Zhang, D., Albert, D., Hockemeyer, C., Breen, D., Kulcsar, Z., Shorten, G., Aboulafia, A., &
Lövquist, E. (2008). Developing competence assessment procedure for spinal anaesthesia.
Proceedings of the 21st IEEE International Symposium on Computer-Based Medical
Systems, 397-402.
Developing Competence Assessment Procedure for
Spinal Anaesthesia
Dajie Zhang
University of Graz
Dietrich Albert
University of Graz
Cord Hockemeyer
University of Graz
Zsuzsanna Kulcsár
Cork University Hospital
Erik Lövquist
University of Limerick
George Shorten
Cork University Hospital
dajie.zhang@uni-graz.at
Dorothy Breen
Cork University Hospital
Annette Aboulafia
University of Limerick
the many factors that influence learning and
performance of medical procedures. Such determinants
include cognitive, motor, communicative, and human
(e.g. fatigue, anxiety, and fear) factors [4].
In recent years, most European countries have tried
to introduce competence-based training into medical
education. These efforts are restricted by the absence of
a universally-accepted and valid means of assessing
competence in medical procedural skills [5-7].
Evaluation of medical procedural skills entails (i)
rating by supervising clinicians during the
apprenticeship or the residency, and (ii) assessment
based on clinical simulations. The former involves
exposing patients to inexperienced trainees, relying on
selective or second hand data, or non-validated
assessment techniques that are subject to bias (e.g. race
or gender) [6]. Although assessments based on clinical
simulation offer benefits in terms of reliability and
validity, evaluation of the influence of human factors
(i.e., anxiety, fatigue, etc.) is compromised by the
artificial settings [6,7].
In other domains, competence-based knowledge
space theory (CbKST) [8,9] has been successfully
applied to facilitate personalised learning and to assess
competence. Recognizing the success of the CbKST
approach as well as the urgent and great need in the
medical domain, a new project MedCAP (“Competence
Assessment for Spinal Anaesthesia”, homepage:
http://www.medcap.eu) commenced in 2007 [10]. It
aims to transfer the innovative CbKST approach to the
medical domain in order to develop a valid, reliable
and practical CAP for one medical procedural skill,
spinal anaesthesia. As performing spinal anaesthesia
requires elements of competence in several domains
common to many other (and more complex) medical
procedures, the principles applied in developing a CAP
for spinal anaesthesia could be applied to others.
Abstract
Traditional approaches of assessment in the
medical domain are insufficient for evaluating
trainees’ technical skills. Currently, many European
medical training bodies are attempting to introduce
competence-based training programmes for technical
skills as well as other domains (e.g., communication,
professional behaviour, clinical cognition). These
efforts are limited due to the absence of appropriate
assessment tools. Based on Competence-based
Knowledge Space Theory (CbKST), a collaborative
project MedCAP intends to develop a valid and
reliable competence assessment procedure for one
important medical skill, spinal anaesthesia. The paper
briefly overviews the current states of training and
assessment for medical procedural skills, describes the
core ideas of CbKST, and introduces the ongoing
project that will transfer the innovative approach of
CbKST in personalized learning and competence
assessment to the medical domain.
1. Introduction
Worldwide, medical training is undergoing
dramatic changes, moving from a process and
structure-based training paradigm towards a
competence-based paradigm [1,2]. The former
determines learning on the basis of exposure to
specified content over a certain period of time, while
the latter does so on the basis of competence
achievement [3].
Competence-based training necessitates valid and
reliable competence assessment procedures (CAPs).
However, for most medical procedural skills, no such
CAP exists. The challenges in developing such CAPs
lie in defining each competence and taking account of
1
2. Training of spinal anaesthesia
Laptop
Computer
With 3D
visuals
Spinal anaesthesia is a delicate procedure involving
the injection of local anaesthetic solution into the fluid
surrounding the spinal cord to facilitate lower
abdominal or lower limb surgery (Figure 1). By feeling
the resistive forces of the needle passing through
various tissues, the anaesthetist places the tip of the
needle into the correct space without causing damage
to surrounding tissues and nerves.
As with training of other medical technical skills,
students learning spinal anaesthesia are routinely taught
manual techniques and necessarily practice the novel
skills on hospital patients. Due to the mounting
pressures in the clinical and training environment, such
as emphasis on operating room efficiency (European
Working Time Directive), execution of the Bologna
Accord, emphasis on patient safety, cost factors and
others, the opportunities for an individual trainees to
acquire “hands on” experience in procedural skills has
decreased substantially.
