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EDUCATIONAL INNOVATION THROUGH PARTICIPATORY ACTIVITIES
K.V. ROLDSGAARD1, F.B. TRUJILO-RUIZ2 and M.L. SIEBEN3
1
Faculty of Management; 2 Department of Business Organization;
3
Center of Lifelong Learning.
Polytechnic University of Valencia.
kasrol@ade.upv.es, btrujillo@omp.upv.es, mlopez@cfp.upv.es
Abstract
The paper describes a new challenge for university teachers. The theory of
‘attention deficit’ was first used by Simon (1971) to describe the emergence
of new challenges in an information-rich world. We use this theory to describe the emerging challenge of ‘partial attention’ in the modern classroom.
The present study describes participatory activities as a method to increase
the students’ attention. A collection of 320 responses is used to discuss the
relevance of participatory activities.
Keywords: New Challenge; Partial Attention; Participatory Activities.
1. INTRODUCTION
The management of the students’ attention in class is an emerging challenge for
university teachers. The wide range of Internet search functions has gradually disrupted the way students learn, but the old idea of using paper participatory activities
has not gone out of fashion in the classroom. Today’s students often prefer to use
their computer for taking notes and finding information online, but using paper and
pencil exercises in the classroom is still a valid method. The question is no longer if
new learning technologies should be used, but rather finding new ways of combining new learning technologies – both digital and physical – to optimize the current
teaching at university. In fact, the old idea of participatory classroom activities has
become increasingly important during the past decade. The reason for this is not
only due to the continuing introduction of new information and communication
technologies, but also due to the new and emerging challenge that we refer to as
‘partial attention’ in class. Simon (1971) describes the management of attention as
an emerging challenge in an information-rich world. We apply this theory to contribute to the dialogue about the value of new learning technologies at university by
pointing out the importance of managing the students’ attention in the classroom. It
is widely known that motivation and learning are key factors for higher education,
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but it is less widely known that attention is another essential factor. Student attention has become an increasingly important challenge for university teachers especially during the past five years. We present the results of a survey to evaluate the
effect of participatory classroom exercises in relation to five factors: (1) Motivation,
(2) Attention, (3) Learning, (4) Innovation, and (5) Stimulation. We explore the
connections with educational innovation through participatory exercises in relation
to these five factors with the goal to identify the most important factors.
2. METHODOLOGY
We used the Google Web Survey to gather data in December 2013. We received
320 responses from 40 students, which corresponds to a response rate of 80%. The
small sample size is a critical limitation, but the present study is nevertheless suggested to be a valuable starting point for future research on educational innovation
through participatory activities. We used the business model canvas (Osterwalder et
al., 2010) as a framework to evaluate the advantages of using participatory exercises in class. After the exercise, we asked three questions about the students’ prior
knowledge, motivation, and demand for interactive exercises to establish a general
overview. Then, we designed a five-factor model to explore, which of these factors
would be considered the most important for improving the students’ ability to learn.
The responses from two groups of students from 15 countries were compared to
evaluate the potential of educational innovation through participatory exercises. The
demographics of the sample are described in Table 1.1.
Table 1.1.
About the data
sample
Criteria
Count
Percent
Male
Female
13
27
32.5%
67.5%
National
International
19
21
47.5%
52.5%
Management
Economics
Engineering
Other
23
9
5
3
57.5%
22.5%
12.5%
7.5%
Total
40
100.0%
Note: Countries of origin: Spain (15), Germany (6), Belgium (3), USA (2),
South Korea (2), Czech Republic (2), Romania (2), Lithuania (1), Finland (1),
Sweden (1), Russia (1), Italy (1), Holland (1), Bulgaria (1) and Ecuador (1).
We compare the results of two classes: (i) a Spanish and (ii) an international class
of students both within the field of management at the Polytechnic University of
Valencia in Fall 2013. The same instructions were provided to both classes. We
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divided the Spanish students into five groups with 3-4 persons in each group, while
the international class consisted of seven groups with 3-4 persons in each group.
