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Chris's Reviews > Game Engine Black Book: Doom

Game Engine Black Book by Fabien Sanglard
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it was amazing
bookshelves: cto-code

A brilliant follow-up on the Wolfenstein 3D book. A large part of the content details the inners of PC, NeXT stations (used respectively as the target and dev platforms) and the architecture of video game consoles where Doom has been ported after the PC release. Of course, the game engine is covered in details, and shows the brilliant software architecture and tricks used throughout the code by idSoftware. A must have for your software book shelf!
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Reading Progress

December 26, 2018 – Started Reading
December 26, 2018 – Shelved
December 26, 2018 – Shelved as: cto-code
December 29, 2018 – Finished Reading

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