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1-18 of 18
- While dealing with the end of summer vacation and a critically damaged Omnitrix, Ben Tennyson finds himself targeted by a mysterious alien bounty hunter.
- Zane and Zoey serve as the last line of defense between the real world and the nightmare creatures of the Dreamworlds. Controlled by the evil Icela, the nightmares have come to life and are threatening to break through to the real world.
- The adventures of a shellfish named Shelldon and his friends Herman and Connie.
- FOOD FIGHT - When everybody's favorite diner owner DAVE suffers from Momok monster nightmares, the resulting real-life chaos (Dave is zombified) threatens to ruin a special school event he is hosting. ZANE and ZOEY need to travel to the Dreamworlds to save Dave's haunted dream-self, but they have to be careful that Dreamworlds despot Icela won't trap them once they're there. And they must hurry, or the chaos at Dave's diner will be broadcast on the local TV news by their reporter mother, LYDIA.
- Mansour's attempt to end world hunger by using his home-made growth-ray on a grain of rice backfires badly when the faulty aiming mechanism causes the ray to hit Mansour's newly-hatched pet chicken instead, causing it to grow to colossal size. Fearing for their lives, Mansour, Salem and Obaid are chased about the city by the eager giant chick. Saqer and Shamma are on hand to help, but even an attempt to escape in Saqer's speedy car doesn't deter the relentless chick. Only when Obaid mentions that his own newly-hatched chick has followed him everywhere since it hatched, does Mansour realise the reason for the giant chick's rampage and devises a plan to put things right. If he can fix the aim on his ray gun, that is.
- Mansour, Obaid, Salem and Turki are helping their game designer friend, Mahmoud, test his latest virtual reality game before it's released to the public. They soon discover that the game has been infiltrated by the notorious hackers and game thieves, Muneer and Sameer. Mansour and friends must stop the rotten crooks before they steal the game code, hidden behind a secret back door. After an exciting chase through many game levels, only Obaid is left in the game to stop the hackers from stealing the code. To do this, Obaid must overcome the only thing he fears more than dinosaurs.
- Salem is fed-up. He always comes last in every running race and what's worse, he must suffer the mocking taunts of Tareq and his cronies, Jameel and Jamal, as he struggles past the finish line. So, when a mysterious stranger offers to sell Salem a pair of mechanised wonder shoes, Salem is quick to hand over his money for them. The shoes are so fast that Salem can't control them, he is at their mercy, carried at top speed to where ever the shoes take him. With Mansour's help, Salem learns to master the shoes and spends his time performing heroic feats in them, racing about the city to help those in need - so much so, that they eventually break down. Salem asks Mansour to fix them for him so that he will be sure to win the next running race he enters. But Mansour is worried - won't that be cheating? Yes, it would be. There is also someone else who is not worried about breaking the rules, Tareq has managed to get a pair of the wonder shoes too.
- Mansour, Salem and Obaid go to the Public Library to research their school projects in the old-fashioned way. With books. But after encountering the bossy and strangely familiar librarian, Salem and Obaid discover a scary secret in the form of some notes and diagrams, tucked into a book that was being used by a furtively suspicious stranger. A bewildered Mansour gets dragged into the mystery and the boys are chased about the city by the stranger, who himself is pursued by the bossy librarian, angrily chasing the stranger for the book he forgot to check out properly. Chaos ensues, but are Obaid and Salem right to be worried about the mysterious stranger and his plans?
- Agent Bader is on a top-secret mission to thwart the evil genius, Shankool, who plans to launch a satellite to further his criminal career. Unfortunately, on breaking into Shankool's desert compound, Agent Bader is captured by a giant robot and held prisoner. Meanwhile, Mansour has several new inventions he needs to test. One invention, the 'Bouncer 1000,' needs a lot of room, so, off Mansour goes to the desert, with Obaid and Salem. Mansour gets inside the spherical vehicle and bounces it across the desert. But when the clumsy Obaid gets inside the 'Bouncer 1000' he loses control of the vehicle and accidentally bounces into Shankool's secret compound, Mansour and Salem have no choice but to follow. Once inside the compound the boys avoid the scary robot and free Agent Bader, with whom they destroy Shankool's satellite. But the evil genius gets away. Agent Bader and the boys give chase and corner the wicked Shankool in a huge cave. Shankool has one last trick up his sleeve, it looks as though he might escape and destroy his enemies. But Shankool is about to learn a lesson in the destructive power of Obaid's clumsiness.
