CHAPTER THREE
THE INFLUENCE OF 'AUDIO CORRECTORS'
IN THE CREATIVE PROCESS:
BETWEEN THE PERFORMATIVE REALITY
AND THE ARTIFICES OF THE DIGITAL
MUSICAL PRODUCTION
MARCO ANTONIO JUAN DEDIOS CUARTAS
UNIVERSIDAD COMPLUTENSE DE MADRID
Work dynamics that characterize music production have been profoundly
affected by the incursion of digital audio. The multiple possibilities of
audio manipulation
currently offered by DAW (Digital Audio
Workstation) software on the one hand, make it possible to 'make up'
inaccuracies and mistakes by solving the performer's shortcomings, but on
the other, offer the possibility of 'molding' the interpretation, thus
acquiring an indisputable protagonism within it: in this technological
context, audio edition and musical interpretation suppose two activities
closely related. Langford (2014) distinguishes three editing methods that
are clearly differentiated according to their purpose: corrective, creative,
and restorative. For the author, the usual corrective tasks include cutting,
copying, pasting, and comping, while the most common creative tasks
include time-stretching and pitch manipulation. But some of the tasks that
are usually associated with a 'corrective' edition have, as we will try to
demonstrate through this research, a clear artistic intentionality, enabling
the deconstruction of the original rhythmic or melodic motif and
generating new texts. The restoration tasks referred to by Langford are far
from our object of analysis and therefore will not be taken into account
when selecting the case studies proposed in the second part of this work.
Current digital edition allows carrying out spectral repairs, reducing
background noise or manipulating individual sounds within a complex
mix, but in any case it involves activities that prioritize technical decisions
The Influence of' Audio Correctors' in the Creative Process
41
over any artistic repercussion, which might alter the original meaning of
the work.
It is precisely digital edition what allows an unlimited modelling of the
sound object by varying all the parameters of interpn~tation. In this sense,
we must distinguish three phases within the evolution of edition, which go
from the analogue edition to the appearance of digiital audio editors that
allow visualizing the amplitude values of the wave along the time axis,
and a final evolutionary phase where audio correctors appear and which
enable the recognition of the height of notes, showing them in a grid of
tuning. This evolutionary leap has managed to position the work with
audio at the same level of versatility as MIDI (Musical Instrument Digital
Interface), giving the concept of 'quantization' to audio recording and
allowing the actions of the engineer-producer to interact with the original
performance of the interpreter. The recording studio of the digital age
enables this profound process of mutation, which goes from the capture, as
regards recording, to the stereo mixdown that the listener will finally hear.
This fact has generated numerous debates about the 'authenticity' of the
production, due to new dynamics of interpretation where technical
dishonesty entails emotional dishonesty (Frith, 1986). The fact that audio
correctors allow altering the tuning and amplitude of the note, the
modulation and fluctuation of the pitch, the control of the duration and
attack of the notes and even allow changing the characteristics of the
formants of the voice, a deep debate on the ethical background of these
practices, which may be corrective but, nevertheless, have a very high
creative potential, is generated. We intend, therefore, to leave aside the
debate of the authenticity associated with the ability of audio correctors to
provide 'sound make-up' that masks the interpretative mediocrity, and
focus on the musical discourse that these audio editing practices generate.
This brief contextualization leads us to establish an initial premise: the
creative use of audio editors and correctors generates a new musical
discourse in which the engineer-producer plays a leading role.
Audio editing as the object of musicological analysis
The possibility of storing and then manipulating a recording, constitutes a
true revolution in the development of musical technology from World War
II, both in classical music -think about its repercussion in certain
theoretical and aesthetic proposals as the concrete music of Pierre
Schaeffer- and in popular music: the emergence of multitrack recording
will constitute the basis on which the developmell1t of rock music is
42
Chapter Three
technologically based. Authors like Moorfield (2005) or Theberge (1997)
point out the importance of incorporating the technological evolution in
the study of popular music, taking also into account the recording studio as
the main instrument of this evolution. The evolution of the recording
studio as a meeting place for a 'creative collective' (Bennion, 1983) is an
important object of analysis, too, which includes different agents of the
production process: artists, session musicians, engineers, artistic
producers, etc. In this new context, the performance carried out in the
recording also becomes an object of study, where the technological
evolution happens to be a determining factor for its analysis: from the very
appearance of the multitrack and the development of techniques like
overdubbing 1 or punch,2 to the possibility of performing different editing
tasks on the tape, the technological aspects inherent to the practice of
recording become decisive when analysing performance. Chris Cutler
(1984) indicates how the recording process assembles the piece-by-piece
execution freeing it from time constraints, and thus causes a demystified
production:
Tape can run back and forth at high speed. It can be cut and pasted. On the
other hand, recording is a means in which improvisation can be
incorporated to composition or transformed into composition through later
applications (Cutler 1984, 287).
