MAXON ZBrush 2023: A Comprehensive Guide, 9th Edition
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About this ebook
MAXON ZBrush 2023: A Comprehensive Guide textbook covers all features of ZBrush 2023 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and tools of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. This textbook will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This book caters to the needs of both the novice and advanced users of ZBrush 2023 and is ideally suited for learning at your convenience and pace.
This edition covers new features of ZBrush 2023 such as Slime Bridge, RedShift Material, and Redshift Renderer. Also, the author has covered major enhancements in ZRemesher, brushes, and subtool subpalette.
Salient Features
Consists of 13 chapters and 2 project that are organized in a pedagogical sequence.
Covers all aspects such as modeling, texturing, lighting, and animation in ZBrush.
Tutorial approach to explain the concepts and usage of tools.
First page of every chapter summarizes the topics that are covered in the chapter.
Step-by-step instructions to guide the users through the learning process.
Additional information is provided throughout the book in the form of notes and tips.
Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge.
Prof Sham Tickoo
Prof. Sham Tickoo is professor of Manufacturing Engineering at Purdue University Northwest, USA where he has taught design, drafting, CAD and other engineering courses for over nineteen years. Before joining Purdue University, Prof. Tickoo has worked as a machinist, quality control engineer, design engineer, engineering consultant, and software developer. He has received a US patent for his invention Self Adjusting Cargo Organizer for Vehicles. Professor Tickoo also leads the team of authors at CADCIM Technologies to develop world-class teaching and learning resources for Computer Aided Design and Manufacturing (CAD/CAM) and related technologies.
Read more from Prof Sham Tickoo
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MAXON ZBrush 2023 - Prof Sham Tickoo
MAXON ZBrush 2023
A Comprehensive Guide
(9th Edition)
CADCIM Technologies
525 St. Andrews Drive
Schererville, IN 46375, USA
(www.cadcim.com)
Contributing Authors
Sham Tickoo
Professor
Purdue University Northwest
Hammond, Indiana, USA
Mable Thomas
CADCIM Technologies
USA
CADCIM Technologies
525 St Andrews Drive
Schererville, Indiana 46375, USA
www.cadcim.com
Copyright ©2023 by CADCIM Technologies, USA. All rights reserved. Printed in the United States of America except as permitted under the United States Copyright Act of 1976.
No part of this publication may be reproduced or distributed in any form or by any means, or stored in the database or retrieval system without the prior permission of CADCIM Technologies.
ISBN 978-1-64057-180-8
Copy Editor Technical Editor
Anju Jethwani Arti Deshpande
NOTICE TO THE READER
Publisher does not warrant or guarantee any of the products described in the text or perform any independent analysis in connection with any of the product information contained in the text. Publisher does not assume, and expressly disclaims,any obligation to obtain and include information other than that provided to it by the manufacturer.
The reader is expressly warned to consider and adopt all safety precautions that might be indicated by the activities herein and to avoid all potential hazards. By following the instructions contained herein, the reader willingly assumes all risks in connection with such instructions.
The Publisher makes no representation or warranties of any kind, including but not limited to, the warranties of fitness for particular purpose or merchantability, nor are any such representations implied with respect to the material set forth herein, and the publisher takes no responsibility with respect to such material. The publisher shall not be liable for any special, consequential, or exemplary damages resulting, in whole or part, from the reader’s use of, or reliance upon, this material.
www.cadcim.com
MAXON ZBrush 2023: A Comprehensive Guide
Sham Tickoo
CADCIM Technologies
DEDICATION
To teachers, who make it possible to disseminate knowledge
to enlighten the young and curious minds
of our future generations
To students, who are dedicated to learning new technologies
and making the world a better place to live in
THANKS
To employees of CADCIM Technologies and
Tickoo Institute of Emerging Technologies (TIET)
for their valuable help
Online Training Program Offered by CADCIM Tehnologies
CADCIM Technologies provides effective and affordable online and offsite training on various software packages including Computer Aided Design, Manufacturing and Engineering (CAD/CAM/CAE), computer programming languages, animation, architecture, and GIS. The training is delivered ‘live’ via Internet at any time, any place, and at any pace to individuals as well as the students of colleges, universities, and CAD/CAM/CAE training centers. The main features of this program are:
Training for Students and Companies in a Classroom Setting
Highly experienced instructors and qualified engineers at CADCIM Technologies conduct the classes under the guidance of Prof. Sham Tickoo of Purdue University Northwest, USA. This team has authored several textbooks that are rated one of the best
in their categories and are used in various colleges, universities, and training centers in North America, Europe, and in other parts of the world.
