Directed by
Marcus Lehto |
Writing Credits
Peter O'Brien | ... | (writing lead) |
Robert McLees | ... | (additional writing) (as Robt McLees) & |
Eric Osborne | ... | (additional writing) |
Joseph Staten | ||
Tom Abernathy | ... | (writer: MGS development team) & |
Eric Nylund | ... | (writer: MGS development team) |
Rob Goldberg | ... | (Vidoc writer: contract animation/art/audio: Independent) (as Robert Goldberg) |
Lee Wilson | ... | (story and cinematic lead: Reach team) |
Brent Metcalfe | ... | (writer: MGS development team) |
Cast (in credits order)
Produced by
David Allen | ... | multiplayer producer: Reach team |
Sam Arguez | ... | environment art producer: Reach team |
Daniel Ayoub | ... | executive producer: MGS development team (as Dan Ayoub) |
Jessie Coombs | ... | 3D art producer: Reach team (as Jessica Coombs) |
Alex Cutting | ... | producer: MGS development team |
Ted Fitzgerald | ... | lead producer: MGS development team |
Josh Holmes | ... | executive producer: MGS development team |
Chris Lee | ... | lead producer: MGS development team |
Allen Murray | ... | producer |
Mark Noseworthy | ... | engineering producer: Reach team |
Matt Richenburg | ... | animation producer: Reach team |
Music by
Martin O'Donnell |
Editing by
Nik Kleverov | ... | editor: Xversity |
Casting By
Timothy Cubbison | ... | (uncredited) |
Brenda Marie Phillips | ... | (uncredited) |
Art Direction by
Marcus Lehto |
Makeup Department
Brent Abrahamsen | ... | CFO: studio management |
Production Management
Peter Escarcega | ... | production manager |
Adam Schardein | ... | production manager: Image Metrics |
Art Department
Rob Adams | ... | environment art lead: Reach team |
Christopher Barrett | ... | environment art: additional development |
Dorje Seattle Bellbrook | ... | concept art: additional development |
Matt Bennier | ... | environment artist: Reach team |
Loren Broach | ... | environment artist: contract animation/art/audio: Aquent |
Ray Broscovak | ... | environment artist: Reach team |
Mick Buckmiller | ... | environment artist: Reach team |
Mike Buelterman | ... | environment artist: Reach team |
Tom Burlington | ... | environment technical artist: Reach team |
David Candland | ... | UI art lead: Reach team |
Frank Capezzuto | ... | environment artist: Reach team |
Steve Chon | ... | concept artist: Reach team |
Alex Chu | ... | concept artist: Reach team |
Steve Cotton | ... | environment art lead: Reach team |
Andrew G. Davis | ... | UI artist: Reach team |
Vic DeLeon | ... | environment artist: Reach team |
David Dunn | ... | art team manager: Reach team (as Dave Dunn) |
Mark Goldsworthy | ... | sky artist: Reach team |
Isaac Hannaford | ... | concept artist: Reach team |
James Haywood | ... | technical artist: Reach team |
Jaime Jones | ... | concept art: additional development |
Samuel Jones | ... | environment art lead: Reach team |
Noah Kaarbo | ... | UI artist: contract animation/art/audio: Kaarbo Design |
Blake Low | ... | environment artist: Reach team |
Steven McClellan | ... | animator |
Michael Means | ... | environment artist: Reach team |
Mike Milota | ... | environment artist: Reach team (as Michael Milota) |
Dan Mod | ... | environment artist: contract animation/art/audio: Aquent |
Cameron Pinard | ... | environment artist: Reach team |
Johnny Renquist | ... | environment artist: contract animation/art/audio: Aquent |
Paul Russel | ... | environment artist: Reach team |
Jason Sussman | ... | environment artist / environment artist: Reach team |
Kentarou Taya | ... | Artist (as Ken Taya) / environment artist: Reach team |
Anthony Vacarro | ... | environment artist: contract animation/art/audio: Aquent |
