Textile Messages Dispatches from the World of E Textiles and Education, 2012
Kafai, YB, Fields, DA, & Searle, K. (in press). Making the connections visible: Craft... more Kafai, YB, Fields, DA, & Searle, K. (in press). Making the connections visible: Crafting, circuitry, and coding in high school e-textile workshops. In Buechley, L., Peppler, K., Eisenberg, M. & Kafai, Y. (Eds). Textile Messages: Dispatches from the World of E-Textiles and Education. ... This document is currently not available here.
Page 1. Education, Communication & Information, Vol., 2, No. 2/3, 2002 Educationa... more Page 1. Education, Communication & Information, Vol., 2, No. 2/3, 2002 Educational Software Reviews under Investigation YASMIN B. KAFAI, MEGAN L. FRANKE & DAN S. BATTEY, University of California at Los Angeles, USA ...
Proceedings of the 1996 International Conference on Learning Sciences, Jul 25, 1996
Abstract: There is a need for educational researchers to find connections between formal educatio... more Abstract: There is a need for educational researchers to find connections between formal education and the many other activities and contexts which inhabit the "real world" of children. While there has been some research on the potential of game playing for learning, the benefits of ...
ABSTRACT Textile Messages focuses on the emerging field of electronic textiles, or e-textiles - c... more ABSTRACT Textile Messages focuses on the emerging field of electronic textiles, or e-textiles - computers that can be soft, colorful, approachable, and beautiful. E-textiles are articles of clothing, home furnishings, or architectures that include embedded computational and electronic elements. This book introduces a collection of tools that enable novices - including educators, hobbyists, and youth designers - to create and learn with e-textiles. It then examines how these tools are reshaping technology education - and DIY practices - across the K-16 spectrum, presenting examples of the ways educators, researchers, designers, and young people are employing them to build new technology, new curricula, and new creative communities.
410 Kafai, Nixon, and Burnam appropriate uses of computer technologies, such as students plagiari... more 410 Kafai, Nixon, and Burnam appropriate uses of computer technologies, such as students plagiarizing from the Internet, spreading rumors in chat rooms, and accessing porno-graphic web sites at computers in schools. As a result, school administrators across the nation ...
Virtual worlds have become the new playground for millions of tweens but we know little what it t... more Virtual worlds have become the new playground for millions of tweens but we know little what it takes to become a player in a virtual community. This paper focuses on one virtual world, called Whyville.net, which at the time of our study hosted over 1.2 million players ages 8 to16 years, with the average player 12.3 years old. Girls represent
... Cassell, Justine, and Mara Cramer. 2008. High tech or high risk: Moral panics about girls onl... more ... Cassell, Justine, and Mara Cramer. 2008. High tech or high risk: Moral panics about girls online. ... Forthcoming. Navigating life as an avatar: The shifting identities-in-practice of a girl player in a tween virtual world. ... Kafai, Yasmin B. 2008. Gender play in a tween gaming club. ...
Understanding player participation and practices in virtual worlds: A proposal for qualitative an... more Understanding player participation and practices in virtual worlds: A proposal for qualitative analyses of log file data. Yasmin B Kafai, Deborah A Fields Research methods in virtual worlds. Cambridge, MA: The MIT Press.
Fields, DA & Kafai, YB (2008, September). Projectile throwing as a tool to mediate re... more Fields, DA & Kafai, YB (2008, September). Projectile throwing as a tool to mediate relationships: A connective ethnography of a gaming practice in a tween virtual world. Paper presented at the biannual conference of the International Society of Cultural and Activity Research (ISCAR), San Diego, CA.
Textile Messages Dispatches from the World of E Textiles and Education, 2012
Kafai, YB, Fields, DA, & Searle, K. (in press). Making the connections visible: Craft... more Kafai, YB, Fields, DA, & Searle, K. (in press). Making the connections visible: Crafting, circuitry, and coding in high school e-textile workshops. In Buechley, L., Peppler, K., Eisenberg, M. & Kafai, Y. (Eds). Textile Messages: Dispatches from the World of E-Textiles and Education. ... This document is currently not available here.
Page 1. Education, Communication & Information, Vol., 2, No. 2/3, 2002 Educationa... more Page 1. Education, Communication & Information, Vol., 2, No. 2/3, 2002 Educational Software Reviews under Investigation YASMIN B. KAFAI, MEGAN L. FRANKE & DAN S. BATTEY, University of California at Los Angeles, USA ...
Proceedings of the 1996 International Conference on Learning Sciences, Jul 25, 1996
Abstract: There is a need for educational researchers to find connections between formal educatio... more Abstract: There is a need for educational researchers to find connections between formal education and the many other activities and contexts which inhabit the "real world" of children. While there has been some research on the potential of game playing for learning, the benefits of ...
ABSTRACT Textile Messages focuses on the emerging field of electronic textiles, or e-textiles - c... more ABSTRACT Textile Messages focuses on the emerging field of electronic textiles, or e-textiles - computers that can be soft, colorful, approachable, and beautiful. E-textiles are articles of clothing, home furnishings, or architectures that include embedded computational and electronic elements. This book introduces a collection of tools that enable novices - including educators, hobbyists, and youth designers - to create and learn with e-textiles. It then examines how these tools are reshaping technology education - and DIY practices - across the K-16 spectrum, presenting examples of the ways educators, researchers, designers, and young people are employing them to build new technology, new curricula, and new creative communities.
410 Kafai, Nixon, and Burnam appropriate uses of computer technologies, such as students plagiari... more 410 Kafai, Nixon, and Burnam appropriate uses of computer technologies, such as students plagiarizing from the Internet, spreading rumors in chat rooms, and accessing porno-graphic web sites at computers in schools. As a result, school administrators across the nation ...
Virtual worlds have become the new playground for millions of tweens but we know little what it t... more Virtual worlds have become the new playground for millions of tweens but we know little what it takes to become a player in a virtual community. This paper focuses on one virtual world, called Whyville.net, which at the time of our study hosted over 1.2 million players ages 8 to16 years, with the average player 12.3 years old. Girls represent
... Cassell, Justine, and Mara Cramer. 2008. High tech or high risk: Moral panics about girls onl... more ... Cassell, Justine, and Mara Cramer. 2008. High tech or high risk: Moral panics about girls online. ... Forthcoming. Navigating life as an avatar: The shifting identities-in-practice of a girl player in a tween virtual world. ... Kafai, Yasmin B. 2008. Gender play in a tween gaming club. ...
Understanding player participation and practices in virtual worlds: A proposal for qualitative an... more Understanding player participation and practices in virtual worlds: A proposal for qualitative analyses of log file data. Yasmin B Kafai, Deborah A Fields Research methods in virtual worlds. Cambridge, MA: The MIT Press.
Fields, DA & Kafai, YB (2008, September). Projectile throwing as a tool to mediate re... more Fields, DA & Kafai, YB (2008, September). Projectile throwing as a tool to mediate relationships: A connective ethnography of a gaming practice in a tween virtual world. Paper presented at the biannual conference of the International Society of Cultural and Activity Research (ISCAR), San Diego, CA.
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