222 reviews
I rate a ton of things on this site all the time, but I've never done an actual review. The Last of Us more than warrants one. I've never had a gaming experience quite like it. It transcends an average game.
The story is the meat and potatoes of this game. It will grab you in the opening scene and hold you throughout. You will come to care a lot about the characters and their struggles in this post-apocalyptic world. This game also contains some of the darkest topics ever touched by gaming. I won't go into any of them but know that it was a bold move and it paid off. Note that this game truly earns its M rating and is not for everyone.
The major reason that the story works so well is because it contains some of the greatest characters ever crafted in gaming. The characters feel so real and they face problems that are all too real. The voice work is as good as any I have ever seen. Hats off to Troy Baker as Joel and Ashley Johnson as Ellie for their exceptional performances. This game has made me a fan of both and I can't wait to see more work from them.
The gameplay is just as smooth as the Uncharted series, but it offers more of a chance for some variety and stealth. There is so much choice in the route and strategy you choose to take while going through this game. There are times when going guns a blazing will work, but those times are quite few. Stealth and scavenging are heavily encouraged.
The graphics are possibly the best that have ever graced the PS3. The amount of detail in the characters and the environment is incredible. The lighting, colors, and textures are very strong. There is no way to see everything in one playthrough...all the more reason to return.
This game is receiving near universal praise from both critics and gamers alike. A ton of perfect scores have been given out and they are certainly well earned. This game is a gritty experience the likes of which I have never played. I'm not a person who cries, but I am a thinker. This game has invoked a lot of deep thought since I finished it last night. It brings up a lot of issues and you won't be able to stop thinking, hmmm...would I have done that or been able to do that? There were times where I said yes and some where I had to say no. That is the true power of The Last of Us. It brings out feelings that gaming rarely succeeds in doing and it will get inside your mind. All in all, The Last of Us is a chilling masterpiece that sticks with you.
10/10
The story is the meat and potatoes of this game. It will grab you in the opening scene and hold you throughout. You will come to care a lot about the characters and their struggles in this post-apocalyptic world. This game also contains some of the darkest topics ever touched by gaming. I won't go into any of them but know that it was a bold move and it paid off. Note that this game truly earns its M rating and is not for everyone.
The major reason that the story works so well is because it contains some of the greatest characters ever crafted in gaming. The characters feel so real and they face problems that are all too real. The voice work is as good as any I have ever seen. Hats off to Troy Baker as Joel and Ashley Johnson as Ellie for their exceptional performances. This game has made me a fan of both and I can't wait to see more work from them.
The gameplay is just as smooth as the Uncharted series, but it offers more of a chance for some variety and stealth. There is so much choice in the route and strategy you choose to take while going through this game. There are times when going guns a blazing will work, but those times are quite few. Stealth and scavenging are heavily encouraged.
The graphics are possibly the best that have ever graced the PS3. The amount of detail in the characters and the environment is incredible. The lighting, colors, and textures are very strong. There is no way to see everything in one playthrough...all the more reason to return.
This game is receiving near universal praise from both critics and gamers alike. A ton of perfect scores have been given out and they are certainly well earned. This game is a gritty experience the likes of which I have never played. I'm not a person who cries, but I am a thinker. This game has invoked a lot of deep thought since I finished it last night. It brings up a lot of issues and you won't be able to stop thinking, hmmm...would I have done that or been able to do that? There were times where I said yes and some where I had to say no. That is the true power of The Last of Us. It brings out feelings that gaming rarely succeeds in doing and it will get inside your mind. All in all, The Last of Us is a chilling masterpiece that sticks with you.
10/10
I know this has almost become clichéd on IMDb but the greatness of this game has indeed caused me to write my first and only review. The Last Of Us is a unique game which captures the fragility of our social structure and demonstrates the brutality that some people are capable of. Don't pay any attention to nonsensical reviews by critics such as Polygon's Phillip Kollar who argues criticisms such as 'the game isn't fun' as it was never meant to be. The world that the game is based in isn't fun and this has been further emphasised by every trailer and demo that had been revealed prior to game's release. When playing on normal i felt like almost every encounter could be my last and i was equally terrified by the fact that Naughty Dog wouldn't hold back in showing just what the consequences of failure are. The game rather than focusing on horror revolves around the relationship between Joel and Ellie and this is masterfully complimented by the score which was composed by two-time Oscar Award winner, Gustavo Santaolalla.
