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RESEARCH ARTICLE
ADDICTION BY DESIGN:
Some Dimensions and Challenges of Excessive Social Media Use
Authors
Alejandro L. Mujica1, Charles R. Crowell1, Michael A. Villano1, Khutb M. Uddin2
Affiliations
1
Department of Psychology, University of Notre Dame, Notre Dame, IN 46556 USA
2
Star Psychiatric Services P.C., South Bend, IN 46637 USA
Corresponding author
Charles R. Crowell, PhD,
Email: ccrowell@nd.edu
Author roles
Mujica: Primary contributor to original conceptualization, contributed to revised
conceptualization, prepared initial draft, contributed to final draft. Crowell: Contributed to initial
conceptualization, contributed to initial draft, primary contributor to revised conceptualization,
primary contributor to revised final draft, developed figures, finalized submission. Villano:
Contributed to initial and revised conceptualization, contributed to revised final draft. Uddin:
Contributed to final draft.
Declaration of Interests: None.
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Abstract
Social media addiction is a growing problem throughout the world. It has been
characterized as a type of behavioral addiction, which can be measured using standardized
criteria based on six general properties of addiction criteria: salience, mood modification,
tolerance, withdrawal symptoms, conflict and relapse. Several studies have found a prevalence
of approximately 10% for social media addiction in individuals across the globe, indicating that
this problem is common and widespread. Deleterious effects of this disorder include depressive
symptoms, increased anxiety, and a lowered sense of personal well-being. Social media addiction
also has been linked to neuroplastic changes that diminish attention and impede an individual’s
ability to focus.
There many dimensions of social media that can foster addiction, including the
exploitation of evolutionarily old urges to communicate and socialize, as well as intentional
design of the user interface to hook users into constant use. There is little doubt that social media
companies are financially incentivized to maximize user attentiveness to ads (i.e., ad views and
clicks) on their platforms because user attention is the product for which they are paid. These
companies maximize user attentiveness in two primary ways: first, by intentionally designing
the interface to have properties intended to hold users’ attention; and second, by personalizing
the content shown to users in order to make it more interesting and engaging for them. Social
media addiction likely arises from the vicious cycle involving user attention leading to powerful
dopamine-related reinforcement, which then stimulates more attention intended to achieve more
reinforcement.
This paper provides an overview of this multifaceted problem of social media addiction,
including a brief review of addictions in general, social media addiction in particular, and a
discussion of the prevalence and consequences of this addiction. Also discussed is the role social
media companies play in addiction by design, along with the critical need to present solutions
to social media addiction. These solutions, beginning with redesign of the user interface
properties to make them more humane and ethical, are possible, but will not be easy. However,
we all must work toward a world in which people use technology for their own well-being rather
than for the well-being of those who control the technology.
Keywords: Social media, Addiction, Attention Economy, Intentional Design, Regulation,
Therapy
"Teens told us that they don't like the amount of time they spend on the app [Instagram] but feel
like they have to be present...They often feel 'addicted' and know that what they're seeing is bad
for their mental health but feel unable to stop themselves (p. 6)."1
"Every time you see it [phone] there on the counter, and you just look at it, and you know if you
reach over, it just might have something for you, so you play that slot machine to see what you
got, right? That’s not by accident. That’s a design technique (at 24:53 in video)."2
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Alejandro L. Mujica, et al.
Medical Research Archives vol 10 issue 2. February 2022
1. Introduction
It is becoming increasingly clear that
social media platforms are designed
intentionally to maximize their addictive
potential.2 Addiction by design on the part of
social media companies is fueled by their
“attention economy” business model in
which revenue is earned from advertisements
shown to platform users.3 In this model, the
more advertisements platform users view, the
more revenue those ads generate for the
social media company. Under such a “pay per
view” economy, social media companies are
economically motivated to addict their users
such that they will stay on the platforms
longer and come back as often as possible.3
Social media companies maximize the
additive potential of their platforms in three
specific ways involving data collection
practices, algorithmic content curation, and
visual interface design. In terms of data
collection, social media platforms collect
large amounts of data about user activity
enabling them to make very specific
predictions about user demographics and
preferences.4 Content selection algorithms
built into social media platforms take
advantage of predicted user preferences to
create personalized feeds for individuals with
the most potentially engaging content
possible, without giving users control over
what they see, or much explanation for why
they are seeing it. Finally, the interface itself
is meticulously designed to attract and hold
the user’s attention, using techniques like the
infinite scroll and the like button. All of this
means that social media companies bear a
clear responsibility for the addictive nature of
their platforms, for which they should
acknowledge an appropriate level of
accountability.
In this paper, we will provide an
overview of the multifaceted problem of
social media addiction, including a brief
review of existing explanations for
addictions in general, a description of what
Copyright 2021 KEI Journals. All Rights Reserved
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social media addiction is and how it can be
measured, along with a discussion of the
prevalence and consequences of this
addiction. Most importantly, we will
elaborate on the above-noted role social
media companies play in contributing to
social media addiction by focusing on the
economic motivations behind addicting
customers and the ways addiction is fostered
through intentional design. Finally, we will
underscore the critical need to present
solutions to social media addiction, arguably
one of the most pressing global issues of our
time, by examining ways to achieve a
humane redesign of the social media
industry through the use of interventions
intended to change the way social media
sites themselves operate, along with
interventions focused on helping the victims
of social media addiction through various
forms of treatment and prevention. A
primary contribution of this paper is to bring
together in one place heretofore scattered
views and sources of information on the
problems and solutions related to social
media addiction.
2. Behavioral Addictions
2.1 Background and Definition
In the field of addiction research as
well as among the general public, there has
been a tendency to associate the term
“addiction” with psychoactive drugs. As
scientists elucidated the psychology and
neuroscience of addiction, they eventually
discovered that behaviors other than
ingesting psychoactive drugs fulfilled the
criteria to be classified as addiction.
Ultimately, several types of behaviors came
to be classified as addiction, creating two
categories of addiction: substance and
behavioral.5-6
Peele and Brodsky6 popularized the
idea that addictions are not limited to drug
or substance use. According to this view,
individuals can become addicted to certain
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non-substance experiences like gambling or
video games in the same way that others can
become addicted to chemical substances.
These so-called behavioral additions can be
every bit as compulsive and destructive as
substance-based additions.7 People with
behavioral addictions report an urge or
craving state prior to initiating the
addiction-related behavior, just as do
individuals with substance use disorders.
Additionally, addictive behaviors often
decrease anxiety and result in a positive
mood state or “high,” analogous to the
favorably altered emotional and mental
states induced by substance intoxication.
With repeated exposure to the object of the
addiction, both behavioral and substance
disorders deliver less intense highs, as the
individual builds tolerance for the
neurological reward of the addictive habit.
As the individual habituates to the altered
mental states induced by the object of the
addiction, she acquires a dependence on the
object to achieve normal function. If the
substance or behavior is not provided,
withdrawal symptoms such as mood
changes, irritability and anxiety appear.7
These features are common to both
substance and behavioral addictions, and it
is because of this similarity that they both
fall under the same umbrella classification.
Addiction has been conceptualized
in two main ways: as disorders of choice and
as mental/brain illnesses.8 Based on choice
theory, addiction is a pattern of irrational,
self-defeating choices that prioritize a shortterm reward over long-term well-being,
ultimately harming the addicted individual.
All addictions can be understood as a failure
of impulse control and delayed gratification
mechanisms. As the addictive activity
progressively consumes more of the
person’s time and attention, other activities
and goals are neglected, thereby reducing
quality of life. Still, research indicates that
many addicts eventually stop their addictive
Copyright 2021 KEI Journals. All Rights Reserved
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behavior even without professional help.9
Heyman8 argued that such remissions are
further evidence that additions are disorders
of choice rather than disease-based
compulsions.
