Music 3.0: A Survival Guide for Making Music in the Internet Age
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About this ebook
The book not only takes a look at the music industry's evolution and how we got to Music 3.0, but provides the information that today's musician or music business executive needs to take advantage of the new music industry paradigm:
What has changed? Who are the new players? Why are traditional record labels, television, and radio no longer factors in an artist's success? How do you market and distribute your music in this new world? How do you make money in this new music world? How do you develop your brand? How do you use Facebook, Twitter, and YouTube as marketing tools? What are the new technologies that are being introduced that will influence how we sell or market? All these questions are answered in the book. This edition also contains new low-cost high- and low-tech tips for marketing and promotion.
Bobby Owsinski
Producer/engineer Bobby Owsinski is one of the best selling authors in the music industry with 24 books that are now staples in audio recording, music, and music business programs in colleges around the world, including The Mixing Engineer's Handbook, Social Media Promotion For Musicians, and The Music Business Advice Book. He's also a contributor to Forbes as a category expert on the new music business, his long-running production and music industry blogs have won numerous industry awards, and he's appeared on CNN and ABC News as a music branding and audio expert. Bobby's highly-rated Inner Circle podcast is now in its 9th year, with more than 500 episodes that feature mover and shaker guests from all parts of the music industry. He's also recently produced and mixed albums that appeared at #2 on the Billboard Blues Chart and #5 on the Apple Music Rock Chart.
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Music 3.0 - Bobby Owsinski
Copyright © 2009, 2011 by Bobby Owsinski
All rights reserved. No part of this book may be reproduced in any form, without written permission, except by a newspaper or magazine reviewer who wishes to quote brief passages in connection with a review.
Second edition published in 2011 by
Hal Leonard Books
An Imprint of Hal Leonard Corporation
7777 West Bluemound Road
Milwaukee, WI 53213
Trade Book Division Editorial Offices
33 Plymouth St., Montclair, NJ 07042
First edition published in 2009 by Hal Leonard Books
Library of Congress Cataloging-in-Publication Data
Owsinski, Bobby.
Music 3.0: a survival guide for making music in the new music industry / Bobby Owsinski. — 2nd ed.
p. cm.
1. Music trade—Technological innovations. 2. Music trade—Computer network resources.
3. Music and the Internet. 4. Internet marketing. I. Title.
ML3790.O968 2011
780.68’8—dc23
2011029663
ISBN 9781458429162
www.halleonardbooks.com
Contents
Introduction
Bobby Owsinski Bibliography
Bobby Owsinski’s Social Media Connections
Chapter 1. The Six Life Stages of the Music Industry
Music 0.5—The Precursor Business
New Technology Drives the Business
Music 1.0—The Original Music Business
Music 1.5—The Suits Take Over
The Rise of MTV
The Farm Teams Disband
Music 2.0—Enter the Digital Age
P2P Makes Its Mark
Piracy Takes Another Form
Music 2.5—Digital Music Is Monetized
Enter the 360 Deal
Music 3.0—The Dawn of Artist/Fan Communication
Chapter 2. How the Music World Has Changed
Who’s in Control?
Where Did the Record Stores Go?
Why Traditional Radio Is No Longer a Factor
College Radio on the Brink
Why Television Is No Longer a Factor
Even Concert Attendance Declines
The Trouble with Labels
Why Digital Music Has Failed
It’s the Music, Stupid
The Death of Artist Development
The Death of A&R
Where the Piracy Argument Fails
Chapter 3. The New Music Industry
The Music Industry Is Not Dying
The New Radio
Internet Radio
The Connected Car
Satellite Radio
What Is Radio’s Future?
