The core concept of "Jumper" (2008), where people teleport through "jumping," isn't rooted in a scientific reality. Although quantum teleportation is a theoretical concept, it focuses on transmitting data, not tangible items, and is presently confined to subatomic particles.
The amount of energy required for a person to teleport or "jump" like the characters in the 2008 movie "Jumper" is not based on any known scientific principles. The movie's portrayal of teleportation is a work of fiction, not grounded in the current scientific understanding of energy requirements for such a feat.
However, we can make some rough estimations based on the laws of physics:
E=mc 2 Where: E = Energy m = Mass c = Speed of light To teleport a human-sized object (around 70 kg) would require an enormous amount of energy, on the order of:
E=(70kg)x(3×108m/s)2=6.3x1018J
This is equivalent to the energy output of a large nuclear power plant for several years. Current technology is nowhere close to being able to provide this level of energy for human teleportation.
In the world of "Jumper," the characters seem to teleport effortlessly, suggesting the movie's portrayal is purely fictional, not based on any realistic assessment of the energy requirements. The ability to teleport in the film is presented as a special power or ability, not constrained by the limitations of known physics.
However, we can make some rough estimations based on the laws of physics:
E=mc 2 Where: E = Energy m = Mass c = Speed of light To teleport a human-sized object (around 70 kg) would require an enormous amount of energy, on the order of:
E=(70kg)x(3×108m/s)2=6.3x1018J
This is equivalent to the energy output of a large nuclear power plant for several years. Current technology is nowhere close to being able to provide this level of energy for human teleportation.
In the world of "Jumper," the characters seem to teleport effortlessly, suggesting the movie's portrayal is purely fictional, not based on any realistic assessment of the energy requirements. The ability to teleport in the film is presented as a special power or ability, not constrained by the limitations of known physics.
This film was loosely adapted from the novel Jumper by Steven Gould. Gould's book is the first of a series.
In early 2005, David S. Goyer was hired to adapt the first novel in Steven Gould's series. His adaptation hewed close to the book, but the studio didn't like it. The studio hired Jim Uhls to improve the characterizations and Simon Kinberg to improve the action scenes.
No. The "jumpers" in this movie can teleport themselves, just like Nightcrawler. But there are differences. Nightcrawler can teleport himself, and any objects and persons he is contact with; but his range is only two miles, at most, under normal conditions because it is line-of-sight based (He can only teleport to places he can see at the time. Otherwise, as he told Storm in X2, he "might end up inside a wall."). Nightcrawler uses a "shortcut" through an alternate dimension called Limbo, which is similar to Hell and accounts for the smoke and the smell of brimstone that accompany his teleportations. Nightcrawler also possesses advanced agility and reflexes, a fully prehensile tail, and, similar to Spider-Man, the ability to stick to ceilings, walls and other surfaces.
The jumpers, on the other hand, can teleport themselves, or any objects and persons they are in contact with, to anywhere they've been or can visualize, through a short-lived wormhole. Their range is apparently unlimited. At least, it is unlimited as long as they stay on Earth. Whether jumpers can teleport to, say, the Apollo 11 landing site in the Sea of Tranquility on the Moon or Olympus Mons on Mars is unknown, though director Doug Liman has spoken of how sequels may show that Jumpers can reach other planets and travel in time.
Nightcrawler is a mutant who lives in a world of mutants. The only known mutants (or metahumans for that matter) in Jumper are the jumpers. A much closer phenomenon, physics-wise, to the jumps we see in this film would actually be the FTL jumps on Ron Moore's and David Eick's re-imagined Battlestar Galactica, although those are obviously on a much grander scale. To better understand the Jumper universe, the novels Jumper (1993), Reflex (2004) and Impulse (2013), all written by Steve Gould.
The jumpers, on the other hand, can teleport themselves, or any objects and persons they are in contact with, to anywhere they've been or can visualize, through a short-lived wormhole. Their range is apparently unlimited. At least, it is unlimited as long as they stay on Earth. Whether jumpers can teleport to, say, the Apollo 11 landing site in the Sea of Tranquility on the Moon or Olympus Mons on Mars is unknown, though director Doug Liman has spoken of how sequels may show that Jumpers can reach other planets and travel in time.
Nightcrawler is a mutant who lives in a world of mutants. The only known mutants (or metahumans for that matter) in Jumper are the jumpers. A much closer phenomenon, physics-wise, to the jumps we see in this film would actually be the FTL jumps on Ron Moore's and David Eick's re-imagined Battlestar Galactica, although those are obviously on a much grander scale. To better understand the Jumper universe, the novels Jumper (1993), Reflex (2004) and Impulse (2013), all written by Steve Gould.
Yes. Jumper: Griffin's Story is available for the Xbox 360, Playstation 2, and Wii gaming consoles. The game was released February 12, 2008, two days before the film's release.
"Stompbox" by The Qemists.
He is, as it would stand to reason, speaking metaphorically, in that there are Paladins located all over the world in all kinds of social circles, he being a high-ranking relentless one of them. To use The Walking Dead as an analogy, Roland might as well be to the Paladins, as Negan is to the Saviors.
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