Proceedings of the 38th Hawaii International Conference on System Sciences - 2005
The Effect of Task Design, Team Characteristics, Organizational Context and
Team Processes on the Performance and Attitudes of Virtual Team Members
D. Sandy Staples and Ann Frances Cameron
Queen’s School of Business, Queen’s University
sstaples@business.queensu.ca, acameron@business.queensu.ca
Based on Cohen’s [4] model of traditional teams,
the effectiveness of members of six virtual teams were
investigated. Case studies in three different industries
were conducted. Thirty-nine team members, along with
the teams’ manager/sponsor, were interviewed.
Previously published analysis of this data
[18]investigated patterns between various team input
factors and the resultant virtual team member attitudes
(i.e., satisfaction and motivation). In this study, the
relationship between input factors and a team
member’s perception of team performance was
examined. Positive patterns were found between team
performance and interpersonal skills, team size, team
turnover, team potency, team spirit, and innovations.
In order to fully understand virtual team effectiveness,
the results of both this performance study and the
previous attitudes study are discussed. Taken as a
whole, this research program has important
implications for organizations with virtual teams and
the researchers who study this new work.
outcomes such as quality, productivity and controlling
costs. Previous analysis of the case studies [18]
reported in this paper focused on the former category
of outcome variables and examined the effect of
various input factors on virtual team member attitudes.
The purpose of this study is to examine the factors and
processes that affect the latter category, virtual team
performance, and to discuss the impact of both the
performance and attitudes research on our
understanding of virtual team effectiveness.
This paper is organized as follows. The research
framework used to guide the case studies and the
previous attitudinal findings are presented in section 2.
Section 3 discusses the methodology used in the case
studies and describes the characteristics of the teams
studied. In section 4, the results of the analysis are
presented. Finally, section 5 discusses the results of
both this performance study and the previous attitudes
study and how they contribute to an overall
understanding of virtual team effectiveness.
Implications for both practitioners and researchers and
suggestions for future research are also presented.
1. Introduction
2. Research Framework
Groups and teams in organizations have been
formally studied for over half a century, resulting in
thousands of studies and a huge body of literature [11].
Virtual teams, or teams with geographically-distributed
members, have been growing in popularity over the
last decade or so, but have not yet been extensively
studied and how to work effectively in virtual teams is
not yet fully understood [14]. Typical team
effectiveness models (e.g., [4, 11, 14, 19] – see Figure
1) are based on collocated teams, and usually assess
two main categories of effectiveness outcome
variables: (1) attitudinal outcomes such as satisfaction
with the job, satisfaction with the team, motivation,
and organizational commitment, and (2) performance
A self-managed team effectiveness model
developed by Cohen [4] was used to guide the case
studies. Cohen developed her model based on an
extensive review of the relevant research literature and
an examination of other team effectiveness models. As
can be seen in Figure 1, Cohen’s model consists of four
categories of input variables that potentially impact
team effectiveness. These inputs are proposed to
impact the three output categories of team
effectiveness: team performance, attitudes and
behaviors (and the outputs are interrelated).
Since Cohen’s model pertains to traditional selfmanaged teams, modifications were made to the model
to make it fit a virtual work setting. First, it is
Abstract
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Proceedings of the 38th Hawaii International Conference on System Sciences - 2005
important for team members in a virtual setting to have
information technology skills. In addition, team
members need to be given appropriate tools and
opportunities to use technology skills to accomplish
their work. As such, the variable Information System
(IS) Skills was added to the Group Composition list of
variables, and IS Resources was added to
Organizational Context.
Figure 1. Virtual Team Effectiveness Model
(adapted from [4])
Inputs
Team Task Design
- variety of skill, identifiable
objective, significance, autonomy,
feedback, interdependence
Team Characteristics
- a: Composition
technical skills, interpersonal skills, size,
stability, IS skills, degree of virtualness/isolation
- b: Team Beliefs
norms, group efficacy
- c: Team Process
coordination & caring (team spirit), sharing of
expertise, implementation of innovations
Organizational Context that
supports Employee Involvement
- power, information, rewards,
training, resources, IS resources
Encouraging Supervisory Behaviours
- self-observation, evaluation, goalsetting, criticism, expectation
OutputsEffectiveness
Team Performance
Outcomes
quality, productivity,
controlling costs
Attitudinal Outcomes - with
Quality of Work Life
- satisfaction with job, team,
social relationships, growth
opportunities, motivation
- trust in management & team
- organizational commitment
Withdrawal Behaviours
Outcomes
absenteeism, turnover
Second, the degree of virtualness could also
potentially affect performance of geographically
disperse team members. Degree of virtualness
measures how often the team works from different
locations and can vary from never meeting face-to-face
to occasionally working virtually. Team members
working in a highly virtual team may experience
higher degrees of isolation from other team members
as well as other members of organization. Thus,
Degree of Virtualness was added as a Group
Composition variable.