The New Television
The Effect of YouTube
The Broadcast Alternatives
The Connected TV
The New Players
Management
The Promoter
The New Record Label
The New Audience
Enter Music 3.0
Chapter 4. The New Masters of the Domain
Seth Godin’s Tribes
Radiohead’s Grand Experiment
The Wisdom of Trent
Chris Anderson’s Long Tail
Irving Azoff’s Steel Fist
Sanctuary’s Blueprint
Justin Beiber—The Socially Made Star
Chapter 5. The New Marketing—Part 1: Your Music Is Your Marketing
Your Music Is Your Marketing
The New Release Schedule
Ten Music Marketing Ideas
Chapter 6. The New Marketing—Part 2: The Rise of Social Media Marketing
The New Importance of the Fan
Your Email List
Mail List Services
Six Keys to Building Your Mailing List
Designing Your Email Blast
Best Email Practices
More Is Less
Your Blog
Other Music Blogs
Chapter 7. Marketing with Social Media
The Death of MySpace
Marketing with Facebook
Eight Rules of Facebook Engagement
Best Time of Day for Facebook Posts
Understanding the Like
Button
Google+
Marketing with Twitter
The Secret of the Hashtag
The Best Time to Tweet
Twitter Tools
Marketing with YouTube
YouTube SEO
The Half-Life of a Viral Video
Streaming Video
YouTube Measurement Tools
Chapter 8. Social Media Management
Measuring Your Social Media Exposure
Social Media Measurement Tools
Advanced Social Media Analytical Tools
What Is a Brand?
I’m with the Brand
Sponsorship
Other Avenues for Social Media
Don’t Depend on Your Social Network
There’s More to Social Networking Than Facebook
Ten Low-Cost, Hi-Tech Promotion Tips
But You Still Must Hit the Streets
Ten Low-Cost, Low-Tech Promotion Tips
Chapter 9. The New Distribution
Digital, Vinyl, or Bright, Shiny Disc?
Digital Downloads
CD—The Bright and Shiny Disc
The Vinyl Record
Collectibles
Digital Music Distribution
Paid Downloads
iTunes
Other Digital Distributors
Amazon MP3
Ringtones
Subscription Is the New Download
Subscription Services
Getting Paid
The Digital Storage Locker (Cloud Music)
Submission Services
License or Distribution?
Games—Hip or Hype?
The New Brick-and-Mortar
The Many Ways to Ask for the Sale
Ten Sales Tips
Chapter 10. The M3.0 Rules for Survival
Developing Your Audience
Establishing Your Tribe
The Leader
Growing Your Tribe
Marketing to Your Tribe
Sustaining Your Career
The 1,000 True Fans
Theory
Chapter 11. How to Make Money in Today’s Music World
Hit the Road, Jack
Swag Is Your Friend
Price It Right
The Secret to the Merch Table
Credit Card Transactions Made Easy
The New Publishing Paradigm
Why Use a Publisher?
Collecting Digital Money
Crowdfunding
The Four Tier Rewards of a Crowdfunding Campaign
The Four Rules for Crowdfunding
The Concept of Fuelers
When You Need a Label
Chapter 12. Music 3.1—The Future
Making a Living Is the New Success
There’s No Such Thing as a Demo
Major Label Deconstruction
The Sad Case of EMI
The Sad Case of WMG
Four Steps to a New Music Business
Step 1: New Blood for the Industry
Step 2: Micropayments Make Sales a Snap
Step 3: Subscription Is the New Download
Step 4: A New Approach to Piracy
Chapter 13. Interviews
Ted Cohen
Richard Feldman
Larry Gerbrandt
Bruce Houghton
Ariel Hyatt
Thom Kozik
Gregory Markel
Rupert Perry
Ian Roger
Ken Rutkowski
Derek Sivers
Howard Soroka
Jacob Tell
Michael Terpin
Appendix 1: Online Tools
Appendix 2: Glossary
Introduction
The music world has changed a lot in the two years since I wrote the first edition of this book, but we all knew it would. While we anxiously wait for the music industry to find some point of stability, instead we find it moving ever faster past that point of equilibrium. Which is exactly why this update is so needed.
I originally decided to write this book precisely because the music world was changing so much. Oh, it’s always been evolving, but the speed of the industry’s remodeling has increased at a rate previously unimagined. It would be nice to say that this change is brought about by a leap in musical creativity, but that’s not the case. This metamorphosis has been caused by technology.