Each group selected a secretary to fill in the information in the canvas and to present the results of the exercise, while a general secretary was appointed by the
course instructors to register the names of the participants of each group. Finally,
we appointed three observers to observe and take note of how the groups worked
with the exercise, which in itself was an interesting experiment. This way the students were activated, assuming clearly defined roles. The responses were analyzed
via Google Analytical Summaries, Excel Tabulations, and SPSS Procedures.
3. RESULTS
Key findings of three general questions
The experiment suggests that the students believe that the combination between
theories, practical tools, and interactive exercises is an important factor for the
learning of new concepts. In fact, 97.5% of the students would like interactive exercises in the future. Next, the survey confirms this result by asking explicitly if interactive exercises are motivating. Finally, the third question indicates that 37.5% of
the students had prior knowledge about the canvas, which was used to facilitate the
group exercise. The outcome of the first part of the survey is described in table 1.2.
Table 1.2.
Demand,
Motivation
and Prior
Knowledge
Male, n=13 (32.5%)
Female, n=27 (67.5%)
Yes
No
Yes
No
1. Would you like interactive exercises in the future?
a. Economics . . . . . 02 (05.0%) 00 (00.0%) 07 (17.5%) 00 (00.0%)
b. Management . . . . 06 (15.0%) 00 (00.0%) 16 (40.0%) 01 (02.5%)
c. Engineering . . . . . 03 (07.5%) 00 (00.0%) 02 (05.0%) 00 (00.0%)
d. Other . . . . . . . . . . 02 (05.0%) 00 (00.0%) 01 (02.5%) 00 (00.0%)
Total . . . . . . . . . . . . 13 (32.5%) 00 (00.0%) 26 (65.0%) 01 (02.5%)
Total, n=40
09 (022.5%)
23 (057.5%)
05 (012.5%)
03 (007.5%)
40 (100.0%)
2. Do interactive exercises motivate you?
a. Economics . . . . . 02 (05.0%) 00 (00.0%)
b. Management . . . . 06 (15.0%) 00 (00.0%)
c. Engineering . . . . . 03 (07.5%) 00 (00.0%)
d. Other . . . . . . . . . . 02 (05.0%) 00 (00.0%)
Total . . . . . . . . . . . . 13 (32.5%) 00 (00.0%)
06 (15.0%)
17 (42.5%)
02 (05.0%)
01 (02.5%)
26 (65.0%)
01 (02.5%)
00 (00.0%)
00 (00.0%)
00 (00.0%)
01 (02.5%)
09 (022.5%)
23 (057.5%)
05 (012.5%)
03 (007.5%)
40 (100.0%)
3. Did you know the canvas before the course?
a. Economics . . . . . 00 (00.0%) 02 (05.0%)
b. Management . . . . 04 (10.0%) 02 (05.0%)
c. Engineering . . . . . 02 (05.0%) 01 (02.5%)
d. Other . . . . . . . . . . 00 (00.0%) 02 (05.0%)
Total . . . . . . . . . . . . 06 (15.0%) 07 (17.5%)
03 (07.5%)
04 (10.0%)
01 (02.5%)
01 (02.5%)
09 (22.5%)
04 (10.0%)
13 (32.5%)
01 (02.5%)
00 (00.0%)
18 (45.0%)
09 (022.5%)
23 (057.5%)
05 (012.5%)
03 (007.5%)
40 (100.0%)
Note: A total of 62.5% of the students responded they did not have prior knowledge of the
tool that was used for the experiment.
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The first three questions confirm a strong demand for classroom participatory exercises. The results show that students across the different fields of study agree on the
importance of interactive exercises in class. This result was confirmed by both students with or without prior knowledge of the tool. The only surprise of the first
three questions was that the majority of the students within the field of management
did not know the tool before attending the class, since the canvas is an important
management tool for analyzing business models.
