In a futuristic city, a group of adventurers must fight the government forces controlled by an alien force to stop its plan to destroy the world.In a futuristic city, a group of adventurers must fight the government forces controlled by an alien force to stop its plan to destroy the world.In a futuristic city, a group of adventurers must fight the government forces controlled by an alien force to stop its plan to destroy the world.
- Awards
- 5 nominations
Ali Hillis
- Claire Farron - Lightning
- (English version)
- (voice)
Troy Baker
- Snow Villiers
- (English version)
- (voice)
Georgia Van Cuylenburg
- Oerba Dia Vanille
- (English version)
- (voice)
Reno Wilson
- Sazh Katzroy
- (English version)
- (voice)
Vincent Martella
- Hope Estheim
- (English version)
- (voice)
Rachel Robinson
- Oerba Yun Fang
- (English version)
- (voice)
Laura Bailey
- Serah Farron
- (English version)
- (voice)
Daniel Samonas
- Maqui
- (English version)
- (voice)
Zach Hanks
- Gadot
- (English version)
- (voice)
- …
Anndi McAfee
- Lebreau
- (English version)
- (voice)
Jeff Fischer
- Yuj
- (English version)
- (voice)
Mary Elizabeth McGlynn
- Nora Estheim
- (English version)
- (voice)
André Sogliuzzo
- Bartholomew Estheim
- (English version)
- (voice)
Connor Villard
- Dajh Katzroy
- (English version)
- (voice)
Jon Curry
- Yaag Rosch
- (English version)
- (voice)
Paula Tiso
- Jihl Nabaat
- (English version)
- (voice)
Dave Wittenberg
- Amodar
- (English version)
- (voice)
Josh Robert Thompson
- Rygdea
- (English version)
- (voice)
Storyline
Did you know
- TriviaMany fans criticized Georgia Van Cuylenburg's performance as Vanille, singling out her supposed unauthentic Australian accent, while simultaneously praising Rachel Robinson's accented performance as Fang. Ironically, Robinson is from Los Angeles and Van Cuylenburg is from Melbourne.
- GoofsDuring battle sequences, Snow's trench coat has artwork on the back; however, in the field, there's nothing there. These designs serve as Snow's equipable "weapon" as the design changes as the player equips new weapons. Equipped weapons appear in battle and do not appear in the field for any of the characters.
- Quotes
Oerba Dia Vanille: When it comes to home and family, we never keep either as close as we should. Who ever thinks that this time could be the last?
- Crazy creditsThe background image used in the The End title screen is the crystalized Cocoon.
- Alternate versionsThe Xbox 360 version of Final Fantasy XIII required 3 discs to play and when the player got to the end of Disc 1. A message would appear Please Insert Final Fantasy XIII Disc 2 and when they got to the end of Disc 2 another message would appear Please Insert Final Fantasy XIII Disc 3.
- ConnectionsEdited into Final Fantasy 25th Anniversary Ultimate Box (2012)
- SoundtracksMy Hands
From the album "Echo"
Used courtesy of J Records/Syco Music
Vocalist: Leona Lewis
Lyricsts: Arnthor Birgisson and Ina Wroldsen
Composers: Arnthor Birgisson and Ina Wroldsen
Producer: Arnthor Birgisson
Mixing Engineer: Manny Marroquin
Assistant Mixing Engineers: Christian Plata and Erik Madrid
Recording Engineers: Rich Cooper, Seth Waldmann, and Neil Tucker
Recording and Mixing Studios: British Grove Studios, London; Conway Studios, Los Angeles; Dean Street Studios,
London; Metropolis Studios, London; The Vault, Sweden; Mixed at Larrabee Sound Studio, North Hollywood
Featured review
The Game opens with a bang – a bang that lasts for 20-25 hours. The characters are some of the most believable, likable, fun, and personally identifiable to date. At this point in the game, I thought for sure that this was going to dethrone Final Fantasy X as my favorite Final Fantasy ever. Unfortunately, the game sort of became lost in itself and failed to hold its high standard to the end.