The game-play is reminiscent of Uncharted as it uses the same engine however it is much more down to Earth; focusing on small-scale firefights or stealth to navigate through levels. However, one small downside I found was that the AI for followers/companions would often act obstructive or perform actions like running right in-front of eight people you may have spent 10 minutes sneaking past and for some reason not even warranting a reaction.
The story may be (inspite of some tiny detail over-sights which you may or may not notice as they linger in the back) quite possibly the greatest asset to this game. It is so well structured and directed by Neil Druckmann that it is hard to believe that this was his directorial debut. The game leaves a long lasting impression on you long before you're even halfway through the game and a series of events in the game leave your jaw hanging and your eyes teary.
The game is well presented and ammo is scarce; helping to emphasise the survival-orientated objective of the game. The multi-player is far from just a distraction as although it could still be a little more refined it has an interesting concept.
In conclusion, this game is absolutely amazing and it is hard to argue that the storyline isn't one of the best in gaming. I'd like to point out that I am a hardcore gamer and in the 15+ years of gaming I have only previously used the word 'Masterpiece' for four titles: Zelda: Ocarina of Time, FFVII, Half-Life 2, and more recently Bioshock: Infinite. I can whole-heartedly say that The Last Of Us is a Masterpiece in every sense of the word.
The game-play is reminiscent of Uncharted as it uses the same engine however it is much more down to Earth; focusing on small-scale firefights or stealth to navigate through levels. However, one small downside I found was that the AI for followers/companions would often act obstructive or perform actions like running right in-front of eight people you may have spent 10 minutes sneaking past and for some reason not even warranting a reaction.
The story may be (inspite of some tiny detail over-sights which you may or may not notice as they linger in the back) quite possibly the greatest asset to this game. It is so well structured and directed by Neil Druckmann that it is hard to believe that this was his directorial debut. The game leaves a long lasting impression on you long before you're even halfway through the game and a series of events in the game leave your jaw hanging and your eyes teary.
The game is well presented and ammo is scarce; helping to emphasise the survival-orientated objective of the game. The multi-player is far from just a distraction as although it could still be a little more refined it has an interesting concept.
In conclusion, this game is absolutely amazing and it is hard to argue that the storyline isn't one of the best in gaming. I'd like to point out that I am a hardcore gamer and in the 15+ years of gaming I have only previously used the word 'Masterpiece' for four titles: Zelda: Ocarina of Time, FFVII, Half-Life 2, and more recently Bioshock: Infinite. I can whole-heartedly say that The Last Of Us is a Masterpiece in every sense of the word.
- adils786-591-208442
- Jun 20, 2013
- Permalink
Before I begin this review I've played other big name games, ranging in ratings that is. Such as The Witcher 3, Red Dead Redemption 2, Batman Arkham City, Portal 2, etc. Never have I played a game so human though as The Last Of Us.
When the game first released I was too young to play, and it really felt bad having to wait to play. 6 years later here I am, got it for the PS4 and started playing. Was I ready for the emotional rollercoaster of the first 20 minutes? Nope. Was I ready for how absolutely mind blowing the game would be after that? Nope. Will I ever forget my experience with this game? Not for a second. This game really takes it home for me when it comes to big name games (listed up top). The characters are human and you can feel their every emotion, the story is so captivating and great pacing. The score by Gustavo Santaolalla is very suiting for this game. Everything about this game just lines up perfect. This game may just be the definition of masterpiece, not just in gaming, but period.
A must play to any human ever!
When the game first released I was too young to play, and it really felt bad having to wait to play. 6 years later here I am, got it for the PS4 and started playing. Was I ready for the emotional rollercoaster of the first 20 minutes? Nope. Was I ready for how absolutely mind blowing the game would be after that? Nope. Will I ever forget my experience with this game? Not for a second. This game really takes it home for me when it comes to big name games (listed up top). The characters are human and you can feel their every emotion, the story is so captivating and great pacing. The score by Gustavo Santaolalla is very suiting for this game. Everything about this game just lines up perfect. This game may just be the definition of masterpiece, not just in gaming, but period.