Training for Individuals
CADCIM Technologies with its cost effective and time saving initiative strives to deliver the training in the comfort of your home or work place, thereby relieving you from the hassles of traveling to training centers.
Training Offered on Software Packages
CADCIM provides basic and advanced training on the following software packages:
CAD/CAM/CAE: CATIA, Pro/ENGINEER Wildfire, Creo Parametric, Creo Direct, SolidWorks, Autodesk Inventor, Solid Edge, NX, AutoCAD, AutoCAD LT, AutoCAD Plant 3D, Customizing AutoCAD, EdgeCAM, and ANSYS
Architecture and GIS: Autodesk Revit Architecture, AutoCAD Civil 3D, Autodesk Revit Structure, AutoCAD Map 3D, Revit MEP, Navisworks, Primavera, and Bentley STAAD Pro
Animation and Styling: Autodesk 3ds Max, Autodesk 3ds Max Design, Autodesk Maya, Autodesk Alias, The Foundry NukeX, and MAXON CINEMA 4D
Computer Programming: C++, VB.NET, Oracle, AJAX, and Java
For more information, please visit the following link: https://www.cadcim.com
Preface
MAXON ZBrush 2023
MAXON ZBrush 2023 is a powerful modeling and sculpting software developed by Pixologic Inc. This software is used for developing highly detailed characters for movies, games, and digital design projects.
MAXON ZBrush 2023: A Comprehensive Guide textbook covers all features of ZBrush 2023 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and tools of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. This textbook will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This textbook caters to the needs of both the novice and advanced users of ZBrush 2023 and is ideally suited for learning at your convenience and at your pace.
This edition covers new features of ZBrush 2023 such as Slime Bridge, RedShift Material, and Redshift Renderer. Also, the author has covered major enhancements in ZRemesher, brushes, and subtool subpalette.
The salient features of this textbook are as follows:
• Tutorial Approach
The author has adopted the tutorial point-of-view and the learn-by-doing approach throughout the textbook. This approach will guide the users through the process of creating the models, adding textures to them, and animating them in the tutorials.
• Real-World Models as Projects
The author has used about 24 real-world sculpting and modeling projects as tutorials in this textbook. This will enable the readers to relate the tutorials to the real-world models in the animation industry. In addition, there are about 20 exercises that are also based on the real-world modeling projects.
• Tips and Notes
Additional information related to various topics is provided to the users in the form of tips and notes.
• Learning Objectives
The first page of every chapter summarizes the topics that are covered in the chapter. This will help the users to easily refer to a topic.
• Self-Evaluation Test, Review Questions, and Exercises
Every chapter ends with Self-Evaluation Test so that the users can assess their knowledge of the chapter. The answers to Self-Evaluation Test are given at the end of the chapter. Also, the Review Questions and Exercises are given at the end of each chapter and they can be used by the instructors as test questions and exercises.
• Heavily Illustrated Text
The text in this book is heavily illustrated with about 550 diagrams and screen captures.
Symbols Used in the Text
Note
The author has provided additional information to the users about the topic being discussed in the form of notes.
Tip
Special information and techniques are provided in the form of tips that helps in increasing the efficiency of the users.
Formatting Conventions Used in the Text
Please refer to the following list for the formatting conventions used in this textbook.
Naming Conventions Used in the Text
Flyout
A flyout is a menu that contains the tools having similar type of functions. Figure 1 shows the flyout displayed on choosing the Current Brush button.
Palettes
The palettes consist of tools and settings that are used to perform different tasks in ZBrush. Each palette is dedicated to a single set of related features. For instance, the Color palette consists of different buttons and sliders that are used to select solid and gradient colors for filling the canvas or an object. Figures 2 and 3 show the Color and File palettes, respectively.
Subpalettes
The subpalettes are the menus inside each palette containing different settings which are used for sculpting and modeling. Figure 4 shows the Geometry subpalette located in the Tool palette and Figure 5 shows the UV Master subpalette located in the ZPlugin palette.
Free Companion Website
It has been our constant endeavor to provide you the best textbooks and services at affordable price. In this endeavor, we have come out with a Free Companion Website that will facilitate the process of teaching and learning of MAXON ZBrush 2023. If you purchase this textbook, you will get access to the files on the Companion website.
