My research is in creativity support tools for distributed teams mixed real/virtual environments. Specifically, the Design of Virtual Place for Creative Collaboration. If you're interested in that sort of thing then there's plenty more of it on my research blog.
I sport a Bachelor of Design from UNSW CoFA, and a Bachelor of Science (Honours) in Information Technology with First Class Honours and the University Medal from UTS.
Thanks to the Government of our Commonwealth for supporting my research through an Australian Postgraduate Award, and to the Australasian CRC for Interaction Design for awarding me an ACID scholarship.
My PhD supervisor is Prof. Ernest Edmonds, Director of the Creativity and Cognition Studios at UTS. Supervisors: Prof. Ernest Edmonds and Dr. Yusuf Pisan
Abstract We first describe the process of working on creative problems using three different but ... more Abstract We first describe the process of working on creative problems using three different but related approaches: Art, Design and Human Computer Interaction research. We present case studies of two interactive artworks; Magic Hopscotch and Cities Tango: Melbourne/Sydney, and explain how engagement with those works has informed our further practice in art, design and HCI. We consider how HCI research can influence art and design, and how art and design can influence HCI research, thereby making some kinds of ...
This paper is reporting on a research project undertaken jointly between the University of New So... more This paper is reporting on a research project undertaken jointly between the University of New South Wales (UNSW) and the NSW Department of Housing (DoH) to develop a Spatial Decision Support System (SDSS) to assist planning, management and evaluation in areas of high public housing concentration. In the paper we will describe the development of the SDSS, the specific spatial problems challenging the DoH and the potential for the system to incorporate a range of social, financial and physical data, both internal and from other sources, for interaction and presentation in a three dimensional environment. The prototype SDSS attempts to address the specific challenges of providing better service for clients of the DoH. An information audit and survey has been conducted of the department’s resources and needs. Issues identified include the management of high-rise and superlot areas, crime mapping, community interactivity, internal and intergovernmental information sharing, interoperability and maintaining confidentiality and security of data. Interactive 3D visualisation of the model is facilitated by use of the 3map free geospace platform. Use of open source code and open standards such as X3D for 3D graphics interchange allow the project to explore advanced visualisation techniques while ensuring interoperability and data longevity.
Virtual environments intended to support creative collaboration are being built without an inform... more Virtual environments intended to support creative collaboration are being built without an informed consideration of the implicit interaction design choices being made. This paper proposes a set of design principles for such environments. Drawing from theory and reflective practice we suggest a conceptual focus on a Distributed Studio designed around the following five principles: Support Reconfiguration, Mix Realities, Control Access, Be A/Synchronous, and Transform Space into Inhabited Place.
Proceeding of the seventh ACM conference on …, Jan 1, 2009
Over the last ten years CVEs have moved out of the lab and into mass-market commercial deployment... more Over the last ten years CVEs have moved out of the lab and into mass-market commercial deployment. Significant in-vestment in virtual worlds (perhaps half a billion dollars in 2008 [3]) has seen technical advances, but the design of the virtual places has not advanced in ...
Abstract We first describe the process of working on creative problems using three different but ... more Abstract We first describe the process of working on creative problems using three different but related approaches: Art, Design and Human Computer Interaction research. We present case studies of two interactive artworks; Magic Hopscotch and Cities Tango: Melbourne/Sydney, and explain how engagement with those works has informed our further practice in art, design and HCI. We consider how HCI research can influence art and design, and how art and design can influence HCI research, thereby making some kinds of ...
This paper is reporting on a research project undertaken jointly between the University of New So... more This paper is reporting on a research project undertaken jointly between the University of New South Wales (UNSW) and the NSW Department of Housing (DoH) to develop a Spatial Decision Support System (SDSS) to assist planning, management and evaluation in areas of high public housing concentration. In the paper we will describe the development of the SDSS, the specific spatial problems challenging the DoH and the potential for the system to incorporate a range of social, financial and physical data, both internal and from other sources, for interaction and presentation in a three dimensional environment. The prototype SDSS attempts to address the specific challenges of providing better service for clients of the DoH. An information audit and survey has been conducted of the department’s resources and needs. Issues identified include the management of high-rise and superlot areas, crime mapping, community interactivity, internal and intergovernmental information sharing, interoperability and maintaining confidentiality and security of data. Interactive 3D visualisation of the model is facilitated by use of the 3map free geospace platform. Use of open source code and open standards such as X3D for 3D graphics interchange allow the project to explore advanced visualisation techniques while ensuring interoperability and data longevity.
Virtual environments intended to support creative collaboration are being built without an inform... more Virtual environments intended to support creative collaboration are being built without an informed consideration of the implicit interaction design choices being made. This paper proposes a set of design principles for such environments. Drawing from theory and reflective practice we suggest a conceptual focus on a Distributed Studio designed around the following five principles: Support Reconfiguration, Mix Realities, Control Access, Be A/Synchronous, and Transform Space into Inhabited Place.
Proceeding of the seventh ACM conference on …, Jan 1, 2009
Over the last ten years CVEs have moved out of the lab and into mass-market commercial deployment... more Over the last ten years CVEs have moved out of the lab and into mass-market commercial deployment. Significant in-vestment in virtual worlds (perhaps half a billion dollars in 2008 [3]) has seen technical advances, but the design of the virtual places has not advanced in ...
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