The Internet has brought us so many conveniences and so many new ways of living our lives, having fun, and communicating with those we know and don’t know that we sometimes don’t appreciate how quickly it’s all come about. It’s also brought us so many choices in the way we make music and ultimately make it available that, unfortunately, it’s also left most artists and music makers dazed and confused with all the seemingly endless options. What should I do? How can I do it? Who are my customers and fans? What do they want from me? How do I reach them? How do I take advantage of all these choices? These are all questions that an artist might have had previously, but the relevancy and urgency have only increased with the current times.
I came up with the concept of Music 3.0 after writing a post on my production blog (bobbyowsinski.blogspot.com; there’s now also music3point0.blogspot.com) in which I discussed the current woes of not only the music business but especially the artists who are just trying to do the thing they love most—play music. I know that some artists have grand ambitions to be the next Justin Timberlake, Christina Aguilera, Kanye West, Coldplay, or any number of bestselling acts. Sometimes artists crave fame a lot more than they yearn to make the kind of music that will attract and keep fans for the long term. These musicians seem to be the ones that burn out of the business the fastest, once they realize how much work they really have to put in.
The vast majority of artists aren’t like that. They love what they do and are supremely happy when they find others that love what they do too. For them, just being able to make music without having to work a job on the side is considered a success. If that describes you, I hear you and feel you. Reading this book might not get you there, but it can set you on your way. Knowledge is power—and that phrase has never been truer than in the current music stage that I call Music 3.0.
The possibilities for what can happen to your music are endless, but you’ve got to know how to take advantage of those possibilities before you can put them into action.
Throughout this book I’ll refer to Music 3.0 as M3.0, or M three oh.
It has a nice ring and rolls off the tongue well. But you’re probably wondering, How did we get to M3.0? What were M1.0, 2.0, and so on?
While we’ll go over all that in depth in chapter 1, here’s how I briefly delineate the various stages of the music business.
Music 1.0: The first generation of the music business, in which the product was vinyl records, the artist had no direct contact with the record buyer, radio was the primary source of promotion, the record labels were run by record people, and records were bought from retail stores.
Music 1.5: The second generation of the music business, in which the product was primarily CDs, labels were owned and run by large conglomerates, MTV caused the labels to shift from artist development to image development, radio was still the major source of promotion, and CDs were purchased from retail stores.
Music 2.0: The third generation of the music business, which signaled the beginning of digital music and during which piracy ran rampant due to peer-to-peer networks. The industry, however, took little notice, since CD sales were still strong from radio promotion.
Music 2.5: The fourth generation of the music business, in which digital music became monetized thanks to iTunes and, later, others such as Amazon MP3. CD sales plunged, the music industry contracted, and retail stores closed.
Music 3.0: The current generation of the music business, in which the artist can communicate, interact, market, and sell directly to the fan. Record labels, radio, and television become increasingly irrelevant, and single songs are purchased instead of albums.
This book is an aggregation of concepts about the new music business in the so-called Internet age, which I’ve been following for some time. It contains the guiding insights of some of the brightest minds in the music industry about where the industry has been, where it is now, and where it’s going. With so much information currently available, I wanted to do what I do best—collect it, organize it, and present it in a way that everyone can understand.
As in my other books, I’ve sought out the help of some of the most respected voices that are on the cutting edge of different aspects of the music business, and I’ve included their interviews at the end of this book and incorporated selected quotes along the way. The interviews are fun and informative, and conducting them was one of the most enjoyable aspects of writing this book.
Let me briefly introduce these respected industry experts to you:
Ted Cohen: Known throughout the technology and music industries as being part ambassador and part evangelist, Ted has been on the cutting edge of digital music from its inception. Currently a managing partner of the industry consulting firm TAG Strategic, Ted is one of the most influential voices in digital music today and can be heard speaking on the subject worldwide.
Richard Feldman: A very successful songwriter, producer, and Grammy winner, with platinum and Number 1 records to his credit, Richard is the CEO of a music-library publisher called ArtistFirst Music. He comes to publishing from the point of view of a musician and songwriter, and he has a unique perspective on the changes that M3.0 brings.
