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Apr 18, 2024 · Our key contributions include an extended path graph for participating media and new aggregation and propagation operators for efficient path reuse in volumes.
Nov 19, 2024 · Differentiable Rendering using RGBXY Derivatives and Optimal Transport. ... Path-space differentiable rendering of participating media. ACM Transactions ...
Sep 3, 2024 · The next lessons will be devoted to other possible methods for rendering volumes, global illumination applied to participating media, multiple scattering, ...
Sep 6, 2024 · The volume-rendering-based method, NeRF [5], is such a technique that ignores scattering in participating media, retaining only emission and absorption. NeRF- ...
Aug 31, 2024 · For participating media (volumes), our albedo is usually called the scattering albedo, and our scattering PDF is usually called the phase function. All that ...
Jul 13, 2024 · Efficient Path-Space Differentiable Volume Rendering With Respect To Shapes. ... Path-space differentiable rendering of participating media. Physics-based ...
Jun 23, 2024 · Today, there is still a dichotomy that permeates through light transport theory where scene components are treated either as participating media or as hard ( ...
Jan 31, 2024 · It works by building local descriptors at volume sampling points which are then processed by a neural network. For scenarios without participating media, Gao et ...
Dec 3, 2024 · Fogging/participating medium – how light dims when passing through non-clear atmosphere or air; Shadows – the effect of obstructing light; Soft shadows ...
Feb 24, 2024 · Path Replay Backpropagation: Differentiating Light Paths using Constant Memory and Linear Time. ... Path-Space Differentiable Rendering of Participating Media.