Third, the scope of this study will be limited to a
sub-set of Cohen’s model. While the original model
includes three categories of outputs, the focus of this
analysis is on performance outcomes and discussion of
these outcomes along with attitudinal outcomes. In
particular, the paper will examine factors and processes
that enhance a team member’s perceptions of team
performance. On the input side, supervisory behaviours
were not included in this study due to practical
limitations and the fact that Cohen, Ledford and
Spreitzer’s [6] test of Cohen’s [4] model did not find
any significant relationship between supervisory
behaviour variables and effectiveness measures. The
three groups of input variables that were included in
the study are explained below.
2.1. Task Design
Both Hackman and Oldham’s job characteristics
theory and sociotechnical theory suggest that group
task design is critical for employee motivation,
satisfaction and performance [4, 11]. Both theories
suggest that to positively impact performance and
attitudes, the task should be designed so that a variety
of skills are required, it should be a whole and
identifiable piece of work so that members can see the
outcome of their efforts, the task should be perceived
to have significant impact on the lives of other people,
the team should have considerable autonomy and
independence in determining how the work will be
done, and regular and accurate feedback should be
provided such that the team can understand how it is
performing.
Previous analysis of this study’s data with regard
to attitudes did find a relationship between motivation
and task design characteristics such that virtual team
members with low motivation tended to have lower
beliefs in the significance of the task and believed that
their team had low autonomy [18]. Task design
characteristics were also related to satisfaction with the
team in that individuals with lower satisfaction were
more likely to believe that the team had lower
autonomy and that responsibility for the task was not
shared equally.
2.2. Group Characteristics: Composition
The collective knowledge and skills of a team will
impact the team’s ability to carry out its task [14]. This
includes both technical skills, information systems (IS)
skills and interpersonal skills. IS skills are needed to
use the information technology tools and systems that
are available to communicate and share information.
The size of the team can also affect the collective
ability of the team to do its task [10]. If the team size is
too big, higher coordination costs result. If it is too
small, it will not have the resources needed to complete
its work, and team members will be less likely to be
committed to the team. Stability of team membership is
also an important factor. If turnover is high, time and
effort will be spent orientating new members,
performance norms will not develop, and performance
will suffer. However, some turnover can be beneficial,
in that it could revitalize a stagnant team and enhance
creativity. There has been limited empirical evidence
to suggest that greater geographic distribution of a
team leads to lower performance [7]. This is
presumably due to the reduced face-to-face contact,
reduced opportunities to build social relationships, and
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Proceedings of the 38th Hawaii International Conference on System Sciences - 2005
the difficulties of communicating and coordinating
virtually. This implies that higher virtuality could be
negatively related to team performance.
The earlier analysis of these case studies
demonstrated the importance of group composition to
virtual team effectiveness [18]. Individuals who felt
that interpersonal skills were lower among the other
team members did not tend to be as motivated to do the
task. As well, team members with lower satisfaction
with their team tended to assess their team’s
interpersonal skills lower and often felt that the team
lacked some technical skills.
2.3. Group Characteristics: Group Beliefs
Group beliefs about the team’s performance have
been found to be a strong predictor of group
effectiveness in previous research [16]. In this study,
group beliefs were assessed via a concept called group
potency. Group potency captures efficacy beliefs at the
group level. Group potency (sometimes referred to as
group efficacy) is “a collective belief in the capability
of the group to meet a task objective” [9, p. 71].
Group potency was found to be linked to
motivation and satisfaction, the attitudinal component
of virtual team effectiveness, in the previous analysis
[18]. Team members who had low motivation
generally had lower beliefs about their team’s abilities.
Members who felt their team had high capabilities (i.e.,
a high group potency rating) had high satisfaction with
their team.
