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This presentation covers the basic design of the WigWare AmbiFreeverb 2 3D reverberation VST plug-in for Mac and PC. This was followed by a demonstration on a 20 speaker with-height rig at the University of Derby's Sounds in Space research symposium event. To download the plug-in, visit http://www.brucewiggins.co.uk/
2001 •
This thesis details the research, design, and implementation of two VST plugins – Ambipan and Ambidec – for carrying out (respectively) fully 3D ambisonic surround-sound panning and decoding in real-time. The initial design and implementation towards an intuitive custom-designed graphical user interface (GUI) for the former is also detailed, although at present the GUI has not been integrated with the plugin. VST is briefly explained from a technical standpoint, before specific details of the plugin implementations are covered. Similarly OpenGL, the graphics API chosen for the realisation of the GUI, is briefly explained before details of the implementation are given. The thesis concludes with some suggested directions in which this research could be further developed.
IEEE Transactions on Audio, Speech, and Language Processing
Fifty Years of Artificial Reverberation2012 •
2021 Immersive and 3D Audio: from Architecture to Automotive (I3DA)
A Method for Capturing and Reproducing Directional Reverberation in Six Degrees of Freedom2021 •
New Directions in Interaction: Information environments …
Groovy Tubes: An Interface for Designing Sound Effects In Space and TimeGroovy Tubes are a new tool for the design of multi- parameter sound effects in 3D space and time in the Wedge VR Theatre. A Groovy Tube has 3 parts – a sound effect, an input mapping, and a visualisation. In this paper we describe a prototype Groovy Tube for an effect that has 3 parameters - high pass cut-off frequency, filter resonance (Q), and playback rate of the sound passing through it. The input mapping translates the x, y, z movements of a 6 degree of freedom stylus onto the effects parameters along the time-line of a sound moving in space. The visualisation of these parameters is a Cubic Prism selected over Sphere and Fin variants for computational efficiency and visual accuracy. The first Groovy Tube was implemented in the Java based TIWI framework for the Wedge VR Theatre. Input interaction and visualisation were implemented in Java3D and sound synthesis was implemented using the JSyn Java API for sound synthesis.
2001 •
Journal of The Audio Engineering Society
Settings of Reverb Processors from the Perspective of Room Acoustics2020 •
Object-based audio is gaining momentum as a means for future audio productions to be format-agnostic and interactive. Recent standardization developments make recommendations for object formats, however the capture, production and reproduction of reverberation is an open issue. In this paper, we review approaches for recording, transmitting and rendering reverberation over a 3D spatial audio system. Techniques include channel-based approaches where room signals intended for a specific reproduction layout are transmitted, and synthetic reverberators where the room effect is constructed at the renderer. We consider how each approach translates into an object-based context considering the end-to-end production chain of capture, representation, editing, and rendering. We discuss some application examples to highlight the implications of the various approaches.
2015 •
This contribution reviews the basics of Ambisonics and outlines examples of applied Ambisonics using microphone and loudspeaker arrays, and headphone-based rendering. Recent achievements will be addressed in Ambisonic software, panning and decoding, and the observation and optimizing of perceptual properties. Moreover, another highly topical field of higher-order Ambisonic recording is discussed, its fundamental spatial resolution versus SNR and bandwidth problem, a new filtering approach, and spatial mastering effects.
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Psicología de la publicidad. Marketing de influenceres. Perfil del consumidor compulsivo.
Cita en Olivares, C. (2023). Psicología de la publicidad. Marketing de influenceres. Perfil del consumidor compulsivo. Universidad de Oviedo. (Tesis).2023 •
American Political Science Review
Colonization and Democracy: Tocqueville Reconsidered2017 •
Educação & Realidade
O Ocaso da Exegese: sobre a performance docente de Gilles Deleuze2024 •
2021 •
International Journal of Research Publications
Inclusive Education Practices at General Santos City SPED Integrated School2009 •
8th IEEE Symposium on Diagnostics for Electrical Machines, Power Electronics & Drives
Neural network technique for induction motor rotor faults classification-dynamic eccentricity and broken bar faults2011 •
Universal Journal of Computer Sciences and Communications
Revolutionizing Automotive Supply Chain: Enhancing Inventory Management with AI and Machine Learning2024 •
Deutsche Zeitschrift für Sportmedizin
Statement of FISA sports medicine commission: biological effects of testosterone2019 •
The Astrophysical Journal
On the Origin of the Γ-Ray/Optical Lags in Luminous Blazars2012 •
Indian journal of critical care medicine/Indian Journal of Critical Care Medicine
Retrospective Analysis of Clinical Characteristics and Outcomes of Pregnant Women with SARS-CoV-2 Infections Admitted to Intensive Care Units in India (Preg-CoV): A Multicenter Study2024 •
1994 •