... virtual cinematog- raphy. In: Proceedings of the 11th ACM SIGGRAPH Conference on Motion, Inter- action and Games, pp. 1–10, November 2018 12. Ronfard, R., Gandhi, V., Boiron, L., Murukutla, A.: The prose storyboard ... ASAP: auto ...
The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements.
This paper examines the existing body of work on Tangible User Interfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field.
This book introduces the understanding of the requirements, elicitation and gathering, requirements analysis, verification and validation of the requirements, establishment of requirements, different methodologies in brief, requirements ...
Armed with this knowledge, we can group information so that people can better find and understand it. In this book, Donna describes how to plan and run a card sort, then analyse the results and apply the outcomes to your project.
This updated edition adds some new definitions of the emotions, new developments in emotional theory, selected additional references, and a new preface.
Animation has had a global renaissance during the 1990s, and nowhere is this more evident than in Asia. With the exception of China and Japan, most Asian nations are relatively new to this art form.