2.4. Group Characteristics: Group Process
Three groups of variables pertaining to group
process were examined: coordination and caring (i.e.
team spirit), sharing of expertise, and implementation
of innovations. Good coordination among team
members leads to working together without duplication
and wasted efforts. Caring about each other implies
working together with energy and team spirit. Sharing
and benefiting from others’ knowledge and expertise is
important to support effective cross-training and
decision-making and to fulfill interdependencies.
Implementation of innovations describes a team’s
ability to create and adopt new ways of working to
better complete their tasks. This ability is important so
that a team can adjust to changing conditions and make
improvements in its work processes. The three sets of
process variables are derived directly from Hackman’s
[13] model of group effectiveness, in which process is
viewed as a consequence of input factors, a contributor
to performance and is reciprocally influenced by
performance.
Again, the earlier attitudinal study found that
group processes do impact virtual team effectiveness
[18]. For example, a team member who had low
motivation also perceived that the team’s spirit was
low. Also, people who had lower satisfaction with
their team felt that there was not a strong team spirit
and often felt that coordination could be improved.
2.5. Organizational Context
The organizational context in which a team works
can create the conditions for a team to be successful or
for it to fail [10]. The team with the best internal
processes may still perform poorly if it lacks the
resources or information needed to do its task. A team
will not be able to make good decisions without proper
information, sufficient training, and adequate
resources. Therefore, a series of organizational context
variables were examined. These variables potentially
interact to create an environment where the employee
wants to be involved and can participate to complete
their tasks effectively. Specific variables examined
were: (1) the reward system (it should be designed so it
is tied to performance and development of capability
and contributions to the team); (2) the availability of
training (it should be available to enable employees to
develop the skills and knowledge required to complete
their tasks); (3) access to needed information (without
this, employees will not be able to effectively complete
their tasks); and (4) resources available, including
information technology infrastructure to communicate
and share information electronically in the virtual
setting (adequate resources are needed to enable
employees to complete their tasks).
Interestingly, the earlier analysis did not reveal
any distinct patterns between organizational context
variables and virtual team member attitudes, possibly
due to a lack of variance in most of the variables [18].
The Cohen [4] model was designed for traditional
teams and the results reported above have largely been
based on studies of non-virtual work. Examination of
the relationships between input variables and
effectiveness in a virtual team context is warranted and
will be explored in this study using a case study
methodology. The methodology used is described in
the next section.
3. Methodology
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Proceedings of the 38th Hawaii International Conference on System Sciences - 2005
This section provides details on how the data were
collected and analyzed, and it provides details of the
teams that participated in this study.
3.1. Data Collection and Analysis
3.1.1. Case studies. Case studies of six virtual teams
from three different companies, in different industries
(i.e. high-tech, consulting, and manufacturing), were
conducted. A total of 39 team members were
interviewed, either face-to-face or via the telephone. In
addition to the team members, the manager/business
sponsors of each team were interviewed to learn their
perspectives on the effectiveness of the teams. The
semi-structured interviews typically lasted 1.5 hours
each and a case-study protocol was followed to ensure
consistency across the interviews. The specific
questions that were asked to collect data about the
output variables and input variables are provided in
Appendix A. Most interviews were taped on audiotape
(a few participants did not allow this). Transcripts were
prepared from the interviews (resulting in over 1,000
pages of text) and entered into a qualitative analysis
software package (N6 from QSR International). Each
transcript was coded, as described below.
3.1.2. Coding the transcripts. A tree of nodes was
initially built where the nodes represented the
constructs of interest and the levels within the
construct. The initial list of nodes was based on the
model guiding the study and the questions used in the
interview. Two coders then separately coded one
complete interview with the initial list of nodes. The
list of nodes was modified slightly by collapsing a few
nodes and creating a few new ones to capture findings
not initially anticipated. After this initial training and
development period, both coders coded a random
sample of ten percent of the transcripts to assess interrater reliability. Inter-rater reliability was done using
the Bourdon [3] ICRV (Inter-Coder Reliability
Verification) technique. Inter-rater reliability was 80%.
This was deemed acceptable so the list of codes (i.e.
the nodes) was finalized and the rest of the transcripts
were coded by one person.
