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Take All Your Chances
Take All Your Chances
Take All Your Chances
Ebook326 pages3 hours

Take All Your Chances

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Selecting the best line of play in a bridge hand as declarer is not easy. Most novices know something about basic odds and percentages, and can often find a line that offers a reasonable chance of success. However, the expert will skilfully combine options, so as to take advantage of more than chance. Rather than putting all his eggs in one basket, he will ‘stay alive’, squeezing out every extra chance. In this book of intermediate problems, Kantar shows the reader how to do this – there is always a line of play that will allow you take all your chances, and bring home your contract.
LanguageEnglish
Release dateJan 11, 2010
ISBN9781554943944
Take All Your Chances
Author

Eddie Kantar

Eddie Kantar (Santa Monica, CA) is one of the most popular and prolific bridge writers in the world. A winner of two World Championships, and a member of the Bridge Hall of Fame, his many books include Modern Bridge Defense, Advanced Bridge Defense, the hilarious Kantar on Kontract, and of course, Roman Keycard Blackwood. His work appears regularly in many bridge magazines around the world.

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    Book preview

    Take All Your Chances - Eddie Kantar

    Take All Your Chances at Bridge by Eddie Kantar

    Text © 2009 Eddie Kantar

    Cover © Marc Volk/fStop/Getty Images

    All rights reserved. It is illegal to reproduce any portion of this material, except by special arrangement with the publisher. Reproduction of this material without authorization, by any duplication process whatsoever, is a violation of copyright.

    Master Point Press

    331 Douglas Ave.

    Toronto, Ontario, Canada

    M5M 1H2 (416)781-0351

    Library and Archives Canada Cataloguing in Publication

    Kantar, Edwin B., 1932-

         Take all your chances (at bridge) / Eddie Kantar.

    ISBN 978-1-55494-394-4

         1. Contract bridge. I. Title.

    GV1282.435.K357 2009      795.41’53      C2009-904838-8

    2 3 4 5 6 7         14 13 12 11 10

    INTRODUCTION

    On many bridge hands you can see more than one reasonable line of play to make your contract. If you select the best percentage line your chance of making the hand increases, but if you don’t… There’s a better way to go, though. The idea is to look for the line of play which, if it doesn’t work, still allows you to try the other line; there may even be a third line! This is called ‘staying alive’, a phrase which could just as well be the title of this book. In other words, avoid putting all of your eggs in one basket!

    Unfortunately, but realistically, there will be hands where you have to choose immediately among several lines of play. The opponents have forced your hand and there is no time to try one line and then switch to another if the first doesn’t work. Now it does help to know a bit about percentages or the odds. Some of these percentages, common ones, will be sprinkled throughout the book. You are probably familiar with most of them already, but if you are not, these numbers can help. A list of the most helpful percentage numbers can be found at the end of the book (Appendix 2, p.165).

    How should you attack the hands where you do have options available? If you are declaring a notrump contract, count your sure tricks. If you don’t have enough to make the contract (and you won’t!) look for some way to develop that missing trick or tricks. If you see at least two lines of play to secure those extra tricks, look for a way to stay alive! Give yourself a chance to take both lines. At trump contracts counting losers and sure tricks is the way to go. If the total doesn’t come to thirteen, count your cards.

    Many common themes have been introduced with a few purposeful ‘theme repeats’. The repeats give you a chance to see if you picked up some pointers from a somewhat similar previous example. Some of these hands are from articles and books I have written, others I have constructed especially for this book.

    The East-West hands listed at the end of the commentary are arbitrary. They are set up for teachers so that the student (and/or you) will at least be rewarded for selecting the best percentage line. In real life, unfortunately, the best percentage line is not always the winning line.

    The bidding will be given and explained with only a rare exception (you, or more likely partner, having made a bid that defies explanation). Use the bidding where you can as a guide in the play.