Key findings of the five-factor analysis
The key findings of the survey are described within the five factors. Each factor
received 40 responses to identify the most important factors for facilitating educational innovation through participatory exercises. The national and international
students independently reached the same conclusions about the importance of the
five factors. Although, the national students rated the five factors slightly higher in
general in comparison to the international student, the responses follow the exact
same general pattern. The average values (Mean) and standard deviations (SD) of
the 200 responses (n=200) are described in table 1.3.
Table 1.3.
Five-factor
analysis
Construct
(1) Motivation
(2) Attention
(3) Learning
(4) Innovation
(5) Stimulation
Overall
National (n = 65)
Intern. (n = 135)
Overall (n = 200)
Mean (SD)
Mean (SD)
Mean (SD)
6.2 (0.7)
6.2 (0.6)
6.3 (0.6)
5.7 (1.4)
5.9 (0.8)
6.1 (0.9)
6.0 (0.8)
6.0 (0.9)
5.9 (0.8)
5.0 (1.9)
5.2 (1.1)
5.6 (1.2)
6.1 (0.8)
6.1 (0.8)
6.1 (0.7)
5.4 (1.7)
5.6 (1.0)
5.8 (1.1)
Note: Each factor received 40 responses.
The present study indicates that the first three factors play the most important role
for educational innovation. Clearly, student motivation is a key factor (Mean=6.1,
SD=0.8), while student attention is another key factor (Mean=6.1, SD=0.8) and
student learning is a third key factor (Mean=6.1, SD=0.7). In this context, motivation may be considered as input, while learning may be regarded more as the output
of the participatory activities. Attention may be considered as the binding factor that
needs to be managed continuously throughout the course. Classroom innovation
(i.e. novelty) is not considered a key factor (Mean=5.4), but this result is characterized by high uncertainty (SD=1.7). The majority of the students see a clear relationship between novelty and educational innovation, while a little minority group of
students rejects this relationship (n=3). Student stimulation is considered only moderately important (Mean=5.6) for educational innovation, which means that the
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stimulation of the students in the classroom is not considered as a decisive factor for
educational innovation through participatory activities. This is not to say that stimulation is unimportant, but simply that it is not the most important factor. The students agree on this result (SD=1.0). In fact, the national and international students
independently reach the same conclusion, which increases the reliability of this
result. Figure 1.1 describes that motivation, attention and learning are the most
important factors for educational innovation through participatory activities.
4. MOTIVATION, ATTENTION, AND LEARNING ARE THE
MOST IMPORTANT FACTORS FOR EDUCATIONAL INNOVATION
Number of responses: 200
Motivation (6.0, 6.2)
Attention (6.0, 6.2)
(5.2, 5.9) Stimulation
(5.0, 5.7) Innovation
Learning (5.9, 6.3)
International (first result)
National (second result)
Figure 1.1. Five-factor analysis
Motivation
Motivation is a key concept in the education literature (Pintrich & De Groot, 1990;
Newby, 1991; Vallerand et al. 1992; Pintrich, 1994). In this context, instructional
strategies, for example the use of the interactive exercises, have been recognized as
a key component for maximizing student motivation in business school classrooms
(Debnath et al., 2007). The present study confirms that participatory activities are
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vital for increasing students’ motivation. Specifically, the international students
evaluate the importance of this factor by an average of 6.0 out of 7.0, while the
national students confirm the importance of using participatory activities to increase
the students’ motivation by an average of 6.2 out of 7.0.
Attention
Attention has not yet been considered a key component in the education literature,
but the results of the survey suggest that its importance is essential. The two classes
of students independently confirm that classroom attention is a vital challenge to
avoid that the students lose the ability to concentrate. The students indicate that the
importance of student attention is equally important as student motivation, which
was the most surprising result in the survey because the education literature rarely
seems to have recognized its importance. The international students recognize a
clear relationship between participatory activities and student attention in the classroom by an average of 6.0 out of 7.0, while the national students confirm this result
by an average of 6.2 out of 7.0.