A second conceptualization of
addiction is the Brain Disease Model of
Addiction (BDMA). This model is strongly
supported both by animal and human studies
showing specific neural and molecular
changes triggered by repeated drug
exposure.10 Based on these neural correlates
of substance abuse, researchers guided by the
BDMA have developed specific medications
for different types of addiction that are
effective in reducing substance abuse and
some behavioral addictions.11
2.2 Factors Giving Rise to Addiction
While originally developed to
explain substance addiction, at least two
theories have attempted to account for how
addiction arises. Drug instrumentalization
theory claims that individuals initially use
drugs to positively alter their mental states
and/or their ability to perform tasks, thereby
“instrumentalizing” substances as a way to
improve goal-directed performance.12 In this
view, when individuals discover that low or
moderate doses of certain drugs can enhance
their mental or physical activity, they resort
to those substances as a means (i.e., an
instrument) to improve mental or physical
states. However, for some individuals, what
starts as a selective, instrumental use,
becomes a more serious problem when they
can no longer control how much they
consume, especially when increasingly
concentrated versions of their substances of
choice become available for consumption.12
A second, but not mutually
exclusive theory regarding the rise of
addiction appeals to habit formation through
reward conditioning.13 Since many
addictive substances have significant
systemic effects on the peripheral and
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central nervous system, including effects on
brain systems related to pleasure and mood
(see Section 2.3), these drugs can act as
powerful biological agents akin to the
“unconditioned stimuli” used in studies of
Pavlovian conditioning.14 As Pavlov
demonstrated, when organisms are
repeatedly exposed to unconditioned
stimuli, the cues accompanying the intake of
these substances (environmental, internal,
and behavioral cues) can become
“conditioned stimuli” capable of eliciting
strong reactions in anticipation of the
forthcoming unconditioned event. If the
systemic effects of the drug are intensely
pleasurable or enhancing in some other way,
then the anticipatory reactions evoked by
the conditioned stimuli may be unpleasant
inasmuch as they represent wanting but not
yet having the substance in question. These
anticipatory reactions become instrumental
to increasing drug exposure. Anticipating,
but not having the desired substance, is a
form of “craving” that will often precipitate
the behaviors needed to obtain the desired
substance and its attendant reward. Thus, a
habit is formed and a vicious cycle is
established in which more exposure to the
addictive substance leads to strengthening
of cues that evoke the anticipatory triggers
for more ingestion of the substance.13
While the two above-noted theories
on the origins of addiction were formulated
in the context of substance abuse, they also
likely apply to behavioral addictions. When
addictive behaviors like gambling lead to
powerful systemic consequences that
influence both body and mind, these
behaviors may well become susceptible to
the same mechanisms of instrumentalization
and anticipatory conditioning that apply to
substance abuse.13
2.3 Brain Mechanisms and Addiction
Currently, there is extensive
evidence indicating that all addictions
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share a common biological underpinning
in the human brain.15 Drug and behavioral
addictions converge on the reward system,
and particularly on the mesolimbic
dopamine pathway.15 The mesolimbic
dopamine pathway includes the ventral
tegmental area (VTA) and the nucleus
accumbens (NAc), which together form
the VTA-NAc pathway, one of the most
important substrates for the acute
rewarding effects of all drugs of abuse.
Objects of addiction produce dopaminelike effects on the same NAc neurons,
revealing shared mechanisms of acute
drug action.16
Chronic exposure to drugs negatively
impacts the VTA-NAc dopamine system.
With repeated drug use, the dopamine
system is impaired through a homeostatic
response to excessive stimulation, leading to
tolerance. Baseline levels of dopamine
function are reduced, such that normal
stimuli become less rewarding; the resulting
underactive dopamine system leads to the
negative
withdrawal
symptoms
15
characteristic of addiction. At the same
time, the dopamine system is sensitized to
anticipatory drug-related environmental cues
that might signal impending ingestion of the
drug, which as noted in Section 2.2 leads to
cravings and may trigger relapse in
recovering addicts.17
There is support for shared neural
substrates between behavioral and drug
addictions. There have been findings of
cross-sensitization between natural rewards
(such as food, internet usage, and sex) and
drugs of abuse.18 Brain imaging scans have
revealed similar abnormalities in both types
of addiction.19
2.4 Criteria for Identifying Addiction
Given the existence of many types of
addiction, it is imperative to find their
commonalities and to determine standardized
criteria to characterize what is and is not
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addiction. The Griffiths5 “Components
Model of Addiction” clearly outlines six
criteria that can be used to describe any
addiction, be it substance-based or
behavioral. These criteria are:
• Salience: The object of addiction
becomes the most important thing in the
individual’s mind, and it dominates their
thinking, behavior and time. When the
addict is not engaging in addictionrelated behavior, she is thinking about
the next time she will. Salience also
refers to the cravings addicts experience
constantly, not allowing them to focus
on something other than obtaining the
drug or performing the action.
• Mood modification: Both substancebased and behavioral addictions are
employed by addicts to shift their
current mental state to a more desirable
one. These mood modifications include
“highs,” reduced anxiety and stress,
greater focus, higher energy levels, and
clearer thinking. The mood modification
also is highly contextual, as the same
addictive substance or behavior can
have different effects in different
contexts.
• Tolerance: With repeated exposure to
the addictive drug or action, the
individual becomes desensitized to the
mood modification effects. This results
in the need for increasing amounts of the
addictive target to reach the same
“high.” In substance addictions, the
dosage and frequency of a substance is
increased over time to achieve the same
effects previously achieved with a
smaller dose. In behavioral addictions,
like gambling, the size of the bet, the
frequency of gambling, and the time
spent gambling may increase across
sessions to achieve the same effects
formerly produced by small bets.
• Withdrawal symptoms:
Withdrawal
symptoms are psychological and/or
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physiological reactions to the reduction
or discontinuation of the addictionrelated activity or substance. These
reactions can include negative mood
states, anxiety and irritability, intense
cravings, lack of focus, headaches, heart
racing, loss of appetite, low energy
levels, insomnia. The appearance of
withdrawal symptoms indicates a level
of dependence on the activity or
substance.
• Conflict: As addiction-related activity
takes increasingly more of the addict’s
time and attention, the individual suffers
interpersonal and intrapsychic conflicts.
The focus on short-term pleasure results
in consistently self-defeating choices,
which in turn leads to long-term
damage. The individual’s relationships
are affected negatively, and his own
self-concepts are called into question as
the individual experiences a loss of
control over the direction his life is
taking.
• Relapse: When experiencing addiction,
most individuals realize the negative
effects that the activity has on their lives
and try to take steps to reduce or stop
their
engagement
with
the
substance/activity. Relapsing means
reverting back to old, more extreme
patterns of addictive behavior after
periods of remission and reduction. A
common saying is that it feels “just like
the first time” once one returns to the
activity after quitting.
According to the Griffiths model,5 when a
certain activity fulfills all six of these
criteria, it can be clinically described as an
addiction even when the problem consists of
an addictive behavior rather than substance
abuse.
3. Internet and Social Media Addictions
A collection of potentially problematic
behaviors that has received considerable
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attention in recent years is related to excessive
use of the Internet.20 The term “Internet
addiction”21 has been applied to inordinate use
of online apps for video gaming,22 online
sexually-oriented
text
(i.e.,
sexting)
23
24
exchanges, pornography use, and online
gambling.25 These behaviors are problematic
when they become compulsive such that the
time and effort individuals spend engaging in
them interferes with other daily activities at
school or work, jeopardizes interpersonal
relations, and impairs psychological health
and well-being.26 Cash et al.27 indicate that
addiction to the Internet for purposes of
gaming, sexting, pornography use, or
gambling is known to be a prevalent and
highly problematic disorder that is under
consideration for addition to the latest edition
of the Diagnostic and Statistical Manual of
Mental Disorders.28
As Andreassen29 notes, the Internet
also supports another collection of potentially
problematic behaviors involving the use of
electronic technologies (smartphones, tablets,
computers) to access online apps like
Facebook, Instagram, Tik Tok, Twitter, SMS
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texting, and email for various forms of social
networking and communication. These
behaviors also can rise to the level of an
addiction when they conform to the criteria
outlined by Griffiths.5 Andreassen29 found that
many forms of excessive Internet use,
including the utilization of social media, were
correlated with one another and arguably may
be based on common underlying demographic
and psychological factors. For the purposes of
this report, we will refer to the excessive use
of social media apps as Social Media
Addiction insofar as these behaviors are
indicative of the types of problematic
activities noted above by Andreassen and
Pallesen.26
The remainder of this paper will be
devoted to elaborating on the aspects of Social
Media Addiction shown in Figure 1. First, we
will elaborate on the ways to characterize
Social Media Addiction shown on the right
side of this figure. Then, we will enumerate
and discuss some ways to help alleviate this
prevalent and pressing problem depicted on
the left side.
