A disembodied tentacle is accidentally exposed to nuclear waste, giving it human abilities and an ambition to take over the world.A disembodied tentacle is accidentally exposed to nuclear waste, giving it human abilities and an ambition to take over the world.A disembodied tentacle is accidentally exposed to nuclear waste, giving it human abilities and an ambition to take over the world.
- Awards
- 2 nominations total
Denny Delk
- Hoagie
- (voice)
- …
Jane Jacobs
- Laverne
- (voice)
- …
Nick Jameson
- Doctor Fred Edison
- (voice)
- …
Ginny Westcott
- Betsy Ross
- (voice)
- …
David Kirk Traylor
- Ed Edison
- (voice)
- (as David Traylor)
- …
Peggy Roberts-Hope
- Edna Edison
- (voice)
- …
Storyline
Did you know
- TriviaOriginally, there was not going to be voice acting and there would be six playable characters at the start. Apart from Bernard, Hoagie and Laverne, there would also be Razor (the female musician from Maniac Mansion (1987)), Moonglow (a short character in baggy clothes) and Chester (a beat poet). Because of design issues and memory limitations, Moonglow and Razor were omitted early on, while Chester became the basis for the twins Jed and Ned Edison. When Myst (1993) came out, it popularized voice acting in games, and when the game's original deadline could not be met, the creative team decided to make use of the extra development time to make Day of the Tentacle their first "talkie game". The disk version only had voice acting in the introduction, while the CD-ROM version had talking throughout the game.
- GoofsHoagie finds dry spaghetti in the Colonial-era mansion kitchen. Italian cuisine did not make it to the United States until the 19th century. Therefore, it's highly unlikely someone would have pasta in their kitchen around this time.
- Quotes
Laverne: This is all your fault Bernard.
Dr. Fred: Behold, children! The Chron-O-John!
Hoagie: Doc, can't you just send Bernard?
Dr. Fred: No, you must all go to increase the odds that one of you will make it there alive.
Bernard: Has any people even been hurt in this thing?
Dr. Fred: Of course not! This is the first time, I never tried it on people.
- Crazy creditsThe LucasArts logo at the end of the game has a golden tentacle appear and scare off the Gold Guy and take his place.
- ConnectionsFeatured in Icons: LucasArts (2003)
Featured review
Day of the Tentacle is a point and click adventure made by LucasArts in 1993 at the height of their talents for making this type of game.
The story starts by a tentacle, yes a tentacle, drinking some radioactive waste.
Let that sentence sink in a moment.
A tentacle, the long slimy stick things we normally see attached to an octopus, and doesn't possess a mouth, drinks some radioactive waste.
You see in this game, tentacles are sentient, and able to hop around and talk and generally do the same things as people.
Completely normal you might say... well you'd be wrong!
You see the one thing the tentacles don't have, and thank god, is arms.
You see if they were able to have arms then they might - OH MY GOD!
So yeah, purple tentacle, a tentacle with a power complex, drinks some radioactive waste which causes him to sprout arms. This gives him the power, or probably more accurately, the power of confidence to then take over the world.
Exactly how he intends to do this is unclear, but lets not worry about technicalitis - or should I say TENTACALITIES?????
So anyway, much like returning home to discover you left the bath running, you then try to go back in time to turn off the tap they is spewing out the fluid in order to prevent this future catastrophe.
Which reminds me, I must call that plumber.
In DOTT, you play as one of three different heroes who each get stuck in a different period of time. One in the past, one in the present, and one in a future where humans are pets and tentacles rule the world.
However if back to the future has taught us anything, it taught us that having our own mother's fall in love with us is a terrible idea for our unborn selves, and that trying to alter time is never straight forward.
It also taught us that time travel needs a sweet sweet ride, in the form of a Deloreon.
DoTT doesn't have a Deloreon but it does have the next best thing - a toilet.
So our heroes must help one another to not only get back to the present, but to also alter the future so that humans don't get locked in cells and are forced to eat their food from animal bowls.
(eat out of a cat bowl) Though each character is stuck in a different time frame, the game allows you to sent most items back and forwords between one another by flushing the items down the toilet - though I have toi admit, I'd have to be pretty desperate to use any items I fished out of my toilet.
Additionally, this being a game set in three different time zones, we must once again use our knowledge of time travel to influence different timezones to affect one another. For example, having a tree chopped down in the past, so that it no longer exists in the future, and allows the character in the future to progress.
Due to these time travel based puzzles, and the general quirkyness of the game, some puzzles are quite difficult to solve, or have a somewhat abstract solution. That's not to say the game is too difficult, as the game is entirely placed inside one house, so the area to explore isn't necesserily large, just different in each timezone.
If you have every played a P&C game before, especially by LucasArts, then you will probably have enough experience to understand what the solution is, but maybe struggle on how to implement it. Afterall, part of P&C games IS the fact that you get stuck and will often come up with ideas on how to solve the puzzles later, and in this regard, DOTT is no exception.