Epidural
Needle
Epidural
LOR
Syringe
Patients
back
Figure 2. Epidural Simulator (with permission)
(Design Based Medical Training, http://www.dbmt.eu).
As the procedure of spinal anaesthesia relies heavily on
tactile cues, learners are required to recognize the
characteristic “sensations” in the procedure. In DBMT,
a haptic device, PHANTOM® DesktopTM from
Sensable Technologies (see: http://www.sensable.com),
has been adapted to replicate these sensations. Sense of
touch and resistive forces are simulated. The physical
make-up of each individual layer of tissue in a human
back was modelled. The haptic device has a mechanical
arm with five joints, enabling the user to manipulate,
interact and feel objects and sensations. The arm has
been modified by attaching a spinal needle, thus
providing the user with a realistic instrument to hold.
The movement of the needle is within a three
dimensional space, thereby facilitating easier
navigation. Stereoscopic glasses are used to create the
illusion of depth on the screen (Figure 3). To
implement the 3D model and the force feedback
properties of the various tissue layers, the developing
software H3DAPI (see: http://www.h3d.org) is used
with the extension of VHTK (Volume Haptics Toolkit).
Additionally, CT scan images are used to create the 3D
model of a human back.
With this augmented reality system [14], learners
experience the realistic sensations of inserting the
spinal needle on the one hand, and monitor what
happens under the skin of the patient on the other.
Patient variations and levels of difficulty can be built
into the system to offer different training challenges.
More importantly, the system tracks all the movement
by the user during the procedure, thus providing a basis
for assessing the procedural skills which is required by
the MedCAP project.
Figure 1. Demonstration of a spinal anaesthetic injection
[11]
Computer-based technology (e.g., simulation, webbased learning and virtual reality) has been introduced
into medical training purportedly to improve the
efficiency, effectiveness and safety of learning and
teaching of procedural and other skills [12,13]. Some
high-fidelity simulators are available for training and
assessment purposes. For example, (i) a commercially
available simulator (Figure 2) for epidural anaesthesia
(which shares certain characteristics with spinal
anaesthesia) developed by MedicVision (partner of
MedCAP project, see: http://www.medicvision.com.au)
has been successfully marketed in European countries.
It has brought expertise in the development of technical
training using simulators. (ii) To provide effective and
safe training without subjecting patients to risk in
spinal anaesthesia, an interactive virtual learning
system has been developed during the DBMT project
2
able to solve the addition of two decimals, he should
already be able to solve the addition of two integers. As
such, problem type q is called the prerequisite or the
precedence of problem type p. By correct responses to
type p problems, correct answers to type q problems
can be surmised. Such a surmise relation (or
prerequisite, precedence relation) can be illustrated in a
Hasse diagram showed in Figure 4, which consists of
five hypothetical problem types a, b, c, d and e. The
prerequisite relation between the problem types is
indicated by the descending segments. In Figure 4, for
instance, problem types a, b, and c are the prerequisites
for type e. If a student responds correctly to problems
of type e, it is likely that he can also solve problems of
type a, b and c.
Figure 3. Spinal anaesthesia training system developed
by DBMT [14]
e
3. Competence-based Knowledge Space
Theory (CbKST)
d
b
In MedCAP, the competence assessment procedure
will be developed based on CbKST. Traditional
evaluation
of
knowledge
marks
individual
achievements with numerical scores. By nature, a test
score offers no cue to what an examinee can do and
what he still needs to learn, hence contributes little to
further learning and development. When two students
score equal on a test, there is no evidence whether they
possess the comparable competences. In addition, in a
traditional linear test, all examinees are presented with
the same set of items in a predefined form. The test
score for an individual is obtained based on responses
to all the items in the current test, although the items
only cover a fraction of the knowledge in the complete
domain. This is an inefficient and inaccurate way of
assessing ability. Given the intrinsic flaws of the
traditional assessments, new approaches are required
for evaluating individual competences.
CbKST developed by Albert and colleagues [8] is
such an approach suitable for adaptively assessing
individual
competences
without
numerical
representations [cf. 15,16]. It is an extension of the
Knowledge Space Theory (KST) [17,18]. The original
KST was behaviouristic, judging an individual’s
knowledge state via his observable performances (i.e.,
being able or not able to solve particular problems in a
test). Later works of different research groups have
extended the KST by analyzing competences entailed
in a given knowledge domain, and assigning them to
the test problems and learning objects [15,16,19-22].