The following resources are available for the faculty and students in this website:
Faculty Resources
• Technical Support
You can get online technical support by contacting techsupport@cadcim.com.
• Instructor Guide
Solutions to all review questions and exercises in the textbook are provided in this guide to help the faculty members test the skills of the students.
• ZBrush Files
The ZBrush files used in tutorials and exercises are available for free download.
• Final Output
If you do an exercise or tutorial, you can compare your final output with the one provided in the CADCIM website.
• Additional Resources
You can access additional learning resources by visiting https://zbrushexperts.blogspot.com and https:/youtube.com/cadcimtech.
• Colored Images
You can download the PDF file containing color images of the screenshots used in this textbook from the CADCIM website.
Student Resources
• Technical Support
You can get online technical support by contacting techsupport@cadcim.com.
• ZBrush Files
The ZBrush files used in tutorials and exercises are available for free download.
• Final Output
If you do an exercise or tutorial, you can compare your final output with the one provided in the CADCIM website.
• Additional Resources
You can access additional learning resources by visiting https://zbrushexperts.blogspot.com and https://youtube.com/cadcimtech.
• Colored Images
You can download the PDF file containing color images of the screenshots used in this textbook from the CADCIM website.
If you face any problem in accessing these files, please contact the publisher at sales@cadcim.com or the author at stickoo@pnw.edu or tickoo525@gmail.com.
Video Courses
CADCIM offers video courses in CAD, CAE Simulation, BIM, Civil/GIS, and Animation domains on various e-Learning/Video platforms. To enroll for the video courses, please visit the CADCIM website using the following link: https://www.cadcim.com/video-courses
eBooks
This textbook is also available in digital format with colored images. To access the eBook, please write to us at sales@cadcim.com or click on the following link: https://ebooks.cadcim.com
Stay Connected
You can now stay connected with us through Facebook and Twitter to get the latest information about our textbooks, videos, and teaching/learning resources. To get such updates, follow us on Facebook (www.facebook.com/cadcim) and Twitter (@cadcimtech). You can also subscribe to our YouTube channel (www.youtube.com/cadcimtech) to get the information about our latest video tutorials.
Chapter 1: Exploring ZBrush Interface
Introduction to MAXON ZBrush 2023
Starting ZBrush 2023
Exploring the ZBrush 2023 Interface
Title Bar
Canvas
Palettes
Trays
Shelves
Opening and Saving a ZTool and ZBrush Document
Hot Keys
Self-Evaluation Test
Review Questions
Chapter 2: Sculpting Brushes
Introduction
Sculpting Brushes
Self-Evaluation Test
Review Questions
Chapter 3: Introduction to Digital Sculpting
Introduction
Digital Sculpting
Use of Symmetry in Digital Sculpting
Use of Alpha in Digital Sculpting
Tool Palette
Projection Master
Array Mesh
Tutorial 1
Tutorial 2
Tutorial 3
Tutorial 4
Tutorial 5
Tutorial 6
Self-Evaluation Test
Review Questions
Exercise 1
Exercise 2
Chapter 4: SubTools and FiberMesh
Introduction to Subtools in ZBrush
SubTool Subpalette
Visibility Sets
List All
New Folder
Rename
AutoReorder
All Low
All High
All To Home
All To Target
Copy and Paste
Duplicate
Append
Insert
Delete
Del Other
Del All
Split
Merge
Boolean
BevelPro
Align
Distribute
Remesh
Project
ProjectBasRelief
FiberMesh in ZBrush
FiberMesh Settings
Groom Brushes
Tutorial 1
Tutorial 2
Tutorial 3
Self-Evaluation Test
Review Questions
Exercise 1
Exercise 2
Chapter 5: ZSpheres
Introduction
Creating Armatures Using ZSpheres
Skinning in ZSpheres
ZSketching
Brushes Used in ZSketching
Rigging Using ZSpheres
Tutorial 1
Tutorial 2
Self-Evaluation Test
Review Questions
Exercise 1
Exercise 2
Chapter 6: DynaMesh, NanoMesh, and ZRemesher
Introduction
DynaMesh
DynaMesh Area
DynaMesh
Groups
Polish
Blur
Project
Resolution
Picker
Sub Projection
Add
Sub
And
Create Shell
Thickness
ZRemesher
KeepGroups
FreezeGroup
Target Polygons Count
Half
Same
Double
Adapt
Adaptive Size
NanoMesh
Preview Selected Nanomesh
NanoMesh On
Hide Others
<< and >>
Index
Copy and Paste
Edit Mesh
Edit Placement