Figure 1: The general organization of the remainder of this paper in terms of characterizing and reducing
the problem of social media addiction.
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Medical Research Archives vol 10 issue 2. February 2022
3.1 Technology Enables Hypernatural
Monitoring of Social Media Apps
Veissiere and Stendel30 identified a
key factor contributing to what we are
calling social media addiction. According to
these authors, while there is nothing
inherently addictive about smartphones
themselves, a smartphone in your pocket
enables convenient and ready access to all
social media and communication apps that
are installed on that phone. As a result, many
will engage in “hypernatural monitoring” of
those apps.30 This hypernatural (i.e.,
excessive) monitoring feeds the emergence
of a behavioral addiction when the problems
described by Andreassen and Pallesen26
begin to occur and when those behaviors
conform to the addiction criteria described
above.
As Veissiere and Stendel30 note,
social media use stems from an
evolutionarily old human social need to see
and be seen by others, to be monitored and
judged by peers, as well as to gain
information and knowledge from other
people. It is known that healthy social
relationships activate the dopaminergic
reward circuit, just as addictive substances
do, whether it is online or in person.31 For
this reason, it is not surprising that social
reward can become addictive through the
same mechanisms as those previously
described in Section 2.2 for other addictions,
especially considering the ways in which
“hypernatural monitoring” via smartphones
and other computer-based technologies can
encourage unhealthy expressions of normal,
healthy social urges.30
Moreover, as we argue in more detail
below, social media apps themselves have
been intentionally designed to have
unhealthy addictive features. Two aspects in
particular are relevant here: ubiquitous
interactions and notification reinforcement
schedules.
Ubiquitous
interactions
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contribute to addiction because when the
human brain first evolved, social interactions
were limited, temporary, and difficult to
procure. For these reasons, there was a high
reward value in seeking out other members
of the species with which to socialize.
Nowadays, while we humans still have
strong urges for social connection involving
the reciprocal sharing of information and
emotions, our environment is much different
than it used to be. Today, we can engage in a
limitless number of conversations with
multiple
people
simultaneously,
unconstrained by distance or time. Now,
social moments can be created at the touch
of a screen, and our ancient urges to
communicate lead us to do it over and over
again.30
In addition to the rich online
connectedness social media makes possible,
its notification features clearly are based on
what is known about the powerful effects of
reinforcement schedules.32 Being notified by
a social media platform that we have just
received a communication can be a potent
reward since it triggers the expectation of a
message from a valued family member,
friend, or other important contact. Most
people
look
forward
to
such
communications and enjoy them. However,
the notification itself does not always signal
a valued communication since the actual
message or post received could be from
someone that annoys us, or might be an
unpleasant work-related notice, or just a junk
advertisement—but every notification is the
same: the screen lights up and the ping
sounds, and we cannot help but look. In fact,
social media notifications are signals of
valued communications being delivered to
us on what is called an “intermittent
reinforcement schedule.” Such schedules are
known to be effective ways of creating
persistent behavioral habits32 and surely
contribute to “hypernatural monitoring.” Not
knowing when we will receive the next
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notification or what will be behind it keeps
most of us on edge even when there are long
periods of time between notifications. This
anticipation can lead to persistent checking
behavior marked by the act of inspecting
devices periodically, even when no
notifications have been received. Persistent
checking of digital devices is not unlike
checking the fridge or pantry regularly, even
though we haven’t been to the store, or
pushing the elevator button multiple times,
even though it is on the way. Regular digital
device checking has the potential of greatly
increasing the time we spend on our phones
and computers33 and often leads to opening
the social media apps in question, thereby
reinforcing the addiction.
As Veissiere and Stendel30 make clear,
social media apps take a perfectly natural
prosocial urge and transform it into a hyperconcentrated means of social interaction,
where the individual is exposed to more
information than they can process, more
“friends” than they can sustain, and more
opinions and evaluations than they can act
upon. As a result, the “hypernatural
monitoring” and excessive scrutiny of social
media feeds made possible through
smartphone and other electronic technologies
very likely contributes to the emergence of
social media addiction.
other demographics. Other research35-36
revealed that each of the so-called “Big Five”
personality traits37-38 were either positively or
negatively related to social media addiction.
For example, neuroticism, defined as the
tendency to experience psychological distress
and negative affect, was shown to be
positively associated with social media
addiction.35 Distress and anxiety may
predispose an individual to seek comfort and
safety in a virtual environment where they can
be nameless and escape daily life. In addition,
extraversion, or the tendency to be outgoing
and social,37 was found to be positively
associated with social media addiction.35-36
Higher levels of extraversion may enhance the
personal importance of social interactions, so
these individuals may become more
vulnerable to the extreme sociality of social
media networks.36 Also, Conscientiousness,
characterized by self-discipline and goaldriven behavior, was shown to be negatively
associated with social media addiction.35
Individuals with higher levels of discipline
and organization may be less likely to fall into
disordered patterns of social media usage that
affect
their
well-being.29
Finally,
29
Andreassen identified a number of other
personal, social, and cultural factors that may
predispose individuals to social media
addiction.
3.2 Personal Factors and Social Media
Addiction
Many recent studies have investigated the
relation of personal characteristics and the
emergence of social media addiction.29 It is
clear from this work that some people appear
more vulnerable to social media addiction than
others. For example, Andreassen et al.34
showed that demographic factors like age,
gender and marital status were related to the
incidence of social media addition. In this
work, the researchers found that young, single
females were more likely to develop social
media addition than were individuals from
3.3 Measuring Social Media Addictions
Andreassen29 highlighted several
instruments that have been used to measure
social media addiction, including the Bergen
Facebook Addiction Scale, the Facebook
Dependence Scale, the Bergen Social Media
Addiction Scale and the Addictive Tendencies
Scale. Perhaps the most widely used measure
of social media addiction has been the Bergen
Social Media Addiction Scale (BSMAS). This
measure, derived from the previous Bergen
Facebook Addiction Scale, is grounded
theoretically in the Components Model of
Addiction,5 and contains items that address
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Medical Research Archives vol 10 issue 2. February 2022
each of the six common components of
addiction described in Section 2.4: salience,
mood modification, tolerance, withdrawal,
conflict and relapse. The BSMAS has been
validated repeatedly, and its concise format
makes it easy to administer. The results of the
initial study to validate this measure were
completely consistent with the literature,
indicating that this instrument was effective in
measuring social media addiction. The
BSMAS has been proven to be effective in
capturing the nuanced nature of social media
addiction, and has been used not only in its
original language but all across the world in
translated versions.
3.4 Prevalence of Social Media Usage and
Addiction
Social media usage has exploded in
recent years. Dean39 provided statistics on the
pervasiveness of social media use globally.
According to this report, 3.96 billion people
around the world use at least one social media
network. On average, each of these people use
8.8 different social media apps, totaling an
average time of 2 hours 24 minutes of social
media use per day. An earlier study36 reported
that, of all Internet users, one-third of them
used social media apps, accounting for 10% of
all time spent online. Moreover, these authors
reported that in a survey of nearly a thousand
teenage users, 55% of the respondents used
social media.
A study sponsored by Dscout, Inc,40
recruited 94 participants and built a
supplementary app to track swipes, taps and
pinches on the individuals’ phone screens.
They found that phone usage was primarily
dedicated to messaging and social media,
which ranked even above internet searches.
Additionally, they found that users greatly
underestimated their usage. Once confronted
with the reality of their excessive use, users
expressed some initial surprise followed
quickly by resignation. There was no resolve
to reduce usage.
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In terms of the prevalence of social
media addiction among worldwide users,
Cheng et al.41 reported a meta-analysis of 49
studies assessing the incidence of social
media addiction, diagnosed using the
BFAS/BSMAS. The data reviewed in this
study included 34,798 participants, but
involved studies that used different addiction
classification criteria including very severe
only, severe only, and moderate-to-severe
only. They found that 5% of respondents
were addicted when only a very severe
classification was used, 13% were addicted
when a more inclusive severe classification
was employed, and 25% were addicted when
the most inclusive moderate-to-severe
classification was considered. While these
findings show that addiction prevalence
depends on the nature of the criteria used, a
prevalence estimate of 25% in the moderateto-severe category represents a significant
number that should be very alarming.
Taken together, the data reviewed
above reveal the sheer size presented by the
problem of social media addiction. Over half
of the world’s population uses social media
for an average of over two hours every day.
