Esta escala evalúa 4 motivaciones cuando se juega a Massively Multiplayer Online Games (MMOs): So... more Esta escala evalúa 4 motivaciones cuando se juega a Massively Multiplayer Online Games (MMOs): Socialización, Exploración, Logro y Disociación. Está compuesta por 20 ítems en una escala de 7 puntos.
Knowledge about users interacting with Massively Multiplayer Online Role-Playing Games (MMORPG) i... more Knowledge about users interacting with Massively Multiplayer Online Role-Playing Games (MMORPG) is fundamental in order to prevent their potential negative effects on behavior. For this reason, the present study analyzed the relationship between styles of play and motivations. An online questionnaire asking for socio-demographic details, playing style, characteristics of the game played and motivations for playing, was answered by 430 Spanish-speaking MMORPG players (45.1% males). The identified profile for players, far away from the stereotype of an adolescent, consisted in a person who mainly plays on PvP (Player versus Player) servers, choosing the type of game according to his experience. Regarding motivations, they were interested in relating with other players through the game (Socialization), in discovering the game’s possibilities and development of its adventures (Exploration), to a lesser extent in leadership and prestige (Achievement) and, lastly, identification with an a...
In recent years, we have witnessed a growing research interest in behavioral addictions and in pl... more In recent years, we have witnessed a growing research interest in behavioral addictions and in pleasurable behaviors that generate a certain discomfort in the people who engage in them. The objective of this study was to assess if users of collectible card games, miniatures, and dice from the Star Wars Universe Games (SWUG) may also present criteria of addiction and if the presence of these criteria is related to demographic variables, game-playing habits, and other variables. SWUG players were contacted through specialized gaming chats, and 218 of them completed the Internet Gaming Disorder Scale - Short Form (IGDS-SF9), a scale that assesses motivation to engage in the game (Massively Multiplayer Online Motivations Scale), the Rosenberg Self-Esteem Questionnaire, the Diener Satisfaction with Life Scale, and a question for the self-assessment of addiction. Significant predictors of addictive symptoms were the motivation to seek dissociation and (negatively) self-esteem. Users more ...
Esta escala evalúa 4 motivaciones cuando se juega a Massively Multiplayer Online Games (MMOs): So... more Esta escala evalúa 4 motivaciones cuando se juega a Massively Multiplayer Online Games (MMOs): Socialización, Exploración, Logro y Disociación. Está compuesta por 20 ítems en una escala de 7 puntos.
Knowledge about users interacting with Massively Multiplayer Online Role-Playing Games (MMORPG) i... more Knowledge about users interacting with Massively Multiplayer Online Role-Playing Games (MMORPG) is fundamental in order to prevent their potential negative effects on behavior. For this reason, the present study analyzed the relationship between styles of play and motivations. An online questionnaire asking for socio-demographic details, playing style, characteristics of the game played and motivations for playing, was answered by 430 Spanish-speaking MMORPG players (45.1% males). The identified profile for players, far away from the stereotype of an adolescent, consisted in a person who mainly plays on PvP (Player versus Player) servers, choosing the type of game according to his experience. Regarding motivations, they were interested in relating with other players through the game (Socialization), in discovering the game’s possibilities and development of its adventures (Exploration), to a lesser extent in leadership and prestige (Achievement) and, lastly, identification with an a...
In recent years, we have witnessed a growing research interest in behavioral addictions and in pl... more In recent years, we have witnessed a growing research interest in behavioral addictions and in pleasurable behaviors that generate a certain discomfort in the people who engage in them. The objective of this study was to assess if users of collectible card games, miniatures, and dice from the Star Wars Universe Games (SWUG) may also present criteria of addiction and if the presence of these criteria is related to demographic variables, game-playing habits, and other variables. SWUG players were contacted through specialized gaming chats, and 218 of them completed the Internet Gaming Disorder Scale - Short Form (IGDS-SF9), a scale that assesses motivation to engage in the game (Massively Multiplayer Online Motivations Scale), the Rosenberg Self-Esteem Questionnaire, the Diener Satisfaction with Life Scale, and a question for the self-assessment of addiction. Significant predictors of addictive symptoms were the motivation to seek dissociation and (negatively) self-esteem. Users more ...
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Papers by Hector Fuster