Both KST and CbKST ground on a basic
phenomenon that acquiring some pieces of knowledge
normally precede some other pieces of knowledge. A
certain type of problems p may be solvable by a student
only if another type of problems q has already been
mastered by the student. For example, if a student is
c
a
Figure 4. A hypothetical Hasse-diagram illustrating
surmise relation of five problems
According to CbKST, a knowledge domain can be
represented by two structures: (a). A collection of
competences that are inherent in a domain. (b). A set of
problems that can be solved in the domain given the
competences in (a). Both (a) and (b) can be structured
based on the surmise relations. Importantly, the number
of competences in a domain is finite while the viable
problems can be solved may be infinite.
Approaching a knowledge domain via (b), a
knowledge state refers to a specific subset of problem
types in the domain that some individual is capable of
solving. The Hasse-diagram in Figure 4 completely
defines the feasible knowledge states in this
hypothetical mini-domain. Analyzing Figure 4, exactly
10 knowledge states can be induced, forming the set
K = [23], {c}, {a, c}, {a, b}, {a, b, c}, {a, b,
d}, {a, b, c, e}, {a, b, c, d}, Q},
of which ∅ refers to the empty set, and Q refers to the
complete set of {a, b, c, d, e}. The set K is called the
knowledge structure of this hypothetical domain.
The knowledge structure can be illustrated in a setinclusion diagram consisting of all the feasible states
(Figure 5). The structure implies different possible
learning paths moving from the naïve knowledge state
∅ to the full mastery of Q. For example, one can start
by first mastering a, and successively the other types
bĺdĺcĺe (Figure 5). Alternatively, one can also start
with c, and proceed to aĺbĺeĺd. Note that Figure 4
and 5 illustrates a domain with merely 5 types of
problems. In reality, even for an elementary knowledge
3
domain, the number of knowledge states and of
learning paths can become very large [24].
As mentioned before, a knowledge domain can also be
identified by its inherent competences. A competence
(or skill)1 is defined as a combination of an action and
a concept2 (e.g., “state Theorem of Pythagoras” and
“apply Theorem of Pythagoras” are two different skills)
(see Marte et al. [25] for a discussion of the connection
between CbKST and Bloom’s [26] taxonomy of
hierarchical classification of educational goals).
By comprehensive analysis of a knowledge domain,
underlying competences can be identified. Analogous
to constructing the knowledge structure, a competence
structure can be derived, containing the competence
states organized by surmise relations. For example, in
the competence structure of spinal anaesthesia, the
competence state “performs lumbar puncture” surmises
the state “applies knowledge of anatomy to identify
the interspace”.
The competence states and the knowledge states
(i.e., sets of test problems) can be matched mutually.
On the one hand, for each type of problem, a particular
competence state (or several competence states) is/are
sufficient to solve it (Figure 6, left panel). On the other
hand, given a particular competence state (involving
one or more competences), one or more types of
problems can be solved and the corresponding
knowledge state can be inferred (Figure 6, right panel).
{a, b, c, d, e}
{a, b, c, d}
{a, b, c, e}
{a, b, d}
{a, b, c}
{a, b}
{a, c}
{c}
{a}
∅
Figure 5. Knowledge structure consistent with the
knowledge domain illustrated in Figure 4. The dashed
arrows display one of the possible learning path
As suggested by Figure 5, learning can take place
step by step, one problem type at a time. Specifically,
each knowledge state (except Q) has at least one
immediate successor state which contains all the same
problem types, plus exactly one. The knowledge state
{a, b, c} of K, for instance, has the two states {a, b, c,
d} and {a, b, c, e} as immediate successors. Problem
types d and e are the outer fringe of the state {a, b, c}.
It contains exactly the problem types that a particular
learner processing knowledge state {a, b, c} should
proceed to learn. Conversely, each knowledge state
(except ∅) also has at least one predecessor state that
contains exactly the same problems, except one. The
knowledge state {a, b, c}, for example, has two
predecessor states, i.e., {a, b} and {a, c}. Problem
types b and c together form the inner fringe of state {a,
b, c}, which are the most sophisticated problem types
the learner has mastered by far. If the learner has
difficulty solving the outer fringe problems, reviewing
materials in the inner fringe should normally be
recommended. The two fringes are sufficient to specify
a particular knowledge state, of which the outer fringe
directs progression while the inner fringe monitors the
possible retreats. Both are crucial for generating
personalized learning paths.