Mike Vaillancourt | ... | media illustrator: Microsoft Game Studios: Volt |
David Vegezzi | ... | interface art & design: "Schematic" |
Paul Vosper | ... | technical artist: Reach team |
Sound Department
Toby Craig | ... | audio production manager: german version |
David Henry | ... | sound designer: contract animation/art/audio: Aquent |
C. Paul Johnson | ... | sound designer (as C Paul Johnson) |
David Liu | ... | sound designer: contract animation/art/audio: Aquent |
Martin O'Donnell | ... | audio director |
Cyril Saint Girons | ... | audio engineer |
Jay Weinland | ... | audio lead / sound designer |
Bryen Hensley | ... | dialog recordist: English voices: Blindlight (uncredited) |
Visual Effects by
Chris Alderson | ... | 3D artist: Reach team |
Hans Altwies | ... | motion capture actor |
Erik Bertellotti | ... | motion graphics designer: contract animation/art/audio: Perhapsatron |
Aleksandr Bezman | ... | support engineer: IT (as Alex Bezman) |
Travis Brady | ... | 3D artist: Reach team |
Milton Cadogan | ... | 3D artist: Reach team |
Annie Cliche | ... | vfx line producer |
Kevin Dalziel | ... | lighting artist: contract animation/art/audio: Filter |
Tom Doyle | ... | 2D art lead: Reach team |
Eric Elton | ... | 3D artist: Reach team |
Merritt Filban | ... | 3D artist: contract animation/art/audio: Xversity |
Mark Flieg | ... | FX artist: Reach team |
Chad Foxglove | ... | FX artist: Reach team |
Esequiel Garcia | ... | 3D artist: contract animation/art/audio: Filter |
Brian Genna | ... | facial performance capture: Image Metrics |
Jesse Hall | ... | 3D artist: contract animation/art/audio: Aquent |
Bryen Hensley | ... | motion graphics designer: contract animation/art/audio: Independent |
Gary Huang | ... | 3D artist: contract animation/art/audio: Xversity |
Kyle Hug | ... | 3D artist: contract animation/art/audio: Filter |
Matt Lichy | ... | 3D artist: contract animation/art/audio: Aquent |
Dave Matthews | ... | 3D art team lead: Reach team |
Darren McKee | ... | 3D artist: contract animation/art/audio: Xversity |
Kayl Myers | ... | 3D artist: contract animation/art/audio: Xversity |
Raj Nattam | ... | 3D artist: Reach team |
Jeff Palmer | ... | FX artist: contract animation/art/audio: Fxville |
Dan Phillips | ... | 3D artist: contract animation/art/audio: Aquent |
James Phillips | ... | support engineer: IT |
Steve Scott | ... | FX art lead: Reach team |
Scott Shepherd | ... | 3D art creative lead: Reach team |
David Stammel | ... | 3D artist: Reach team |
Matt Turner | ... | contract animation/art/audio: Filter |
Artem Volchik | ... | 3D artist: Reach team |
Andy Xiao | ... | 3D artist: contract animation/art/audio: Xversity |
Stunts
Hans Altwies | ... | motion capture and facial performer |
Martin O'Donnell | ... | motion capture and facial performer (as The Bungie Auxiliary Players) |
Camera and Electrical Department
Jason Jones | ... | rigger: contract animation/art/audio: Xversity |
Forrest Soderlind | ... | rigger: Reach team |
Animation Department
Adrien Annesley | ... | animator |
Aviv Arad | ... | animator: Xversity |
Tam Armstrong | ... | animation engineer: Reach team |
Gene Blakefield | ... | animator: Aquent |
Roberta Browne | ... | animation team lead: Reach team |
Freddy Burgos | ... | animator |
Matteo Ceccotti | ... | animator: cinematics |
Will Christiansen | ... | animator: Xversity |
Todd Foote | ... | animator: Xversity |
Pat Gillette | ... | animator: Xversity |
Samuel Heine | ... | animator: Aquent (as Sam Heine) |
David Helsby | ... | animator: Reach team |
Mike Hoffman | ... | animator: Reach team |
Eric Huang | ... | animator: Xversity |
Pat Jandro | ... | cinematic animator: Reach team |
Tomas Jech | ... | animator: Aquent |