People in general underestimate the time they
spend on the platforms, but even when
confronted with the truth they do not seek to
change. The prevalence of social media
addiction across severity tiers indicates that
potentially there are hundreds of millions of
people in the world engaged in excessive and
possibly harmful social media usage.
3.5 Negative Consequences of Social Media
Addiction
Andreassen29 identified a number of
deleterious effects of social media addiction
ranging from heightened interpersonal
conflicts and disturbed sleep to reduced life
satisfaction and impaired study or work
performance. Here we will focus only on two
categories of negative consequences that
seem particularly alarming.
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3.5.1 Consequences for Mental Health
Many studies have evaluated the
effect of social media addiction on different
indicators of mental health. The general
consensus in the literature is that social media
addiction as measured with the BSMAS or
BFAS is positively correlated with
depression and anxiety.29 A meta-analysis of
eight studies examining the relationship
between problematic smartphone usage
(based on problematic social media usage)
and depression found a consistently
significant correlation between the two.42 To
explain this correlation, one study proposed a
model in which depression was mediated by
social comparison, with the results
confirming their hypothesis.43 In this model,
social media was conceptualized as a
medium whereby individuals are exposed to
endless content from their peers, leading to
constant social comparison. Excessive social
comparison of any kind was understood to
have a negative effect on mental health, with
upward social comparisons (comparing
oneself to a superior peer) having the most
negative effects. Since people generally
show their best selves on social media, they
project a false image that leads most social
media users to engage in constant upward
social comparisons. Such comparisons might
help to explain the relationship between
spending more time on social media and
showing more depressive symptoms.43
In a recent review of unpublished
documents
compiled
by
Facebook
researchers, the Wall Street Journal revealed
that Facebook has known about the negative
effects of social media use on teen-aged girls
for some time.1 The journalistic reporters
examined documents showing that Facebook
had done a “teen mental health deep dive” in
various studies with very disturbing results.
These reporters noted that Facebook’s
Instagram platform may be one of the worst
offenders with respect to the mental health of
teens, especially girls. Describing internal
Copyright 2021 KEI Journals. All Rights Reserved
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Facebook research documents related to
Instagram, they concluded: “The features
that Instagram identifies as most harmful to
teens appear to be at the platform's core. The
tendency to share only the best moments, a
pressure to look perfect and an addictive
product can send teens spiraling toward
eating disorders, an unhealthy sense of their
own bodies and depression (p. 2).”1
Sohn et al.42 also conducted a metaanalysis on the relationship between
problematic smartphone usage and anxiety,
with six out of the seven eligible studies
showing significant positive correlations.
The hypothesis behind this relationship was
that the above-noted intermittent variable
rewards of social media seem to create a state
of constant alertness in users even when they
are not using social media or receiving any
notifications.44 Additionally, the volume of
content to which every user is exposed across
all of the social networks he monitors
generates an information overload.45 There is
an unconscious expectation that someone
will respond or that an email will arrive,
which keeps the user thinking about things
that she cannot control. This can lead to
higher levels of anxiety, especially when
social media use is excessive and random.42
3.5.2 Consequences for Cognition (Attention)
An excellent review of the research
regarding the general effects of Internet use on
cognition reveals several important ways in
which excessive Internet and social media use
can negatively impact human cognitive
abilities.46 One negative consequence in
particular may be especially germane to social
media use: diminished attentional capacities
that derive from the strategies adopted by
excessive social media users in an effort to
cope with the vast amount of content on these
platforms to which they regularly expose
themselves.
For content creators, the internet is a
sink or swim environment. Either your video
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or other posts are impactful and engaging,
gaining you likes and comments, or your
content is lackluster, disappearing before it is
widely viewed. This creates a powerful
filtering process on the Internet and on social
media such that any content that does not grab
attention is quickly forgotten amidst mass
content generation, whereas effective posts
and attention-grabbing media are noticed,
shared and emulated. As a result, maximum
attention-grabbing content spreads rapidly.47
Such a selection process poses major
challenges for the attentional capabilities of
users, forcing many into a debilitating media
multitasking habit.
The media multitasking habit
essentially becomes a coping strategy that
develops out of necessity, and is sustained due
to the reinforcement it generates, given the
large amount engaging content available on
the Internet and social media. To process as
much content as possible, thereby maximizing
dopamine-related rewards, many users resort
to a multitasking strategy in which they scan
different content selections only superficially,
rather than focusing on them in detail. These
users may have several different apps open at
once, jumping back and forth between them
quickly in an effort to process, shallowly, as
many content pieces as possible. Effectively,
this strategy trains a user’s attentional process
to attend to as many things as possible at once,
with only a minimal understanding of any one.
In one study, for example, it was found that
such a multitasking strategy resulted in 75% of
all on-screen being viewed for less than one
minute, as users quickly moved to the next
screen and then the next.48
While this multitasking approach can
maximize cognitive throughput, it does so at a
cost. For example, one study found, ironically,
that heavy multitaskers performed worse in
task-switching tasks than their nonmultitasking counterparts.46 Another study
using fMRI imaging techniques found greater
activation in frequent multitaskers, compared
to non-multitaskers, of brain regions involved
in helping to managing distractions, the right
prefrontal cortex (PFC). Despite greater PFC
activity for multitaskers, they performed more
poorly in tasks involving distractors than did
non-multitaskers.46 These results suggest that
multitaskers are more susceptible to
distraction, and less able to maintain focused
concentration, than are non-multitaskers.46 We
believe these outcomes likely characterize
many heavy Internet and social media users as
a consequence of the way they have trained
their attentional processes in order to
maximize the social media content they can
“consume.”
Copyright 2021 KEI Journals. All Rights Reserved
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4. Addiction by Design
As noted in Section 3.4, the addictive quality
of social media networks has been well
established in the literature. In trying to
mitigate the impact of social media addiction
on society, the role that social media
companies play in designing products that are
intentionally addictive should be explored.
Motivated by a business model that demands
ever-increasing user engagement, social media
companies seek to extract as much of their
users’ attention as possible, disregarding
potential negative ramifications. This user
engagement business model has given rise to
another business model, the attention
economy.
4.1 The Attention Economy
An attention economy is a business
model in which revenue comes from
advertisements that are shown to users as they
engage with the platforms. If users spend more
time on the platforms, more advertisements
are shown, and more revenue is generated.
This relationship (user engagement =
advertisements = revenue) becomes the
motivation for intentionally making social
media more addictive. This mindset is
evidenced by the main goal of the purveyors
of social media: maximize user engagement.3
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Due to the nature of the product
offered by social media companies, human
attention from users is essential to their
success. In attention-based economies, and
specifically for social media companies, the
platforms themselves are free and any revenue
comes from the advertisements shown to
social media users. In other words, social
media users not only consume the content on
the app, but also the paid advertisements from
sponsors (i.e., brands). In turn, the social
media companies are paid by the brand
companies for collecting and delivering all
verified user “views” and “clicks” on their ads.
Therefore, social media companies are
motivated to maximize user attentiveness to
ads (i.e., ad views and clicks) on their
platforms. If we consider that the user’s
attention is truly the product for which social
media companies are being paid, then
maximizing user attentiveness entails finding
ways to increase time spent viewing ads from
sponsors on their platforms. Two primary
ways to accomplish this goal, discussed in
more detail below, are, first, by intentionally
designing the interface to have properties
intended to hold users’ attention and, second,
by curating the content shown to users in order
to make it more interesting and engaging for
them. Both of these techniques render the
platform more addictive to users. Content
curation involves targeting advertisements to
people who are more likely to buy the product
being shown, which is aided greatly by
collecting and analyzing usage data to uncover
user traits and preferences.4
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4.2 Data-driven Predictions About Users
Once users create an Internet account
with a so-called “Big Tech” company (e.g.,
Google, Amazon, Facebook), they establish
digital footprints containing a fair amount of
information about themselves and their online
behaviors.49-50 This footprint can include
personal information such as name, gender,
age, physical address, driver’s license, and
even social security number, depending on
which Big Tech accounts they have created
and what info the account creation process
requires.50 In addition, by virtue of going
online with a browser or an app, information
is available about a user’s history of web
browsing, sites visited, current location
provided by the IP address and/or GPS sensor
on their device. Purchase history, email and
message history, and information provided
about personal preferences or attitudes
provided through online surveys also may be
available. Companies who have this
information may sell or give it to third parties,
depending on their data privacy agreements.50
Even though users can opt-out of having
companies sell their data (an option of which
many are unaware), there is still plenty of
information available online about any
particular individual that could be used to
profile and predict their personal interests and
purchase preferences.49-50
Social media companies have their
own information about the behavior their users
exhibit on their platforms enabling them to
make many inferences about individuals, even
without other user digital footprints that may
be available from third parties. Social media
companies, like Facebook, have developed
online data collection and recording methods
they use to infer, with a fair degree of
accuracy, the personal, attitudinal, and
purchase preference tendencies of their users.
