Dr. Guido Alvarez
Playing Alive: Exploring the Roles of Media, Art, Text and Play in the Fabrication of Hyperreal Phenomenology is a research-creative hybrid project that intends to branch out from traditional formats of construction, presentation, representation, publication, and dissemination of equivalent documents at the doctoral education level.
Playing Alive is a critical analysis of Jean Baudrillard’s theory of Simulation, Maurice Merleau-Ponty’s theory of Phenomenology, and Johan Huizinga’s theory on Play as vital element in the formation of a culture. The explorations of philosophical intertextual seas and the countless observable simulacra in contemporary society will concentrate its thesis in cyber-culture and the burgeoning of electronic virtual worlds.
Playing Alive is a metaphor of Felipe Guaman Poma de Ayala’s 17 Century chronicle addressed to the Spanish Royalty to describe and illustrate his interpretation of reality during times of paradigms change due to the near-extermination of ancient Pre-Columbian cultures.
This hybrid doctoral project will argue that Jean Baudrillard’s order of the hyperreal has not only found fertile soil to thrive in electronic virtual worlds, but that it is also creating a new sense of reality that breaks free from the constraints of time and space when it is intellectually merged with Merleau-Ponty’s Phenomenology. Playing Alive will use Johan Huizinga’s theory of Play to work as a mediator between these two theories to facilitate said amalgamation. The resulting synthesis, the project will argue, is possible thanks to the progress in electronic communication technology and particularly Cyberspace.
The creative component of Playing Alive will be constructed as a hypertextual electronic chronicle that will combine different modes of artistic representation. The construction of the project will be documented in a blog format that should last from prospectus presentation day to dissertation defense. The artistic interpretations of the research explorations will become an artistic hypertext-based book that may range from kinetic imaging to audio production, from 2D illustration to 3D animation. and from hand-made puppets to re-appropriations of cultural icons found in Advertising.
The theoretic component of this hybrid project will be intertwined in the artistic constructions in a such a way that intertextuality becomes the official formal language of the final document.
In spite of the proposed non-traditional approach for the construction of a dissertation project, the artistic component of this mestizo exploration will not replace the expected academic format of a doctoral thesis. The artistic component will be delivered in addition to it.
The outcome of this exploratory experience will not only be published as a self-published printed book, but it will also be delivered and disseminated in cyberspace using the most current technologies available at the time of publication. Finally, the formal dissertation document will be delivered as spoken narrative delivered in digital audio format.
Supervisors: Dr. Marcel Cornis-Pope, Dr. Tarynn Witten, Prof. Semi Ryu, and Dr. Richard Fine
Phone: 804 503 0906
Address: 1904 Lincoln Street S
Saint Olaf College
Northfield MN 55057
Playing Alive is a critical analysis of Jean Baudrillard’s theory of Simulation, Maurice Merleau-Ponty’s theory of Phenomenology, and Johan Huizinga’s theory on Play as vital element in the formation of a culture. The explorations of philosophical intertextual seas and the countless observable simulacra in contemporary society will concentrate its thesis in cyber-culture and the burgeoning of electronic virtual worlds.
Playing Alive is a metaphor of Felipe Guaman Poma de Ayala’s 17 Century chronicle addressed to the Spanish Royalty to describe and illustrate his interpretation of reality during times of paradigms change due to the near-extermination of ancient Pre-Columbian cultures.
This hybrid doctoral project will argue that Jean Baudrillard’s order of the hyperreal has not only found fertile soil to thrive in electronic virtual worlds, but that it is also creating a new sense of reality that breaks free from the constraints of time and space when it is intellectually merged with Merleau-Ponty’s Phenomenology. Playing Alive will use Johan Huizinga’s theory of Play to work as a mediator between these two theories to facilitate said amalgamation. The resulting synthesis, the project will argue, is possible thanks to the progress in electronic communication technology and particularly Cyberspace.
The creative component of Playing Alive will be constructed as a hypertextual electronic chronicle that will combine different modes of artistic representation. The construction of the project will be documented in a blog format that should last from prospectus presentation day to dissertation defense. The artistic interpretations of the research explorations will become an artistic hypertext-based book that may range from kinetic imaging to audio production, from 2D illustration to 3D animation. and from hand-made puppets to re-appropriations of cultural icons found in Advertising.
The theoretic component of this hybrid project will be intertwined in the artistic constructions in a such a way that intertextuality becomes the official formal language of the final document.
In spite of the proposed non-traditional approach for the construction of a dissertation project, the artistic component of this mestizo exploration will not replace the expected academic format of a doctoral thesis. The artistic component will be delivered in addition to it.
The outcome of this exploratory experience will not only be published as a self-published printed book, but it will also be delivered and disseminated in cyberspace using the most current technologies available at the time of publication. Finally, the formal dissertation document will be delivered as spoken narrative delivered in digital audio format.
Supervisors: Dr. Marcel Cornis-Pope, Dr. Tarynn Witten, Prof. Semi Ryu, and Dr. Richard Fine
Phone: 804 503 0906
Address: 1904 Lincoln Street S
Saint Olaf College
Northfield MN 55057
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Books by Dr. Guido Alvarez
The ICEVORG expands beyond representation into the actual physical world by means of media transgression—more specifically, by the use of the Strange Loop also known as Metalepsis ICEVORG find an effective soil to thrive and interrogate our ideas of reality by means of iteration, expansion, fragmentation and naturalization.
The development of the framework that explains the concept of ICEVORG happens in the interstices between fiction and reality.
The ICEVORG transgresses boundaries to reach and transcend the concepts of the avatar and cyborg in order to generate meaning and pursue relevance in contemporary society.
By dissecting the ICEVORG under the light of metalepsis that I am able to elaborate a framework to explain the world of post-hyperrealism and how ICEVORGS have become agents of change. Finally, in order to construct my argument, I employ autoethnography, a research methodology that allows for a more personal voice to be included as part of the research process.
Doctoral dissertation by Dr. Guido Alvarez
papers by Dr. Guido Alvarez
The ICEVORG expands beyond representation into the actual physical world by means of media transgression—more specifically, by the use of the Strange Loop also known as Metalepsis ICEVORG find an effective soil to thrive and interrogate our ideas of reality by means of iteration, expansion, fragmentation and naturalization.
The development of the framework that explains the concept of ICEVORG happens in the interstices between fiction and reality.
The ICEVORG transgresses boundaries to reach and transcend the concepts of the avatar and cyborg in order to generate meaning and pursue relevance in contemporary society.
By dissecting the ICEVORG under the light of metalepsis that I am able to elaborate a framework to explain the world of post-hyperrealism and how ICEVORGS have become agents of change. Finally, in order to construct my argument, I employ autoethnography, a research methodology that allows for a more personal voice to be included as part of the research process.