3.1.3. Analysis. Once the coding of the transcripts was
complete, analysis was done to identify patterns of
factors that potentially affected how virtual team
members perceive team performance. Initially withincase analysis (i.e., at the specific team level) was done
[15]; however, variance was limited within some of the
teams so across-case analysis was then completed
using the individual as the unit of analysis. Matrices
were created for each of the outcome variables and for
each of the blocks of input variables. These matrices
were then examined to see if any patterns appeared to
emerge for respondents who were high on the specific
outcome variable (6 or greater) versus respondents who
were low (less than 6) on the outcome variable.
3.2. Characteristics of the Teams in the Sample
In order to provide context to the reader, short
descriptions of each team are provided below. The
nature of the task, the type of team, and the degree of
virtuality present (i.e. how geographically-distributed
the team was) are described. To ensure confidentiality
and anonymity, the identities of the companies, the
teams, and the team members are not provided.
3.2.1. Nature of the tasks and duration of the teams.
Teams A and B were long-term project teams
developing new product lines within their organization.
Teams C and D were developing new product features
for an existing product and had just about completed
their tasks when the interviews took place. These teams
had been together approximately 9 months so they can
be thought of as medium-term project teams. Teams E
and F were on-going teams that provided products to
internal service groups, and most people had been on
the teams for at least one year. Therefore, these were
permanent teams. Teams A through D felt their tasks
were quite complex and that there was a great deal of
interdependence among the team members to get the
task completed. Teams E and F felt their tasks were
more routine and that usually they had relatively low
dependence on other team members to complete their
task. Complexity and interdependence did vary
somewhat for teams E and F, depending on the specific
task being completed.
3.2.2. Technology used. All teams
used
teleconferencing and e-mail heavily. Four teams used
Lotus Notes a great deal to share information and
coordinate activities. The other two teams used an
internal intranet system to share documents and
resources. NetMeeting was used occasionally and
videoconferencing was rarely used. Two teams used
instant messaging heavily.
3.2.3. Degree of virtuality. Teams A, B and D were
spread across multiple cities in North America. Team
C was similar, except there was also one member
located in India. Teams E and F were more distributed
with members in North America, Europe and Asia.
Face-to-face contact varied considerably across the
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teams. Teams A and B met face-to-face a few times per
year or more. Team C met face-to-face once during the
duration of the project. Team D never met face-to-face.
Teams E and F met face-to-face approximately once
per year.
3.2.4. Reporting structure. Four teams were selfmanaged. They reported to directors or a panel of
business sponsors. The management relationships were
typically described as hands-off. The other two teams
had a more direct reporting relationship to a manager
and had more structure in place. Four teams felt the
team was given a great deal of autonomy to carry out
their task while the other two felt the autonomy was
fairly limited, as their work was fairly structured and
routine.
3.3. Construct Measurement
Perceptions of team performance were measured
as outlined in Appendix A (performance was defined
in terms of effectiveness). Five sets of input variables
were assessed: task design, team composition, group
beliefs, team process, and organizational context. Five
indications of the task design were collected from team
members. We asked about the variety of skills needed
for the task, the significance of the task, autonomy
given to the team to carry out their work, the amount of
feedback provided on the team’s performance, and if
the responsibility for the task was shared equally
among the team members. Six indications of team
composition were collected from team members. Three
types of skills (technical, IS and interpersonal skills),
team size and stability, and degree of virtuality were
examined. Group beliefs were assessed using the team
potency scale. Individual average values varied from
6.0 to 9.6 (out of a possible range from 1 to 10, with 10
being high potency). Four indications of team process
were used: team coordination, team spirit, sharing of
expertise, and implementation of innovations. Six
aspects of organizational context were examined.
These were reward systems, training availability and
support, access to needed information, access to
needed resources, provision of information technology
resources, and power/decision-making authority.
4. Results Found
In this section, the findings for perceived team
performance are presented first followed by the
patterns found between the attitudinal variables and
team performance.
4.1. Perceived Team Performance
No clear patterns were found among the task
design variables and team performance, although
people who felt their team had lower performance
tended to identify that feedback was not common.
Three patterns were found among the team
composition variables and team performance.
Individuals with lower perceptions of their team’s
performance were more likely to believe that the
interpersonal skills of team members needed
improvement, that the size of the team was too small,
and that turnover within the team was significant.
