Computer vision and computer graphics analysis of
paintings and drawings:
An introduction to the literature
David G. Stork
Ricoh Innovations, 2882 Sand Hill Road Suite 115, Menlo Park CA 94025 USA
and Department of Statistics, Stanford University, Stanford CA 94305 USA
ABSTRACT
In the past few years, a number of scholars trained in computer vision, pattern recognition, image processing,
computer graphics, and art history have developed rigorous computer methods for addressing an increasing
number of problems in the history of art. In some cases, these computer methods are more accurate than
even highly trained connoisseurs, art historians and artists. Computer graphics models of artists’ studios and
subjects allow scholars to explore “what if” scenarios and determine artists’ studio praxis. Rigorous computer
ray-tracing software sheds light on claims that some artists employed optical tools. Computer methods will not
replace tradition art historical methods of connoisseurship but enhance and extend them. As such, for these
computer methods to be useful to the art community, they must continue to be refined through application to
a variety of significant art historical problems.
Keywords: pattern recognition, computer image analysis, brush stroke analysis, painting analysis, image forensics, compositing, computer graphics reconstructions
1. INTRODUCTION
There is a long history of the use of sophisticated imaging and, in the past several decades digital imaging, in
the study of art.1 Shortly after the 19th-century discovery of x-rays such rays were used to reveal underdrawings
and pentimenti. Later, infra-red photography and reflectography were exploited to similar ends; multispectra,
fluoroesence and ultra-violet imaging have become a widespread, and used in revealing pigment composition and
more.2–5
In such techniques, the resulting image is generally interpretted by an art scholar. In the past few years,
however, we have entered a new era: one where some of the image interpretation relies in great part upon
sophisticated algorithms developed from computer vision, the discipline seeking to make computers “see.”6, 7
In some circumstances, computers can analyze certain aspects of perspective, lighting, color, the subtleties
of the shapes of brush strokes better than even a trained art scholar, artist, or connoisseur. Rather than
replacing connoisseurship, these methods—like other scientific methods such as imaging and material studies8 —
hold promise to enhance and extend it, just as microscopes extend the powers of biologists.
The source of the power of these computer methods arises from the following:
• The computer methods can rely on visual features that are hard to determine by eye, for instance subtle
relationships among the structure of a brush stroke at different scales or colors, as in Perugino’s Holy
family, or lighting in de la Tour’s Christ in the carpenter’s studio, or perspective anomalies in van Eyck’s
Arnolfini portrait.
• The computer methods can abstract information from lots of visual evidence, for example, in principle every
brush stroke executed by van Gogh and his contemporaries—a wealth of information that few scholars even
experience, much less fully exploit.
Send correspondence to David G. Stork, artanalyst@gmail.com.
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• Computer methods are objective—which need not mean they are “superior” to subjective methods, but
rather promise to extend the language of to include terms that are not highly ambiguous. While today an
art historian may describe a brush stroke as “bold” or “tentative” or “fluid” someday this scholar may also
use technical terms and mathematical measures derived from computer image analysis, terms that other
scholars will understand as well.
• Rigorous computer graphics techniques can reveal new three-dimensional views based on two-dimensional
artwork, and provide new views into tableaus by dewarping the images reflected in mirrors depicted within
a painting.
This brief paper lists some of these new computer techniques and how they have been used in the study of art.
The set of topics and reference works here is by no means complete but is meant to show art scholars the power of
these method and to encourage art scholars to propose new art historical problems amenable to attach through
computer methods.9–14 We shall not consider many other areas of computer use in arts, for instance computer
art databases and retrieval, nor the task of imaging of art—the lighting, spectral filtering, exposure, and so on.
Instead, we focus on the application of computer vision, image analysis and computer graphics algorithms to
process and understand digital images of scanned art, particularly paintings and drawings.
We begin by describing traditional point- or pixel-based processes such as color adjustment, then consider
algorithms based on a number of pixels in a digital image of a painting, and then successively more complex
methods of high-level computer vision and graphics, such as dewarping, perspective analysis, lighting analysis,
and three-dimensional computer modelling.
2. POINT-BASED PROCEDURES
Here and below we assume we have a digital image of a painting or drawing, the format required for computer
analysis. The conceptually simplest class of computer image methods in the study of art are point- or pixel-based
processing, that is, methods to alter the color and brightness of each pixel based solely on the color of that pixel.