To sum up, knowledge in a particular domain can
be represented by different types of problems organized
by prerequisite relations. An individual’s current
knowledge state is identified by the problems he
masters in the domain. The collection of the feasible
knowledge states forms the knowledge structure. For
any given knowledge structure, divergent learning
paths are possible, each leading from the naïve
knowledge state to the complete mastery of the
knowledge domain. Each knowledge state has an outer
and an inner fringe. The former directs the learning
progression while the latter implies possible reviews.
Problem
type
Competence
state(s)
Competence
state
Knowledge
state
a
{1,2,4}, {3,4}
{1,2,4}
{a,b}
b
{1,2}
{1,2}
{b}
c
{3}
{3}
{c}
d
{3,5}
{3,5}
{c,d}
{3,4}
{a,c}
Figure 6. Illustration of the relationship between
competence states and knowledge states. Numbers refer
to different competences
Consequently, an assessment based on CbKST will
not only identify what kinds of problems a learner is
able to solve, more importantly, it will reveal an
individual’s current competence state underlying his
visible behaviour.
In a learning situation, skills are pre-assigned to
each learning object (e.g., a learning scenario contains
tutoring and exercises). A learning object is always
defined by its prerequisite skills and the new skill(s) to
be learned. Appropriate objects will be suggested to the
1
The terms “competence” and “skill” have been used
interchangeably in the literature and are accepted as exchangeable in
this paper.
2
cf. [16], where “concept“ and “action“ are not separated.
4
learner in a virtual environment, which adapts to the
learner’s current competence state.
and offer graphical output (test objects). The Web
service will provide the main functionality and will be
used to implement the assessment algorithms (Figure
7).
4. Competence assessment procedure for
spinal anaesthesia
Logging
of
data
After the competence structure has been identified,
its induced assessment does not have to exhaust all the
problems in a knowledge domain. Instead, based on the
surmise relations, the assessment will be much more
efficient.
At the onset of the assessment, an individual is
given a randomly selected item of a certain problem
type p, for which he would have about a 50%
likelihood of solving it. The likelihood of each problem
could be derived, for example, from the average
success rate of other comparable peers (e.g., those who
study in the same grade) who have been tested with it.
If the student responds correctly, the likelihoods of all
the knowledge states containing p are increased and,
accordingly, the likelihoods of all the states not
containing p are decreased. A false response given by
the student has the opposite effect: the likelihoods of all
the states not containing p are increased, and those of
the remaining states decreased. The following test
problems are then selected by the same mechanism,
based on the updated likelihoods of the states deriving
from the individual’s previous responses. In this way,
the problem types left to be tested reduce rapidly, and
the likelihood of some states gradually increases. The
procedure stops when some peak in the likelihood
function is reached [27]. The system has now revealed
the most likely knowledge state of the individual. The
state will then be interpreted by the underlying
competences, providing detailed information about
what an individual is able to do and what he is ready to
learn.
To apply CbKST to the medical domain, an
essential task is to comprehensively define competence
and knowledge structures of the relevant domain. As
for spinal anaesthesia, the competence assessment
should encompass: medical knowledge; technical
ability; communication; patient management skills and
other dimensions.
Preliminary work carried out at Cork University
Hospital (CUH, Partner of MedCAP project) implied
that such competence structure exists for spinal
anaesthesia [28]. Since November 2007, five partners
in Europe (CUH, University of Graz, University of
Pecs, Interaction Design Centre and MedicVision Ltd)
have jointed to develop a CAP for spinal anaesthesia.
The project will comprise a learning management
system (LMS) and a Web service. The LMS will
provide the interface with the user, accept user input
User
LMS
Interface
Assessment
Logic
Back end
web service
Competence
structure
Ontology
of
competences
Figure 7. The CAP system in MedCAP
5. Discussion
In order to develop a valid and reliable CAP for
spinal anaesthesia, the partnership of MedCAP will
comprehensively describe the competences required in
the domain, generate algorithms necessary to assess
individual performance, implement the CAP in a userfriendly, web-based format and test it in simulated and
real clinical settings for construct validity and
reliability. Challenges remain in how to (a)
comprehensively define the competence structure of
the domain; (b) generate corresponding types of test
problems in suitable presenting formats; and to (c)
determine criteria to classify the possible responses to
the problems.
The valid and reliable CAP shall be applied in the
European medical training bodies, supporting
personalized learning and competence-based training as
well as improving the safety and efficiency of the
medical environment. The principles employed in
developing the CAP for spinal anaesthesia could be
extrapolated to developing similar assessment tools for
other medical procedural skills.
Acknowledgement
The project MedCAP is funded by European
Commission: LDV/LLP/TOI/2007/IRL-513.
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