The Creative Classroom:
The Role of Space and Place
Toward Facilitating Creativity
We are moving from an economy and society built
on the logical, linear, computerlike capabilities of the
Information Age to an economy and a society built
on the inventive, empathic, big-picture capabilities of
what’s rising in its place, the Conceptual Age (pp. 1-2).
By Scott A. Warner and Kerri L. Myers
All teachers, including
technology educators, should
examine what is being taught,
how it is being taught, and how
the development and growth
of creativity should be woven
The people who control and oversee this conceptual age will
be those who are able to “detect patterns and opportunities,
to create artistic beauty, to craft a satisfying narrative, and
to combine seemingly unrelated ideas into something new”
(pp. 2-3). They will also be those who are able to “empathize
with others” (p. 3), find joy for themselves and bring it out
in others, and pursue activities that provide purpose and
meaning to their lives and the lives of others. In describing
the types of individuals who will hold the keys to the
conceptual age, Pink stated,
into the educational fabric of
The future belongs to a very different kind of person
with a very different kind of mind-creators and
empathizers, pattern recognizers, and meaning
teaching and learning.
Introduction: The Emerging Paradigm of Teaching
and Learning
As we become more sophisticated in our understanding of
the workings of the human mind, it becomes increasingly
clear that the processes of teaching and learning are
more complex and subtle than was once thought. Models
of education that were appropriate in the past are now
obsolete. Cornell (2002) proposed an emerging paradigm
of teaching and learning that moves from the model for
an industrial economy to one that is appropriate for a
knowledge economy. (See Figure 1.) Pink (2005) shifted the
paradigm even further by moving beyond the knowledge
economy to what he referred to as “the conceptual age”
(p. 2). According to Pink,
28 •
From an Industrial Economy
To a Knowledge Economy
• Passive Learners
• Directed Learning
• Knowledge Revealed
• Explicit Knowledge
• Knowledge is Discrete
• Single Assessment
• Single Intelligence
• Instructor Technology
• Alone
• Just in Case
• Content
• Linear and Planned
• Active Learners
• Facilitated Learning
• Knowledge Discovered
• Explicit and Tacit
• Knowledge is Embedded
• Multiple Assessments
• Multiple Intelligence
• Ubiquitous Technology
• Alone and Together
• Just in Time
• Content and Process
• Planned and Chaotic
Figure 1: The emerging paradigm of teaching and learning as
defined by Cornell. The paradigm shift is from an industrial
economy to one that is based on knowledge. From The impact of
changes in teaching and learning on furniture and the learning
environment The importance of physical space in creating supportive learning environments (pp. 33-42). San Fransisco: Jossey-Bass.
The Te c hnolo gy Te ac her
• December/Januar y 2010
makers. These people—artists, inventors, designers,
storytellers, caregivers, consolers, big-picture
thinkers—will now reap society’s richest rewards and
share its greatest joys (p.1).
Fundamental to living in the conceptual age will be the use
of creativity. Creativity can be described as any “human act
or process that occurs when the key elements of novelty,
appropriateness, and a receptive audience in a given field
comes together at a given time to solve a given problem”
(Warner, 2000). It is clear that the type of people Pink
identified as becoming the owners of the world of the
future use the tools of creativity now, or should be taught
how to do so. The ideas advocated by writers such as
Cornell and Pink make for a persuasive argument that all
teachers, including technology educators, should examine
what is being taught, how it is being taught, and how the
development and growth of creativity should be woven into
the educational fabric of teaching and learning.
Limited space does not permit addressing each of
these issues in this article. Instead, we will focus on
one important component of the dynamics of making
creativity an integral part of the teaching and learning
experience. That component is the importance of space
and place toward facilitating creativity in the classroom
or lab. Van Note Chism (2002) observed that in the
school environment “Room design influences the social
context of the classes, student-instructor and studentstudent relations, instructional design options, and the
overall effectiveness of instructional technology” (p. 7).
Unfortunately, all of us have experienced classrooms that
are drab and institutional in appearance. If examined with
emotional detachment, these classrooms, and the
buildings they are in, are often not much more than
educational warehouses. Given that the body of literature
dealing with the importance of space and place in
education has a history that goes back more than a century
(Woodward, 1887), it is tragic that the warehouse paradigm
still continues.