A must play to any human ever!
- jakob_aycock
- Jan 3, 2020
- Permalink
Leave it to a video game to produce the greatest zombie story since George Romero's Dawn of the Dead. Yes, the story is great. Yes, the voice acting is great. Yes, you get emotionally involved with the characters and everything that happens to them. With that said, though, The Last of Us is more than just a well-told story, it could very well be a sign of where the genre is headed, and if that's the case then colour me excited.
What I'm talking about, mainly is the emphasis on survival. In most zombie games, ammo is really the only resource you need to worry about, and more than often there seems to be enough of it. I'm not saying those kinds of zombie games are bad, but it really seemed like a cop-out when these games would continue to embrace a heavy action, FPS style of gaming. But what about the survival aspects? What about having to consistently gather food, weapons, various items, and find shelter? Why not makes these games about how far someone's will can take them, of how determined they are to survive and the things they're will to do in order to do that? The Last of Us aims to do just that.
While still an action game, it's definitely not a shoot-em up. While you collect various weapons throughout, mainly guns, ammo is extremely scarce. There is no guarantee that an enemy you kill will drop some ammo, and if they do it may not be for the gun you need it for. Sometimes they don't drop ammo at all, but instead supplies that can be used to craft other weapons. Even then, the amount of supplies that's dropped is never consistent, and if you don't have enough of one particular item it can mean the difference between crafting another weapon or health kit, and ultimately, your ability to survive. In short, The Last of Us encourages you to find new ways to kill or bypass your enemies in order to preserve your supplies for as long as possible. Though the game doesn't go as far as I've described in the last paragraph, The Last of Us definitely points towards that direction.
I'm also a fan of how involved other humans are in this game. It isn't simply one person or a few persons trying to sabotage you the whole way, you interact with a lot of people in this game, and it's because of that that it really grounds it. It doesn't simply become a game of Us Vs. the Infected, but instead, and a lot like in Romero's best Zombie films, it's mainly about the collapse of society, of people trying to carve a little spot for themselves in this New America, and striving to discover your purpose and worth amongst the chaos. It's so easy to make the zombies the villains in these games, but it's ultimately pointless because zombie's cannot reason. They are what they are and their nature must be accepted, for better or worse. Humans, on the other hand, can reason, and it's what they're capable of that is most frightening. The Last of Us gets that, and that's why it stands out.
With all of this said, there are some issues I have with the game, though not detrimental enough to cause any kind of dent in my rating, though they're issues non-the-less. I'm not the biggest fan of there being different types of zombies, as it just feels like the developers are purposely doing it to give gamers varying levels of difficulty in their encounters, which doesn't ring true to me. I'm also not a fan of how your allies interact with the zombies; so Clickers can kill you in one attack, but if they attack Ellie then she can withstand it for a longer period of time? There's just no consistency there.
Still, the good far out way those two quibbles of mine. The game is damn near flawless, from how the story is written and acted, to the mechanics and how the game is played, to the graphics and just how real and involved everything feels. Naughty Dog continues their success with this game, and the way it ends definitely calls for a sequel. It's one of the best games I've ever played, and I can't wait to see where they take the story next.
What I'm talking about, mainly is the emphasis on survival. In most zombie games, ammo is really the only resource you need to worry about, and more than often there seems to be enough of it. I'm not saying those kinds of zombie games are bad, but it really seemed like a cop-out when these games would continue to embrace a heavy action, FPS style of gaming. But what about the survival aspects? What about having to consistently gather food, weapons, various items, and find shelter? Why not makes these games about how far someone's will can take them, of how determined they are to survive and the things they're will to do in order to do that? The Last of Us aims to do just that.
While still an action game, it's definitely not a shoot-em up. While you collect various weapons throughout, mainly guns, ammo is extremely scarce. There is no guarantee that an enemy you kill will drop some ammo, and if they do it may not be for the gun you need it for. Sometimes they don't drop ammo at all, but instead supplies that can be used to craft other weapons. Even then, the amount of supplies that's dropped is never consistent, and if you don't have enough of one particular item it can mean the difference between crafting another weapon or health kit, and ultimately, your ability to survive. In short, The Last of Us encourages you to find new ways to kill or bypass your enemies in order to preserve your supplies for as long as possible. Though the game doesn't go as far as I've described in the last paragraph, The Last of Us definitely points towards that direction.
