Location via proxy:   
[Report a bug]   [Manage cookies]                

Fabian Löschner

Profile photo

profiles on twitter / 500px / github

Welcome to my profile

I'm a PhD student in the Computer Animation group at RWTH Aachen University in Germany. My research interests include simulation of large deformations using (higher-order) FEM and higher-order time integration in physically-based animation. In my research I explore the behavior of non-classical material models and how to make them more approachable for application in computer graphics.
In my spare time I love traveling and taking photos or working on personal coding projects (in Rust and C++) as well as playing video games.

Publications

This is a list of the publications I worked on as first-author. Check out my staff entry on our research group's website for a list of all publications I was involved in and co-authored.

  • Micropolar Shells
    Curved Three-Director Cosserat Shells with Strong Coupling
    SCA 2024 - Project page - Paper
    Fabian Löschner, José Antonio Fernández-Fernández, Stefan Rhys Jeske, Jan Bender
    DOI: 10.1111/cgf.15183
    Surface smoothing
    Weighted Laplacian Smoothing for Surface Reconstruction of Particle-based Fluids
    VMV 2023 - Project page - Paper
    Fabian Löschner, Timna Böttcher, Stefan Rhys Jeske, Jan Bender
    DOI: 10.2312/vmv.20231245
    Micropolar Elasticity
    Micropolar Elasticity in Physically-Based Animation
    SCA 2023 - Project page - Paper
    Fabian Löschner, José Antonio Fernández-Fernández, Stefan Rhys Jeske, Andreas Longva, Jan Bender
    DOI: 10.1145/3606922
    Time integration
    Higher-Order Time Integration for Deformable Solids
    SCA 2020 - Project page - Paper
    Fabian Löschner, Andreas Longva, Stefan Rhys Jeske, Tassilo Kugelstadt, Jan Bender
    DOI: 10.1111/cgf.14110

Open-source software

On GitHub, I made smaller contributions to several open source projects. As @w1th0utnam3, I'm also maintainer of the following notable project(s):

  • splashsurf — a command line tool and library for surface reconstruction of SPH particle data, written in Rust. The tool also includes an implementation of my publication "Weighted Laplacian Smoothing for Surface Reconstruction of Particle-based Fluids".

In general I believe that code required to obtain central results of scientific publications should be made publicly available to improve reproducibility and to make follow-up research more accessible. At the Computer Animation group, I collaborated with my colleagues on several open-source software projects and extended them during my research. This includes:

  • Stark (by José Antonio Fernández-Fernández) — a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner with an energy-based formulation using symbolic differentiation. I used and extended Stark for my publications "Curved Three-Director Cosserat Shells with Strong Coupling" and "Micropolar Elasticity in Physically-Based Animation". For my work on shells, a fork of Stark is available on GitHub, which makes the experiments from the paper reproducible.
  • Fenris (by Andreas Longva) — a library for advanced finite element computations in Rust with support for higher-order elements and nonlinear material models. I used this library for my publication "Higher-Order Time Integration for Deformable Solids".

Photography

Photos from my 500px profile
During vacations I like to travel and try to improve my photography skills. Have a look through my 500px portfolio.

Contact

If you want to contact me you can write to my university mail address: loeschner@cs.rwth-aachen.de or send me a private message at twitter.