Beginning App Development with Flutter: Create Cross-Platform Mobile Apps
By Rap Payne
()
About this ebook
Create iOS and Android apps with Flutter using just one codebase. App development on multiple platforms has historically been difficult and complex. This book breaks down complex concepts and tasks into easily digestible segments with examples, pictures, and hands-on labs with starters and solutions.
In doing so, you'll develop a basic understanding of the Dart programming language; the entire Flutter development toolchain; the differences between stateful and stateless widgets; and a working knowledge of the architecture of apps. All the most important parts of app development with Flutter are covered in this book. Work with themes and styles. Develop custom widgets. Teach your app to respond to gestures like taps, swipes, and pinches. Design, create and control the layout of your app. Create tools to handle form data entry from users. And ultimately create killer multiscreen apps with navigation, menus, and tabs.
Flutter is Google's new framework for creating mobile apps that run on iOS and Android phones both.You had to be a super-developer to write apps for iOS or Android alone. But writing for both? Forget about it! You had to be familiar with Swift, Java/Kotlin, Xcode, Eclipse, and a bunch of other technologies simultaneously. Beginning App Development with Flutter simplifies the entire process.
What You'll Learn
Get the most out of great Flutter widgets
- Create custom widgets, both stateless and stateful
- Exercise expert control over your Flutter layouts
- Make your app respond to gestures like swiping, pinching and tapping
- Initiate async Ajax calls to RESTful APIs — including Google Firebase!
Who This Book Is ForDevelopers who have coded in Java, C#, C++, or any similar language. It brings app development within the reach of younger developers, so STEM groups are likely to pick up the technology. Managers, product owners, and business analysts need to understand Flutter's capabilities.
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Beginning App Development with Flutter - Rap Payne
Part IIntroduction to Flutter
© Rap Payne 2019
R. PayneBeginning App Development with Flutterhttps://doi.org/10.1007/978-1-4842-5181-2_1
1. Hello Flutter
Rap Payne¹
(1)
Dallas, TX, USA
Picture this in your mind’s eye. You are the superintelligent and capable CEO of a new business. Obviously your mission is to maximize sales while minimizing expenses. Hmmm.
, you think. I can really increase sales if I make our products available on the Web.
So you ask your friends how to create a web app and they say ...
You need to hire a web developer. They should know HTML, CSS, JavaScript, and probably some framework like React, Vue, or Angular.
It’s expensive but you do it and your gamble pays off. Sales increase markedly. Trying to keep on top of demand, you monitor social media and engage your customers. You hear them say that this web app is great and all but We’d have been here earlier if you had an app in the App Store.
So you talk to your team who, while being experts in the Web, are not iOS developers. They tell you ...
You need to hire an iOS expert. They should know iOS, Swift or Objective-C, Xcode, macOS, and CocoaPods for development.
Your research shows that this person is even more specialized and therefore expensive than your web devs. But again, it seems to be the right thing to do, so you bite the bullet and hire them. But even while this app is being developed, you see that the feedback was not isolated to iOS apps, but instead was looking at all mobile devices. And – oh, snap! – 85% of devices worldwide run Android, not iOS. You bury your head in your hands as you ponder whether or not you can afford to ignore 85% of your potential customers. Your advisors tell you ...
You need to hire an Android expert. They should know the Android OS, Gradle, Android SDK, XML, Android Studio, and Java or Kotlin.
Really?!? Another developer?
, you say. Yes. And one just as expensive as your iOS developer,
they respond.
Isn’t there one person who can do all three things? Some way to share the code between all of those environments? Then you could hire just one person. In fact, they could write the code one time and deploy it to the Web, to the App Store, and to the Google Play Store. One codebase to maintain. One place to make improvements and upgrades. One place to squash bugs.
Ladies and gentlemen, allow me to introduce you to Flutter!
What is Flutter?
Flutter is a set of tooling that allows us to create beautiful apps that run on iOS, Android, the Web, and desktop.¹
Flutter is ...
Free (as in free beer. No cost)
Open source (that’s the other sense of the word free
)
Backed by and originated at Google
Being enhanced and maintained by a team of developers at Google and hundreds of non-Google contributors around the globe
Currently being used by thousands of developers in organizations across the world for production apps
Fast because it compiles to truly native apps that don’t use crutches like WebViews and JavaScript bridges
Written one place and compiled to a web app for billions of browsers, an iOS app for iPhones and iPads, and an Android app for all of the rest of the phones and tablets out there
Why Flutter?
Google’s mission with Flutter is ...
To build a better way to develop for mobile
Notice what is not in that mission. There’s no mention of Android (which is also owned by Google) nor of iOS nor of the Web. Flutter’s goal is to create a better way to develop for all devices. In other words, Flutter should be better to create iOS apps than Swift. It should be better to create Android apps than Kotlin. It should be better to create web apps than HTML/JavaScript. And if you get all of those things simultaneously with one codebase, all the better.