ShowPlacement
FreezePlacement
Fit
Fill
Constant
Clip
Size
Width, Length, and Height
XOffset, YOffset, and ZOffset
XRotation, YRotation, and ZRotation
Flip H and Flip V
H Tile and V Tile
Pattern
Random Distribution
Random Seed
Tutoria 1
Tutoria 2
Tutoria 3
Tutoria 4
Self-Evaluation Test
Review Questions
Exercise 1
Chapter 7: ShadowBox
Introduction
ShadowBox
Creating 3D Objects Using ShadowBox
Modifying 3D Objects in the ShadowBox
Symmetry in the ShadowBox
Attributes of the ShadowBox
Tutorial 1
Tutorial 2
Self-Evaluation Test
Review Questions
Exercise 1
Exercise 2
Chapter 8: Materials in ZBrush
Introduction
Materials in ZBrush
MatCap Materials
Standard Materials
Redshift Polypaint Materials
Redshift Preset Color Materials
Material Palette
Load
Save
LightBox Materials
Save As Startup Material
Item Info
Show Used
CopyMat
PasteMat
Wax Modifiers
Modifiers
Applying Different Materials to an Object
Tutorial 1
Tutorial 2
Tutorial 3
Self-Evaluation Test
Review Questions
Exercise 1
Exercise 2
Exercise 3
Chapter 9: Texturing in ZBrush
Introduction
Textures in ZBrush
Import
Export
Clone
MakeAlpha
FillLayer
Cd
CropAndFill
GrabDoc
GrabDocAndDepth
Texture Palette
ZProject
Spotlight
Rotate
Scale
Opacity
Background Opacity
Fade
Quick Select
Tile Proportional
Tile Selected
Tile Unified
Front
Back
Delete
Duplicate
Union
Snapshot 3D
Frame
Flip H - Mirror H
Flip V - Mirror V
Extend H
Extend V
Tile H
Tile V
Clone
Smudge
Contrast
Saturation
Hue
Intensity
Paint
Restore
Texturing with Spotlight
Polypainting
Tutorial 1
Tutorial 2
Self-Evaluation Test
Review Questions
Exercise 1
Chapter 10: UV Master
Introduction
UV Master
Unwrap
Unwrap All
Symmetry
Polygroups
Use Existing UV Seams
Enable Control Painting
Protect
Attract
Erase
AttractFromAmbientOccl
Density
Work On Clone
Copy UVs, Paste UVs
Flatten, Unflatten
Check Seams
Clear Maps
LoadCtrlMap and SaveCtrlMap
Tutorial 1
Tutorial 2
Self-Evaluation Test
Review Questions
Exercise 1
Chapter 11: Lighting
Introduction
Light Palette
Load and Save
Light Placement
Light Switches
Light Color
Intensity
Ambient
Distance
Lights Properties
Background
LightCap
LightCap Adjustment
LightCap Horizon
Lights Type
Lights Placement
Lights Shadow
Environment Maps
Tutorial 1
Self-Evaluation Test
Review Questions
Exercise 1
Chapter 12: Rendering
Introduction
KeyShot Renderer
Render Palette
Cursor
Render
Best
Preview
Fast
Flat
Render Booleans
Render Properties
BPR RenderPass
BPR Transparency
BPR Shadow
Bpr Ao
Bpr Sss
BPR Filters
Depth Cue
Fog
Fast Render
Preview Shadows
Preview Wax
Environment
Adjustments
ZPlugin Palette
Tutorial 1
Tutorial 2
Tutorial 3
Self-Evaluation Test
Review Questions
Exercise 1
Chapter 13: Dynamics
Introduction to Dynamics
Dynamics Palette
Simulation Iterations
Strength
Firmness
On Masked
On Brushed
Fade Border
Self Collision
Floor Collision
Allow Shrink
Allow Expand
Liquify
Set Direction
Inflate, Inflate Amount
Deflate, Deflate Amount
Expand, Expand Amount
Contract Amount
CollisionVolume
Recalc
Resolution
Inflate
Run Simulation
Max Simulation Points
Tutorial 1
Tutorial 2
Self-Evaluation Test
Review Questions
Exercise 1
Project 1: Cartoon Character Model with a Background Scene - I
Project 2: Cartoon Character Model with a Background Scene - II
Chapter 1
Exploring ZBrush Interface
Learning Objectives
After completing this chapter, you will be able to:
• Explore the ZBrush 2023 interface
• Work with various tools available in the ZBrush interface
• Open and save a ZTool and ZDocument
INTRODUCTION TO MAXON ZBrush 2023
ZBrush is a modeling and sculpting software used to create realistic 3D models. It has a unique blend of 2D, 2.5D, and 3D features. ZBrush consists of different tools that enable you to create or import 3D models, and then add high level details to them. This software enables you to sculpt on high resolution models that consist of millions of polygons. ZBrush is used by all the major animation studios worldwide. It has been used in the movies such as 300, Pirates of the Caribbean, Avatar, Hulk, and so on. ZBrush is compatible with different 3D software applications such as Maya, 3ds Max, CINEMA 4D, and Modo. Although ZBrush is a vast software to deal with, yet all the major tools available in ZBrush 2023 are discussed in this textbook. In this chapter, you will learn about the ZBrush interface.