    Assume IMP scoring. Play to make your contract and do not worry about overtricks or undertricks. If the play would differ at matchpoints, it will be mentioned in the discussion.

    After the bidding and the opening lead (assume fourth best leads) you will eventually see ‘Plan the play’ and that is your cue to stop reading and start planning before reading on. Four play problems are followed by their solutions on the following pages. Restrain yourself — try to solve each problem yourself rather than just turning the page!

    The difficulty level is intermediate to intermediate plus. The more difficult hands are labeled ‘advanced’ so take double credit for those. Have fun! Onward!

    Eddie Kantar

    OPENER1.eps

    Problems 1-10

    Problem 1

    Missing deal image

    After you open 4♥, partner checks to make sure you have an ace and sets you down in 6♥. Opening lead: ♣K. Plan the play.

    To Answer

    Solution 1

    Missing deal image

    After you open 4♥, partner checks to make sure you have an ace and sets you down in 6♥. Opening lead: ♣K. Plan the play.

    You have two possible losers, a spade and a diamond, and you have two chances to get rid of at least one of them.

    You can take the diamond finesse. If it wins, you make an overtrick, if it loses you are down one as the ♠A is the setting trick. Alternatively, you can lead up to the ♠K first. If West has the ♠A, you won’t need the diamond finesse as a diamond goes off on the ♠K assuming West goes up with the ♠A. If West plays low, the ♠K wins and you can take the diamond finesse for an overtrick. If East tops the ♠K with the ♠A, you still have the diamond finesse available.

    Tip

    When two lines of play are available, take the one that gives you a chance (keeps you alive) to use the other if the first fails. Expect this theme (‘staying alive’) to appear time and again in this set of hands, just as at the table. Lead up to the ♠K to stay alive.

    Percentage-wise if you lead up to the ♠K first and that doesn’t work and then take the diamond finesse you have a 75% chance of making the hand. (One of two finesses.)

    If you put all of your eggs in the diamond finesse basket you only have a 50% chance of making the hand.

    The West hand: ♠ A 9 6 5 ♥ 2 ♦ 7 6 4 3 ♣ K Q J 9

    The East hand: ♠ Q J 10 7 ♥ 8 ♦ K 5 ♣ 8 7 6 5 3 2

    Back to Problem

    Problem 2 (advanced)

    Missing deal image

    You open 1♥, partner responds 2♣ (intending to rebid 3♣, invitational), but your jump to 3NT ends the bidding. If a 2♣ response is played as a game force, then 1NT (forcing) is the proper response. You would raise 1NT to 2NT and partner would bid 3NT. All roads lead to Rome.

    The opening lead is the ♠4 and dummy’s ♠J wins, East playing the ♠3, showing count. Plan the play.

    To Answer

    Solution 2 (advanced)

    Missing deal image

    You open 1♥, partner responds 2♣ (intending to rebid 3♣, invitational), but your jump to 3NT ends the bidding. If a 2♣ response is played as a game force, then 1NT (forcing) is the proper response. You would raise 1NT to 2NT and partner would bid 3NT. All roads lead to Rome.

    The opening lead is the ♠4 and dummy’s ♠J wins, East playing the ♠3, count. Plan the play.

    You have eight top tricks and need but one more. In spite of those impressive clubs, if you rely entirely on a 3-2 break, you will be giving yourself a 68% chance to make the hand. Not bad, but you can do better. Much better. Duck a diamond at Trick 2, win the likely spade return and play the ♦A and ♦K. If diamonds break 3-3 (36%), dummy’s fourth diamond is your ninth trick. If they don’t, you still have 3-2 clubs to fall back on (68%). You stay alive by playing diamonds before clubs, giving yourself an 80% chance of making the hand. Why consign the diamonds to oblivion? It doesn’t cost anything to test them. Take full credit if you played the ♦A, ♦K and another diamond instead of ducking a diamond.