A strong positive pattern was found between team
performance and group potency perceptions. Unpaired
t-test analysis found people with high perceptions of
team performance has statistically significantly higher
potency beliefs (t = 3.07, p = 0.004). Two patterns
were found between the process variables and
perceived team performance. People who felt their
team had good performance felt that there was a strong
team spirit and were much more likely to identify
innovations that had occurred to make the team more
effective. No patterns were found between team
performance and the organizational context variables.
4.2.
Relationships
between
Attitudinal
Outcomes and Performance Outcomes
Analysis of the patterns between the attitude
outcome variables and team performance perceptions
found that people with low satisfaction with their team
were more likely to rate their team’s performance as
being low. People with high motivation were more
likely to rate their team’s performance as being high.
This is consistent with theoretical suggestions in the
Cohen model specifying effects of attitudes on
performance and vice versa.
The next section will discuss the findings, present
implications for organizations that have virtual teams,
and make suggestions for future research. The overall
findings are summarized in Table 1, where an “X” in
the cell indicates that a pattern was found between the
input variable and the output variable. Note, Table 1
only includes input variables that were found to have
patterns with one or more output variable, for team
performance and the analysis of attitudes. In all cases,
the nature of the patterns was positive – e.g.
negative/low perceptions of the input variable were
found with low perceptions of the output variables.
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Proceedings of the 38th Hawaii International Conference on System Sciences - 2005
Table 1. A Summary of the Patterns Found
Input
Variables
Significance of
the Task
Responsibility
Shared Equally
Autonomy
Interpersonal
Skills
Technical Skills
Team Size
Output Variables
Perceived Satisfaction Motivwith the
ation1
Team
1
Team
Performance
X2
X
X
X
X
X
X
X
X
Turnover
X
Team Potency
Coordination
X
X
X
X
Team Spirit
Innovations
X
X
X
X
1. Results from previous analysis of attitudinal outcomes.
2. An “X” indicates a pattern was found for that specific
pairing of input and output variables
5. Discussion
In order to fully understand virtual team
effectiveness, both these performance results and the
previous attitudes analysis are discussed. The findings
suggest that, within the teams studied, good team
performance is associated with having adequate
interpersonal skills, low turnover within the team,
adequate team size so resources are present to
complete the tasks, positive beliefs about the abilities
of the team, and strong team spirit, and creating
innovative ways to coordinate the team and help carry
out its tasks. Although our research design does not
allow us to make any conclusions of causal direction,
previous research (see Section 2 of this paper) would
suggest that improving these input variables would
lead to increased motivation to work on the team’s
task. The findings on the attitudinal outcomes suggest
that motivation is positively associated with
perceptions of task significance, autonomy,
interpersonal skills, beliefs about the team’s ability to
do the task and team spirit. The findings also suggest
that satisfaction with one’s team can also be enhanced
by designing the task so responsibility is shared for it
equally, providing higher autonomy to the team,
developing stronger interpersonal skills, ensuring
technical skills are adequate for the task, enhancing
team potency, improving team spirit, and having good
coordination with the team. The findings also suggest a
positive relationship between motivation and team
performance, implying that actions that enhance
motivation will have an indirect positive impact on
team performance.
The discussion below deals with each of the input
variables in the order listed in Table 1 and offers
several implications of these variables for virtual teams
and their organizations.
Significance of the task appears to be positively
linked to motivation. This implies that managers and
leaders of virtual teams should work hard to make
individuals aware of how important the task is and to
whom. How can organizations do this? The director of
the team examined in this study whose members had
by far the highest perceived significance of the task
suggested that you need to build a shared sense of
cause within the team. Building this shared sense of
cause will allow team members to feel their work is
important. As a result, they may pull together to
achieve greater success.
If you can create a cause around something you usually
get passion for it…. [You] can create this passion by
gathering the stakeholders together… the business team
participants all together in one place and allow them to
see the direct impact of their project…
One mechanism used by this director was to have
the entire team meet at the site of a future customer.
On site, the team worked with that customer to
understand his/her needs as well as how he/she and
future customers could be potentially impacted by the
team’s product. The director also used a second
mechanism for creating high significance. As
illustrated in the quote below, this director made sure
that the team members understood the careerenhancing opportunity that being part of the team gave
them.