STARTING ZBrush 2023
To start ZBrush 2023, double-click on the shortcut icon of ZBrush 2023 displayed on the desktop of your computer, as shown in Figure 1-1. This icon is automatically created on installing ZBrush 2023 on your computer. Double-click on the icon; the default ZBrush interface will be displayed along with its various components. Additionally, the ZBrush : Home Page window will be displayed, refer to Figure 1-2 and Figure 1-3.
EXPLORING THE ZBrush 2023 INTERFACE
ZBrush interface consists of components such as title bar, palettes, shelves, trays, and canvas. When you start ZBrush 2023 for the first time, the default interface will display various components of ZBrush 2023, refer to Figure 1-4. These components are discussed next.
Title Bar
The title bar is located on the top of the ZBrush screen. In the title bar, various information such as version number, hardware ID, and memory usage is displayed on the left, refer to Figure 1-5. Besides this, the QuickSave Project button and the See-through slider are also present in the title bar. The QuickSave Project button is used to save the different stages of a file sequentially. These files can be accessed from the QuickSave tab of the LightBox browser. The See-through slider is used to increase or decrease the transparency in the ZBrush interface so that you can view the background screen. This slider makes it convenient for you to view the reference images in the background without importing a reference image or toggling back and forth between the image and interface. For example, if you are following the steps of a tutorial of ZBrush then you can view these steps in the background and follow the instructions with ease.
On the right side of the title bar, various buttons are displayed, as shown in Figure 1-6. The Menus button is used to toggle the display of the palettes. The DefaultZScript button is used to run the default scripting language present in ZBrush if it has been edited. The Load Previous User Interface Colors, Load Next User Interface Colors, Load Previous User Interface Layout, and Load Next User Interface Layout buttons are used to change the color and the layout of the screen, respectively. These presets enable you to customize the ZBrush screen.
Canvas
The canvas is the drawing area where you can sculpt or create 3D models. It covers most of the area of the ZBrush interface, refer to Figure 1-4. The 3D models thus created can be saved as 2D illustrations. A 2D illustration is called ZBrush document and is saved in the ZBR format. The 3D models are called ZBrush tools and are saved in the ZTL format. By default, the Alpha icon is displayed at the left corner of the canvas. On choosing the Edit button, the CamView will be displayed at the right corner of the canvas, as shown in Figure 1-7. You can also access the CamView from the Preferences palette. To do so, choose the Preferences palette; the subpalettes will be displayed, refer to Figure 1-8. Next, choose the CamView subpalette; the CamView subpalette is expanded. Notice that in this subpalette, the CamView On button is chosen. The CamView On button allows the model to be oriented in different directions like front, back, left, right, top, and bottom. The Size slider is used to set the size of CamView. The Next button is used to change the existing default CamView icon. When you click on the Next button, you will notice that the CamView icon in the canvas area is replaced by the presets, refer to Figure 1-9. The Make Camview button is used to create custom preset for the Camview icon. When you choose this button, the selected model is converted as a custom preset that replaces the existing icon. Also, the model and the Camview icon are rotated by 360 degrees. Additionally, an image of model in different orientations is created in the Texture palette and displayed on the thumbnail of the Current Texture button. You can use this image as a texture for any model.
Note
While creating custom CamView presets, it is important to ensure that the model faces front side along the blue Z axis line.
Palettes
Palettes are located below the Title bar. They are organized alphabetically, starting from the Alpha palette and ending at the Zscript palette, refer to Figure 1-10. These palettes are discussed next.