In her seminal book, The Power of Place, Gallagher (1993)
stated, “Throughout history, people of all cultures have
assumed that environment influences behavior. Now
modern science is confirming that our actions, thoughts,
and feelings are indeed shaped not just by our genes
and neurochemistry, history, and relationships, but
also our surroundings”(p. 12). In this article, we would
like to propose how to apply some of that knowledge to
every classroom, to every school building, and to every
technology education facility.
29 •
Examples of Historical Precedence
The recognition of the role of space and place toward
facilitating the study of technology goes back as far as Calvin
Woodward and the study of manual training. Woodward
(1887) noted that manual training schools needed to provide
a “physical shop and laboratory…full of apparatus and
tools for making more physical apparatus” (p. 336). “The
walls of the various shops are generally of plain brickwork,
which is whitewashed if there is any lack of light” (p. 337).
Furthermore, “the study and recitation rooms should be
separated from the shops” (p. 340).
The leaders of industrial arts also saw the importance of
space and place toward implementation of the curricula.
Moon (1975) perhaps best summarized this recognition by
stating that industrial arts facilities “should be designed to
provide a learning environment in which the understandings
and applications of the principal commonalities [wood,
metal, drafting] can be implemented with all materials,
processes and energies of technologies” (p. 18).
Technology education has also had research efforts to
identify the characteristics of classroom and lab facilities
that encourage the creative spirit. Doyle’s (1991a) research
identified “facility factors that affect technological problemsolving activities” (p. 1). A summary of Doyle’s findings can
be found in Figure 2. Doyle’s research clearly indicated that
a variety of environmental factors influence the creative
Technology Education facilities should provide:
An information-rich environment, that
Extends beyond the normal laboratory confines, that
Provides equipment and materials for modeling and
prototyping, that
Includes an area appropriate for designing and drawing, that
Includes such ambient features as space for small group
conferencing, and an inviting and stimulating color scheme,
where
Resources for testing and measuring are readily accessible,
that
Is flexible for reconfiguration and adaptation to changing
needs, that
Has space for displays and storage, and
Is environmentally inviting.
Figure 2: Doyle’s research involved 25 teachers and 13 inventors
and problem-solving authorities from across the United States.
His findings provide technology educators with a valuable list of
ideal characteristics to be found in a technology education lab/
classroom that encourages creativity. Adapted from Facility factors
for technological problem-solving by M. Doyle, 1991a. Unpublished
raw data.
The Te c hnolo gy Te ac her
• December/Januar y 2010
culture that exists within a technology education facility. So,
if environment does in fact influence our behavior, what are
the variables that at some level cause the behavior to occur?
The Environmental Variables
A review of the literature has provided us with a broad
list of the environmental variables. The primary examples
include such things as lighting, color, decorations, furniture,
resources, sensory variables, space configurations, and
class size. An analysis of the literature about each of these
environmental variables can be summarized as follows:
Nuhfer (n.d.) felt that “colors best suited for classrooms
reduce agitation, apprehension, and promote a sense of wellbeing” (pp. 2-3). According to Nuhfer, the classroom colors
that were most appropriate included light yellow-orange,
beige, pale or light green, or blue-green. Lloyd (2001) made
a persuasive argument that “loud colors cultivate loud ideas”
Lighting
According to Lloyd (2001) the best option is natural lighting.
(See Figures 4 and 5.) Unfortunately, in most schools the
typical lighting source is fluorescent lights. Indications are,
however, this type of lighting can cause students to become
hyperactive and agitated, which diminishes productivity. It
may not be practical to change the entire lighting system in
a classroom or lab facility, but a compromise can be found
in changing traditional fluorescent lights to full-spectrum
tubes, which can improve visual performance and decrease
fatigue (Mahnke, 1996).
Color
As a society we have trumpeted the value of encouraging
creativity in every new generation. Unfortunately, the color
of the walls in most of the classrooms across America do
not speak of creativity, they speak of institutional blandness.
Figure 3: Cue-rich environments provide plenty of opportunities
for stimulation of creativity. Displays of student work fill the walls,
floors, and ceiling space of the commons area of the Charter High
School for Architecture and Design in Philadelphia, Pennsylvania.
(Photograph by authors.)
