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Class Assignment: Contraception

Class assignment, as printed in the book “Taking a Line for a Walk: Assignments in Design Education”, edited by Nina Paim and Emilia Bergmark. Published by Spector Books.

Luiza Prado de O. Martins Contraception1 Contraceptive medications operate within systems that hierarchise, normalise and discipline bodies. This assignment aims to unravel design’s role in the political, economic, religious, social and cultural systems that guide their implementation and use. Materials for drawing and fast prototyping are necessary. Two decks of cards (containing questions and roles) should be placed on the working table; drawing cards allows the dynamic of the assignment to be different each time it is carried out. As an introduction, participants are shown a series of speculative prototypes of future contraceptives. Assignment 1. Taking inspiration from the scenarios you were just shown, imagine a future contraceptive. Try to visualize social, cultural and political repercussions. You may draw, prototype, and/or write. This may be done in pairs or individually. You have 10 minutes. 2. Draw three cards from deck #1. Cards contain questions such as: - Where was this tested? On whom? - Is it legal in other countries? - How is it packaged/administered? - Is a prescription or authorization necessary to access it? You have 10 minutes to address these issues. Then, describe the scenario to the others. 3. Agree on one scenario to explore further, then divide yourselves into three groups: A. The designer /developer (i.e. researcher / startup founder / CEO) B. The warden/gatekeeper (i.e. doctor / social worker / pharmacist) C. The subject (i.e. patient, clinical trial subject, consumer) Groups pick out a corresponding card (A, B, C) from deck #2. Each card contains ten interests that drive the actions of a group, such as “financial gain”, “religious beliefs”, “psychological trauma”, “medical ailment”, or “professional gain”. Groups choose two to five interests; this card cannot be shown to others. 4. Each group has 5 minutes to argue its point of view, keeping its interests in mind. The designer/developer group starts the 1 Luiza Prado, UdK discussion, followed by the warden/gatekeeper, and then subject. 5. Open debate (30 minutes). Prototypes or other material developed during the assignment can be used for argumentation. 6. After the debate, participants may break character. Groups show each other their hidden interests. Participants discuss impressions and findings.