Analogue audio editing has been a key part of the history of production
since Jack Mullin acquired two AEG tape recorders in a Germany already
occupied by the allies and took them to the United States to produce
modified versions that would later be marketed by the brand Ampex. Our
object of study is therefore focused on the audio formats, which allow the
storage of a performance that can be later reproduced and processed. In
this sense, editing allows reinterpreting performance by bringing changes
that affect height, structure, or intensity. Analogue editing allows changes
to be effected to the shape, at the macrostructural level, by changing for
example the different sections of a song, but also at a microstructural level,
allowing the creation, for instance, of rhythmic patterns derived from the
multiple cut superposition. 3
In the pre-digital age, there was already a total awareness among audio
engineers and producers about the possibilities of editing as a tool for the
performance of music. Decisions such as keeping a breathing in a vocal
interpretation or not, are part of the usual actions of audio editing since the
analogue era, and have decisively influenced the final expression of the
interpretation within a record production. There is, in this sense, the vision
The Influenceof' Audio Correctors' in the CreativeProcess
43
of the analogical edition as a handicraft activity that requires a high degree
of specialization. Geoff Emerick, audio engineer for EMI recording
studios at Abbey Road, says:
Today, a computer can quite easily change the pitch and/or tempo of a
recordingindependentlyof each other, but all we had at our disposal was a
pair of editing scissors, a couple of tape machines,and a varispeedcontrol
(Emerickand Massey 2007, 139).
From a traditional perspective, there seems to be a certain dichotomy when
differentiating the degree of difficulty in the process of editing classical
music and popular music. The recording of classical music 'studio
records' entails the ,constant work of 'supervising' and 'editing' of the
audio engineer based on a score to be followed alongside the musical
director of the recording. Eugenio Mufioz points out how the work of
analogue editing was really important and considerably more difficult in
classical music than in pop:
Handlingpop in editing was a silly thing. If you had to make a cut [on the
tape] and remove a chorus and place it somewhere else, this was an easy
thing to do. [...] It was much more complexto edit classical. [...] Before the
recording of that disc there is a 'meeting' to see how we make the
fragments, and that 'meeting' is done with the technician. It is the
technician who decides 'from where to where'. He [musician or music
director] suggests something and you say [the audio engineer] no, one
before, one after, or it's better here, because of the blade (Mufioz2014).4
Mufioz points out how the figure of the engineer 'specialist in editing'
arises from the recording of classical music, where the task of cutting and
pasting tape required a high degree of precision. Tape edition is related
during this stage, therefore, with the professional activity and the use of
professional devices. But this vision of audio editing seems to change from
the 80s. In 1986, Barcelona's electronic music label Max Music released
its fourth Max Mix compilation, which incorporated a kit with material to
cut and paste tape together with a book written by the Djs of the time Toni
Peret and Jose Maria Castells, where they explained 'how to make your
own megamix'. Beyond the anecdote, this commercial promotion of the
"Do It Yourself', which brought an amateur audience closer to a task
which was beforehand only accessible to a specialized audience, is very
significant. Although electronic dance music thus brings creative editing
tasks to what we might call a proto-home studio, one of the main
differences between the current scenario of audio editing software and the
relationship of technology with musical production in the pre-digital era is
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Chapter Three
the fact that the devices intended for recording, editing or mixing belonged
exclusively to the professional world and forced potential users to face
large sums of money only accessible to large investors. The cheapening of
technology has enabled the access of a large majority of users to the
devices destined to musical production, significantly multiplying the
number of productions. But leaving this price reduction and the
consequent democratization in the access to technology aside, we must
take into consideration other facts which are not less important: in the
current scene of musical production, the devices on which the work centre
is fixed (software DAW) are no longer exclusive of the professional
sector: the laptop, iPad or smartphone share their use in music production
with other professional uses and with different leisure activities.