Matt Kelly | ... | animator: Reach team |
Eric LaShelle | ... | lead animator |
Richard Lico | ... | animation creative lead |
Leo Martinez | ... | animator: Reach team |
Bill O'Brien | ... | animation lead: Reach team |
Jason Robertson | ... | animator: Reach team |
Tom Saville | ... | animator: Reach team |
Drew Shy | ... | animator: Reach team |
Joe Spataro | ... | technical designer in animation: Reach team |
Brendan Walker | ... | AI/animation engineer: Reach team |
Champin Chen | ... | animator: Image Metrics (uncredited) |
Ido Gondelman | ... | animation director (uncredited) |
James Grow | ... | animator (uncredited) |
Casting Department
Austin Snyder | ... | casting associate (uncredited) |
Editorial Department
Kevin Grace | ... | executive editor: Microsoft Game Studios |
Tomoko Kometani | ... | content editor: MGS localization |
Young Hoon Shim | ... | content editor: MGS localization |
Kay Wang | ... | content editor: MGS localization |
Music Department
Simon James | ... | concert master / orchestra contractor |
C. Paul Johnson | ... | composer: additional music (as C Paul Johnson) |
Kory Kruckenberg | ... | assistant score engineer: Pro Tools Engineer |
Stan LePard | ... | additional music: Panther Modern / orchestrator |
David Sabee | ... | conductor / contractor / music contractor |
Michael Salvatori | ... | additional music: TotalAudio |
Additional Crew
Travis Abel | ... | MGS contract test: Volt |
Joseph Ainsworth | ... | tester: contract development and test: Xversity |
David Aldridge | ... | multiplayer engineer: Reach team |
Christian Allen | ... | lead design |
Steve Alliston | ... | SDET: MGS development team |
Martin An | ... | web developer: contract development and test: Xversity |
Joshua Anderson | ... | tester: contract development and test: Volt |
Chad Armstrong | ... | multiplayer designer: Reach team |
Brandi Arnold | ... | beta coordinator |
Michael Axworthy | ... | tester: contract development and test: Excell (as Mike Axworthy) |
James Bachici | ... | MGS contract test: Volt |
David Bai | ... | MGS contract test: Volt |
Lars Bakken | ... | Firefight/investment design lead: Reach team |
Michael Baldwin | ... | Sandbox engineer: Reach team (as Mike Baldwin) |
Chris Barker | ... | MGS contract test: Excell |
Graham Bartlett | ... | production engineering lead: Reach team |
Garrett Bemis | ... | MGS contract test: Volt |
Paul Bertone | ... | additional design direction |
Scott Bilas | ... | tools engineer: additional development |
Jimmy Bischoff | ... | test manager: Microsoft Game Studios |
Matt Bischoff | ... | MGS contract test: Volt |
Cory Blakslee | ... | tester: contract development and test: Excell |
Nick Bodenham | ... | release manager: MGS development team |
Josiah Bolek | ... | MGS contract test: Excell |
Matthew Bombard | ... | MGS contract test: Volt |
Michael Boulton | ... | engineer: MGS development team |
Cullen Bradley | ... | production engineer: contract development and test: Excell |
Patrick Bradley | ... | MGS contract test: Volt |
Anthony Bryan | ... | MGS contract test: Excell |
Javier Burgos | ... | rigger: Reach team |
Chris Butcher | ... | engineering: additional development |
Matt Call | ... | SDET: MGS development team |
Ben Cammarano | ... | director of art: MGS development team |
Bob Bobdor Campbell | ... | MGS contract test: Excell |
Christopher Carney | ... | multiplayer design lead: Reach team |
Derek Carroll | ... | multiplayer designer: Reach team |
Eric Carter | ... | tester: contract development and test: Volt |
Davina Chan Gallagher | ... | studio administrator: administration (as Davina Chan) |
Miguel Chavez | ... | community |