Alpha
The Alpha palette consists of various gray scale images known as alphas. Alphas are available in different patterns. They determine the shape of the brush used in painting and sculpting. This palette also contains different subpalettes that are used to modify the alpha images as required.
Brush
The Brush palette consists of different types of 3D sculpting brushes. Besides this, it has different subpalettes that are used to modify the brush settings. The Standard brush is the default sculpting brush in ZBrush.
Color
The Color palette consists of different buttons and sliders that are used to select solid and gradient colors for filling the canvas or an object.
Document
The options in the Document palette are used to open, import, export, resize, and save a ZBrush document. A ZBrush document is a 2D illustration and is saved in the ZBR format. If you save a 3D object using the Document palette, it will be converted into a 2D illustration and cannot be edited further. You can also import a Photoshop file using the Document palette.
Draw
The Draw palette consists of different options that can be used to modify the settings of the 3D as well as 2D sculpting brushes. These options enable you to change the size, focal shift, and intensity of the brush stroke. In addition to this, these options help you to determine whether a sculpting brush will raise the surface of an object or push it in.
Dynamics
The newly introduced Dynamics palette in ZBrush 2023 consists of different options that can be used for simulation. The options in the Dynamics palette are primarily meant for creating cloth but are capable of performing a wide range of tasks. For example, you can set different parameters for collision. Also, it includes dynamic thickness as a supporting feature that provides thickness to a cloth.
Edit
The Edit palette consists of options that enable you to undo or redo the modifications made in ZBrush. Alternatively, you can press CTRL+Z to undo an operation and CTRL+SHIFT+Z to redo an operation.
File
The options in the File palette are used to open and save a ZBrush project. A ZBrush project is a combination of different files. If you save a 3D model using the Save As button in the File palette, its 2D illustration, Zscript, materials, alphas, and different textures will be saved along with the 3D model. You can also save multiple 3D models in a ZBrush project. The models are saved in the .ZPR format.
Note
A ZBrush document is a still 2D image that can be used as an illustration. Therefore, if you save a 3D model as a document, you will not be able to edit it further in the 3D space. To avoid this, you should always save your 3D work using the options available in the Tool palette. In ZBrush, a 3D model is referred as ZTool. A ZBrush project contains a ZTool as well as its 2D illustration. A ZBrush project can save multiple ZTools simultaneously. However, it is not recommended to save multiple ZTools in a single ZBrush project as it results in a bigger file size which takes more system resources and slows down the system.
Layer
The Layer palette enables you to work in 16 different layers. Each layer represents a separate canvas. You can merge different layers into a single ZBrush document.
Light
The Light palette consists of different types of lights that can be used to light up a scene. Besides this, the Light palette also contains different subpalettes that are used to modify light settings in a scene.
Macro
The different options in the Macro palette are used to record the series of actions performed in ZBrush. Instead of repeating the same actions again and again, you can save different actions in a macro. The recorded macro can be loaded whenever required.
Marker
The Marker palette stores information about the orientation, colors, brush strokes, and position of the ZTools modeled by you. You can redraw a model by using the properties stored in the Marker palette.
Material
The Material palette consists of a library of different materials that can be applied to an object to give it an appearance of different materials such as glass, silver, water, gold, chrome, and so on. This palette also enables you to modify the settings in the materials as required.
Movie
The options in the Movie palette are used to record small movies from the canvas. These movies can be used for illustrating your workflow to other users.
Picker
The options in the Picker palette are used to pick information such as color, orientation, depth, and so on from the canvas.
Preferences
The options in the Preferences palette are used to customize the ZBrush interface and its behavior. Using these options, you can restore the default interface of ZBrush after making any changes in the interface, load and save hot keys, change the color and layout of the ZBrush interface, and record the ZScript automatically.
Render
The Render palette consists of options that are used to render a scene. When you render a scene, the rendered output of the scene will be displayed in the canvas instead of a separate window.
Stencil
The options in the Stencil palette are used to create patterns with different shapes. A stencil is used to mark out the areas where strokes will be applied. An alpha can be converted into a stencil by choosing the Make St button in the Transfer subpalette of the Alpha palette, refer to Figure 1-11.
Stroke
The Stroke palette consists of options that determine the strength and behavior of brush strokes on the canvas.
Texture
The options in the Texture palette help in applying textures to an object. Textures are the 2D images and can be created in ZBrush or can be imported from other sources.
Tool
The Tool palette is one of the most important palettes in ZBrush. It consists of various buttons that are used to open, save, import, and export ZTools. In addition to this, it contains a library of inbuilt 3D primitives, ZTools, and 2.5D brushes. When you choose the Current Tool button from the Tool palette, a flyout will be displayed, as shown in Figure 1-12.