The incursion of digital sampling in the late 1970s (with the apparition of
Fairght CMI and Synclavier) and its popularization during the 1980s
through more affordable devices such as Ensoniq Mirage or Akai S900
will be what provokes the true revolution in audio editing as a technique of
musical production. The first samplers' used techniques of sound treatment
familiar to all those researchers and composers who, from the early 1960s,
had investigated the possibility of synthesis and recording in creative
contexts disconnected from the immediate commercial demands -think
about the compositional applications followed in Max Mathews'
investigations, on the one hand, and in the initial experiments of Iannis
Xenakis and Lejaren Hiller, on the other.
In the late 1980s, Andrew Goodwin in his article Sample and Hold: Pop
Music in the Digital Age of Reproduction, through a play on words
between the condenser and the Switch that intervenes in the process of
digitalisation of a wave by converting voltage in a binary word, addresses
the use of these digital technologies in the process of 'deconstructing'
ancient texts. For Goodwin, the new technologies that allow the sampling
and sequencing of these decontextualized sound materials encourage the
debate of authenticity and creativity as a consequence of the increasingly
automated nature of their processes. The novelty lies, according to
Goodwin, in the problem of distinguishing between original and copy, on
the one hand, and between human performance and automated
performance, on the other. There are four processes that lead to the
blurring between automated and human performance according to him: the
first is the increasing sophistication with which engineer-producers can
program digital technologies. In this sense, Goodwin emphasizes the fact
that some of these interpretative techniques executed by machines consist
on imitating those that the human being already did. The second focuses
The Influence of'Audio Correctors' in the Creative Process
45
on the fact that digital devices allow triggering samples of 'real' sounds
that are indistinguishable from the originals. These first two uses of the
digital sampler will be determined for economic reasons in many cases
and will have, since this moment, an important impact in the creative
industries. The third process is described with the possibility that an
instrumentalist, for example through a drumbeat, can trigger a previously
sampled sound, changing the timbre of the instrument being played. These
triggering practices have become customary and have been incorporated
within the menus of editors as drum replacer. The fourth process is related
to the possibility of performing loops from a single interpretation, building
the rhythmic basis of a production, something common within DAW
software. Goodwin adds in his analysis the confusion between the
synthetic and the natural 5 in the sounds that are generated by digital
technologies provoking a discourse that adapts, although with some
nuances, to the analysis of current editing techniques.
On the one hand, audio correctors have been able to definitively blur the
line that separates what is 'real' from what is not, but on the other hand,
they bring new creative possibilities that increase the distance between
what we might call 'performative production' and the original
performance. The sound artefacts applied as part of the process of editing
current musical production allow us to apply concepts such as ZagorskiThomas' 'sonic cartoons' (2014). Just as we recognize the differences
between a photograph of a house, a realistic painting of a house and a
schematic drawing of a house, we can also recognize the different levels of
realism and artifice in the recorded sound. Zagosrki-Thomas sets the
example of Britney Spears' Oops!... I Did It Again (2000), where the
Swedish producer Max Martin decided to exaggerate the harsh tone of the
beginning of Britney's melodic phrases by adding the sound of 'guiro'
from the percussion set of a Yamaha keyboard that had been sampled and
was then placed several times throughout the song. If we listen to it taking
this aspect into account, we are fully aware of an artifice we have given as
valid, as an exaggerated expression of the interpretation.