Hao Chen | ... | engineering: additional development |
Richard Chen | ... | localization tester: contract development and test: Comsys |
Bruce Cho | ... | MGS contract test: Volt |
Keith Cirillo | ... | UR group manager: Microsoft Game Studios |
Rolando Cisneros | ... | tester: contract development and test: Volt |
Thomas Coldwell | ... | tester: contract development and test: Comsys |
Paul Conrad | ... | MGS contract test: Excell |
C.J. Cowan | ... | cinematics lead: Reach team |
Dan Cox | ... | MGS contract test: Excell |
Ryan Crosby | ... | group product manager: MGS development team |
Gayle d'Hondt | ... | HR manager: HR |
Chris Daltas | ... | visual ID and design support: contract animation/art/audio: Xversity (as Chris Daltas) |
Joel Day | ... | tester: contract development and test: Volt |
Bryan DeCann | ... | MGS contract test: Volt |
Karley Donnell | ... | tester: contract development and test: Excell |
Brian Dunn | ... | MGS contract test: Excell |
David Dunn | ... | design team manager: Reach team (as Dave Dunn) |
Michael Durkin | ... | tester: contract development and test: Volt |
Ryan Eames | ... | content coordinator: contract animation/art/audio: Xversity |
Christine Edwards | ... | administrative assistant: administration |
Ryan Ellis | ... | the rest of Bungie |
Claude Errera | ... | community |
Jamie Evans | ... | test manager: Reach team |
Justin Ewert | ... | tester: contract development and test: Excell |
Jeff Fausz | ... | MGS contract test: Excell |
Mariana Fedderson | ... | localization tester: contract development and test: Volt |
Anton Feist | ... | tester: contract development and test: Excell |
David Figatner | ... | legal counsel: Microsoft Game Studios |
Andy Firth | ... | engineering: additional development |
Brad Fish | ... | UI engineer: Reach team |
Chris Fivash | ... | tester: contract development and test: Xversity |
Brian Frank | ... | mission designer: Reach team |
Munetaka Fuse | ... | localization engineer: MGS localization |
Nicholas Gerrone | ... | test engineer: Reach team (as Nick Gerrone) |
Joel Gifford | ... | MGS contract test: Volt |
Tom Gioconda | ... | online engineer: Reach team |
Kevin Gordon | ... | tester: contract development and test: Xversity |
Chris Gossett | ... | online engineering lead: Reach team |
Charlie Gough | ... | engineering overhead: Reach team |
Paul Gradwohl | ... | SDET: MGS development team (as Paul H. Gradwohl) |
Jonathan Green | ... | tester: contract development and test: Volt |
Tyson Green | ... | Firefight/systems designer: Reach team |
Kyle Greene | ... | MGS contract test: Volt |
Jaime Griesemer | ... | designer |
David Guilland | ... | MGS contract test: Volt |
Chad Hale | ... | tester: contract development and test: Volt |
Josh Hamrick | ... | Sandbox designer: Reach team |
John Harris | ... | MGS contract test: Excell |
Andrew Harrison | ... | test engineer: Reach team |
Shane Hartley | ... | media designer: Microsoft Game Studios: Aquent |
Cale Haskell | ... | UI engineer: Reach team |
Brian Haucke | ... | MGS contract test: Volt |
Justin Hayward | ... | environment lighting lead: Reach team |
Eric Helbig | ... | SDET: MGS development team |
Greg Hermann | ... | engineering lead: MGS development team |
Gregory J. Hester | ... | MGS contract test: Volt |
Dan Hitchcock | ... | MGS contract test: Volt |
James Hokanson | ... | senior it engineer |
John Hopson | ... | MGS beta supervisor: MGS development team |
Kyle Hornberger | ... | MGS contract test: Excell |
Andy Howell | ... | tester: contract development and test: Comsys |
Yaohua Hu | ... | graphics engineer: Reach team |
David Hunt | ... | rigging lead: Reach team |
Kyung Sik Hwang | ... | project manager: MGS localization: GlobalWay Co. Ltd. |