The Positives: True to form, Final Fantasy XIII boasts fantastic graphics, cinematics, and cutscenses. In fact, they are likely the best visuals to date for any video game period. In addition, FFXIII comes with some wonderful orchestral pieces and all around excellent soundtrack. The six protagonists are for the most part lovable, real people and Final Fantasy XIII makes you feel their joy, pain, and anger. This is only increased by the high quality of voice acting.
The Negatives: There is little that I would classify as purely negative, however, there are a number of facets to the game which leave something to be desired. I will refer to these as the In-Betweens. (The only true negative that I found highly frustrating was that player control of the camera was frustratingly slow and uncontrollable while running.)
The In-Betweens: The story starts out really strong. Unfortunately, the plot becomes highly convoluted later on to the point where I wasn't even sure what was happening. The game does include a play-by-play journal that documents plot events. This helps when confused, but a person shouldn't have to keep reading these entries to find out what just happened. Probably the largest controversial aspect of this game is the super linear adventure. There are almost no areas to explore, no side-quests, and no way to even go the wrong way, because this game is more linear than any game of this scale by far. On one hand, this keeps the plot moving along at a nice clip, and I found that it made the first 20 hours or so a lot of fun and full of action, cutscenes, and awesome battles. However, at the same time, the lack of freedom feels unnecessarily constraining and strays from the Final Fantasy norm. The battle system is certainly different and interesting. It is fun, especially when first learning its intricacies and then learning to master it. Items are few and far-between. Unlike all of the previous final fantasy entries, there are only a very limited number of items. MP is gone. There is no cost for using magic. This sort of makes sense in the scope of the game, but it feels strange playing a Final Fantasy game without MP, ethers, and the like. The leveling system is similar to the sphere grid of Final Fantasy X, although this grid is artificially limited by plot events, which puts a reasonable cap on leveling ahead of where you are in the game.
Conclusion: Unmatched visuals, lovable characters, a reasonable difficulty level, and a challenging battle system give the game a good feel and plenty to really enjoy. Unfortunately, a few aspects prevent this very good game from being legendary.
The Positives: True to form, Final Fantasy XIII boasts fantastic graphics, cinematics, and cutscenses. In fact, they are likely the best visuals to date for any video game period. In addition, FFXIII comes with some wonderful orchestral pieces and all around excellent soundtrack. The six protagonists are for the most part lovable, real people and Final Fantasy XIII makes you feel their joy, pain, and anger. This is only increased by the high quality of voice acting.
The Negatives: There is little that I would classify as purely negative, however, there are a number of facets to the game which leave something to be desired. I will refer to these as the In-Betweens. (The only true negative that I found highly frustrating was that player control of the camera was frustratingly slow and uncontrollable while running.)
The In-Betweens: The story starts out really strong. Unfortunately, the plot becomes highly convoluted later on to the point where I wasn't even sure what was happening. The game does include a play-by-play journal that documents plot events. This helps when confused, but a person shouldn't have to keep reading these entries to find out what just happened. Probably the largest controversial aspect of this game is the super linear adventure. There are almost no areas to explore, no side-quests, and no way to even go the wrong way, because this game is more linear than any game of this scale by far. On one hand, this keeps the plot moving along at a nice clip, and I found that it made the first 20 hours or so a lot of fun and full of action, cutscenes, and awesome battles. However, at the same time, the lack of freedom feels unnecessarily constraining and strays from the Final Fantasy norm. The battle system is certainly different and interesting. It is fun, especially when first learning its intricacies and then learning to master it. Items are few and far-between. Unlike all of the previous final fantasy entries, there are only a very limited number of items. MP is gone. There is no cost for using magic. This sort of makes sense in the scope of the game, but it feels strange playing a Final Fantasy game without MP, ethers, and the like. The leveling system is similar to the sphere grid of Final Fantasy X, although this grid is artificially limited by plot events, which puts a reasonable cap on leveling ahead of where you are in the game.
Conclusion: Unmatched visuals, lovable characters, a reasonable difficulty level, and a challenging battle system give the game a good feel and plenty to really enjoy. Unfortunately, a few aspects prevent this very good game from being legendary.
- silversurfer1288
- Apr 27, 2010
- Permalink
Details
- Release date
- Country of origin
- Language
- Also known as
- Final Fantasy 13
- Production company
- See more company credits at IMDbPro
- Color
- Aspect ratio
- 16 : 9
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