Digital editing technique takes to its maximum expression the statements
made in the 1950s by the producers Leiber and Stoller, when they argued
that they did not 'write songs' but 'wrote recordings'. But, how does the
process of reinterpretation of the recordings take place in the later musical
performance? We would have to find the connections between the original
interpretation in the studio, the technical-artistic processes that lead to its
deconstruction in the production process and the new discourse that is
generated in its adaptation to the real space represented by the stage. This
46
Chapter Three
adaptation brings back the debate of authenticity associated to the process
by which the artist must adapt and defend that humanization of the
performance before an audience that has already given the discourse
presented in the recording as valid. Schmidt Homing (2012) emphasizes
the influence that the recording in the performance began to exert when
the musicians started to hearing themselves in the recordings for the first
time, something that allowed them to critically value their mistakes and
that would end up being determinant to change their technique. On his
part, Mark Katz (2004) uses the term 'feedback loop' between recording
and musical interpretation when analysing the performances in jazz
recordings, noting how a particular recording can become so well-known
and admired that listeners will want or expect to hear the piece performed
in a concert in exactly the same way.
But this approach to the analysis must face the fact that in some cases
musical production feels the need to perform a certain 'technological
ostentation' that generates an 'idealized production', which although it
may be detached from reality, nevertheless ends up being adopted as a
'standardized aesthetic canon': cut breaths, 'chopped' melodic sequences
impossible to repeat in a real performance, overlaps in the solo vocal line,
abrupt changes in the envelope, etc. Despite this, the listener is able to
validate the discourse by naturalizing and humanizing melodic lines that
have been 'mechanized' in the production process.
A methodological approach to the analysis
of audio editing in music production
Methodologically speaking, we must differentiate four techniques which
correspond to four different historical moments, but which, for different
reasons, have coexisted as part of the production process within the
recording studio: the analogue edition on tape, the digital edition on
sampler hardware, the digital edition on a linear audio editor based on a
time axis and the digital edition on a horizontal (temporal) and vertical
(corresponding to the pitch) axis. The ability to convert voltage to zeros
and ones that can be later manipulated by software greatly extends the
potential of audio editors. From the 1990s, computers allow the
development of editing techniques with a greater control over the selection
of phrases, and even individual notes within these, by means of an
increasingly accurate zoom,6 and incorporating the decisive 'visual factor'
that affects the work of the engineer in many other phases of the
production process, linking the digital recording studio to the constant
The Influence of'Audio Correctors' in the Creative Process
47
monitoring of the process through a screen and introducing the concept of
'screenology' referred to by Erkki Huhtamo (2004)7 in record production.
It will be the so-called 'audio correctors' what will raise the processing of
digital audio to the same editing level as MIDI, using different functions
such as pitch and amplitude control, modulation, pitch fluctuation,
duration control and attack of the notes and even the alteration of voice
formants. Obviously, these are techniques far removed from the simplicity
of the vertical or oblique physical cut of the blade on the tape that blur the
line between what has actually happened in the live performance and the
technical-musical re-interpretation by the engineer-producer. In this sense,
although in some cases it is extremely difficult to know to what extent the
original musical interpretation has been manipulated, one of the objectives
of the analysis of the audio edition should be to discern those
performances that have been manipulated from those that keep all the
parameters of the original interpretation. The 'performative production'
inherent in the work of the engineer-producer therefore acquires a definite
influence on the final result of what we hear and constitutes the true object
of analysis. We will compare two productions as an example to argue this
proposal of analysis: one belonging to the same time in which Andrew
Goodwin writes his reflection on the contribution of sampling to the
creative discourse, and another one pertaining to the current development
of audio correctors.
Ride on time is a 1989 song of the Italian band Black Box, which forms
part of the so-called 'Italo House'. The song was sampled, edited and cut
from the theme Love Sensation by Loleatta Holloway8, making use of
editing both at the macrostructural level, by generating a new form (for
example, by using a bridge of the original theme as intro of the new song),
and at the microstructural one, using editing as a tool for the creation of
new phrases and melodic lines.