As mentioned previously, to fulfill their
economic goals, social media platforms strive
to deliver personalized advertisements to each
user so as to maximize the views and clicks
they can report to ad companies who pay them
for such information. To do this, social media
companies need to predict what ads a user will
find most interesting, what demographic she
belongs to, if he is in a relationship or not,
along with the user’s sexual orientation,
personality traits, etc.
Computational scientists have shown
how it is possible to make such predictions,
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with a high degree of specificity and accuracy,
by analyzing relatively simple information
that Facebook routinely collects and records
on their app: Facebook likes. Using over 54
thousand volunteers, who turned over their
Facebook likes related to known content,
along with their demographic, political, and
personality test results, Kosinski et al.51 were
able to predict an individual’s age, political
leanings, race, gender and sexual orientations
with a high degree of accuracy (75%, 85%,
95%, 93%, and 88% respectively) based only
on user likes. Also, they predicted the
personality trait of “Openness” from likes at
close to the test-retest reliability of the
personality test itself. Following up on the
predictability of personality traits, using a
similar methodology, Youyou et al.52
demonstrated that an individual’s personality
traits, as actually measured by a standardized
personality test, could be predicted more
accurately by a user’s Facebook likes than by
judgements made by a user's Facebook friends
using a separate personality questionnaire
tool. Taken together, these two studies show
that data about what social media content users
“like” has great predictive power about their
personal characteristics and preferences, data
that can be used to present users with
advertisements they are more likely to find
interesting and engaging.
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4.3 Algorithmic Content Curation
As noted in Section 4.1, the impetus for social
media companies to make their platforms
more addictive is the attention-economy
business model driving their revenues. Given
the predictive power of the user data they
collect (e.g., likes), these companies have
developed adaptive algorithms that sift
through and analyze a user’s data to output a
personalized feed of posts from friends,
groups and brands that are most likely to keep
that user engaged in the site for longer periods
of time. It is important to note here that social
media companies like Facebook are paid by
advertisers to target certain types of viewers
with certain demographics and or purchasing
histories.53 Personalized feeds are the primary
way to ensure that ads are targeted to desired
audience groups. As noted by Cooper54
“While we don’t know all the details of how
the Facebook algorithm decides what to show
people (and what not to show people) we do
know
that—like
all
social
media
recommendation algorithms—one of its goals
is to keep people scrolling, so that they see
more ads (p. 2-3).”
The best understood of the social
media recommendation algorithms is
Facebook’s
“EdgeRank,”
which
was
employed from about 2009-2011.55 Edgerank,
like all such algorithms, sifts through a very
large number of possible posts from other
owners (i.e., friends, brands, news) that could
be shown to a particular user in his or her news
feed in order to rank and select those that
actually will be shown to that person.
EdgeRank used what are called “edges” to
accomplish this goal. Edges refer to any action
any friend of the user takes on Facebook (e.g.,
a new post, a comment on a post, a like, a tag
of a photo, a status update, etc.) or posts from
brands or news that are relevant to the user’s
demographic profile or group.56 Since the
average user may have 300 or more friends,57
along with hundreds or thousands of
potentially relevant brands, an enormous
number of edges must be sorted through to
populate a user’s news feed every time he logs
into the platform from any device. Edgerank
assigns a quantitative score to each possible
post from an owner that might be shown to a
user based on a weighted combination of the
predicted importance of the owner’s post to
the user, the affinity (i.e., closeness of relation)
between the user and the owner, and the time
since the owner’s post was originally
created/made. The resulting Edgerank score
for every owner’s post then is compared to
scores for all the other possible posts to
determine which are included in the actual
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a weighting factor based on the “credibility
and quality” of posts to combat the spread of
misinformation.54
Social
media
recommendation
algorithms are ways in which these platforms
curate their content in an effort to manage
what users see, thereby increasing their
exposure to engaging information and
potentially interesting buying opportunities.
All of this contributes to users spending more
time on social media platforms and potentially
becoming more and more “hooked” on what
they experience when using social media.
news feed for that user at that login.54, 56
Social
media
recommendation
algorithms are not static, but rather are
updated or changed on a regular basis by the
development staff of the companies in
question. 54, 56 Cooper54 identified a timeline of
the changes in Facebook’s algorithm from first
introduction of the news feed (2006) to
present. According to this timeline, the first
Facebook
recommendation
algorithm
(Edgerank) appeared in 2009 and their
algorithms have continued to evolve since
then. Although Edgerank appears to have been
phased out in 2011,55 it was replaced by a
machine learning algorithm that itself changed
notably each year or starting in 2016.54 Today,
as Cooper54 notes, Facebook’s machine
learning algorithm has moved on from the
three broad categories of ranking factors used
by Edgerank to using “...thousands of ranking
signals. Everything from the speed of a user’s
internet connection to whether they prefer to
engage by liking or commenting (p. 11).”
It is interesting to note here that
algorithm changes such as those Facebook has
made in recent years are not without risk.
While changes in algorithms are ostensibly
intended to improve their effectiveness,
unintended consequences can arise. For
example, as Cooper54 indicated, a change
made by Facebook to its algorithm in 2018 to
favor posts from family, friends, and groups
over those from organizations and businesses,
which was intended to “spark conversations
and meaningful interactions,” actually drew
criticism from advertisers since that change
potentially reduced the chances users would
see paid ads. Also, this change drew criticism
from those who believed that favoring the
spread of posts from family and friends
contributed to the spread of politics-based
“misinformation,” thereby increasing online
anger and divisiveness, rather than enhancing
meaningful interactions.58-59 The latter
criticism prompted Facebook to make a
further change to the algorithm in 2020 to add
4.4 Addictive Interface Design
To further “hook” their users, social
media platform developers have employed
principles of behavioral and cognitive
psychology to design their user interfaces in
such a way that they capture and maximize a
user’s attention and behavior. The principles
involved here have been described by various
authors.60-61, 32 Eyal and Hoover60 outlined a
“Hooked Model” that can be used to design
user interfaces to take advantage of the
“dopamine cycle” shown in Figure 2. As we
noted earlier in this paper, Dopamine is a
neurotransmitter in the brain and is an integral
part of the reward system in animals and
humans.62 Dopamine, released in response to
exposure to addictive targets (either behaviors
or substances), serves as a powerful reward
with mood-altering properties. The Dopamine
cycle depicted in Figure 2, begins on the left
side with a state of desire, referred to here as
“wanting,”13 which is akin to a type of craving
for stimulation that either arises from boredom
or from habit formation in which organisms
have learned that certain actions will lead to
certain rewards.32, 63 Wanting leads to
“seeking” behaviors intended to find sources
of stimulation or to procure previously
encountered
rewards.
Seeking
leads
organisms to “anticipate” the rewards that are
being sought. Nahai32 characterized such
anticipation as a kind of fantasy of the desired
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reward that often is more stimulating than the
actual reward itself. “Triggers” represent
specific signals that rewards may be coming or
are near, which prompt additional behaviors
related to the receipt or consumption of the
“reward.” The most addictive cycles happen
when the desired rewards do not always occur
and indeed are somewhat unpredictable.61
Whether or not a reward actually occurs,
organisms usually are not fully satisfied by
one reward. As Nahai32 put it, “we seek more
than we are satisfied,” since the anticipated
reward often is more potent than the received
reward, especially when actual rewards are
unpredictable. This ensures that wanting and
seeking continue, fueling the next cycle in the
series.
Social media use represents a good
example of the dopamine cycle in action.