Such algorithms are better described as image processing than as image analysis.15, 16 Multispectral imaging
and processing has been used for pigment analysis, color rejuvenation and predicting the effects of curatorial
treatment.17–22 Pixel-based image processing has been used to adjust the relative weights of different spectral
bands to enhance readability,23 as in the Archimedes palimpsest,24–28 and to reveal details and structure in art
that otherwise difficult to discern by the unaided eye.29
The range of light intensities in the natural world—from a darkened room to bright sunlight—spans as much
as a factor of 1014 while the dynamic range in oil painting might be a factor of merely 102 , even in the works of
Caravaggio, de la Tour, Joseph Wright of Derby and others who exploited chiaroscuro. As such all artists must
compress the luminance range in their works.30 Graham and Field explored the nonlinear compression of the
dynamic range in several classes of realist art work, a process that is based on the individual pixel values.31, 32
3. AREA-BASED PROCEDURES
A very large class of image processing algorithms involve filtering a source image, where the color or grayscale
value of a pixel is a function of the values of pixels in an area or region of the input image. In linear filtering the
output value (color or gray level) is a linear combination of the values of the input pixels, while in non-linear
filtering allows arbitrary functions of the input pixels. Typically the input image is a photograph of a painting
and the output image a digital image processed to reveal some properties that are difficult to discern by unaided
eye. Such filtering can remove gradual variations in the color across a painting and leave or even enhance the
edges or contours as, for instance, the (nonlinear) Canny edge detector.33–35 The Chamfer transform (or distance
transform) is useful for quantifying similarity or difference between two shapes, for example when testing the
fidelity that artists can achieve using different copying methods.36, 37
Another class of non-linear filters are the morphological operators. Such operators are generally used on
binary (black and white) images rather than color or grayscale, where the shape (rather than the color) is the
matter of interest. For example, a skeletonization operator yields a single-pixel-wide curve down the center of
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a black brush stroke, regardless of the varying width of the stroke.38 Other popular morphological operators
implement erosion, dilation, opening and closing. For instance, Stork, Meador and Noble compared the shapes
of different passages of brick work in a painting from the Dutch Golden Age despite variations and irregularities
in the width of the painted lines. To this end they preprocessed a high-resolution photograph of the painting
using a morphological filter to create an image where the mortar lines were of uniform thickness. They then
computed the cross-correlation of this image to search for repeated patterns.33, 39
4. PERSPECTIVE ANALYSIS
The analysis of perspective, scale and geometry has a long and important history in the study of realist art,
particularly in art history of the Renaissance.40 Most of these analytic methods involve simple drawing of
perspective lines, finding horizon lines, vanishing points, and so on and can be done without computers. Recently,
however, a number of sophisticated computer-based methods for analysis of perspective and geometry have been
developed. Criminisi and his colleagues have pioneered rigorous methods for recovering three-dimensional space
from single “uncalibrated” images, such as in paintings. These methods have produced three-dimensional virtual
spaces of artworks such as Masaccio’s Trinità.41–44 Smith, Stork and Zhang reconstructed the three-dimensional
space of the tableau based on multiple views depicted in plane reflections within a single painting.45 This
method also reveals spatial inconsistencies between direct and reflected views and thereby sheds light on the
artist’s working methods.
While one can use simple commercial software, such as Adobe Photoshop, to perform perspective transformation between two images or passages—for instance two arms on the chandelier in van Eyck’s Arnolfini
portrait 46 —but such a technique suffers from a number of drawbacks, the most severe is that the experimenter
can arbitrarily choose which portions of one image should match their partners in the other image. Criminisi
derived rigorous, principled methods for finding optimal transformations that minimized the shape differences,
thus eliminating this drawback.36, 42, 47 Such analysis of perspective, perspective inconsistencies, and subtleties
in shape have shed light on a number of topics, including the question of whether an artist used optical aids.48–58
5. ANAMORPHIC ART
Anamorphic art is distorted art that appears distorted when viewed directly but undistorted when viewed
from a special position or in reflection from a curved surface. Such a mirrored cylinder or cone is called an
“anamorphoscope.” The root word comes from the Greek ανα, “again,” and µoρφη, “form”—the image in
anamorphic art is formed again. The earliest surviving deliberate anamorphic image appears to be a sketch
of a slant anamorphic eye, drawn by Leonardo around 1485. Perhaps the most celebrated example of such
slant anamorphoses is the skull along the bottom in Hans Holbein’s The ambassadors.59, 60 There was much
experimentation, mathematical analysis and flourishing of anamorphic art in the seventeenth and eighteenth
centuries, particularly in France. Today the transformations required by anamorphic art are easily performed by
computer. The optics and perspective underlying such art appears in a number of basic texts,30, 61 but perhaps
the most complete and rigorous explanation is given by Hunt, Nickel and Gigault.62, 63
6. DEWARPING OF CURVED ART
Many frescos and mosaics on architectural spandrels, barrel vaults and markings on pottery are curved and
warped, and art scholars use computer methods to dewarp them to better study the images.64, 65 Often such
digital dewarping requires an estimate of the camera position and the curvature properties of the surface itself.