One of the advantages of implementing the digital sampler in the musical
productions of the 80s was to offer the possibility of 'triggering' samples
through MIDI events through a sequencer. The process of deconstructionre( creation) of this song starts by reversing the order of some parts that in
the original version have a secondary role and that in the 'technological
reinterpretation' of Black Box, acquire a main role: the intro of the version
sampled by Black Box uses a chorus that in the original theme does not
appear until the minute 2:28 and after a passage of piano -apparently of
new composition, although inspired in a rhythmic cell that is used in the
original piano- there is a melodic hook from a melisma that in the original
Chapter Three
48
theme constitutes a simple adornment that gives way to the first verses
after the intro (minute 0:53). These two simple notes (D and C) serve to
develop a complete melodic motif in the Black Box version. We are
particularly interested in this part because this decontextualized melodic
cell is used as a production resource using the voice as if it were an
instrumental solo, a kind of 'scat'9 of electronic dance music in which the
vocal performer happens to be the sampler. The two original notes are
developed in the version of Black Box generating a melodic motif of four
bars:
1(?f
Fig. I. Melodic vocal motif that appears after the intro (bars 19 to 22). Author's
transcription.
In order to analyse the process of construction of this melodic motif, we
must take into account that MIDI is able to store and afterwards reproduce
data of musical interpretation, for example, a note that is activated (note on
message) or the intensity with which it is executed (velocity). The idea at
this point is that the real notes we are listening to do not actually
correspond to the notes programmed into the MIDI sequencer or the notes
that have been triggered through a controller keyboard. The two notes of
the original theme by Loleatta Holloway were sampled and edited as a
single audio file that is triggered by a single action: a MIDI event that is
painted on the piano roll of the sequencer or a 'note on' sent by the action
on the corresponding key. Each of these triggers is characterized by a
determined envelope, which is the result of playing each 'audio clip'. Ifwe
look at the waveform of the 'a cappella' voice in Sonic Visualiser we can
analyse how the 'note on' and the 'note off are executed without there
being a correspondence with the melody that is generated:
The Influence of 'Audio Correctors' in the Creative Process
49
Fig.2. Analysis of the waveform in Sonic Visualiser showing the note on and note
off It includes the analysis of the attack of the notes through the plug-in of
Mazurka Project.
Correspondence between notes and audio clip (bars 19 to 22). Author's
transcription.
The 'audio clip' is activated in the sampler 8 times in order to develop a
melody consisting of 12 notes. Although the complete development of the
sampler after being activated has a duration of one minim plus one
crotchet, from this maximum duration the device, through the use of MIDI
programming, allows the execution of shorter notes, in this case crotchets
and quavers, than generate notes with a very fast attack acquiring a
percussive character and distancing the voice from its natural
interpretative characteristics. We must take into account that the success of
the result of this technique with the technical limitations of the moment in
which it was made, is due to the fact that the sampler conserves the pitch
and tempo of the original theme. Technically speaking, from a root note
that must be assigned in the sampler -with all probability note D- there is a
50
Chapter Three
mapping later on that allows to extend that sample to the whole extension
of the MIDI controller keyboard or the piano roll of the sequencer.
Although this action usually affects the pitch and therefore the duration of
the sample, it has not been an influential factor in this case because only
one fragment of those notes that are not the original root note has been
used.
The final result of the sampling process generates an intentionally
mechanized, dehumanized melody, performing a technological ostentation
that becomes part of a technological discourse related to the tendencies of
the industry in which the commercial launching of this song takes place.
From the visual level, an interesting approach to this study could be made
through the analysis of the expression of the model deliberately chosen to
represent the image of this product, the French model Catherine Quinol,
who tries to 'humanize' in her performance a deeply 'mechanized'
interpretation by the action of the sampler. In this case, the performer is
not on the side of technology, not merging her attitude and aesthetics into
a hybrid man-machine as part of the message, as it happens in other cases
like, for example, The Robots by Kraftwerk, where the use of the Vocoder
serves precisely to claim their dehumanized projection. But once again, as
in the case of the song by Britney Spears, in tlie video clip or the television
performances the public adopts the playback performance as valid,
normalizing its meaning within some standardized parnmeters in popular
music 1°.The limitation on the length of the size of the samples and the
basic audio editor used to count the hardware samplers of this time were
undoubtedly conditioning factors in the development of a mechanized
sound aesthetic that characterizes the dance music of this moment. For
Zagorski-Thomas (2014) there are two aspects that condition the line that