[You] can also have passion when the management can
demonstrate how the project will result in significant
outcomes for the [team members] themselves because
they will grow with this business opportunity. They will
get to do things that they never thought they were going
to do before.
Equal responsibility for the outcome of the team’s
efforts was found to be associated with satisfaction
with the team. Therefore, shared responsibility for the
outcome is an important task design variable for
organizations to consider. In one of the teams studied,
it was clearly not designed to have equal responsibility.
In this team, there was a “leadership” sub-group and a
“worker” sub-group. People in the leadership sub-
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Proceedings of the 38th Hawaii International Conference on System Sciences - 2005
group felt team spirit was good and communications
were fine. People in the worker sub-group felt they
were not involved with key decisions and did not feel
they equally shared responsibility for the outcome of
the project. They also had a significantly more negative
view of the team’s spirit and communication processes.
Therefore, organizations should be careful not to
intentionally or unintentionally create sub-groups. In
virtual teams, where part of the team may be collocated
and part of the team remote, this can be particularly
challenging. The supervisor of another team was aware
of this potential problem. With 3 team members on-site
and the remaining team members remotely located, he
was very careful to treat all team members equally. He
attempted to communicate, share information, and
share responsibilities for the team’s task equally among
the collocated as well as disperse members of the team.
High autonomy was found to be positively
associated with the output attitudes examined. This is
consistent with research findings on effective
collocated teams. According to Cohen and Bailey [5],
the organization needs to give team members
autonomy in their work. Worker autonomy has been
shown to have clear benefits; it enhances worker
attitudes, behaviours, and performance (whether
measured objectively or rated subjectively by team
members). Organizations should give team members
the power to take action and make decisions about
work and business performance.
In the study, interpersonal skills were related to all
of the output variables. This highlights the importance
of training and developing strong interpersonal skills in
virtual team members. Organizations can provide basic
interpersonal skills to teams through training or
through team member selection. Since team members
are interdependent, one important interpersonal skill is
the ability to communicate effectively. This skill can
be especially important in virtual teams where effective
communication is difficult. Time zones may be
frequently crossed. Participants may have different
national cultures which influence their natural
communication patterns. Virtual team communications
often rely heavily on asynchronous electronic media,
which has limited feedback mechanisms. This limited
feedback may lead to team members making false
attributions about each other’s behavior. As Cramton
[8] found in her research, in the absence of other
information, people often attribute things like nonresponse to laziness or lack of interest, when in fact, it
could be due to non-receipt or other very legitimate
reasons. Thus, virtual team members need to agree on
norms and expectations for communications so that
false attributions, which could damage group
cohesiveness and motivation, are not made. Skills have
to be developed in this area as well. Some examples of
how communication in virtual groups can be improved
were suggested by participants. Team members
themselves have to be responsive, quickly returning
telephone calls and responding to emails, even if it is
just to say, “I don’t have time right now but I’ll get
back to you in two days with the answer”. Further, two
virtual team managers suggested that the recipient
actually confirm that the message had been received
and ensure that the major points in the message were
understood. Developing communication skills such as
these could help to avoid misinterpreting interpersonal
situations or behaviors.
Another individual who had low motivation and
satisfaction and rated the performance of their team as
low commented on the importance of being able to
communicate honestly and openly within the team.
I think that it’s important when people feel they can
really be honest about how they feel. And I don’t think
we’re there… People will definitely hold back and
they’ll do like a side complaint as opposed to you know
just … this is how I feel and I mean not necessarily have
a resolution or may have a resolution but I don’t … I
think we’re not at the point where everyone can be
completely honest.
Team size and team turnover appeared to be
positively associated with team performance,
consistent with traditional team research findings [4].
All the negative comments from participants concerned
having too small a team. Too small a team means the
team does not have the resources necessary to
effectively complete their tasks. Turnover of key team
members can lead to inefficiencies from lack of norm
development, increased efforts needed for orientation,
and duplication of efforts. Organizations need to staff
teams with an appropriate number of members and
then keep the membership fairly stable.