Masato Ishida | ... | program manager: MGS localization |
Chiaki Isono | ... | localization tester: contract development and test: Volt |
Michael Ivory | ... | localization engineer: MGS localization |
Ryan James | ... | group PR manager: MGS development team |
Ryan James | ... | group PR manager: MGS development team |
Jake Jarvis | ... | MGS contract test: Volt |
Micah Jelmberg | ... | tester: contract development and test: Xversity |
Ondraus Jenkins | ... | head of busness development: studio management |
Jason Jones | ... | design: additional development |
Scott Kankelborg | ... | MGS contract test: Excell |
Phil Kauffmann | ... | security: administration |
Robert Kehoe | ... | tester: contract development and test: Volt |
Sean Kellogg | ... | tester: contract development and test: Xversity |
Josh Kerwin | ... | PR manager: MGS development team |
Asako Kido | ... | program manager: MGS localization |
Justin Klaassen | ... | test engineer intern: Reach team |
Ryan Klaverwelde | ... | graphics designer: contract animation/art/audio: Xversity |
Schuyler Ko | ... | tester: contract development and test: Volt |
Dominic Koeplin | ... | release manager: Reach team |
Go Komatsu | ... | lead tester: MGS localization |
Bryan Koski | ... | group product manager: MGS development team |
Petar Kotevski | ... | character engineering lead |
Uwe Krahe | ... | localization tester: contract development and test: Excell |
Eric Kramer | ... | tester: contract development and test: Xversity |
Peter Kugler | ... | SDET: MGS development team |
Ryan Ladeen | ... | tester: contract development and test: Volt |
Justin Lakin | ... | tester: contract development and test: Xversity |
Corey Langelotti | ... | MGS contract test: Volt |
Luke Ledwich | ... | test developer: Reach team |
Chris Lee | ... | MGS contract test: Excell (as Christopher Lee Johnson) |
Gordon Lee | ... | tester: contract development and test: Volt |
Jooyoung Lee | ... | localization tester: contract development and test: Excell |
Yongjoon Lee | ... | the rest of Bungie |
Marcus Lehto | ... | creative director |
Paul Lewellen | ... | multiplayer engineer: Reach team |
Aaron Lieberman | ... | tools engineering lead: Reach team |
Felicia Lim | ... | product marketing manager: MGS localization: Randstad |
Steve Lopez | ... | it director |
Gareth Lough | ... | UI engineer: MGS development team |
Matthew Lumb-Mielke | ... | tester: contract development and test: Xversity |
Ken Malcom | ... | the rest of Bungie |
Don Mattrick | ... | senior VP - interactive entertainment business: Microsoft Game Studios |
Greg Mattson | ... | MGS contract test: Excell |
Jeff Mattson | ... | tester: contract development and test: Volt |
Troy McFarland | ... | mocap specialist: Reach team |
Lorraine McLees | ... | senior graphics designer: visual ID and design |
Rory Menteer | ... | MGS contract test: Volt |
Sage Merrill | ... | Sandbox engineering lead: Reach team |
Dan Miller | ... | mission designer: Reach team |
Jacob Miner | ... | online engineer: Reach team |
Oliver Miyashita | ... | account manager: Microsoft Game Studios |
Brian Morden | ... | community |
Noah Musler | ... | business development manager: Microsoft Game Studios |
Kurt Nellis | ... | cinematic designer: Reach team |
Jidi Ng | ... | print production: MGS localization |
Andra Niculescu | ... | localization tester: contract development and test: Comsys |
Mat Noguchi | ... | infrastructure engineer: Reach team |
Eddie Nunez | ... | tester: contract development and test: Volt |
Frank O'Connor | ... | franchise development director |
Patrick O'Kelley | ... | campaign/UI production lead: Reach team |
