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2022
Supernatural is a TV series which ran from 2005 to 2020 created by Erik Kripke that follows the journey of two brothers who hunt monsters, ghosts and creatures from different urban legends, folklore and mythological tales. This paper intends to explore the Supernatural universe as a transmedia product. First, it analyses the expansion of the show, as it not only consists of the fifteen-season show but also in several different media in which the story has been developed. Secondly, it explores the use of fanfiction and its implementation in the narrative of the show, making use of the prosumer's creations so as to further broaden the plot of the show. After this, it develops an analysis of the use of metafiction which has become a central feature throughout the fifteen seasons the show has run. Additionally, this paper goes deeper into the concept of Expansion by analysing the idea of spin-offs, taking into account the one already in development by the company in charge of the show and the one which was not picked up by the network. Lastly, this paper dwells on the use of music as a possibility for the expansion of the story. Finally, in every section of this paper, it is shown how Supernatural integrates the result of such expansion into the narrative of the main story itself. All of the aspects mentioned before are the ones that contribute to the transformation Supernatural into a Transmedia product by expanding its universe through different media and inside the show itself.
This paper will not only attempt to provide a basic definition of transmedia storytelling, but will examine the concept at work within the popular dramatic television-based franchise, Supernatural, a show that currently airs on the CW network. Though Supernatural's transmedia potential is evident in terms of technology--a story told across multiple platforms—it also serves as a democratizing pop culture force where fans claim pieces of the presented narrative and mold it into something more representative of their own cultural lives. For all the momentum transmedia storytelling has recently gained in communications and media studies, especially given the rise in society's technological and digital literacy, less is said about its cultural impact. By grounding this paper in Blumler and Katz’s uses and gratifications theory, we can recognize consumer agency in Supernatural fandom and how this creates fertile ground for more diverse and interactive personal narratives.
2016 •
Modern stories are the product of a recursive process influenced by elements of genre, outside content, medium, and more. These stories exist in a multitude of forms and are transmitted across multiple media. This article examines how those stories function as pieces of a broader narrative, as well as how that narrative acts as a world for the creation of stories. Through an examination of the polymediated nature of modern narratives, we explore the complicated nature of modern storytelling.
World Building. Transmedia, Fans, Industries (ed. by Marta Boni
The Monster at the End of This Book. Metalepsis, Fandom, and World Making in Contemporary TV Series2017 •
This chapter aims to analyze world-making practices in transmedia narratives and how viewers are engaged in these practices through the discussion of two narrative strategies, namely trompe-l'oeil and meta-lepsis, as they are used in the TV show Supernatural (The WB/The CW 2005-present) and in the works produced by its fan base. My paper will be structured into three parts: first, I will provide a definition of the above mentioned strategies, including their main effects; second, I will discuss how the relationships between the use of these strategies, the participatory or networked culture of fandom and world-making practices can be interpreted and analyzed; and finally, I will focus on the case of the TV series Supernatural.