Learning
It is widely acknowledged that active learning is a central topic in higher education
teaching (Ausina et al., 2013) and that different classroom activities are important
for maximizing the students’ motivation (Debnath et al, 2007). It is widely recognized that variety in educational activities (Lengnick-Hall & Sanders, 1997: Pintrich
& De Groot, 1990) and meaningfulness of the different assignments play a major
role for making the classroom activities relevant (Blumenfel, 1992). Creating relevance of the classroom activities may include a reconsideration of the students’
roles in the classroom activities (Blumenfel, 1992). These factors obviously play a
role for learning, but beyond the course learning objectives remains a latent demand
for compelling, challenging and engaging classroom activities. The present study
confirms a clear relationship between participatory activities and student learning in
the classroom. The international students rate the importance of participatory activities for accelerating learning by an average of 5.9 out of 7.0, while the national
students confirm this result by an average of 6.3 out of 7.0.
Innovation
Innovation in classroom activities (i.e. novelty) is perhaps the most interesting factor, but simply doing something different from tradition teaching activities (i.e.
lecturing and presenting cases) is considered the least important factor. Simply
having participatory activities is insufficient, if the students do not find these activities relevant or meaningful. By innovation is meant non-traditional teaching activities that provide a new or different way of learning. The students were evaluating
the degree of innovation of the interactive exercise compared to traditional lectures.
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The content of the participatory activity is a key challenge for the course instructor,
because if the students do not find the activity relevant then the implementation of
new learning technologies may have an adverse effect. However, the relatively low
degree of importance does not mean that facilitating innovative classroom activities
are unimportant, but the implementation of non-traditional classroom activities only
to do things differently represents a potentially incomplete idea. The international
students evaluated the importance of classroom innovation (‘only’) by an average of
5.0 out of 7.0, while the national students confirm the relatively low importance of
simply implementing non-traditional classroom activities to do things differently by
an average of 5.7 out of 7.0.
Stimulation
Stimulation is another important, but not an essential, factor for maximizing the
quality of classroom activities. Student stimulation can be achieved through participatory classroom activities with the explicit purpose of activating and challenging
the students in the classroom activities. Many of today’s students have great ideas,
but may lack the ability to translate them into value, and that is what should be
trained in the classroom. The students’ indicate that participatory exercises are important for stimulation. For example, the students assumed different roles in the
groups and the exercise challenged the students in new ways. Hence, the result
suggests that there is a need for a higher amount of interactive exercises compared
to what is the common practice in most business schools today. The international
students evaluate the importance of this factor by an average of 5.2 out of 7.0, while
the national students confirm the high, but not essential, importance of having participatory activities to stimulate the students by an average of 5.9 out of 7.0.
5. DISCUSSION
The students’ attention in the classroom has become an important challenge for
university instructors, especially during the past five years. A growing number of
today’s students are always connected to the internet in parallel to the classroom
activities. This can be seen as a new challenge and at the same time a new opportunity. Participatory activities therefore represent an alternative to the massive open
online courses (MOOC) that have received much attention recently.
New challenge and opportunity
The evolution of new technologies has led to new opportunities to improve the
current teaching at university, but it has also led to an information overload and an
attention deficit. Or, as Simon (1971) puts it, a wealth of information has the power
to create a poverty of attention. For example, some students use time on facebook,
responding messages, writing emails, reviewing online newspapers, and finding
other non-related educational information in class. For these students, the classroom
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activities are constantly interrupted, which means that a growing number of students are only partially present in the classroom activities. The challenge of ‘continuous partial attention’ is not a new idea (Stone, 1998), but it is new that students’
(full) attention is a key component in university education. James (1890) originally
described the term attention as a selection of simultaneous objects, which implies
withdrawing from some objects in order to effectively concentrate on other objects.