Chris Opdahl | ... | campaign design lead: Reach team |
Eric Osborne | ... | community |
Jessuca Owens | ... | recruiter: HR |
Jae Parks | ... | IT lead: IT |
Peter Parsons | ... | COO: studio management (as Pete Parsons) |
Jason Pate | ... | tester: contract development and test: Aquent |
Marke Pedersen | ... | the rest of Bungie |
Adrian Perez | ... | engineering: additional development |
Alex Pfeiffer | ... | mission designer / mission designer: Reach team |
Bruce Phillips | ... | user research: MGS development team |
Jeremiah Pieschl | ... | tester: contract development and test: Xversity |
Travis Pijut | ... | MGS contract test: Excell |
Matt Priestley | ... | production lead: Reach team |
J. Waylon Rains | ... | MGS contract test: Volt |
James Reeves | ... | MGS contract test: Volt |
Oliver Reeves | ... | MGS contract test: Volt |
Erick Reyes | ... | tester: contract development and test: Xversity |
Dennis Ries | ... | business management lead: MGS development team |
Josh Rodgers | ... | production engineer: Reach team |
Nathan Rodland | ... | localization tester: contract development and test: Xversity |
Tristan Root | ... | tools engineer: Reach team |
Bonnie Ross | ... | general manager: Microsoft Game Studios |
Harold Ryan | ... | president: studio management |
Nina Saldana | ... | recruiting coordinator: contract IT and HR: Xversity |
Matt Sammons | ... | mission designer: Reach team |
Niles Sankey | ... | mission design lead |
Eric Schuh | ... | user research lead: Microsoft Game Studios |
Michael Sechrist | ... | tester: contract development and test: Volt |
Scott Sedickas | ... | SDET: MGS development team |
Matt Segur | ... | engineering: additional development |
Brian Sharp | ... | tools engineering lead: Reach team |
Derek Shefveland | ... | MGS contract test: Excell |
Scott Shields | ... | MGS contract test: Volt |
Jason Shifley | ... | tester: contract development and test: Comsys |
Joseph Shih | ... | project manager: MGS localization: Lionbridge Technologies Inc. |
Joe Sifferman | ... | AI tester: contract development and test: Volt |
Jerome Simpson | ... | security lead: administration |
Luke Smith | ... | player investment designer: Reach team |
Andrew Solomon | ... | tools architect: Reach team |
Phil Spencer | ... | corporate vice president: Microsoft Game Studios |
Shauna Sperry | ... | HR coordinator: HR |
Stosh Steward | ... | web designer: Reach team |
Annamaria Stolfo | ... | localization tester: Comsys |
Michael Stout | ... | senior product manager: MGS development team (as Mike Stout) |
John Stvan | ... | graphics designer: contract animation/art/audio: Xversity |
Natasha Tatarchuk | ... | engineering: additional development |
Shawn Taylor | ... | controller: studio management |
Michael Tea | ... | tester: contract developer and test: Xversity |
Ben Thompson | ... | tools engineer: Reach team |
Luke Timmins | ... | multiplayer/UI engineering lead: Reach team |
Mike Tipul | ... | mission designer: Reach team |
Joan Toigo | ... | chief people officer: HR |
Justin Truman | ... | engineering: additional development |
James Tsai | ... | firefight designer |
Vincent Chia Lun Tsai | ... | tester: MGS localization: Keywords International |
Alan Tseng | ... | web developer: contract developer and test: Volt |
Mark Uyeda | ... | tester: contract developer and test: Xversity |
Luis Villegas | ... | engineering: additional development |
Jeannie Voirin | ... | media design lead: Microsoft Game Studios (as Jeannie Voirin-Gerde) |
Ian Walsh | ... | project manager: MGS localization |
Xi Wang | ... | graphics engineer: Reach team |
Lionel Ward | ... | tester: contract developer and test: Aquent |