30 •
Figure 4: A language arts classroom at the Charter High School
for Architecture and Design is supplied with lots of natural light
from large windows. The room is also decorated with colorful
displays and posters that encourage creative effort. (Photograph by
authors.)
Figure 5: Any classroom environment can be configured to help
bring out creativity in students. This room in the Lampeter-Strasburg School District in Pennsylvania uses lots of natural light, has
plenty of student work on display, has a flexible arrangement of
furniture, and even has splashes of color in the wall cabinets. The
teacher has made significant efforts to make this typical classroom
into a creative place. (Photograph by authors.)
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• December/Januar y 2010
(p. 16); however, Thompson (2003) noted that the use of
color in a classroom, especially loud colors, should be well
planned according to the age of the student population
served and the function of the classroom or lab. (See Figures
7 and 8.)
Decorations
A freshly painted room, an empty office, or a newly
remodeled classroom represents a clean canvas upon
which the occupants can leave their mark. Decorations on
the wall, including student work, can serve the purpose
of prompting student creativity. (See Figures 3, 4, 5, 6, 7,
and 8.) Amabile (1996) in a meta-study entitled Creativity
in Context noted that, “cue-rich environments…simply
provide a level of cognitive stimulation necessary for
[students] to engage their domain-relevant and creativityrelevant skills” (p.228). However, it is important for the
teacher to recognize that he or she must teach students
how to tap into those environmental cues. On this point
Amabile later wrote, “the physical environment can provide
visual stimulation for creative performance, but only if
[students] already know or can be taught how to use cues in
the environment effectively” (p. 228).
Unfortunately, the best that can be said about furniture
used in most American schools is that it is functional.
Being primarily made out of hard plastic and metal, it
could also be said to be durable, but it certainly is not
comfortable. Furthermore, the aesthetic appeal of much
of this furniture is questionable at best. In a classroom
that facilitates creativity, furniture design should address
several issues. These should include not only usability and
durability, but also psychological appeal (aesthetic issues)
as well as comfort, safety, and health (Cornell, 2002).
Resources
Having a well-decorated room, inviting colors, and natural
light are all aspects of a good classroom, but none of
these will make a difference toward facilitating a creative
classroom environment without the availability of lots
of student resources. Arguably, resources serve as the
infrastructure for creativity. They should be so readily
available and usable that they become transparent to
the creative process. Resources are more than just sheet
metal, lumber, vellum, and breadboards. Examples of the
wide range of things that should be considered valuable
resources in a creative classroom can be found in Figure 9.
Furniture
Our physical environments are filled with a lot of artifacts.
The artifact with which we perhaps have the most intimate
contact is furniture. We sit and wrap our bodies in our
chairs. We place our other belongings in or on other
pieces of furniture (e.g., tables, bookshelves, file cabinets).
Kelly (2001) described one way that his design firm, IDEO,
provides designers with resources for creativity through
an assortment of miscellaneous parts, supplies, and oddsand-ends stored in a “Tech Box” (p. 143). The Tech Box
serves as a collection center for things that do not have
specific applications (e.g., screws, hinges, electric motors,
Figure 6: A technology education lab has lots of potential for being
a creative environment. This high school lab in Lampeter-Strasburg
provides plenty of workspace while still displaying student work.
The lab can be easily reconfigured as circumstances and needs
change. (Photograph by authors.)
Figure 7: A hallway in the Washington, D.C. building for the British
Schools in America shows how color, lighting, and configuration can add energy and excitement to any space. (Photograph by
authors.)
31 •
The Te c hnolo gy Te ac her
• December/Januar y 2010
plastic parts), but which could serve as creative cues for
developing new designs. Many teachers may already have
a “junk box” in their classroom for collecting things. The
Tech Box concept is simply one way of formalizing the
organization and function of that junk box for student use.
Sensory Variables
Anyone who has been in a warm room knows that he
or she can quickly become lethargic. To overcome these
natural tendencies, studies indicate that classrooms
should be kept slightly cool to help keep an edge on
students’ creative energies and to encourage movement
and activity. Compounding the negative effects of a room
temperature that is too high would be a sense of stuffiness
and confinement. The availability of a reliable flow of fresh
air is another example of a sensory variable that is critical
to the creative potential of a classroom. Lloyd (2001)
addressed the need for fresh air best by stating, “Nothing
happens without oxygen” (p.16).