separates interpretation as an expert human being and when the sound
begins to sound like a machine: "a recording can sound inhumanly
performed or inhumanly processed" (Zagorski-Thomas, 2014: 63). A
performance that is processed with 'audio quantizing' and 'pitch correction'
may sound inhumanly performed, but it may also sound like an 'unnatural'
performance when it is processed to allow other 'impossible' features: lack
of breaths, whispers, screams, vocal lines with a duration that exceeds the
diaphragmatic capacity of a singer, etc. One of the many habitual
resources of creative edition applied to the vocal melodic line is to give it a
'percussive' character that the voice itself does not have. The editing
allows changing the acoustic envelope accelerating the times of attack and
getting 'transients' of similar characteristics to some instruments of
percussion. In this way, the vocal line becomes part of the rhythmic base
as a main element of electronic dance music. This concept approaches
The Influence of' Audio Correctors' in the Creative Process
51
Owsinski's (2006) vision of mixing as a set of 'arrangement elements',
moving away from the vision of a composition as a set of individual
instruments: "Generally, a group of instruments playing exactly the same
rhythm can be considered a single element" (Owsinski, 2006: 38). An
arrangement element may consist of a single instrument (a solo guitar or a
voice) or it can be a group of instruments (drums-bass, a duplicated guitar
line or a choir). One of the categories analysed by Owsinski, in a similar
analysis to the concept of layers by Alan F. Moore (2012), is that of
'foundation', formed by the drum set and the bass line. The main function
of this layer, called 'explicit beat layer' by Moore, is to articulate an
explicit rhythmic pattern that constitutes the main groove of the song. The
decomposition of the melodic phrase in cells that include small motifs or
simple notes, allows the use of the characteristic grid of the MIDI piano
roll as the platform in which rhythmic patterns that give this percussive
character to the vocal melodic line are constructed.
But this technological trip that starts from the original recording and goes
through its adaptation to a device like the sampler in a (de)constructionconstruction process, follows its path of musical mutation in the actual
performance on a stage. If we analyse the subsequent live performances of
this song, we can appreciate the effort to humanize a melodic line
previously mechanized by the action of the sampler, in front of an
audience that has already accepted it as valid and therefore expects it to be
performed in the same way. In this case, the copy of the deconstructed
version is chosen, due to the imitation of the machine. The use as a live
alternative of previously recorded audio clips or MIDI rhythmic sequences
as a basis for a real interpretation (overlapping, in this case, real voice and
recorded voice) reveals what Zagorski-Thomas (2010) calls the
negotiation between the authenticity of the performance and the practice of
recording, and brings to the debate other issues faced by this same author
like the negotiation between the performance and its gestural appearance,
in some cases exaggerated in its interaction with the public.
The 2013 song Burn by the English singer Ellie Goulding represents the
second case of study. The voices were produced by the singer and leader
of the band One Republic Ryan Tedder, under the technical supervision of
Rob Katz. The melodic line of the second verse is created from the use of
advanced digital editing tools such as the conversion of audio passages
into a sample track or the speed fades of the DAW Logic software, which
serve to close the end of the melodic sentence.
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Chapter Three
With an aesthetic intentionality similar to the previous case, the technicalartistic action of the engineer-producer develops a melodic cell from the
phrase 'we just gonna be right now', chopping the final 'right now' and
generating a melodic and rhythmic cell in which the voice again becomes
an instrument with percussive characteristics adding a quick attack in
which we can appreciate a digital click that could have been avoided with
a 'fade in', but that the engineer and the producer probably have decided to
leave for the character that it gives to that part. Once again, the voice
acquires a 'mechanized' aesthetic away from its natural characteristics,
making a technological ostentation that in this case is not defended in the
video clip as it happened in Ride on Time: after the previous sentence 'We
don't wanna leave, no' in which Ellie Goulding is singing at the forefront,
there is a change of the scene during the development of the phrase which
had been 'mechanized' by the action of digital editing. In this case, the
performer does not try to defend the authenticity of that technical action in
a process of dramatization inside the video clip as it happened with
Catherine Quinol.
A comparative analysis of the different adaptations of this 'performative
production' to the live performance, allows us to observe how the singer
opts for different formulas: directly suppressing the most mechanized part
by the production process, replacing it with a new melodic line or using
improvisation in an attempt to interact with the public. 11
(
r ~ vU r r r F Ivpv~
Wedon'twanna leave
no
Digitaledition )
vUF-1p, t
wejustgonnaberigbt now right 'ri"ri'right now
Fig.3. Melodic motif with digital editing process. Author's transcription.