Nicole Warner | ... | content coordinator: contract animation/art/audio: Xversity |
Joe Waters | ... | graphics engineer: MGS development team |
Joyce Wee | ... | print production: MGS localization: Adecco |
Trevor Weisberg | ... | MGS contract test: Volt |
Jon Weisnewski | ... | test engineer: Reach team |
Renae Wetsig | ... | accountant: studio management (as Renae Wésig) |
Thomas Wiggin | ... | marketing (as Tom Wiggin) |
Willie Wight | ... | MGS contract test: Excell |
Michael Williams | ... | online engineer: Reach team |
Timothy Williams | ... | production engineer: Reach team (as Tim Williams) |
Chris Wilson | ... | tester: contract developer and test: Volt |
Roger Wolfson | ... | online engineering lead: Reach team |
Benjamin J. Wommack | ... | production engineer: contract developer and test: Xversity (as Benjamin Wommack) |
Carla Woo | ... | paralegal: Microsoft Game Studios |
Tim Woodbury | ... | MGS contract test: Excell |
Michael Wu | ... | environment team lead: Reach team |
Dong Yoon Yang | ... | tester: MGS localization: Keywords International |
Donald Yueh | ... | quality assurance: MGS localization: Lionbridge Technologies Inc. |
Philip Zahoruyko | ... | MGS contract test: Excell |
Mike Zak | ... | environment creative lead: Reach team (as Michael Zak) |
Thanks
Christian Allen | ... | Bungie special thanks: design lead |
Mary Bate | ... | MGS special thanks |
Jacob Benton | ... | MGS special thanks |
Steve Blackburn | ... | MGS special thanks |
Noah Bordner | ... | Bungie special thanks: animator |
Jay Box | ... | MGS special thanks: Hewlett-Packard |
Alicia Brattin | ... | MGS special thanks |
Matthew Seiji Burns | ... | Bungie special thanks: producer (as Matthew Burns) |
James Charne | ... | Bungie special thanks: legal (as Jim Charne) |
Jamie Davies | ... | MGS special thanks |
Craig Davison | ... | MGS special thanks |
Steve Dolan | ... | Bungie special thanks: Xbox Live |
Claude Errera | ... | special thanks |
Clifford Garrett | ... | Bungie special thanks: Xbox |
Seth Gibson | ... | Bungie special thanks: technical artist |
Jeremy Goldstein | ... | MGS special thanks |
John Gronquist | ... | Bungie special thanks: FX artist |
Tom Hunt | ... | MGS special thanks |
Glenn Israel | ... | Bungie special thanks: concept artist |
Greg B. Jones | ... | MGS special thanks |
Steve Kastner | ... | MGS special thanks |
Shane Kim | ... | Bungie special thanks: Microsoft |
Chris Lee | ... | MGS special thanks |
Jaime Limon | ... | MGS special thanks |
Jason Mangold | ... | MGS special thanks |
Don McGowan | ... | Bungie special thanks: Microsoft |
Caroline McNiel | ... | MGS special thanks |
Theo Michel | ... | Bungie special thanks: Xbox Live |
Oliver Miyashita | ... | Bungie special thanks: Xbox |
Allen Murray | ... | Bungie special thanks: producer |
Eric Neustadter | ... | Bungie special thanks: Xbox Live |
Brandy O'Briant | ... | MGS special thanks |
Frank Pape | ... | Bungie special thanks: Microsoft |
Nick Powell | ... | MGS special thanks: Brook Street |
Carol Ragolski | ... | MGS special thanks |
Nancy Ramsey | ... | MGS special thanks |
Corrinne Robinson | ... | special thanks |
Kevin Salcedo | ... | Bungie special thanks: Xbox release manager |
David Shaw | ... | Bungie special thanks: Xbox development account manager |
Taylor Smith | ... | MGS special thanks |
Victor Tan | ... | Bungie special thanks: Xbox |
Steve Theodore | ... | Bungie special thanks: technical artist |
Stephen Toulouse | ... | Bungie special thanks: Xbox Live |
Kevin Unangst | ... | MGS special thanks |
Jim Veevaert | ... | Bungie special thanks: Microsoft |
Guy Welch | ... | MGS special thanks |
Justin Yorke | ... | Bungie special thanks: Microsoft online engineer |