Another class of dewarping centers on dewarping the virtual image appearing in depictions of curved mirrors,
such as in Parmigianino’s Self portrait in a convex mirror, van Eyck’s Arnolfini portrait, and Campin’s Heinrich
von Werl and St. John the Baptist. Here one models the optics of the spherical or parabolic mirror and adjusts
parameters to yield an undistorted image.41, 66, 67 The mirror properties (curvature and focal length) inferred by
such a technique have been used to address claims that artists used such mirrors for optical projectors.49, 50, 54, 55
On can also use computer graphics methods (cf., Sect. ??, below) to dewarp reflected images, for instance in the
analysis of Hans Memling’s van Nieuwenhove Diptych.67
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7. ANALYSIS OF LIGHTING AND ILLUMINATION
Some problems in art history require knowing or estimating the position and direction of lighting in a tableau.
Such knowledge can be used for determining the studio conditions when the painting was executed; significant
differences in the lighting on different subjects within a tableau may indicate the different studio conditions or
presence of different hands, for example. Moreover, this information may indicate whether the artist used optical
aids: if the light source was local rather than distant solar illumination, for instance, then it is highly unlikely
projections were used.68
If the illuminant can be assumed to be small and relatively distant from the tableau, the simple method of
cast-shadow analysis is particularly effective in locating the illuminant: one merely draws a line from a point on
a cast shadow, through its associated occluder. This line should pass through the position of the illuminant.69
Several such lines, from a set of occluder-shadow pairs, will intersect at the position of the illuminant.
A more sophisticated method, occluding-contour analysis, derives from forensic analysis of digital photographs, and is based on the pattern of light along an object’s outer boundary or occluding contour.70 Stork
and Johnson recently extended the technique to apply to the case of diffuse illumination, where the pattern of
illumination along an occluding boundary is described as a weighted set of spherical harmonics. If two figures
in a painting differ significantly in their sets of coefficients, then they were likely painted under different studio
lighting conditions. They studied the lighting in different figures by realist portraitist Garth Herrick and showed
that different subjects were executed under different illumination conditions.71 Stork and Kale modeled the
physics flat surfaces, and thereby inferred the position of the illuminant from the floor in Georges de la Tour’s
Christ in the carpenter’s studio and Caravaggio’s The calling of St. Matthew.72, 73 This analysis showed that the
light source in these works was likely local, rather than distant solar illumination, a result that rebuts claims that
these works were executed by means of optical projections of very bright tableaus. Bayesian statistical methods can be used to integrate estimates derived from different sources, for example cast shadows and occluding
contours, thereby refining and improving overall estimates.70, 74
Computer shape-from-shading methods infer the properties of illumination given a known or assumed threedimensional model of objects and a shaded image of those objects, such as in a highly realistic painting. One
can assume a generic three-dimensional model (for instance the face in Girl with a pearl earring) and refine both
the model and the direction to illumination.75 Another method for estimating the lighting in a realist tableau is
to create a full computer graphics model of the scene and adjust the positions of the virtual illuminants so that
the rendered image matches the painting as closely as possible. This has been used to estimate the direction of
illumination in Vermeer’s Girl with a pearl earring, and Georges de la Tour’s Christ in the carpenter’s studio,75, 76
as described in Sect. 12.
8. ANALYSIS OF BRUSH STROKES AND MARKS
One of the most extensively explored areas of computer analysis of art is the analysis of marks and drawing
tools. The basic approach is to use techniques of statistical pattern recognition to learn visual properties of
brush strokes that correspond to a particular painter or marking tool.33, 38, 77–95 In related techniques, Hedges
analyzed the changes in marks in Renaissance copperplate prints as the plates were cleaned; his method yielded
an image-based “clock” for estimating the age of such prints.96, 97 Shahram, Stork and Donoho developed the
De-pict algorithm, which removed successive layers of brush strokes in a digital image of a painting, such as van
Gogh’s Self portrait in a grey felt hat. When such a sequence of images is displayed in “reverse” (i.e., showing the
sequence of brush strokes as likely added to the painting), scholars can see and better understand the aesthetic
choices made by the artist.98
A somewhat separate class of mark analyses are those for the analysis of dripped painting, particularly in the
works of American Abstract Expressionist Jackson Pollock. Here the analyses are generally based on fractals,
a mathematical structure that exhibits regularities at different scales or sizes.99 Taylor and his colleagues first
proposed that Pollock’s drip paintings exhibited fractal structure,100 though a number of scholars have questioned
the recent claim that simple fractal dimension suffices to distinguish genuine Pollocks from forgeries or other
apparently random images.101–106 Recent work has returned to the application of traditional image measures for
the analysis of Pollock’s works, for instance curvature, connected components, and statistical pattern classification
methods.?, 107
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9. OPTICAL ANALYSIS OF ART
It is well known that some artists used optical aids during the execution of passages in some of their works,
e.g., Canaletto, Thomas Eakins, photo-realists such as Richard Estes and Robert Bechtle, and many others.
