
Contemporary organizations are increasingly interested in augmenting their capacity to innovate. ... more Contemporary organizations are increasingly interested in augmenting their capacity to innovate. The most commonly adopted frameworks for innovation among corporations are the ones based on co-creation processes, particularly the ones related to the “design thinking” practices (i.e, human-centered design, open innovation, service design, lean startup and business model generation). These frameworks have fundamentally in common the assumption that people are sensible enough to understand different points of view. And that these frames of work will enable organizational teams to free themselves of their prejudices and embrace the “different.” At the same time that a team’s prejudice can distort understandings, it also plays an important role in opening up what it is to be understood. This text advocates that by being aware of the impacts of prejudice, tradition and the interplays between pre-understandings and understandings, organizational teams should have better possibilities to in...
Teaching processes are, since renaissance, created and supported in order to develope specificall... more Teaching processes are, since renaissance, created and supported in order to develope specifically skills for a small part of the society. Otherwise, education can be considered as a larger type of processes that, according to E. Morin, “preserves, memorizes, integrates and ritualizes a cultural heritage of knowledge, ideas, values; it regenerates while reexamines, updates and transmit; create knowledge, ideas and values that return to the heritage”. In this theoretical framework toys are considered as educational devices and a part of a materialistic culture that contains educational, artistic and ideological values. Through toys it is possible to map which part of each culture wants to be preserved and transmitted to the following generation. From this point of view architectural toys are quite fruitful because represent not only architectural paradigms as languages and technics but also dwelling models and habits or, in some examples, urban design or territorial organizations. Th...
A tese fundamenta-se no pressuposto de que se, por um lado, e certamente verdade que as rotinas d... more A tese fundamenta-se no pressuposto de que se, por um lado, e certamente verdade que as rotinas didacticas que suportam o ensino do projecto de Arquitectura se mantem substancialmente identicas desde as suas primeiras manifestacoes, que remontam ao seculo XV, e tambem verdade que o contexto intelectual na qual se encontram, que actualmente as rodeia, alimenta e legitima, mudou profundamente os seus paradigmas de funcionamento. Tendo como cenario esse enquadramento teorico, que e mantido propositadamente provisorio ate a sua progressiva legitimacao, a tese procede para uma caracterizacao conceptual das ideias de projecto e de ensino. Tendo este objectivo, defende-se um posicionamento construtivista que se alimenta, historicamente, da galaxia conceptual que roda em torno de outro conceito fundador: o associado a ideia de modernidade. A estabilizacao de uma estrutura discursiva tripartida (projecto de Arquitectura, ensino e modernidade) permite sucessivas leituras das dobras teoricas q...
This study reveals the need to go beyond the paradigm of “user-centred design”, towards “person-c... more This study reveals the need to go beyond the paradigm of “user-centred design”, towards “person-centred design”, since the first appears to be based on a simplified vision of the person, regarding the individual merely as a user. A performance-centred vision tends to forget that the interaction (that it is also always interaction of the feelings themselves and the senses) is a figure of excess: the excess of the incessant exchanges between the various worlds. We argue that interaction appears as an intelligible confusion, whose intelligibility does not arise from a concept, but from the work of the integrated perception (where distinction acts as a trace) and whose confusion is not noise, but passage, resending, synesthesia, contact: invasion. The excess signifies that the interaction has an invasive character that absorbs the differences leaving its trace (like a footprint in the sand). In this manner, it places us in an emotional/rational process, without removing distinguishabili...
This work is included in the set of studies that point to an analysis of interface design support... more This work is included in the set of studies that point to an analysis of interface design supported on communication sciences and on literary disciplines. In the scope the communication sciences supply an initial conceptual basis and an epistemological frontier that allow the definition with some precision of the course of analysis. Semiotics represents a theoretical support capable of studying communication processes, seen as an exchange of symbols between the artefact and the person. Finally rhetoric can be used as an analytical tool for the evaluation of the emotional component in these type ok artefacts. These three areas of research provide, in this way, three analytical macro-blocks likely to be incorporated into a single evaluation meta-model. That meta-model will be able, then, to supply the methodological bases for the implementation of an analytical system useful not only in the evaluation, but also in the design of interactive digital products, that will include communica...
Since the beginning of the XIXth century the design of toys is a serious cultural and economic is... more Since the beginning of the XIXth century the design of toys is a serious cultural and economic issue. In this critical framework, the architectural toys represented a particularly part of a materialistic culture that contains educational, artistic and ideological values. To track this narrative means to track a complex net of relationship that show which part of each culture wants to be preserved and transmitted to the following generation through these educational devices.
Dissertacao apresentada para obtencao do grau de Mestre em Tecnologia Multimedia, na Faculdade de... more Dissertacao apresentada para obtencao do grau de Mestre em Tecnologia Multimedia, na Faculdade de Engenharia da Universidade do Porto, sob a orientacao do Prof. Doutor Vasco Afonso da Silva Branco
Uploads