Additionally, we now live in an era with this new thing called the Interwebs, so if we can't figure out the solution, we no longer have to go cry in the corner like a baby anymore, like we did back in the 90s.
Another thing to note is that DOTT is technically a sequel to Manic Mansion, a game almost exclusively known for being able to microwave a hamster, a fact that DOTT is accutely aware of, and will make fun of you, should you try to do the same thing here.
Despite being a sequel, and containing some of the same characters and locations, there is no need to have played MM to enjoy DOTT. Infact, the full version of MM is playable inside of DOTT, creating it's own mini metaverse before metaverse was a thing - shhh no one tell Mark Zuckerberg.
Point and click adventures are a genre that were very popular in the early 90s, and this is regarded as an all time classic thanks to its vibrant, cartoony graphics, it's wacky time travel based story, and it's fully voiced cast - something at the time which was a novelty.
DOTT is bold, clever and very funny. It's quirky, original concept is still novel to this day, and I would recommend this to anyone, human or tentacles alike.
The story starts by a tentacle, yes a tentacle, drinking some radioactive waste.
Let that sentence sink in a moment.
A tentacle, the long slimy stick things we normally see attached to an octopus, and doesn't possess a mouth, drinks some radioactive waste.
You see in this game, tentacles are sentient, and able to hop around and talk and generally do the same things as people.
Completely normal you might say... well you'd be wrong!
You see the one thing the tentacles don't have, and thank god, is arms.
You see if they were able to have arms then they might - OH MY GOD!
So yeah, purple tentacle, a tentacle with a power complex, drinks some radioactive waste which causes him to sprout arms. This gives him the power, or probably more accurately, the power of confidence to then take over the world.
Exactly how he intends to do this is unclear, but lets not worry about technicalitis - or should I say TENTACALITIES?????
So anyway, much like returning home to discover you left the bath running, you then try to go back in time to turn off the tap they is spewing out the fluid in order to prevent this future catastrophe.
Which reminds me, I must call that plumber.
In DOTT, you play as one of three different heroes who each get stuck in a different period of time. One in the past, one in the present, and one in a future where humans are pets and tentacles rule the world.
However if back to the future has taught us anything, it taught us that having our own mother's fall in love with us is a terrible idea for our unborn selves, and that trying to alter time is never straight forward.
It also taught us that time travel needs a sweet sweet ride, in the form of a Deloreon.
DoTT doesn't have a Deloreon but it does have the next best thing - a toilet.
So our heroes must help one another to not only get back to the present, but to also alter the future so that humans don't get locked in cells and are forced to eat their food from animal bowls.
(eat out of a cat bowl) Though each character is stuck in a different time frame, the game allows you to sent most items back and forwords between one another by flushing the items down the toilet - though I have toi admit, I'd have to be pretty desperate to use any items I fished out of my toilet.
Additionally, this being a game set in three different time zones, we must once again use our knowledge of time travel to influence different timezones to affect one another. For example, having a tree chopped down in the past, so that it no longer exists in the future, and allows the character in the future to progress.
Due to these time travel based puzzles, and the general quirkyness of the game, some puzzles are quite difficult to solve, or have a somewhat abstract solution. That's not to say the game is too difficult, as the game is entirely placed inside one house, so the area to explore isn't necesserily large, just different in each timezone.
If you have every played a P&C game before, especially by LucasArts, then you will probably have enough experience to understand what the solution is, but maybe struggle on how to implement it. Afterall, part of P&C games IS the fact that you get stuck and will often come up with ideas on how to solve the puzzles later, and in this regard, DOTT is no exception.
Additionally, we now live in an era with this new thing called the Interwebs, so if we can't figure out the solution, we no longer have to go cry in the corner like a baby anymore, like we did back in the 90s.
Another thing to note is that DOTT is technically a sequel to Manic Mansion, a game almost exclusively known for being able to microwave a hamster, a fact that DOTT is accutely aware of, and will make fun of you, should you try to do the same thing here.
Despite being a sequel, and containing some of the same characters and locations, there is no need to have played MM to enjoy DOTT. Infact, the full version of MM is playable inside of DOTT, creating it's own mini metaverse before metaverse was a thing - shhh no one tell Mark Zuckerberg.
Point and click adventures are a genre that were very popular in the early 90s, and this is regarded as an all time classic thanks to its vibrant, cartoony graphics, it's wacky time travel based story, and it's fully voiced cast - something at the time which was a novelty.
DOTT is bold, clever and very funny. It's quirky, original concept is still novel to this day, and I would recommend this to anyone, human or tentacles alike.
- paulwebster901
- Apr 21, 2022
- Permalink
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- Also known as
- Maniac Mansion II: Day of the Tentacle
- Production company
- See more company credits at IMDbPro
- Color
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