Two other sets of skills were identified as being
positively associated with satisfaction with the team:
technical skills and coordination abilities. Previous
research supports the need for having adequate
technical skills among team members to complete the
team’s task and the importance of effectively
coordinating efforts so time is not wasted and work is
not duplicated [4]. To accomplish this, organizations
can ensure that members on a team collectively have
the skills required to complete the task. The
organization can do this by carefully selecting team
members whose skills complement each other, or
provide training and development opportunities so that
the needed skills can be acquired. Routine, frequent
communications were mentioned by many of the team
members as contributing to good coordination (see
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Proceedings of the 38th Hawaii International Conference on System Sciences - 2005
quote below). Good communications between
members ensures that the team members know what
each are doing and how their pieces of the project fit
together, and helps to avoid duplication.
I would think so [the team’s efforts were well
coordinated] because we had weekly meetings so I
would say it was very structured. We had weekly
meetings and to follow up the weekly meetings were
weekly minutes. You know and then the following week
we followed up on any outstanding items. And then
aside from that there were individual e-mails that might
have gone, you know, between meetings, back and
forth, so I would say it was well structured.
In the teams studied, most routine meetings were
carried out via teleconferencing. Another mechanism
that was identified as aiding coordination was the use
of Lotus Notes databases. Such technology can be used
to store project information so team members and
management can track the status of tasks, and to
generally help teams manage their schedules. Project
management tools such as Gantt charting software
were also used by some of the teams.
Team potency was found to be positively
associated with all the output variables, implying that if
an organization can increase team members’ beliefs in
the abilities of the team, the team members will be
more motivated and satisfied with being part of the
team, and the team will be more effective. To increase
team potency, organizations can select team members
that have the required skills and abilities. However,
this is not enough. Team members have to know about
the skills and abilities that others bring to the team and
develop a belief that the team will collectively succeed.
Celebrating and recognizing achievements as they
occur should also help build beliefs in abilities. We
know from the extensive work on self-efficacy [1, 2]
that previous successes enhance perceived efficacy and
that self-efficacy is a powerful predictor of
performance [17]. Generally it appears that if one does
not believe that the team will succeed and operate well,
one is less satisfied with being part of the team, and
less motivated to contribute to the team.
Team spirit was positively associated with all the
output variables, suggesting the importance of this
concept for organizations. Team spirit is demonstrated
through working together with energy and caring about
fellow team members [4]. Many of the team members
felt that since face-to-face interaction is limited,
creating strong team spirit in virtual teams can be
difficult. For example,
It is hard for the people who are far away to feel this
[i.e. team spirit], especially if they are isolated and
working on their own. In that case, they do not get
exposed to the [company] culture and learn about it.
This is also a problem for new people. It is hard to share
culture and build team spirit, especially when remote
from others.
Yeah, I believe there was [a team spirit]... Like I said, it
would have been better if we could all have gotten
together for beers more often but, cheers, we have
virtual beers.
One team leader explained why team spirit was so
strong in his virtual team:
Yeah, I think so [a team spirit was present in the team]
even though it was a virtual ... yeah it had a virtual
spirit. But I mean I would get on the call and in the first
five minutes, you know, talking about what's happening
in everybody's personal lives… I mean it's ... we were
interested in what everybody else was doing.
Getting to know team members on a personal basis
and demonstrating genuine interest in what they are
doing should help build team spirit. Although this can
be done effectively through face-to-face social settings,
the quote above illustrates that it can also be
accomplished at a distance. Setting aside time in
teleconference calls for social time or a virtual coffee
break can help people get to know each other better
and enable them to better appreciate each other’s
situation. In two of the teams, synchronous instant
messaging was heavily used. Team members reported
that many of the messages were of a social nature and
that such messages helped them feel connected to the
rest of the team. Future research efforts to help
organizations understand how to establish team spirit
in a virtual setting would be valuable.
The discussion so far has focused on the
relationships that were found between input variables
and output variables. When there is ample evidence in
previous team effectiveness research, why were no
significant patterns found for many of the other input
variables? A possible explanation is that the teams in
this study did not exhibit enough variance in some of
the input variables. The fact that many of these input
variables had little variance and/or were often welldone by all teams is one limitation of this study.
Therefore, we cannot yet conclude that these variables
are not important inputs for effective virtual teams.
Future research is needed to further understand these
input variables and their significance for effective
virtual teams. For example, future research could
advance our understanding of degree of virtuality. In
this study, the degree of virtuality did vary but no clear
patterns were observed. This may indicate that degree
of virtuality by itself is not a strong predictor of
effectiveness, or is only important if other components
are not strong (e.g. information technology support,
coordination, communication, etc.). The validity of
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Proceedings of the 38th Hawaii International Conference on System Sciences - 2005
these conclusions can only be determined by future
research into virtual team effectiveness.
