International Journal of Pattern Recognition and Artificial Intelligence, 2014
A new action model is proposed, by revisiting local binary patterns (LBP) for dynamic texture mod... more A new action model is proposed, by revisiting local binary patterns (LBP) for dynamic texture models, applied on trajectory beams calculated on the video. The use of semi-dense trajectory field allows to dramatically reduce the computation support to essential motion information, while maintaining a large amount of data to ensure robustness of statistical bag of features action models. A new binary pattern, called Spatial Motion Pattern (SMP) is proposed, which captures self-similarity of velocity around each tracked point (particle), along its trajectory. This operator highlights the geometric shape of rigid parts of moving objects in a video sequence. SMPs are combined with basic velocity information to form the local action primitives. Then, a global representation of a space × time video block is provided by using hierarchical blockwise histograms, which allows to efficiently represent the action as a whole, while preserving a certain level of spatiotemporal relation between the...
International Journal of Pattern Recognition and Artificial Intelligence, 2014
A new action model is proposed, by revisiting local binary patterns (LBP) for dynamic texture mod... more A new action model is proposed, by revisiting local binary patterns (LBP) for dynamic texture models, applied on trajectory beams calculated on the video. The use of semi-dense trajectory field allows to dramatically reduce the computation support to essential motion information, while maintaining a large amount of data to ensure robustness of statistical bag of features action models. A new binary pattern, called Spatial Motion Pattern (SMP) is proposed, which captures self-similarity of velocity around each tracked point (particle), along its trajectory. This operator highlights the geometric shape of rigid parts of moving objects in a video sequence. SMPs are combined with basic velocity information to form the local action primitives. Then, a global representation of a space × time video block is provided by using hierarchical blockwise histograms, which allows to efficiently represent the action as a whole, while preserving a certain level of spatiotemporal relation between the...
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Papers by Marlon Garrigues