The Influence of'Audio Correctors' in the Creative Process
53
Fig.4. Analysis of the waveform in Sonic Visualiser. It includes the analysis of the
attack of the notes through the plug-in of Mazurka Project.
( Live adaptation )
@b,hf
- t r CCcI r
Wedon'twanna leave
r p i
no
1t
bf'FFF F Ii ~ tP tP-.---P
wejustgonnaberight now right- e - e
Fig.5. Melodic motif in the live adaptation. Author's transcription.
In any case, and as in the previous example, the option is to dispense with
the technical ostentation exhibited in the 'performative production' and
focus on the real performance, naturalized through melodic twists
characteristic of the melodic tradition of pop or other genres such as soul
or funk. The issues related to 'liveness' (Auslander, 1999), the meanings
that make a performance to be considered natural or unnatural, is
something really complex but, in the same way as the features that
characterize authenticity (Moore, 2002), should also be reviewed and
updated before being considered attributes attached to the very nature of
music. After all, "an electronic circuit is no more or less natural than a
piano or a violin" (Zagorski-Thomas, 2014: 204).
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The technological development contributes to the recycling of genres of
other times as a practice that has been increasing throughout the nineties
and that reaches our days. In the 'postmodern era' the re-make -in many
cases as an alternative to creative exhaustion- or 'pastiche' processes,
appear in popular music as original compositional techniques. On the one
hand, dance music, introduced into the capitalist dynamics of the
ephemeral fashions, returns to the past in a cyclical way. On the other
hand, the so-called 'rare grooves' -old songs of soul, jazz, funk, or rhythm
& blues- are recovered by the Djs, making them the raw material of their
compositions. But this imbrication between technological use and musical
discourse confronts new paradigms in the process that involves its live
performance, generating many debates about the 'authenticity' of
production.
Conclusion
What we have called 'performative production', referring to the
technological decisions within the recording studio with a clear musical
intentionality, can be part of the discursive analysis of performance
studies. In this technological context in which our object of analysis
unfolds, the process of interpretation-production-re-interpretation acquires
a great interest as an object of musicological study. The development of
digital editing techniques, which allow cutting and pasting multiple copies
of the same 'audio clip' in each of the tracks that make up a production
project within a DAW, brings new compositional resources that allow the
creation of new melodic lines from the original interpretation. This fact
has multiple consequences on the way in which the compositional process
is dealt with: on the one hand, it allows a structural decontextualization of
the original theme as it happens in the analysed theme of Black Box, but
on the other hand, it determines new methods of work within the recording
studio, where the interpretation of the musician is no longer carried out
thinking of the song as an execution that must be performed from
beginning to end providing the expression that each part demands. In this
technological context, the singer becomes an actor led by a music producer
who demands a concrete interpretation of each section, thinking about the
use that he will make of these audio files during the post-production
process. In this way, the final result is no longer the 'real' performance of
the singer within the studio but the 'director's cut', bringing the figure of
the music producer definitively closer to that of the cinematographer. The
musician is directed and instructed to carry out the takes in a particular
way, thinking in the technological resources that the engineer will apply to
The Influence of' Audio Correctors' in the Creative Process
55
obtain specific results. Thus, we can consider audio editing and, within it,
the different techniques derived from the use of sampling, as part of the
interpretation, an interpretation with practically unlimited capacities within
the current scenario of the 'digital audio correctors' like Melodyne or
Autotune, which allow the manipulation 'note by note' of each and every
one of its characteristics.
References
Auslander, Philip. Liveness: Performance m a Mediatized Culture.
Routledge, 1999.
Cutler, Chris. "Technology, politics and contemporary music: Necessity
and choice in musical forms". Popular Music 4 (1984): 279-300.
Frith, Simon. 'Art versus technology: the strange case of popular music',
Media Culture and Society, SAGE, Vol.8 (1986): 263-79.
Geoff Emerick; Howard Massey. Here, There and Everywhere: My Life
Recording the Music of the Beatles. Penguin, 2007.