Another sensory variable with which people are familiar
is the presence of music. Whether it is playing the radio
in the car, using an MP3 player while jogging, or listening
to music from the Internet, music is used to set the
mood in the environment. “Music [in the environment]
has the power to affect people’s mood, and mood affects
performance” (Lloyd, 2001, p.16). The use of appropriate
music, used at the right time and at the right volume can
further enhance the creative atmosphere of any classroom
or lab.
Space Configurations
The basic configuration of the space has its own influence
on the creative atmosphere of the classroom or lab.
Short of a complete renovation of the building, in most
places it is rare that significant structural changes can
be made. However, even the most difficult of existing
space configurations can still offer possibilities for the
determined educator. As a target to shoot for, the ideal
classroom should be configured with high ceilings and
few walls to help communicate openness, plenty of room
for freedom of movement, allowances for flexibility/
mobility, and places where students can talk and confer
(Lloyd, 2001; Kelly, 2001). Techniques that can be used to
make existing space configurations amenable to a creative
environment include the use of wall and ceiling colors
that convey the sense of openness, and putting machines,
benches, and cabinets on wheels so that they can be moved
to reconfigure the room as circumstances require and
needs change. (See Figure 5 and 6.)
Class Size
The final environmental variable to be discussed, class size,
may be the most important. Research findings indicate that
the ideal class size is 25 students or less (Ohio Education
Association, n.d.). Research performed in Tennessee
and documented by the American Educational Research
Association (Resnick, 2003) would push that number
even lower, to between 13 and 17 students in a classroom.
Smaller class size results in improvements in a variety of
important learning factors, including creative behavior,
Figure 8: A space outside the Design and Technology facilities in the Washington, D.C. building for the British Schools in America contains
displays of student work, appropriate signs, colorful surroundings, and focused lighting: all good examples of how to use to use space to
encourage creativity. (Photograph by authors.)
32 •
The Te c hnolo gy Te ac her
• December/Januar y 2010
problem-solving abilities, retention of material learned,
and an increase in opportunities for participation and
expression (Ohio Education Association, n.d.; Resnick,
2003). For the teacher, the improvements also involve
classroom management through a reduction in learning
and behavior problems (Ohio Education Association, n.d.;
Resnick, 2003). In the technology education classroom
and lab, a reduction in these problems is exponentially
more important because of safety issues related to
tools and machines. For reasons of both safety and the
creative potential of students in the classroom and lab,
the technology education teacher must work closely with
school administrators to keep this variable at the lowest
number possible.
Teachers who address these variables as they organize,
decorate, and arrange their classroom and lab will be
more likely to draw out the full measure of the creative
potential of their students (Teachers can download a
Creativity in the Classroom Checklist at www.millersville.
edu/~swarner). The very act of encouraging creativity in
students indicates that the teacher already has embraced
a progressive philosophy of education that is studentcentered. This philosophical stance may represent the next
chapter in American public education as it moves through
and beyond the constraints of legislation like No Child
Left Behind.
Conclusion
Writing to an international audience of design educators,
Hutchinson (2005) expressed her anxiety regarding recent
changes occurring in technology education by stating:
I’ve become increasingly concerned about the direction
that technology education is taking in the U.S.
...Contextual problems are valuable, but the range of
appropriate contexts is narrow. Working with materials
is good, but some materials are more acceptable than
others. Creativity is not an important value. (p. 16)
This assessment may be an important warning to the
profession about the nature of the values we embrace, in
particular the value placed on creativity. Creativity is an
important part of the ideals expressed in Standards for
Technological Literacy: Content for the Study of Technology
(ITEA, 2000/2002/2007). To fully apply those ideals so that
we can better prepare our students to be active participants
in the conceptual age, the profession must be willing to
take the lead in demonstrating the application of creativity
toward our curricula and our classrooms and labs. When
considering whether it would be worthwhile to modify the
environmental variables in your classroom to encourage
33 •
Printed material, such as books and magazines
Office supplies, tools, and equipment, including a copier
Computers, printers, scanners, and Internet connections
A telephone and digital cameras
Audio and video tapes and players/recorders
A refrigerator with a stock of fresh food and drink
A box or kit full of odds and ends for idea development
Figure 9: The resources that will facilitate creativity in a classroom
or lab can run across a wide spectrum. The physical supplies
that are common in a technology education facility should be
supplemented with information and communication resources for
research as well as things such as fresh food and drink to help focus
activities such as design conferencing. From Creative Space by
P. Lloyd, 2001. Retrieved January 28, 2004 from www.gocreate.
com/articles/cspace.htm and The Art of Innovation by T. Kelly,
2001, New York: Currency.
and enhance the creative potential of your students, ask
yourself the following questions:
1. Why do we expect our students to be creative in
environments that we, as adults, would never tolerate?