Larry Gerbrandt: An expert on entertainment analytics, Larry’s Media Valuation Partners advises its clients on the economics of media and content on traditional and emerging technology platforms. Formerly a senior vice president with research giant Nielsen Analytics, Larry provides a wealth of experience in entertainment market research that I’m pleased we could tap. Get ready for some interesting and insightful facts and figures regarding sponsorships, branding, and advertising—all the things necessary to monetize M3.0.
Bruce Houghton: Bruce started his highly influential Hypebot blog because he wanted to better understand the changes in the music business in order to help educate the clients of his Skyline Music talent agency. Since then, his blog has become a must-read for anyone at any level of the music industry. Bruce’s keen observations come from being not only a highly prominent blogger but also a booking agent working in the industry trenches every day.
Ariel Hyatt: One of the first, if not the first, to understand that the music world was rapidly changing and move her traditional PR firm to a socially based Cyber PR,
Ariel is responsible for helping hundreds of artists navigate the social medium through her company and books.
Thom Kozik: A seasoned tech-industry executive for more than 20 years, Thom has spent considerable time on the gaming side of the tech industry, having served as president of gaming search engines Wazap and All-Seeing Eye (which he sold to Yahoo in 2004) before he became director of business development for Yahoo’s media group. Thom has since served as executive vice president of online gaming for Atari and is now a much in-demand consultant to the gaming industry.
Gregory Markel: One of the pioneers of search-engine optimization and marketing, Gregory owns the search engine marketing company Infuse Creative, which touts major entertainment clients such as Gibson Musical Instruments, New Line Cinema, the National Geographic Channel, Led Zeppelin, the Rolling Stones, the television show 24, and many more. As a recording artist (and a great singer) formerly signed to Warner Brothers, Gregory has a deep empathy for the plight of today’s artists, and provides an abundance of social media advice in his interview.
Rupert Perry: One of the most respected and beloved executives in the music industry, Rupert held a variety of executive positions with EMI over 32 years—from vice president of A&R at Capitol, to president of EMI America, to managing director of EMI Australia and, later, EMI Records UK, to president and CEO of EMI Europe, to the worldwide position of vice president of EMI Recorded Music. During his time at EMI, Rupert worked with a variety of superstar artists such as The Beatles, Blur, Duran Duran, Iron Maiden, Nigel Kennedy, Robert Palmer, Pink Floyd, Queen, Radiohead, and Cliff Richard. Rupert is well up on the latest technology and trends within the music business, and shares some surprising contrasts between the old business and the one we’re in right now.
Ian Rogers: Formerly the general manager of Yahoo Music, Ian is now the CEO of Topspin Media, one of the premier direct-to-fan services currently available. A frequent panelist at industry conferences worldwide, he is one of the most respected people in the music business.
Ken Rutkowski: Ken is widely considered to be one of the most informed and connected people in the media, entertainment, and technology markets today. His daily radio and Internet show, World Tech Round-Up at kenradio.com, is a source of inside information for listeners in more than 40 countries, often scooping the major media and giving perspective to emerging trends, developments, and industry maneuvers. Ken is also the creator and guiding force behind the Media Entertainment Technology Alliance (METal), a members-only group of alpha influencers.
Derek Sivers: Derek’s life has certainly been interesting so far, from working as a musician/ringleader of a circus, to a having a stint at the publishing giant Warner/Chappell, to being on the road as a touring musician, to creating and running CD Baby, one of the most widely used music-distribution services today. Since selling CD Baby in 2008, Derek now spends his time thinking of new ways to help musicians. As you’ll see, his insights are as thoughtful as they are cutting edge.
Howard Soroka: I first met Howard when he was the primary programmer for the famed GML recording-console automation system some 25 years ago. Since then, he’s gone on to being more an executive than a programmer, rising to vice president of media technologies at Universal Music Group’s eLabs. Always on the cutting edge of technology, he provides some great insights on the digital workings of the world’s largest record label, as well as a look into the future of the music business.
Jacob Tell: Jacob’s Oniracom is a new breed of company that provides a full line of digital media services to artists, labels, and management. Helping artists in the digital space before there was a YouTube, MySpace, or Facebook, Jacob has watched the development of Web 2.0 and learned how an artist can best take advantage of it along the way.