This flyout is divided into three areas namely, Quick Pick, 3D Meshes, and 2.5D Brushes. The Quick Pick area stores a library of 3D primitives and 2.5D brushes that were used recently. The 3D Meshes area contains a library of default 3D models in ZBrush. It also contains primitive 3D objects such as sphere, cube, rectangle, cone, and so on. You can select any one of these 3D primitives and draw it in the canvas by pressing and holding the left mouse button and then dragging the cursor in the canvas area.
The third area of the Tool palette is 2.5D Brushes. It consists of a library of brushes that are used to add detail to a 2D illustration. The options in the Tool palette will be discussed in depth in the later chapters.
Note
If you use a 2.5D brush on a 3D object, the object will be converted into a 2.5D illustration.
Transform
The Transform palette consists of different buttons and sliders that are used in modeling, positioning, scaling, rotating, and editing 3D objects.
Zplugin
The options in the Zplugin palette are used to access different ZBrush plug-ins that are installed on the computer.
Zscript
ZBrush has an in-built scripting language known as Zscript. ZScripts can be loaded by using the options in the Zscript palette.
Trays
Trays are the areas on the ZBrush interface in which you can store different palettes and buttons. The trays are located on the left, right, and bottom of the canvas. By default, the Tool palette is docked in the right tray. The left and right trays can be opened or closed by clicking on the arrows adjacent to the left and right shelves. The bottom tray can be opened and closed by double-clicking on the arrow keys below the canvas.
Shelves
Shelves are the areas that contain the most commonly used buttons and controls. The shelves can be classified into top, left, and right shelves. These shelves are discussed next.
Top Shelf
The top shelf is located below the palettes. It consists of different buttons and sliders, as shown in Figure 1-13. Most commonly used buttons and sliders in the top shelf are discussed next.
Home Page
On choosing the HomePage button, the ZBrush: Home Page window will be displayed. This button is located at the top shelf where the Projection Master used to be in the previous releases.
LightBox
On choosing the LightBox button, the LightBox browser that contains a library of ZBrush documents, ZTools, ZBrush projects, brushes, alphas, textures, materials, array, and so on will be displayed, refer to Figure 1-14. All ZBrush files can be easily accessed by using the LightBox browser, without navigating through different folders on your system. The browser also contains a library of default 3D models which can be modified, as required.
Live Boolean
The Live Boolean feature allows you to perform the boolean operations on two or more meshes. With the help of this feature, you can create a complex design with ease. To understand the functioning of the boolean operation, choose the Current Tool button from the Tool palette; a flyout will be displayed. Choose the Sphere3D primitive from this flyout and then drag the cursor on the canvas; a sphere will be created in the canvas. Next, choose the Edit button from the top shelf and then choose the Make PolyMesh3D button from the Tool palette; the sphere will be converted into a polymesh. Now, add another object of your choice from the Subtool palette by choosing the Append button. Next, choose the Live Boolean button from the top shelf and click one of the icons located at the top of the appended primitive in the Subtool palette; the boolean operation will be displayed in the viewport. Figure 1-15 shows the boolean operation when the Subtraction icon is clicked.
Note
There are four icons available for boolean operations: Addition, Subtraction, Union, and Intersection.
Edit
The Edit button is used to enable the sculpting brushes so that you can add details to a 3D model. Whenever a 3D primitive is created in the canvas, you need to choose the Edit button from the top shelf. If this button is not chosen, ZBrush will remain in paint mode and dragging the cursor on the canvas will simply place copies of 3D objects in it, refer to Figure 1-16. To make changes in a 3D model, you need to make sure that the Edit button is chosen.
Draw
The Draw button allows you to draw a 3D object by first choosing a 3D model from the Tool palette and then dragging the cursor in the canvas. It allows you to sculpt 3D objects when the Edit button is chosen. However, if the Edit button is not chosen, dragging the cursor on the canvas will simply place copies of 3D objects in it.
Move, Scale, Rotate, and Gizmo 3D
The Move, Scale, and Rotate buttons are used to position, scale, and rotate the 3D object in the canvas, respectively. The Move, Scale, and Rotate buttons can also be invoked by pressing the W, E, and R, keys, respectively. When any of these buttons is chosen, and the Edit button is not chosen then a gizmo parallel to the canvas will appear, as shown in Figure 1-17. If you want to move the object around the canvas, choose the Move button and then drag the cursor on the area inside the gizmo.