2. Why are we still building schools and outfitting
classrooms that look like industrial warehouses when
the literature and research, for quite some time,
has been telling us how to make creative spaces in
educational settings?
3. Does technology education truly embrace creativity in
its curricula and its classrooms and lab facilities?
The answers you come up with to each of the previous
questions will influence how you face the following
challenge: If you value creativity in your students, then
you have a responsibility and an obligation to shape your
teaching and learning environment to nurture that creativity.
So, what will you do?
References
Amabile, T. (1996). Creativity in context. Boulder, CO:
Harper Collins.
Cornell, P. (2002, Winter). The impact of changes in
teaching and learning on furniture and the learning
environment. In N. Van Note Chism and D. Bickford
(Eds.), The importance of physical space in creating
supportive learning environments (pp. 33-42). San
Fransico: Jossey-Bass.
Doyle, M. (1991a). Facility factors for technological problem
solving. Unpublished raw data.
The Te c hnolo gy Te ac her
• December/Januar y 2010
Doyle, M. (1991b). Physical facility factors for technological
problem-solving activities in secondary technology
education programs. Unpublished doctoral dissertation,
West Virginia University, Morgantown.
Gardner, H. (1993). Creating minds. New York: Basic Books.
Gallagher, W. (1993). The power of place: How our
surroundings shape our thoughts, emotions, and actions.
New York: Poseidon.
Hutchinson, P. (2005). Design and technology for the
conceptual age. Design and Technology Education: An
International Journal, 10(3) pp. 11-21.
International Technology Education Association (ITEA).
(2000/2002/2007). Standards for technological literacy:
Content for the study of technology. Reston, VA: Author.
Kelly, T. (2001). The art of innovation. New York: Currency.
Lloyd, P. (2001). Creative space. Retrieved January 28, 2004,
from www.gocreate.com/articles/cspace.htm.
Mahnke, F. (1996). Color, environment, and human response.
New York: Van Nostrand Reinhold.
Moon, D. (1975). Introduction. In D. Moon (Ed.) A guide
to the planning of industrial arts facilities (pp.15-20).
Bloomington, IL: McKnight.
Nuhfer, E. (n.d.). Some aspects of an ideal classroom: Color,
carpet, light and furniture. Retrieved November 2,
2007, from www.isu.edu/ctl/nutshells/IdealClass_files/
IdealClass.html.
Ohio Education Association. (n.d.). The question of class size
[Abstract]. (ERIC Document Reproducation Service No.
ED133325).
Pink, D. (2005). A whole new mind: Moving from the
information age to the conceptual age. New York:
Penguin.
Resnick, L. (Ed.). (2003, Fall). Class size: Counting students
can count. Research Points, 1(2) pp.1-4. Retrieved June
25, 2008, from www.aera.net/uploadedFiles/Journals_
and_Publications/Research_Points/RP_Fall03.pdf.
Thompson, S. (2003). Color in education. Retrieved April 2,
2008, from www2.peterli.com/spm/resources/articles/
archive.php?article_id=551.
Van Note Chism, N. (2002, Winter). A tale of two
classrooms. In N. Van Note Chism and D. Bickford (Eds.).
The importance of physical space in creating supportive
learning environments (pp. 5-12). San Francisco: JosseyBass.
Warner, S. (2000). The effects on students’ personality
preferences from participation in Odyssey of the Mind.
Unpublished doctoral dissertation, West Virginia
University, Morgantown.
Woodward, C. (1887). The manual training school. Boston:
D.C. Heath.
Scott A. Warner, Ed.D., IDSA, is an
assistant professor in the Department of
Industry and Technology at Millersville
University of Pennsylvania. He can be
reached via email at scott.warner@
millersville.edu.
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Kerri L. Myers is an undergraduate
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