Michael Terpin: Michael is the founder of SocialRadius, a marketing and public-relations company focusing on social media outreach and strategy. Among the projects that the firm has worked on are the outreach for recording artist Will.i.am’s Yes We Can
video for the Obama campaign (which won 2008 Emmy, Global Media, and Webby Awards); social media event marketing for Live8, LiveEarth, the Green Inaugural Ball, and the David Lynch Foundation; and the social media launch of startups ranging from Software.com to Shapeways.
When reading this book, be aware that there is one basic concept that it subtly follows. It’s an idea I’ve lived by for some time, and it helps to clarify an artist’s intent (which is now more important than ever) if kept in mind.
Art is something you do for yourself.
A craft is something you do for everyone else.
You’ll see as you read this book that it’s really important to know whether what you’re doing is really an art or if it’s a craft, since that will determine your level of involvement in the many jobs required to advance your career as an artist. If you’re making music for yourself (as compared to for someone else), all the rules change—as does your level of commitment to the muse itself!
As said before, the music business is changing rapidly and, although painful, will ultimately change for the better. There will be a lot of the old guard who will fall by the wayside, but it’s probably time that happened anyway (perhaps it’s long overdue). Consumers are more selective and sophisticated in their tastes and about technology, and that’s something that everyone in the industry should not only be aware of but also cater to. It’s the only way to survive in today’s music world.
Keep in mind that there are many, many issues that reach out to us in M3.0, but things change so quickly that this book would be obsolete before it even got on the retail shelves if it were too specific in certain areas. I won’t discuss the legal issues of copyright, I won’t evaluate individual distributors and social networks beyond some generalities, and I won’t discuss the relative merits of a particular website or service. Once again, things could all change so quickly that you’d get no value from the book if it were that detailed. I’ll look mostly at the big picture, but drill down where it’s appropriate.
This book looks at how to utilize Music 3.0 to its utmost. If you’re an artist, you’ve got to be aware of all your options—both traditional and online. This book will tell you who controls today’s music industry; who the new movers and shakers are; how to grow, market to, sell to, and interact with your fan base; how to utilize the new concepts that power M3.0; and what you need to do to harness the potential of M3.0, all without spending so much time online that you aren’t left with time to make music.
It seems like a lot of information, but if you want to control your destiny in the new music industry, this book will show you how.
This second edition of Music 3.0 has five entirely new chapters, new interviews, and the latest updated info whenever possible. There’s some philosophy, some how-to’s, and some predictions, but it’s all based on some excellent information provided by a variety of expert sources, some of whom you’ll meet in this book.
Keep in mind that this book is not only for the musician but also for other members of the music industry. Everyone must understand his or her options and challenges in order to survive in this new business environment. Hopefully, you’ll find this book to be an invaluable tool as you go forth into this new world.
Bobby Owsinski Bibliography
The Mixing Engineer’s Handbook, 2nd Edition (ISBN 978-1598632514—Thomson Course Technology): The premier book on audio mixing techniques provides all the information needed to take your mixing skills to the next level, along with advice from the world’s best mixing engineers.
The Recording Engineer’s Handbook, 2nd Edition (ISBN 978-1598638677—Course Technology PTR): In this book that reveals the microphone and recording techniques used by some of the most renowned recording engineers, you’ll find everything you need to know to lay down great tracks in any recording situation, in any musical genre, and in any studio.
The Audio Mastering Handbook, 2nd Edition (ISBN 978-1598634495—Course Technology PTR): Everything you always wanted to know about mastering, from doing it yourself to using a major facility, utilizing insights from the world’s top mastering engineers.
The Drum Recording Handbook, with DVD (with Dennis Moody) (ISBN 978-1423443438—Hal Leonard): Uncovers the secret of amazing drum recordings in your recording studio even with the most inexpensive gear. It’s all in the technique, and this book/DVD will show you how.
How to Make Your Band Sound Great, with DVD (ISBN 978-1423441907—Hal Leonard): This band-improvement book and DVD shows your band how to play to its fullest potential. It doesn’t matter what kind of music you play, what your skill level is, or if you play covers or your own music; this book will make you tight, it will make you more dynamic, it will improve your show, and it will improve your recordings.