One of the most singular narrative strategies in Supernatural –especially from the second season onwards– is the rupture of the illusionistic mirror that characterizes traditional fiction. Such a rupture, encapsulated by the term “metafiction”, conforms to an aesthetic mode that, at different levels and purposes, reflects the functioning of the very same fictitious discourse: the author’s identity, critical issues at the reception and production process, or the narrative at the moment of realization. Grounded in the work of metafiction theorists such as Waugh, Dallenbach or Stam, this article attempts to explain how several episodes of Supernatural fracture the illusionistic glass and reveal the conventions that characterize artistic realism. In order to achieve this, we will sketch an exhaustive cartography of the reflexive strategies that the creators of the series employ: the juxtaposition of diegetical worlds, playful narration, televised narcissism, the self-consciousness of the story, and the breaking down of the fourth wall. We will start by analyzing the apposition of fiction and reality within Supernatural: narratives that still maintain their formal illusionistic skeleton while implicitly questioning the boundaries of a fantasy world in confrontation with diegetical “reality”. Dean’s daydream in “What is, and What Should Never Be” or Sam’s in “When the Levee Breaks” are examples of this type of narrative. Afterwards, we will examine another kind of formula, still underdeveloped, which involves breaking the illusionistic mirror in order to make clear that the spectator is being confronted by a constructed story, and narrators that twist the plot, as occurs with the recounting and focalization games in “Tall Tales”. Next, keeping in mind the narrative exhaustion described by Barth, we will see how the television device turns back on itself in a search for originality via stories that employ the world behind the screen as the thematic seed for innovative story-telling. Thus, “Hollywood Babylon” unveils how the shooting of a horror movie works, “Monster Movie” explicitly recycles the referents of the genre, and “Changing Channels” satirizes other TV-series competitors. Following the metafictional gradation, the illusionistic glass definitely distorts its own reflection when self-consciousness is brought into play. The capacity that an artistic work has for recognizing its own existence as a fabricated artifice offers the most fruitful and important metafictional ramifications in Supernatural. Consequently, we will detail the semantic overload provided by the intertextual relations (the presence of the cylon Tricia Helfer in “Roadkill”, the allusions to Gilmore Girls, the multiple re-readings of horror movies), the ludicrous cameos (Linda Blair, Paris Hilton), and, lastly, the mise en abyme of the self-same Winchester stories in the borgesian “The Monster at the End of this Book” and the self-parody of “The Real Ghostbusters”. Finally, we will analyze the breaking down of the fourth wall, the highest degree of metafiction that Supernatural has afforded itself, yet nothing like the aggressive reflexivity described by Wollen. Supernatural uses two strategies to achieve this effect: leeching the format in “Ghostfacers”, where an enunciative device (televised fiction itself) feigns to be something different (a reality show); and the direct appeal to the audience in the extratextual coda in “Yellow Fever”, in which Jensen Ackles parodies his own fictional character.
According to existing studies, the phenomenon of metalepsis, as it was originally defined by Gérard Genette (Genette 1972 and 2004), is able to produce two main, interrelated effects. On the one hand, the transgression of narrative levels or fictional worlds (as well as their “confusion”) may compromise the “suspension of disbelief” and rupture the fictional pact; on the other hand, when the “reality system” depicted within a narrative collapses, characters, as well as readers or viewers, are forced to question the distinction between fiction and reality and to interrogate the “status” of the worlds they inhabit, with a profound sense of “ontological” vertigo. The main aim of my paper is to discuss how, in the contemporary context of convergence, transmedia storytelling and participatory culture, metalepsis produces a third, fundamental “ontological” effect. More precisely, metalepsis may strengthen the illusionistic effect and create a “real presence” effect in the fictional worlds represented within a narrative, thus encouraging and fostering fandom and helping fans to treat the storyworld as “real life” (Jenkins 1992 and Elsaesser 2009): as Turk (2011) suggests, “participatory culture is inherently, if metaphorically, metaleptic; the transgressive impulse that it represents is being effectively mainstreamed”. This hypothesis will be discussed with a particular attention to some forms of intermedial mise en abyme and metalepsis recently showed by some popular TV series such as Heroes, Utopia and, above all, Supernatural, which systematically practices metaleptical strategies and mixes fictional worlds belonging to different media (literature, comics, TV, and film).
2018 •
Resumen The growing multiscreen consumption of fiction content is key in the transformation of audiovisual media. The search for non-linear communication strategies to capture the audience through multiple platforms promotes the transmedia message. Transmediality is not limited to the way of narrating, but also to the way of producing and disseminating a story. The Laboratory of Radio Televisión Española, Lab RTVE, stands out in Spain for its innovative impulse in the production of audiovisual content, experimenting and developing new narratives and formats, as well as detecting trends. Examples of this are series such as El Caso, Águila Roja or El Ministerio del Tiempo. This text assesses the use of the transmedia storytelling of fiction contents of Lab RTVE in 2015 and 2016. A rubric is elaborated with elements that make a product narratively transmedia. In addition, each item is analyzed qualitatively establishing the degree of transmediality of the product. It emphasizes the tra...