For scaling the object uniformly, choose the Scale button, and then drag the cursor on the canvas. For scaling the object vertically, drag the cursor on the pink arc on the gyro vertically. For scaling the object horizontally, drag the cursor on the cyan arc horizontally, as shown in Figure 1-18. For rotating the object freely by using the Rotate button, drag the cursor on the area within the gizmo but not on the rings. On doing so, the orientation of gizmo will change, as shown in Figure 1-19.
If you choose the Move button when the Edit button is chosen, only the vertices of the object will move and not the entire object. If any of the manipulator buttons is chosen, the Gizmo 3D Y button will be automatically chosen and gizmo will appear in the model.
The Gizmo 3D manipulator will appear automatically to transpose the model in the scene. You can disable the gizmo by choosing the Gizmo 3D Y button.
When the Gizmo 3D Y button is active, you can work with some options in the Preferences palette. You can set the size, show/hide the information, and reset the gizmo in the scene.
Sculptris Pro Mode
The Sculptris Pro Mode button gives you the freedom to easily sculpt your model. When you activate this button and start sculpting, the model will be more smoother. The smoothness is determined by the brush size.
Mrgb, Rgb, and M
These buttons are used to fill colors and apply materials to an object. The Mrgb button is used to fill an object with both material and color. The Rgb button is used to fill an object only with color. The M button is used to fill an object with the material only.
Rgb Intensity and Z Intensity
The Rgb Intensity slider is used to control the intensity of the color applied to an object. The higher the value specified for the slider, the more will be the intensity of color.
The Z Intensity slider is used to control the depth of the brush stroke. The higher the value specified for slider, the more will be the depth of stroke.
Zadd, Zsub, and Zcut
The Zadd and Zsub buttons are used to determine whether a sculpting brush will raise the surface of an object or push it in. If you choose the Zadd button, the surface of the object will be elevated and if you choose the Zsub button, the surface will be pushed in. The Zcut button is used to create holes in a surface. It is activated when the Edit button is not chosen.
The ALT key toggles the alternate mode for the Zadd and Zsub buttons. If you sculpt a surface by choosing the Zadd button and holding the ALT key, it will be pushed in instead of being raised. Similarly, holding the ALT key with the Zsub button chosen will raise the surface of an object. The Z Intensity slider controls how much each stroke of the brush raises, lowers, or cuts into the surface of the 3D object.
Remember Draw Size Per Brush
The Remember Draw Size Per Brush button is used to remember the size of brush previously set. By default this button is deactivated. When you activate this button, it allows you to remember the size you set for each sculpting brush excluding the Smooth and Mask brush types.
Focal Shift and Draw Size
The Focal Shift slider is used to change the softness or fall off of the edge of the brush. The Draw Size slider is used to change the size of the brush. The higher the value of this slider, the bigger will be the size of the brush. The sculpting brush in ZBrush will be displayed as two concentric circles. The diameter of the outer circle determines the size of the brush and the diameter of the inner circle determines the focal shift. The Dynamic option located on the right of the Draw Size slider helps in sculpting. If this option is chosen then the brush size is adjusted automatically depending on the scale of the model.
Remember Dynamic Mode Per Brush
The Remember Dynamic Mode Per Brush button is used to control the dynamic size for each brush independently. When this button is deactivated and the Dynamic option located at the right of the Draw Size slider is off, the radius of brush changes with the zoom level in the canvas. When the Remember Dynamic Mode Per Brush button is activated, the radius of the brush remains same even if the zoom level is changed.
Left Shelf
The left shelf consists of different buttons that contain libraries for various brushes, strokes, alphas, textures, materials, and colors, as shown in Figure 1-20. All these libraries can also be accessed through the palettes. However, the left shelf enables easy access to these libraries. The brushes, strokes, alphas, textures, and materials will be discussed in later chapters. The different buttons in the left shelf are discussed next.
Current Brush
The Current Brush button is used to invoke a flyout that has different types of sculpting brushes, refer to Figure 1-22. Whenever you select a brush from the flyout, its icon will be displayed on the Current Brush button.
By default, the Standard brush icon is displayed on this button. This flyout consists of the Quick Pick and 3D Sculpting Brushes areas. The Quick Pick area consists of the recently chosen brushes and the 3D Sculpting Brushes area consists of all the brushes in ZBrush.
Current Stroke
The Current