The Studio Musician’s Handbook, with DVD (with Paul ILL) (ISBN 978-1423463412—Hal Leonard): Everything you wanted to know about the world of the studio musician, including how you become a studio musician, who hires you and how much you get paid, what kind of skills you need and what gear you must have, the proper session etiquette required to make a session run smoothly, and how to apply these skills in every type of recording session, regardless of whether it’s in your home studio or Abbey Road.
The Music Producer’s Handbook (ISBN 978-1423474005—Hal Leonard): Reveals the inside information and secrets to becoming a music producer and producing just about any kind of project in any genre of music. Among the topics covered are the producer’s responsibilities and all the elements of a typical production, including budgeting, contracts, selecting the studio and engineer, hiring session musicians, and even getting paid! The book also covers the true mechanics of production, from analyzing and fixing the format of a song, to troubleshooting a song when it just doesn’t sound right, to getting the best performance and sound out of the band and vocalist.
The Musician’s Video Handbook (ISBN 978-1423484448—Hal Leonard): Describes how the average musician can easily make any of the various types of videos now required by a musical artist either for promotion or final product. But just shooting a video isn’t enough. The book will also demonstrate the tricks and tips used by the pros to make it look professionally done, even with inexpensive gear and not much of a budget.
Mixing and Mastering with T-RackS: The Official Guide (ISBN 978-1435457591—Course Technology PTR): T-RackS is a popular stand-alone audio mastering application that includes a suite of powerful analog-modeled and digital dynamics, and EQ processor modules that also work perfectly as plug-ins during mixing. While T-RackS is an extremely powerful tool for improving the quality of your recordings, all of that power won’t do you much good if it’s misused. With Mixing and Mastering with IK Multimedia T-RackS: The Official Guide, you can learn how to harness the potential of T-RackS and learn the tips and tricks of using T-Racks processor modules to help bring your mixes to life, then master them so they’re competitive with any major label release.
The Touring Musician’s Handbook (ISBN 978-1423492368—Hal Leonard): For a musician, touring is the brass ring. It’s the thing that everyone dreams about from the first time he or she picks up an instrument. But what do you do when you finally get that chance? How do you audition? What kind of chops do you need? What equipment should you bring? How do you prepare for life on the road? Regardless of whether you’re a sideman, solo performer, or member of a band, all of these questions are answered in The Touring Musician’s Handbook. As a bonus, individual touring musician guides for guitar, bass, drums, vocals, keys, horns, and strings, as well as interviews with famous and influential touring players, are also included.
The Ultimate Guitar Tone Handbook (ISBN 978-739075357—Alfred Publishing): The Ultimate Guitar Tone Handbook is the definitive book for discovering that great guitar sound and making sure it records well. The book definitively outlines all the factors that make electric and acoustic guitars, and amplifiers and speaker cabinets, sound the way they do, as well as the classic and modern recording and production techniques that capture great tone. The Ultimate Guitar Tone Handbook also features a series of interviews with expert players, technicians, recording engineers, producers, and manufacturers that gives you an inside look into the business of guitar tone, and an accompanying DVD provides both an audio and visual reference point for achieving the classic sounds you hear on records.
The Studio Builder’s Handbook (ISBN 978-0739077030—Alfred Publishing): No matter how good your recording gear is, chances are you’re not getting the best possible sound because of the deficiencies of your room. While you might think that it costs thousands of dollars and the services of an acoustic designer to improve your studio, The Studio Builder’s Handbook will strip away the mystery of what makes a great-sounding studio and show how you can make a huge difference in your room for as little as $150.
Bobby Owsinski’s Social Media Connections
Bobby’s website—bobbyowsinski.com
Bobby’s Music Production Blog—bobbyowsinski.blogspot.com
Bobby’s Music Industry Blog—music3point0.blogspot.com
Bobby on Facebook—facebook.com/bobby.owsinski
Bobby on Twitter—@bobbyowsinski
Bobby on YouTube—youtube.com/polymedia
Chapter 1
The Six Life Stages of the Music Industry
The history of