60 Classic Outdoor Games
By Katie Hewett
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About this ebook
The perfect book to get kids out and about.
60 Classic Outdoor Games is a beautifully illustrated and wonderfully nostalgic book, bringing together the best playground games that have entertained generations before. It's a brilliantly observed hop, skip and jump down memory lane. A celebration of the days when you used to get home from school, hop out of your school clothes, skip over to your best friend's house and jump around all afternoon until Mum called you in for tea.
Nowadays, those classic – and universal – games of Hopscotch, Skipping, Bulldog, Rounders, Tag, 1-2-3 In and Hide and Seek are almost forgotten, rarely passed on as generations come and go. With 60 Classic Outdoor Games, you can rediscover those fun and silly games and pass them on to a new generation of kids, celebrating the games we remember from our childhoods as well as the days themselves.
Katie Hewett
Katie Hewett is a keen naturalist and the author of Are We There Yet?, You're It and Cool Maths.
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60 Classic Outdoor Games - Katie Hewett
Wide Games
Designed to be played where there is a lot of open space, wide games represented the most fun you could have out of doors as a child – whether it was the adrenalin rush of Bulldog, the tension of Hide and Seek, or the joy of the victory shout when you got Back to Base.
IllustrationTag
I knew this game as ‘It’ – isn’t it funny how the best games are often the most simple?
How to Play
Tag can be played with two or more people – but generally the more the merrier. One person is ‘It’ and chases and tries to catch the other players. When they catch someone that player becomes ‘It’, and so on. It’s helpful to include a rule that if you are caught you are not allowed to immediately tag the person who caught you, to stop the game from getting repetitive.
NAME-CALLING
You may also know this game as ‘It’, ‘Tig’, ‘Tick’ or ‘Catch’.
Variations
• In ‘Off-ground Tag’ the people being chased are safe if they can find a place that is off the ground, e.g. a tree trunk, a climbing frame or a bench.
• ‘Kiss Chase’ is another version of this game where the boys are all ‘It’ and have to chase the girls until they can catch and kiss them (or vice versa).
Tails
Adding tails is a good way to add a bit of variety to a game of ‘It’. Tails can be made from anything – ribbons, string, fabric or rope – whatever you can find.
How to Play
Choose one person to be ‘It’ and give the other players a ‘tail’ to tuck into the waistband of their pants/skirts. When the game starts the person who’s ‘It’ chases the others and tries to snatch their tails. If a player’s tail is caught then he or she is out of the game.
And the Winner Is …
The last person with a tail.
Variation
This can be made into a team tag game. One example is ‘Cat and Mouse’. In this game a small number of catchers or ‘cats’ chase the rest of the players, the ‘mice’, and try to snatch their tails. When all the tails have been caught the cat with the highest number wins.
Coast Guards and Smugglers
This is a brilliant game to play in the woods or in sand dunes with lots of scrub.
How to Play
Divide the players into two teams: a small number of ‘coast guards’ (2–3) with everyone else as ‘smugglers’ (8 or more). The coast guards then set up a base to be the ‘jail’.
The coast guards shut their eyes and count to 30 so that the smugglers can run away and hide. The coast guards then have to catch all the smugglers. Smugglers are caught when a coast guard ‘tags’ them, and they are then automatically sent to jail. They can only be freed from jail if they are tagged by another smuggler that is still free. If time runs out and the smugglers have not all been caught, points can be awarded for the number of smugglers in jail.
Tip
• If there are lots of potential hiding places it may help to have a few more coast guards, so that the smugglers don’t have too much of an advantage.
Fox and Hounds
I used to love this game – when I was running from the ‘hounds’ I would imagine I was an escaping prisoner or the hero in a film!
You Will Need
Pieces of wool, whistles.
How to Play
For six or more players. Divide the players into groups of ‘foxes’ and ‘hounds’ (25% foxes to 75% hounds is a good ratio). Tie a piece of wool around each fox’s wrist and give them a whistle. At the start of the game give the foxes a head start of up to five minutes – they can either hide or keep moving. When the time is up the hounds can start the chase. After the head start is over, the foxes must blow their whistles every 30 seconds to give the hounds a clue as to their whereabouts.
If a hiding fox is spotted by a hound, he or she must make an effort to run away and escape being caught.
Catching the Fox
If a hound catches a fox they must remove the piece of wool from his or her wrist and they are then out. The game ends when all the foxes have been caught.
Variations
• A time limit can be set for the game and if any of the foxes are still free after the time is up then they are the winners.
• The foxes can be given a bag of flour each instead of a whistle. They then have to drop some flour at 30-second intervals to act as ‘scent’ for the hounds to