- Khalid returns from a trip with a wonderful present for Mansour, a brand-new Panther-Drone. Obaid and Salem are very excited, but Mansour thinks that Nano's latest upgrade will mean he can easily compete with the Panther Drone; Obaid and Salem doubt this, so Nano and the Panther Drone agree to a friendly race. Friendly? Not at all. Once they are into the competition the Panther-Drone reveals its self to be a spiteful machine, it cheats and wins the race. Nano tries to tell Mansour and the boys the truth about the Panther-Drone but Salem and Obaid think this is a case of sour-grapes on Nano's part. Nano sadly recharges his battery while Mansour and the boys take the Panther-Drone on a tour of the city. The boys very quickly realise that there really is something very wrong with the Drone as it causes havoc where ever it goes. There is only one who can stop it. Time to call Nano.
- When Mansour's plans for a teleportation device end up in the hands of Trad and Khalil, they realise they can use it for an exciting magic act. Unfortunately, Mansour is using the invention at the same time. Confusion reigns as Trad and the boys pop up in each other's location. The situation is worsened by the meddling of Tareq, Jameel and Jamal.
- Obaid is failing miserably in the football trials at school, despondent he wanders the shopping mall, bereft and alone, where, to his delight, he sees an advert for 'Smartball,' the wonderful training ball to help improve football skills. He must have one, but they are all sold out. Obaid is desperate and so falls easy victim to the unscrupulous Saeed Eid and Waseem, who are selling inferior replicas of the original 'Smartball' to gullible boys. Sure enough, the 'Smartball' Obaid buys breaks down as soon as he gets it out of the box. All is not lost, because having a friend like Mansour means that bad technology can become amazing technology once he sets his mind and skills to the task. Soon Mansour has created the 'Smartball 2.0.' Saeed Eid and Waseem will soon rue the day they cheated Obaid out of his pocket money.
- There is nowhere for Turki to try out his new 'Champion's Cup' football, every park and football pitch is busy. Just as they are about to give up, Mansour, Turki, Obaid and Salem find a plot of waste-ground next to a derelict house. Perfect for a game of football. All goes well, until Obaid accidentally kicks Turki's treasured ball into the garden of the derelict house. Obaid climbs onto a tree branch for a better look and falls into the overgrown garden. Turki tells him to find his ball, but it's hopelessly lost in the bushes. Mansour and Salem go to the entrance of the house, where they overhear a sinister figure chuckling over her wicked plans. The boys soon decide that this is the home of the mythical terror, Um Duwais. They must get Obaid out of there. Confusion and panic escalate, but are the boys really in danger from Um Duwais?
- While playing with Turki's new football, Obaid accidentally kicks the ball into the garden of what seems to be a derelict house. While Obaid searches for the ball in the garden, Mansour and Salem discover that the house is not uninhabited, the mythical Um Duwais lives there. Can they get Obaid out of there before he is caught? The boys are about to learn a lesson in jumping to conclusions too soon.
- When famous sports commentator, Faris Awadh, hears Nano imitate his 'yaaaah Raaaabaaar!' Catchphrase, he lets Nano commentate a match for him while he relaxes on a boat trip with Mansour and friends. Unfortunately, things are not so relaxing after Obaid sets fire to the boat and frees a dangerous leopard from the hold. Can Obaid fix things by tempting a giant turtle with strawberries?
- When Mansour, Obaid and Salem go on a speedboat excursion with Sultan, an autistic boy, they gain a new understanding and acceptance of people who react to the world in their own, special way. When the boat breaks down and a plane crashes into the sea, it's Sultan who saves the day. Mansour and the boys have made a new and interesting friend.