In conclusion, the geographic dispersion of team
members in virtual teams makes it a significant
challenge for organizations to develop and maintain
effective virtual teams. Via case studies of six virtual
teams, this paper has identified patterns and indications
of what it takes to enhance a virtual team member’s
satisfaction with being part of the team, their
motivation with the project, and their team’s
performance. Positive patterns were found between
two or more of the indicators of effectiveness and task
autonomy, interpersonal skills, team potency and team
spirit. Managing these input variables well would be
important for organizations with virtual teams, since
doing so could positively affect the team members’
attitudes toward the work, leading to enhanced
productivity and effective behaviour. It is hoped that
this paper provides insights to organizations that are
wrestling with the challenges of designing and
maintain effective virtual teams, and identifies
additional areas that researchers should focus on in the
future.
6. References
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Proceedings of the 38th Hawaii International Conference on System Sciences - 2005
Appendix A: Construct Measurement
Task Design Assessment
• What are the variety of skill sets required to
complete the task? How are these skills distributed
among the team members?
• On a scale of 1 – 7 point (1 = very little and 7 = very
much) how would you answer the following
question: How does the work, or project, affect the
lives or well-being of others?
• How much autonomy does the group have in
determining the parameters of the task, the methods
for achieving the task, or even the task itself?
• What kind of feedback is provided to the group on
their performance? Is feedback provided regularly,
and is this feedback useful?
• Is responsibility for the final outcome shared equally
among all members?
Team Composition Assessment
• Are there adequate technical skills among the group
members to complete the task? Do you feel that your
individual technical skills are sufficient?
• On a scale of 1 – 7 point (1 = very low, and 7 = very
high), how would you rate the general level of
interpersonal skills in your group? Why?
• What level of relevant IT training and abilities do the
team members have? Is it adequate for the existing
IT tools? What level of IT training and experience do
you as an individual have and is it adequate?
• How many team members are there? Are there too
few/too many team members to do a good job?
• How long has the group been working together? Is
there a high turnover in the group membership? How
was the team first started / got to know each other?
• How many members of the team are geographically
dispersed? How dispersed is the team - # time zones
spread out among members? How often do they
meet face to face?
Group/Team Potency [12]
1. My team has confidence in itself
2. My team believes it can become unusually good at
producing high-quality work
3. My team expects to be known as high-performing
4. My team feels it can solve any problem it encounters
5. My team believes it can be very productive
6. My team can get a lot done when it works hard
7. No task is too tough for my team
8. My team expects to have a lot of influence around
here
Team Process Assessment
• How would you characterize your team’s level of
coordination? What is the level of duplication that
occurs (or does any duplication occur)?
• Is there a sense of team spirit in your group? Why ?
• How comfortable are your team members with
sharing important information within the team? How
comfortable are your team members with taking
advice from or deferring to someone in the team with
greater knowledge or skill?
• Has the team adopted or created any new
innovations or inventions to improve your way of
doing required tasks?
Organizational Context Assessment
• What is the reward system? How are rewards
distributed?
• How adequately is training available and supported?
• Who has the information you need to do your job?
How easy is it to get the information you need?
• Does your geographic location hinder or increase
your access to required resources? How difficult is it
to acquire resources as the need arises, does your
location make a difference? What resources (if any)
do you feel are missing in your offsite work,
compared to onsite work?
• What kinds of IT tools / infrastructure are present?
• Power/authority - What is the power structure in
your team? What level of authority does your team
have in making important decisions?
Team Outcome Variables
Team Performance
• On a scale of 1 – 7 point (1 = very low, and 7 = very
high), how would you rate your own team’s
performance? Why?
• Do you think your team is very effective (i.e.
meeting objectives on time in an efficient and
effective manner)? Why or why not?
Motivation with the Task
• On a scale of 1 – 7 point (1 = very low, and 7 = very
high), how would you answer the following
question: How would you characterize your level of
motivation with your team’s current project? Why?
Satisfaction with Being Part of the Team
• On a scale of 1 – 7 point (1 = very low, and 7 = very
high), how would you answer the following
question: How would you describe your level of
satisfaction with your team? Why?
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