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People who have used a social media platform
know that they can find interesting
information or communications from friends
and family there. This awareness becomes a
kind of wanting that leads to scrolling through
news feeds (seeking) in anticipation that they
will encounter a desired reward. Specific
triggers, such as notifications, may signal that
potentially interesting posts are available. The
actual post may or may not be rewarding so its
value is unpredictable. Even if interesting, the
craving for more (wanting) continues, which
leads to more scrolling (seeking) and
anticipating. Hence the cycle continues, over
and over, to the point where 79% of
smartphone users check their phone as soon as
they wake up and a third of all users say they
would rather forfeit physical intimacy than
give up their smartphones.60
Figure 2: The Dopamine Cycle involved in behavioral addictions that can be used to design addictive
properties of user interfaces.
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Table 1 shows some of the addictive interface
design features of several popular social media
platforms (Facebook, Whatsapp, Gmail). We
have categorized each feature in terms of its
Page 17 of 29
possible relation to the specific steps in the
Dopamine Cycle, and we have provided
purposes and possible user reactions for each
feature.
Table 1: Some potentially addictive properties of several social media platform user interfaces in relation
to the steps of the Dopamine Cycle.
Feature
Dopamine
Cycle Step
Purpose
Possible User Reaction
Ellipsis (…)
Want,
Anticipate,
Trigger
In anticipation of a text reply, the user is kept
waiting, getting the anticipatory arousal effect of
an expected reward.
“Oh, I see a reply is coming —
I can’t put my phone down
until I see it!”
Like button
Trigger,
Reward
Acts as a social approval metric, it harnesses the
need for social comparison and validation to
become a coveted reward
“My posts usually have 100
likes. How many do yours
have?”
Sharing button
Seek, Reward
It enlists a user’s friends in the task of keeping
them online. Capitalizing on the draw of social
interaction, it becomes a measure of friendship
status
“You never look at any of the
posts I share with you! Are you
even my friend?”
Infinite
feed
(scrolling down)
Want, Seek,
Anticipate
Removing natural stopping cues that cause the
user to stop and reflect before continuing (e.g.
natural stopping points at the end of a chapter in
a book). This feature encourages mindless
scrolling without end.
“Where did the last hour go? I
just wanted to check Instagram
for five minutes.”
Photo Tagging
Seek, Reward
Similar to sharing. Apart from post sharing,
though, it also harnesses the need for selfevaluation (“how do I look in this picture they
shared of me?”) to bring the user back to the app.
“Oh no, he just tagged me on a
photo of last night’s party. I have to
look at it now —I probably look
horrible!”
“Read” message Trigger,
icon (e.g. blue Reward
double tick on
whatsapp)
Exploits the drive towards social reciprocity to
pressure people into answering a given message,
because the other person knows it has been read.
“If she keeps leaving you on read,
you should break up with her. If she
cared about you, she would never
leave you hanging.”
Red notifications
Want,
Anticipate,
Trigger
The color red increases the anticipation of
something noteworthy happening, and it gets
more responses than any other color of
notifications. They also are harder to ignore than
any other color.
“I hate these annoying red
bubbles on Whatsapp. I’m just
going to go and check my
messages so they go away.”
Push notifications
Trigger, Seek
The app moves beyond its passive role when the
user opens it, to send reminders and alerts on the
phone while the app itself is closed. This creates
anticipation of a new rewarding interaction, and
boosts engagement by bringing people back to
the app
“Somebody just commented on
my post! I have to see what they
said”
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In-app alerts:
Trigger, Seek,
Anticipate
The app sends alerts to users while they are on
the app, to keep providing content that holds
their attention and keeps them from leaving.
“New people on Instagram… oh,
she’s here now? I’ll send her a
friend request and ask her how
she’s doing.”
Pull-to-refresh
feature
Anticipate,
Seek
In most apps, users can drag the screen down
and release it to refresh their feeds and see more
recent content. This action is similar and
analogous to pulling the lever on a slot machine,
and it preys on the human attraction to
unpredictability.
“I have no idea why I keep
refreshing my feed. I know
nothing new will appear every
five seconds, but it feels exciting
for some reason.”
Loading screen
Anticipate
The wait time before content is actually shown
generates anticipation before the reward is
provided.
“Come on… load! I want to
see what he said!”
Streaks/daily
login rewards
Reward
Using Snapchat as a case study, streaks (which
are counters of how many consecutive days of
uninterrupted interaction with a particular friend
a user has had) can come to serve as status
symbols. Their ultimate goal is to force the user
to maintain daily engagement to keep this status.
“You have streaks with only one
person? Most of us here have
streaks with five or more
people…”
Similar to push notifications, email reminders
are ways in which apps can reach outside of the
user’s own intentional engagement, and send
alerts and reminders that would bring them back
to the app.
“Oh wow, he made 10 new
friends on LinkedIn this week? I
should probably go back and
make some of my own —I don’t
want to be left behind.”
Emails reminders Want, Trigger,
about
unread Anticipate
notifications
5. Strategies to Reduce Social Media
Addiction
Just as social media provides countless
benefits, it also has costs. As research unveils
more and more pervasive negative effects of
excessive social media use, and people become
more aware of these effects, it becomes
imperative to address these growing concerns.
Eliminating social media altogether is an
unlikely option, since it has penetrated almost
every aspect of our lives and is now necessary
for most lifestyles. The task at hand, then, is to
find ways to reinvent social media: how can we
keep the benefits of social media, but make it
healthier?
To mitigate the negative effects of social
media, there are platform interventions and user
interventions that could be made. The former
interventions seek to change the platforms
themselves, through design changes or external
regulations. The latter interventions address how
Copyright 2021 KEI Journals. All Rights Reserved
a user’s mental health can be restored when they
are already suffering from social media
addiction, and they address preventative
measures that can be deployed in schools,
workplaces and households, seeking to enable
humans to be more resilient to the potential
harms of social media.
5.1 Platform Interventions
5.1.1 A Moral Case for Platform Interventions
Many argue that intervening in social
media companies is not justified. Common
arguments in this vein suggest that the problem
is overblown or that people simply have no right
to intervene in free markets. For this reason,
before
discussing
possible
platform
interventions themselves, it is useful to consider
a moral argument in favor of their
implementation.
Bhargava and Velazaquez3 made a threepoint argument addressing why deliberate efforts
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to make social media addictive are unethical, and
why steps should be taken to reverse the current
situation. First, they argued that the harms of
social media, through social media addiction, are
not justified by the benefits the platforms
provide. As we outlined in an earlier section, the
detrimental effects of social media addiction are
many, from poor school/work performance to
depression and diminished attention span.
Additionally, Bhargava and Velazaquez argued
that the beneficial aspects of social media could
be delivered without making the platform
addictive. If the addictive nature of social media
platforms only benefits the companies owning
them, then users have nothing to lose and much
to gain by reducing the addictive features of
those platforms.
Second, Bhargava and Velazaquez3
argued that the nature of social media addiction
adds insult to injury by involving users in the
same process that gets them addicted. Basically,
users themselves provide the data for the
algorithms to generate increasingly addictive
content. At the very least, social media
companies should better inform their users of
how their data is being exploited to keep them
“hooked.” It is interesting to note here that social
media companies may have taken steps to protect
some of their users, while at the same time
continuing to exploit others. Horowitz64 reported
that internal Facebook documents show that a
little-known program called “XCheck” exempts
certain high profile users, like celebrities, from
the usual rules and sanctions that apply to other
users. These exemptions allegedly made it
possible for some users to make posts that would
be censured if made by others.
Third, Bhargava and Velazaquez3
strongly argued that social media companies
exploit users to advance self-serving ends by
taking advantage of user vulnerabilities. We
have described these user vulnerabilities earlier,
following Veissiere and Stendel,30 as
evolutionarily ancient desires or cravings to
engage with others, combined with the
effectiveness of social media to serve these
Copyright 2021 KEI Journals. All Rights Reserved
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ancient needs. Clearly, addicted users are more
profitable to social media companies than those
who are not addicted, so promoting addiction
among users advances the companies’ profit
goals. The demeaning nature of having users
help to create their own addiction is extremely
disrespectful and, along with the exploitation it
implies, calls loudly for change.
5.1.2 Toward a More Ethical User Interface
Design
If social media companies have
intentionally designed their user interfaces to
have addictive properties, as we have argued
above, then it follows that one important
platform intervention would be to redesign these
interfaces to be more ethical and less addictive.