Computer image analysis has addressed claims that some artists used optical aids when executing some passages
in some of their works, for instance that Lorenzo Lotto secretly used a concave mirror projector to execute
Husband and wife,108 that a wide range of artists as early as 1430 secretly traced optical images,109 that Jan
Vermeer traced images projected in a camera obscura,110 and so on. While there are a number of perspective
and lighting analyses brought to bear on such claims,42, 57, 111–114 as well as textual and material analyses,115, 116
the first and only analysis of paintings done by sophisticated computer ray tracing programs was by Stork and
Robinson.117, 118 This research analyzed the aberrations and other properties of the setup in purported use of
optics for Lorenzo Lotto and ultimately questioned the claim he used optics.
10. ANALYSIS OF CRAQUELURE
Craquelure is the pattern of fine cracks on the surface of paintings and several scholars have used computer image
analysis to characterize the patterns for art imagery retrieval.119–121 There remain opportunities for additional
algorithms, for instance to detect and classify changes to craquelure due to injury to paintings.
11. ANALYSIS OF COMPOSITION
Many artists have characteristic compositional styles and it is natural that computer methods be applied to
learning and classifying these styles. A particularly attractive oeuvre is that of the neo-plastic abstractionist
Piet Mondrian, where the formal elements are simple (horizontal and vertical lines, rectangles of a small number
of colors, etc.) and the two-dimensional composition of central importance. A few scholars have approached
this problem for Mondrian122, 123 but there are additional painters whose works might yield information through
these methods, such as the large Abstract Expressionist works of Franz Kline.
12. COMPUTER GRAPHICS
Computer graphics allows scholars to understand realist artists’ working methods by exploring “what if” scenarios. Note that creating a three-dimensional model based on a two-dimensional painting is formally “ill-posed,”
that is, an infinite number of three-dimensional tableaus are consistent with a given two-dimensional projection.124 As such, the creation of a tableau virtuel is part art, part science. Nevertheless, the weal the (2D)
image information such as occlusion and physical constraints such as objects toughing or being supported on a
given floor, and lighting consistency, strongly constrain the three-dimensional models. It is important that the
assumption—for instance that bodies have normal proportions, that faces are approximately left-right symmetric,
and so on—not bias or favor one conclusion over another.
Stork and Furuichi built a full three-dimensional model of Georges de la Tour’s Christ in the carpenter’s studio
and adjusted the location of the virtual illuminant in the tableau virtuel until the digitally rendered image matched
the painting as closely as possible. In this way, these authors found the illuminant was likely at the position of
the candle, rather than in place of the figures, and thereby rebutted the claim that painting was executed by
means of optical projections.76 Savarese and colleagues built a very simple model of the convex mirror and a
planar model of the tableau in the left panel of Hans Memling’s van Nieuwenhove Diptych to test the consistency
between the tableau and the image depicted in the convex mirror. The discrepancies between the mirror and
the simple tableau suggested that Memling added the mirror later, as an afterthought.67 Johnson and colleagues
built a computer model of Vermeer’s Girl with a pearl earring to estimate the direction of illumination.75 Most
recently, Stork and Furuichi created a model of both the tableau in Diego Velàsquez’ Las meninas as well as
the viewer’s space to explore the relationship between these two spaces, for instance whether the position of the
viewer corresponded to that of the king and queen visible in the plane mirror.125
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13. WEBSITES
There are a few of websites addressing computer image analysis of art.
• Computer image analysis in the study of art: www.diatrope.com/stork/FAQs.html
• Digital painting analysis: digitalpaintinganalysis.org
• IAPR computer vision in cultural heritage applications: iapr-tc19.prip.tuwien.ac.at/
• Antonio Criminisi’s publications: research.microsoft.com/∼antcrim/papers.htm
• Christopher W. Tyler’s research on perception of art by humans and machines: www.diatrope.com/projects
• Computers in the history of art: www.chart.ac.uk
ACKNOWLEDGMENTS
My thanks to all the scholars who provided references for this compilation.
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