Proceedings of the 31st European Conference on Cognitive Ergonomics, 2019
Ephemeral media allow for sending content in a format that deletes the content after it was acces... more Ephemeral media allow for sending content in a format that deletes the content after it was accessed it - a phenomenon known as the ”burn after reading” principle. This study investigates whether awareness of the burn after read principle results in improved recognition memory. Participants were presented with pictures using an ephemeral media application versus a default application. It showed that awareness of this burn after read principle caused higher accuracy in recognition memory and longer viewing time.
This project investigates gestures instead of a dashboard for secondary tasks in cars. Driving ta... more This project investigates gestures instead of a dashboard for secondary tasks in cars. Driving tasks were performed using a simulator to measure differences in performance using gestures as controls while driving. No relation between driving safety and the chosen input modality was found. However, drivers using gestures spent significantly more time looking at the road than those using a dashboard, which might indicate that drivers are more likely to correctly respond to unforeseen circumstances.
Proceedings of the 31st European Conference on Cognitive Ergonomics, 2019
Ephemeral media allow for sending content in a format that deletes the content after it was acces... more Ephemeral media allow for sending content in a format that deletes the content after it was accessed it - a phenomenon known as the ”burn after reading” principle. This study investigates whether awareness of the burn after read principle results in improved recognition memory. Participants were presented with pictures using an ephemeral media application versus a default application. It showed that awareness of this burn after read principle caused higher accuracy in recognition memory and longer viewing time.
This project investigates gestures instead of a dashboard for secondary tasks in cars. Driving ta... more This project investigates gestures instead of a dashboard for secondary tasks in cars. Driving tasks were performed using a simulator to measure differences in performance using gestures as controls while driving. No relation between driving safety and the chosen input modality was found. However, drivers using gestures spent significantly more time looking at the road than those using a dashboard, which might indicate that drivers are more likely to correctly respond to unforeseen circumstances.
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Papers by christof van nimwegen