Somos65 identified some key changes to the
typical interfaces found on social media
platforms that could be made to mitigate their
addictive properties. These proposed changes
directly address some of the addictive interface
features we identified in Table 1. Below is a
summary of the suggestions made by Somos65,
along with our own thoughts, regarding changes
to social media interfaces needed help users
avoid becoming “hooked.” We have included
possible user reactions similar to those presented
in Table 1:
• “Time spent” indicator on Facebook and
other apps. Part of being hooked is spending
too much time using apps. To address this
problem, interfaces could be redesigned to
add an always-visible time counter on the
interface screen. If clicked, this counter
could display more detailed statistics
(current and historical) about time spent
scrolling and browsing in the app. Also,
users should be able to set their own limits on
session lengths and then receive alerts when
they reach those limits. Possible user
reaction: “Oh my, look at how much time it’s
already been since I started scrolling! I have
to get back to homework. Next time I’ll set a
1-hour limit for this app.”
• Newsfeed filtering in Facebook. Users
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Alejandro L. Mujica, et al.
•
•
•
Medical Research Archives vol 10 issue 2. February 2022
should have more control over their news
feeds. Multiple feeds could be available —
brand pages, news/entertainment, only
friends, close friends vs. all friends —
allowing users to choose what content they
want at the moment. Possible user reaction:
“That high school reunion was wild! I want
to quickly check what my friends posted
about it before I go to sleep. I need to show
only posts from my friends!”
Killing the infinite scroll in Facebook and
other apps. Another hooked strategy is the
bottomless cup of endless scrolling. To
address this problem, a “load more” button
could be placed at the bottom of the feed,
after a certain number of posts have been
viewed. This button could tell you how many
more posts remain, and could also show how
many posts the individual already has
scrolled through at that point. Possible user
reaction: “Yeah, the 600 posts I’ve already
seen is probably enough. I can come back
later for more.”
Why I see what I see. To combat mindless
viewing of Facebook posts, each one that
appears in a user’s feed could include the
reason why it was selected (e.g., because a
friend liked this...). Moreover, an option to
stop suggesting that type of content or
suggesting for that reason could be provided.
Possible user reaction: “I should take a look
at this post since my friend liked it. I
generally agree with her,” or “I don’t want to
see any more posts related to this reason.”
Raising saved item prominence. Users now
can save posts to view later, but these options
are buried in the interface. To give users
more control over what they see and further
combat endless scrolling, a “saved posts''
option could be put next to news feeds to
increase accessibility of intentionally saved
content. Thumbnails with short titles could
appear under a “saved posts” tab. Possible
user reaction: “This is an interesting post.
Need to do something else now, but I’ll save
it and look at it later.”
Copyright 2021 KEI Journals. All Rights Reserved
•
•
Page 20 of 29
Notification grouping/muting. Notifications
are important triggers that hook users who
need more control over these triggers. They
should be given an option to choose which
type of notifications to receive at a given
time (i.e., all, only friends, only close friends,
news/entertainment, promotions, etc.). Also,
Users should be allowed to mute
notifications for set periods of time (e.g.
from 9am to 5pm), including a feature to
bundle notifications and get them all at once.
Possible user reaction: “I check social media
every day at 5:30pm, when I’m on the
subway on my way back home. It’s awesome
that I can get all of my daily alerts at once at
that time. This way I can focus better at
work!”
Do not disturb. Users should be able to
control their availability for chats,
notifications and posts on all social media
apps beyond such a feature that might be
available in the device OS. A “do not
disturb” schedule should be available for
chat notifications, so users can set their
online status according to what is needed to
focus better on their commitments. Possible
user reaction: “It’s not that I don’t care about
text messages, but I can’t be looking at them
when I’m on a deadline. If something is that
urgent, people can always call me.”
5.1.3 Encouraging Platform Interventions
Changes to social media platforms such
as those noted above are needed to make them
less addictive and disrespectful to users.
However, as previously mentioned, these
platforms are run according to attention-based
business models, where the addictive potential of
the sites is directly tied to their profitability. For
this reason, it is unlikely that social media
companies will regulate their own practices or
implement design changes without external
pressure. Such external pressure can be
manifested through consumer opinion and/or
government intervention.
Consumer opinion is likely the most
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Medical Research Archives vol 10 issue 2. February 2022
effective tool to influence healthier social media
design. A recent Edelman Trust Barometer
Special Report66 revealed that barely 43% of
people globally trust social media to “do what is
right”, while only 41% trust the information they
receive on social media platforms. These
numbers show social media is developing an
increasingly negative reputation. In fact, the
same special report showed that 40% of people
have deleted at least one of their social media
accounts because they didn’t trust the company’s
handling of their personal information.
Since social media companies rely on
user engagement to gain revenue from
advertisers, both users and advertisers have the
power to demand changes to reduce the addictive
potential of social media platforms. Earlier we
described how feedback from users and
advertisers promoted changes in Facebook’s
recommendation algorithms, sometimes with
unintended consequences. Social media
companies need their users, so they must listen
to user input and adapt to such feedback if they
want to survive. Unfortunately, however, change
by this means often is slow and depends on
information becoming readily available to the
public about how certain platform features
actually work and how they negatively affect
users.
Government intervention, in contrast,
works by establishing broadly applicable
standards that regulate what is and is not
permissible. Such regulation is most likely to
emerge in an effort to control or limit what kinds
of data platforms can collect and what they can
do with it, as well as how platforms can
manipulate and control what information users
can see. In the United States, large tech company
CEOs have been repeatedly called to testify in
congressional hearings, answering increasingly
specific questions from lawmakers who are set
on changing the social media industry. Many
legislators have proposed bills to modify the
existing law, and this trend is only increasing.
Topics frequently brought up include data
privacy, protection of children from social media
Copyright 2021 KEI Journals. All Rights Reserved
Page 21 of 29
addiction, misinformation and hate speech.67
The increasing movement toward
government oversight of social media
companies, as well as increasing public
knowledge about the negative consequences of
social media use, signal an emerging opportunity
for reform. Current public opinion momentum
should be leveraged to educate consumers about
the risks of social media use, to advocate for
more oversight initiatives, and to pressure
lawmakers into acting in the public interest by
introducing stricter regulations.
Regulation Examples. With the aim of
illustrating what social media regulation might
look like, two examples of recent governmental
oversight legislation are presented below:
• In 2018, the European Union enacted a
General Data Protection Regulation (GDPR)
bill,68-69 which proposed laws to protect the
privacy of data on social media platforms, as
well as to offer individuals more control over
their personal data. This bill proposed that
any entity accessing or collecting personal
data must put in place appropriate technical
and organizational measures to ensure
adherence to basic data protection principles.
Also, the bill required that data controllers
follow specific and stringent guidelines to
disclose the details of their data collection
practices.
• The US Congress recently introduced the
Platform Accountability and Consumer
Transparency (PACT) Act,70 a bill intended
to increase transparency in platforms’
content moderation policies, requiring they
disclose these practices to users, as well as
requiring quarterly reports on the moderated
content. It also made a distinction between
the different capacities to moderate content
between large companies and smaller
companies. As of this writing, the bill has
been referred to committee.71
In addition to these legislation examples, other
areas of platform operation in need of potential
oversight attention are based on some of the
more problematic aspects of social media we
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Medical Research Archives vol 10 issue 2. February 2022
have note above, including:
• Attention-economy-based profit models.
What kinds of regulation and additional
consumer protections are needed when
companies profit from keeping users on their
sites as much as possible while also creating
platform features to promote increased use?
• Data collection practices. Along with the
above noted proposals related to user data
privacy, do limits need to be placed on the
kinds of data social media platforms can
collect and record, along with limits on
selling and distribution of data to third
parties?
• Transparency in algorithms. Social media
companies benefit from user ignorance about
the algorithms used to generate personalized
news feeds for their users. Do we need
stricter controls to ensure more transparency
and public disclosure about these
algorithms?
5.2 User-based Interventions
Addressing the problem of social media
addiction requires more than just platform
changes. Interventions aimed directly at users
also are needed both at individual and societal
levels. One type of user-based intervention is
intended to serve as a preventative measure
implemented in the workplace and at schools,
with the goal of reducing the likelihood of
individuals becoming addicted in the first place.
A second type of user-based intervention focuses
on treatment and self-management for
individuals who at the very least are struggling
to manage their social network usage and at
worst are suffering from severe addiction.