The problem is that an increasing number of students seem to be only partially
attentive rather than fully attentive in class. The challenge for many university
teachers is no longer reduced to the question if new learning technologies should be
used, but finding new ways of combining traditional teaching methods with participatory classroom exercises. To that end, the experimentation with new teaching
methodologies is a double-edged sword: It may help the instructor to improve the
current teaching, yet it may also have the adverse effect to decrease the students’
motivation if the students do not find the new teaching methodologies relevant or
meaningful. A major challenge for the future is therefore to be aware of, and draw
attention to, how new learning technologies can be applied in classroom activities to
avoid that the students’ attention is disrupted by irrelevant parallel activities.
Participatory activities
Traditionally, computer-based activities have been designed as exercises in a computer lab by following a manual with a list of predefined steps, for example in statistics courses, while new and innovative methods have gradually emerged during
the past ten years that allow for using web-based surveys that can be answered via
the students’ mobile phones, tablets or laptops. However, participatory classroom
activities are not limited to online tools. The old idea of using participatory activities in class fits well with the new challenge of managing the students’ attention in
the classroom. In this context, both paper and computer-based participatory activities are important. Paper-based activities remain a valid method, while computerbased surveys in class represent another new opportunity in university teaching to
engage the students in the classroom activities. Based on the study, we believe that
there is a need to develop the current teaching activities, not by restricting the use of
students’ information and technologies in the classroom, but rather by connecting
them with the present university infrastructure.
4.3 Massive open online courses
The new idea of massive open online courses (MOOC) may be considered innovative, but irrelevant for improving the quality of the teaching at university. A MOOC
with over 300 students is similar to the classic lectures in plenum with over 100
students, but is remains fundamentally different from the small classes with less
than 30 students. The context of massive open online courses to more than 300
students is clearly different from the teaching of fewer than 30 students in a class-
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room. The MOOC present a new opportunity for scaling up the number of students
in order to lower the cost per student (i.e. cost challenge) and finding new routes to
market (i.e. revenue streams). Thus, the MOOC represent an interesting step in
terms of ‘cost innovation’ (Williamson, 2010), but not necessarily for improving the
quality of the current academic courses. The MOOC may be considered efficient in
gaining breadth in order to scale up the number of students to lower the cost per
student; and it may work as an effective method to capture the revenues from otherwise inaccessible students, but the obvious limitation of the MOOC is the potential lack of depth in order to engage the students in the teaching activities. By depth
we refer to improving the quality and relevance of the course material through paper or computer-based exercises in the classroom. The activation of students via
interactive online surveys in real-time is possible through a MOOC, but the distance
between the teacher and the students remains a critical limitation. A related limitation of a MOOC is that it may be considered only ‘partially connected’ to the real
world. High quality paper-based group exercises are not an option. Neither is the
rich dialogue with the students about different topics in the teaching activities an
option. Thus, the MOOC are relevant in terms of cost innovation (Williamson,
2010), but they to not solve the new and emerging challenge of the students’ partial
attention or attention deficit, which may be considered a critical limitation. As an
alternative to scaling up the number of students to decrease the cost per student, we
encourage our fellow colleagues to incorporate participatory exercises in the teaching activities in order to (i) increase the students’ motivation, (ii) manage students’
attention, and (iii) accelerate learning.
6. CONCLUSION
The present study presents an original contribution to the education literature by
specifying the importance of classroom attention. The present study suggests that
both paper and computer-based participatory activities are useful in relation to the
new and emerging challenge of managing the students’ attention in class. Participatory activities are also important for increasing the students’ motivation and accelerating learning. Participatory activities are relevant in order to improve the traditional classroom activities. Not only by facilitating paper-based exercises, but also
by integrating the students’ devices in the current classroom teaching to avoid that
these devices could otherwise consume their attention. The present study indicates
an unexploited potential in using real-time online surveys that can be answered via
the students’ mobile phones, tablets or laptops in the classroom. The present study
draws on a total of 320 responses from 40 students from 15 different countries. The
small sample size is a critical limitation, but the present study is nevertheless suggested to be a valuable first step for the research on educational innovation through
participatory activities. Finally, the five-factor framework is scalable (and perfectly
repeatable), which provides a new avenue for conducting further research.
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