A game that reveres the titles it takes gameplay cues from but due to several conflicting design choices as well as a control scheme that lacks response, never feels satisfying to play.
It was only a few years ago that a friend introduced me to Cybernator on the Snes, although I have payed mech games over the years, I struggled to remember one quite like Cybernator with it’s chunky combat and a real sense of weight to your mech. This is the game that Gigantic Army looks like the most if you were to look at screen shots of each game, unfortunately the similarity ends there.
The introduction of the game is given through scrolling text a la Albert Pyun’s 1989 classic Cyborg, then there is a brief Pov sequence which looks straight out of a PC game running on Windows 95 (good). This set up the tone of the...
It was only a few years ago that a friend introduced me to Cybernator on the Snes, although I have payed mech games over the years, I struggled to remember one quite like Cybernator with it’s chunky combat and a real sense of weight to your mech. This is the game that Gigantic Army looks like the most if you were to look at screen shots of each game, unfortunately the similarity ends there.
The introduction of the game is given through scrolling text a la Albert Pyun’s 1989 classic Cyborg, then there is a brief Pov sequence which looks straight out of a PC game running on Windows 95 (good). This set up the tone of the...
- 3/6/2019
- by Britt Roberts
- Nerdly
IMDb.com, Inc. takes no responsibility for the content or accuracy of the above news articles, Tweets, or blog posts. This content is published for the entertainment of our users only. The news articles, Tweets, and blog posts do not represent IMDb's opinions nor can we guarantee that the reporting therein is completely factual. Please visit the source responsible for the item in question to report any concerns you may have regarding content or accuracy.