5.2.1 Prevention Strategies
In the workplace, the TeamLease World of Work
Report72 found that employees spent an average
of over two hours on social media per workday,
potentially reducing their work productivity by
about 13%. Three proposed areas of focus to
reduce the detrimental effects of workplace
social media usage were presented by Herlle and
Copyright 2021 KEI Journals. All Rights Reserved
Page 22 of 29
Astray-Caneda.73 First, they recommended the
exposition of clear social media usage
expectations during orientation for new hires.
Employees, they stated, want to fulfill company
expectations, but will struggle to do so if these
expectations are not clearly communicated.
Second, they highlighted the effectiveness of
visual aids, image-based posters and signs,
reminding employees of appropriate behavior in
the workplace with respect to social media.
Third, the study underscored the importance of
employee recognition programs, which can
motivate workers to adopt more aspirational
mindsets and more productive behaviors with
respect to creating a company culture of selfimprovement.
In schools, Blazer74 identified reduced
face-to-face communication and distraction from
school work as potential risks of social media
usage in that venue. The author indicated that
excessive social media use in schools could
result in students who become worse at having
real conversations, who have their attention
spans reduced, and who might develop more
self-centered personalities. Additionally, she
highlighted the role of social networks such as
Facebook as disruptors of classwork. One
suggestion to combat these negative effects was
training for staff members, so they can
appropriately respond to social media usage
challenges. Additionally, Blazer74 recommended
that schools seek to steer their students’ usage of
social media towards more education-based
social networking sites that will benefit teachers
and students in their educational goals.
5.2.2 Treatment and Self-management Strategies
Recently,
several
mental
health
interventions and self-help programs to assist
individuals in managing social media addictions
have emerged. Pharmacological treatments are
being tested and even work-related policies are
being implemented to mitigate the negative
effects of this addiction. One effective mental
health intervention, developed by Hou et al.,75
was grounded in Cognitive Behavioral Therapy
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Medical Research Archives vol 10 issue 2. February 2022
(CBT). It was tested and found to have a
significant positive impact on the mental health
of diagnosed social-media addicted college
students in a Chinese university. The
intervention consisted of two stages. Stage 1
involved a 30-minute CBT-based cognitive
reconstruction session, where experimental
group participants reflected on their social media
use and potential future practices, and received
some strategies to follow these practices. They
also printed out a list containing the strategies
and pasted it on their desk to keep as a reminder,
and additionally used the list as a lock screen on
their phones. These individuals continued life as
usual keeping the reminders with them for a
week before the next stage. For Stage 2,
participants kept a daily record of thoughts,
emotions and behaviors related to social media
use for a week. They reflected on their time of
usage, the nature of the usage, and thought about
possible future strategies to employ in managing
their social media engagement. All participants
completed a survey before and after the
intervention, and the responses were then used to
assess the change in their mental health as a
response to the intervention. The study found
that every single indicator of mental health
(including but not limited to anxiety, depression,
and quality of sleep) improved in the
experimental group, while not finding these
improvements in the control group.
Another intervention approach is
motivational interviewing, a method proven
effective for behavioral addictions.76 This
method emphasizes the importance of the
practitioner’s participation, as the one who leads
the patient through the process of changing longstanding beliefs about their behavior. In the case
of social media addiction, the practitioner
solicits the addicts’ thoughts about the value of
social media, the different ways time can be
spent, and the negative consequences of
excessive social media usage. The goal in
reflecting on these matters is slowly to encourage
the addict to embrace new ways of thinking, with
the ultimate purpose of creating and sticking to
Copyright 2021 KEI Journals. All Rights Reserved
Page 23 of 29
an actionable plan to quit the addiction.
Self-help smartphone applications also
have been developed to assist with curbing the
amount of time users spend scrolling. These apps
employ features such as including reminders to
stay on task, providing detailed usage statistics
with an “addiction score”, blocking notifications
from certain apps for certain periods of time,
allowing users to set their own rules for usage
and then holding them accountable. The most
extreme control exerted by these self-help apps
involves simply locking a user out of their social
media apps once the quota of time spent is
reached.77 These self-help apps can serve as
good enforcers for social media usage
management plans, both for addicts and nonaddicts.
Drug therapies also have been tested for
Internet and video-game addiction, though not
specifically for social media addiction. In
randomized clinical trials, three psychoactive
drugs have been found to significantly decrease
Internet addiction in participants.29 Bupropion, a
norepinephrine and dopamine reuptake inhibitor
used to treat depression and seasonal affective
disorder, produced a significant reduction in
Internet
video-game
addiction.78-79
Methylphenidate, a norepinephrine and
dopamine reuptake inhibitor used to treat
Attention-Deficit/Hyperactivity
Disorder
(ADHD) and narcolepsy, had significant positive
effects on participants with co-occurring ADHD
and Internet-based video game addiction.80-81
Escitalopram, a serotonin reuptake inhibitor used
to treat depression, was found to bring
previously excessive Internet usage back to
normal levels.82-83 It remains to be seen whether
or not these drug treatments will be effective
specifically for social media addiction.
6. Conclusions
There has been extensive research into
social media addiction and its relationship to
indicators of mental health, with findings
revealing numerous negative effects on mood
and emotional stability stemming from
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Alejandro L. Mujica, et al.
Medical Research Archives vol 10 issue 2. February 2022
compulsive engagement with social media apps.
Other effects of excessive social media use, such
as reductions in attentional capacities, also have
been established. Social media addiction is
widespread across age cohorts, and it seems to
be growing with the increasing availability of
portable internet devices. It is imperative to start
considering ways to mitigate the impact of social
media addiction, since the prevalence of social
media is increasing dramatically across the
globe. The actionable solutions that are
addressed in this paper include user-based
interventions and platform-based intervention.
User-based interventions include prevention and
intervention, and platform-based approaches
include regulation and redesign.
Strategies for the prevention of social
media addiction can and should be implemented
in schools, workplaces and households. In
schools, the use of technology in general, and
social media in particular, should be regulated
and controlled. In workplaces, policies limiting
social media usage, if not other forms of internet
use, likely will increase productivity and reduce
distractions. At home, parents need to work with
children on educational initiatives to better
understand the threats and benefits of social
media, and need to agree on policies that will
bring healthier approaches to technology use into
the home.
Mental health programs have been
developed and are proving to be effective in
treating the negative outcomes of social media
addiction and other addictions related to Internet
use. Future research needs to address the
longitudinal value of these new therapies, to see
if their positive effects remain long after the
initial study. Self-help applications should
continue to be developed, as they can become
effective tools to enhance self-awareness and
self-control.
Moreover,
governmental
agencies
should become more active in regulating social
media companies in the future. Policies should
be developed that address the pernicious
economic benefits to social media from their
Copyright 2021 KEI Journals. All Rights Reserved
Page 24 of 29
attention economy models. Data collection
practices from social media companies should be
scrutinized and regulated, to ensure user privacy
and respect users’ dignity. Content curation
should be more transparent, and policymakers
can introduce bills that require greater disclosure
on the part of social media companies.
Redesigning social media is a major
undertaking. The pressure to achieve this
redesign will need to come from consumers and
legislators who want social media companies to
respect user dignity, rather than continuing to
take advantage of them. The many dimensions of
social media that can foster addiction, including
the exploitation of evolutionarily old urges to
communicate and socialize, as well as the user
interface properties designed to hook users into
constant use, need to be reimagined in the spirit
of creating a more humane and ethical platform.
We all need to work toward a world in which
people use technology for their own well-being
rather than for the well-being of those who
control the technology.
Finally, it should be noted that although
this paper is focused on social media addiction,
excessive use of social media may be linked to
other problematic internet addictions for some
people. For example, the unattainable beauty
standards often reflected in social media posts
may drive certain individuals to seek instant
gratification and dopaminergic reward though
excessive use of pornography. One study84 found
that approximately 200,000 Americans were
classified as “porn addicts,” and another 40
million Americans regularly visited porn sites,
with 93% being boys and 62% of girls under age
18. Today, many consider pornography to be a
public health crisis,85 and its use among adults
increases the marital infidelity rate by more than
300%.86 The constellation of addictions related
to internet use, aided greatly by the convenience
of smartphone technology, is one of the major
societal concerns of our day and must be met on
multiple fronts with significant ongoing
legislative, research, and treatment efforts.
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Page 25 of 29
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