Goodwin, Andrew. "Sample and Hold: Pop Music in the Digital Age of
Reproduction", in On Record: Rock, Pop and the Written Word, ed.
Frith, Simon and Goodwin, Andrew. Routledge, 1988.
Hennion, Antoine. "The Production of Sucess: An Anti-Musicology of the
Pop Song". Popular Music, Vol. 3 (1983): 159-193.
Huhtamo, Erkki. "Elements of Screenology: Toward an Archeology of the
Screen", !CONICS: International Studies of the Modern Image, 7
(2004): 31-82.
Katz, Mark. Capturing Sound: How Technology Has Changed Music.
Berkeley: University of California Press, 2004.
Langford, Simon. Digital Audio Editing: Correcting and Enhancing Audio
with DAWs. Focal Press, 2014.
Moore, Allan F. Analyzing Popular Music. Cambridge Unisersity Press,
2002.
-. Song Means: Analysing and Interpreting Recorded Popular Music.
Hampshire: Ashgate, 2012.
Moorefield, Virgil. The Producer as Composer: Shaping the Sounds of
Popular Music: From the Illusion of Reality to the Reality of Illusion.
Cambridge, MA: MIT Press, 2005.
Owsinski, Bobby. The mixing engineer's handbook. Boston: Thomson
Course Technology, 2006.
Schmidt-Homing, Susan. "The Sounds of Space: Studio as Instrument in
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56
Chapter Three
Academic Field. Farnham: Ashgate Publishing Limited, pp. 29-42,
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Theberge, Paul. Any Sound You Can Imagine: Making Music/Consuming
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Zagorski-Thomas, Simon. The Musicology of Record Production.
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Notes
1
It consists on adding new parts (guitars, strings, choirs, etc.) to a previously
recorded base (usually a rhythm section). Overdubbing as a recording method has
only been possible from the incursion of the open reel multitrack into the recording
studio. In the analogue era, the overdubbing process required that musicians could
listen to the tracks already recorded on the tape while the new ones were recorded
with their performance, without the listening being affected by any kind of delay.
This was technically possible thanks to the synchronous reproduction (Sync),
which allowed the recording head to be used as a reading head for those tracks that
were not being recorded. This avoided the delay between the previously recorded
material and the current material, conditioned by the distance between the
recording head and the playback head.
2
Punch consists on inserting a new take into a specific location within the structure
of a song during the recording process; for instance, recording a new take of the
chorus from a previously recorded verse. This recording technique requires that the
audio engineer must facilitate to the instrumentalist the listening of the previously
recorded material before the arrival of the agreed-upon compass to do punch.
3
We can find an example of this in the characteristic remixes of dance music that
were commercialized from the 80s in the 20th century.
4
Eugenio Munoz is a Spanish audio engineer and music producer whose career
began in the 70s. He has worked in different recording studios in Madrid such as
Musigrama, RCA, Track and Box (in the last one as owner). Personal interview
conducted on April 4, 2014.
5
The difference between organic and synthetic sounds is usually common in
electronic music analysis or in tutorials that can be found in the web.
6
The current zoom of audio editors is extended up to 'sample level' allowing even
to redraw the waveform, which is very useful when editing for corrective purposes.
7
The concept of 'screenology' applied to musical practice has been developed by
Israel Marquez in a communication titled Pantallologia Musical, presented at the
IV Congress of Music and Audiovisual Culture (MUCA) at the University of
Murcia.
8
Spotify link of the original theme:
https://open.spotify.com/track/4OmDR18n!EllkWkwS82nY3
(access: July 10,
2017).
9
The use of vocal improvisation for conducting solos that imitated the technical
resources of certain instruments dates back to the origins of jazz in New Orleans.
The Influence of' Audio Correctors' in the Creative Process
57
10
In the same way that a melody that is impossible to reproduce live by a singer is
assumed to be valid, other situations, like for example the fact that all the
instrumentation is 'interpreted' by only two keyboardists, or that in some parts of
the performance they stop 'playing' to enliven the audience, are also assumed.
11
Youtube links of the live adaptations:
https://www.youtube.com/watch?v=HToISqOG6I8
https://www.youtube.com/watch?v=GPE2qqhrl0M (access: July 10, 2017).