    Notice that you can’t test the clubs first and fall back on the diamonds being 3-3 if the clubs don’t break 3-2. The club suit is the entry to the fourth diamond; diamonds have to be attacked before clubs.

    The West hand: ♠ K 10 8 4 2 ♥ Q 9 4 3 ♦ J 9 8 ♣ 9

    The East hand: ♠ 9 5 3 ♥ K J 6 ♦ Q 10 6 ♣ J 10 8 3

    Back to Problem

    Problem 3

    Missing deal image

    You decide to treat your hand as worth 15 points (look at those clubs) and open 1NT. Partner raises you to 3NT and you wind up playing the hand from the wrong side. Let’s hope partner doesn’t count your points. West leads the ♥J. You try the ♥Q, but no luck: East wins and returns the ♥8 to dummy’s ♥A. When you lead a club to the ♣Q, it holds. Plan the play from here.

    To Answer

    Solution 3

    Missing deal image

    You decide to treat your hand as worth 15 points (look at those clubs) and open 1NT. Partner raises you to 3NT and you wind up playing the hand from the wrong side. Let’s hope partner doesn’t count your points. West leads the ♥J. You try the ♥Q, but no luck: East wins and returns the ♥8 to dummy’s ♥A. When you lead a club to the ♣Q, it holds. Plan the play from here.

    You need five club tricks to make the contract and it looks like East has the needed ♣K. One possibility is to cash three spades discarding a diamond and repeat the club finesse. If East has ♣Kx or ♣Kxx you score five club tricks, or ten tricks in all.

    But what if East has four clubs headed by the ♣K? In that case you will need two additional dummy entries to take two more club finesses. The safe way to take five club tricks is to overtake the ♠K, take a second club finesse, and assuming West shows out, cross to the ♠Q and take a third club finesse. You wind up with nine tricks (and a grateful partner). Five clubs, two spades and two red aces.

    This hand is one of many that illustrate the difference between the strategy for playing a hand at IMPs and at matchpoints. At IMPs you don’t worry that much about overtricks because your primary concern is making your contract with minimum risk. At matchpoints, however, you often risk the contract for the sake of an overtrick (or two) providing the odds favor the risk. On this hand the odds favor the risk. It is far more likely that East has two or three clubs headed by the king than four clubs headed by the king. At matchpoints, cash three spades and repeat the club finesse one last time.

    The West hand: ♠ J 6 5 3 2 ♥ J 10 9 7 3 ♦ Q 5 ♣ 6

    The East hand: ♠ 10 9 7 ♥ K 8 6 ♦ K 10 7 ♣ K 9 8 5

    Back to Problem

    Problem 4 (advanced)

    Missing deal image

    The auction 2NT-3NT gets you the opening lead of the ♥4, East playing the ♥2 (standard count). And now? Plan the play.

    To Answer

    Solution 4 (advanced)

    Missing deal image

    The auction 2NT-3NT gets you the opening lead of the ♥4, East playing the ♥2 (standard count). And now? Plan the play.

    It looks very much as if hearts are 5-3 which means you must score nine tricks before they can get in twice. The good news is that you start with eight sure tricks. This should be your plan:

    Play the ♦A and ♦K; if both follow, give up a diamond ensuring ten tricks. If diamonds are 4-1, duck a spade. You still make 3NT if spades are 3-3.

    If you duck a diamond early and diamonds are 4-1, down you go. They play a second heart and now you don’t have time to set up a ninth trick in spades if the suit is divided 3-3. It is crucial to see how diamonds break before conceding a diamond trick. There are two suits involved here, not just one.

    The West hand: ♠ J 9 3 ♥ K 8 7 4 3 ♦ Q 10 9 7 ♣ J

    The East hand: ♠ Q 10 6 ♥ 6 5 2 ♦ J ♣ Q 10 7 5 3 2

    Back to Problem

    Problem 5 (advanced)

    Missing deal image

    A jump shift followed by a jump preference from partner

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