The Flutter team has succeeded spectacularly with this mission.
As proof, Eric Seidel offers this example.² The Google CRM team used Flutter to build an internal Android app and did it three times faster than with their traditional Android toolchain!
But it turns out that Flutter isn’t the only game in town for cross-platform. You have other options.
The other options
Cross-platform development comes in three general flavors listed in Table 1-1.
Table 1-1
Cross-platform development categories
If you have a captive audience, one where users value your app so much that they’re willing to accept a poorer user experience, the cheapest solution is to create a PWA. If your app is extremely naive and speed is not expected to be an issue, a hybrid solution might be appropriate. But if speed, smoothness, and sophisticated capability are important, you will need to go with a native solution.
Native solutions
As of today, there are four fairly popular compile-to-native solutions (Table 1-2).
Table 1-2
Compile-to-native cross-platform frameworks
These are all decent options. All are free to develop in and are well-tested, having many production applications created. All have been used in large organizations.
But only one has an option to create a web application in addition to the iOS and Android apps that will be deployed to the app stores – Flutter.
Flutter is the latest of these frameworks to be released. As such it has a distinct advantage of observing those that had come before. The Flutter team took note of what worked well with other frameworks and what failed. In addition, Flutter added new innovations and ideas – all baked in from the start rather than being bolted on as improvements are made.
But I suspect that if you’ve bought this book, you don’t need much convincing so I’ll stop. Suffice it to say that Flutter is amazing! It is easy to write, elegant, well-designed – an absolute pleasure to code in.³
Conclusion
Now, if you’re the kind of developer I hope you are, you’re chomping at the bit to get your hands dirty writing some code! So let’s get to it. We’ll start by installing and learning the Flutter development toolchain.
Footnotes
1
Desktop is coming soon. Flutter will work on Windows, macOS, Chromebooks, and Linux.
2
http://bit.ly/eric_seidel_flutter_keynote_video at 21:47 in.
3
But if you do want to read more, here’s a deeper discussion of Flutter vs. some other frameworks: http://bit.ly/2HC9Khm
© Rap Payne 2019
R. PayneBeginning App Development with Flutterhttps://doi.org/10.1007/978-1-4842-5181-2_2
2. Developing in Flutter
Rap Payne¹
(1)
Dallas, TX, USA
As we saw in the last chapter, Flutter enables us to create apps that run on the Web, on desktop computers, and on mobile devices (which seems to be the main draw). But wait a second, how exactly do we create these apps? What editor should we use? What is needed in the Flutter project? How do you compile the Dart source code? Do we need any other tools to support the project? How do you get it into a browser or on a device in order to test it out? Good questions, right?
Let’s answer those questions and more in this chapter. Let’s cover two significant topics:
1.
Tools needed – How to install and maintain them
2.
The development process – How to create the app, run it, and debug it
Caution
By its nature, cross-platform app development tooling involves an awful lot of moving parts from various organizations, few of whom consult with the others before making changes. And since we’re dealing with boundary-pushing and young technology, changes happen frequently. We’ve tried in this chapter to stick with timeless information but even it is likely to become stale eventually. Please check with the authors of these tools for the latest and greatest information.
The Flutter toolchain
There is no end to the list of helpful tools that the development community has produced. It is truly overwhelming. We’re making no attempt at covering them all. We want to give you just enough for you to be proficient but not so many that you’re overburdened. Forgive me if I’ve skipped your favorite.
The Flutter SDK
The Flutter SDK is the only indispensable tool. It includes the Flutter compiler, project creator, device manager, test runner, and tools that diagnose – and even correct – problems with the Flutter configuration.
Installing the flutter SDK
The installation instructions are found here: https://flutter.dev/docs/get-started/install. Long story short – it will involve downloading the latest zip file of tools and setting your PATH to point to the folder where you unzipped them. The steps vary per operating system, but they’re very plain on that web site.
Tip
This step seems very low level and sounds intimidating, but after this step, things get easier and less error-prone. Don’t let it discourage you.
IDEs
In theory an IDE isn’t really needed. Flutter can be written using any editor and then compiled and run using the flutter SDK that you installed earlier. But in reality almost nobody ever does that. Why would they? The following IDEs have Flutter support built right in!
VS Code from Microsoft
VS Code is from Microsoft. Its official name is Microsoft Visual Studio Code,
but most of us just call it VS Code. Whatever you call it, please do not confuse it with Microsoft’s other product called Microsoft Visual Studio.
They are not the same thing regardless of the similar names.
You can get VS Code here: https://code.visualstudio.com.
Android Studio/IntelliJ from