International Journal of TV Serial Narratives, vol.2, n.2, 2016, pp.73-85
Dimensional expansions and shiftings: fan fiction and transmedia storytelling in the Fringeverse2016 •
This article explores the characteristics of user-generated texts in fictional transmedia storytelling based on the fan fiction originating from FOX's television series Fringe (2008-2013). A fan fiction (also known as fanfic or fic) is a piece of writing in which the author recreates the setting, events and characters of a source text or canon. After reviewing fan theories and practices, the article focuses on three examples of Fringe fan fiction analysing them with a double-edged methodology that combines narrative semiotics and narratology. Based on the results we update a set of transmedia narrative strategies by adding dimensional expansion and shifting, and also redefine the different areas of the storyworld where fan fiction is set with special emphasis on alternate universe (AU) scenarios.
2015 •
The present Obitel Yearbook is the eighth of a series started in 2007 and it reflects the maturity of a methodology that combines quantitative study with the contextual analysis of television fiction, its transmediation into other screens and the sociocultural dynamics that are circumscribed to each of the different member countries. Obitel is made up of 12 national research groups that systematically monitor, throughout a year, fiction shows that are produced and broadcast through open television channels in their respective countries. The results of this monitoring are presented through the singularities and tendencies of fiction in each country and in a comparative chapter that provides a general overview of television fiction in the member countries. Fiction, as industry, genre, and format, is one of the most
2016 •
Drawing on scholarship focused on fan resistance against, and reformation of, masculine- oriented ideological persuasions and gender bias in mainstream television texts, this thesis examines fan fiction’s response to the depiction of a non-conformist relationship between two characters in the series, Supernatural. My argument proposes that fan works sometimes perform a “reverse resistance” by recuperating unconventional elements of a text – which in the case of this study is the fictive kinship between Dean Winchester, one of the two protagonists of the show, and Charlie Bradbury, a recurring character whose association with Dean is non-romantic and sibling-like – back to status quo ideological positions, and therefore restore the text’s conformist predisposition. More precisely, my discussion will show how a kinship pattern between the two characters that is egalitarian, fluid and complementary in the source text is transformed in select fan fiction into a pattern that implicates hierarchy and normative gender roles reminiscent of the traditional family. The possible reasons underscoring this performance of reverse resistance in fan fiction will also be investigated.
2019 •
Revista Psicologia - Teoria e Prática
Situação-limite na educação infantil: contradições e possibilidades de intervenção2013 •
Quando as juventudes falam: percepções sobre o Ensino Médio e o protagonismo juvenil
Cita en Zacariotti, Marluce. Quando as juventudes falam: percepções sobre o Ensino Médio e o protagonismo juvenil / Marluce Zacariotti, Rita de Cássia Coronheira Silva. – Palmas, TO: EDUFT, 2020.2020 •
2009 •
Jurnal Muhammadiyah Manajemen Bisnis
Pengaruh Gaya Hidup Dan Word of Mouth (Wom) Terhadap Keputusan Pembelian Parfum Isi Ulang N2N2020 •
2019 •
2020 •
2010 •
East African Journal of Interdisciplinary Studies
User Embedding Long Short-Term Model Based Fecundity Prediction Model Using Proposed Fecundity DatasetRafting di Sungai Kalisawah
FASILITAS RAFTING DI KALISAWAH BANYUWANGI | KALISAWAH RAFTING, 0878-3615-20782000 •
Journal of Frailty, Sarcopenia and Falls
Annual Seminar of Hellenic Osteoporosis Foundation The role of mechanical factors on the musculoskeletal system2016 •
2019 •
2023 •
International Journal of Environmental Science & Technology
Removal of airborne hexavalent chromium using alginate as a biosorbent2011 •