I'm also a fan of how involved other humans are in this game. It isn't simply one person or a few persons trying to sabotage you the whole way, you interact with a lot of people in this game, and it's because of that that it really grounds it. It doesn't simply become a game of Us Vs. the Infected, but instead, and a lot like in Romero's best Zombie films, it's mainly about the collapse of society, of people trying to carve a little spot for themselves in this New America, and striving to discover your purpose and worth amongst the chaos. It's so easy to make the zombies the villains in these games, but it's ultimately pointless because zombie's cannot reason. They are what they are and their nature must be accepted, for better or worse. Humans, on the other hand, can reason, and it's what they're capable of that is most frightening. The Last of Us gets that, and that's why it stands out.
With all of this said, there are some issues I have with the game, though not detrimental enough to cause any kind of dent in my rating, though they're issues non-the-less. I'm not the biggest fan of there being different types of zombies, as it just feels like the developers are purposely doing it to give gamers varying levels of difficulty in their encounters, which doesn't ring true to me. I'm also not a fan of how your allies interact with the zombies; so Clickers can kill you in one attack, but if they attack Ellie then she can withstand it for a longer period of time? There's just no consistency there.
Still, the good far out way those two quibbles of mine. The game is damn near flawless, from how the story is written and acted, to the mechanics and how the game is played, to the graphics and just how real and involved everything feels. Naughty Dog continues their success with this game, and the way it ends definitely calls for a sequel. It's one of the best games I've ever played, and I can't wait to see where they take the story next.
- Aqua_Fresca
- Jun 25, 2013
- Permalink
My The Last of Us review I'm so overwhelmed by this game right now. This game is like a delicious meal. When it ends you want so bad to have more of it but in some other way you are the most satisfied human being in the planet.
The graphics are so amazing I can't even digest it. The story is so well done that I was left teary. And thinking about the ending is surprisingly just as deep as analyzing a good movie. I'm gonna talk about the ending later so keep on with me (haha). Where to start... OK.
This game tells the story of a man with a mission. He has to go across a post-apocalyptic America to deliver a little girl to a rebel group of survivors. As I came aware that it was involving a rebel group holding against the government I was worried. I said to myself "Oh, this is so cliché!". But I was wrong. And I have to mention this was just a meaningless worry still having in my mind the amazing prologue that I just witnessed. The setting the gameplay and the execution of what envelopes is superb in the prologue and in the whole game in general.
The game is divided by seasons (I know, it's weird but awesome). and every season ends with something big. My favorite I think might be winter but it's hard to pick one because they all are amazing! But I'm just gonna go with winter now. The pacing and the way they are told and experienced are awesome.
Now... what most gamers were worried about...! The gameplay. Let me say this. This game... has the most fluid and satisfying gameplay that I have ever experienced. The way the gameplay combines with the atmosphere and story is done masterfully. It has a level of intensity to it that hits you right in the brain's sweet spot. You have to carefully walk through dark hallways and smartly plan what to waste and what to spare. The brutality of the combat also makes it engaging and sometimes disturbing, like when you are choking the life out of an enemy. In Uncharted you just went "snap" with the dude's neck and you were done, here you see Joel's face struggling to keep a grip, and the victim's eyes starting to loose it as he claws for Joel's face.
There was good variety in the enemies and very few and minimal glitches that I encountered.
OK, now let's get into the graphics. These are easily the best graphics that I have seen on a console. They are smooth, detailed and very beautiful. There were a few scenes with animals in them and they are jaw dropping. (Yes, even the rabbit.) Oh and the lighting. Haha man the lighting. The shadows the reflections and the beautifully animated dynamic lighting make this game shine. (No pun intended) The cherry on top of all of this must be the ending. I understand that some didn't like it because of it's abruptness but for me it was deep, dark and let's say, real! I spent easily a day thinking and analyzing these characters (specially Joel at the end) to really understand this character's complex payoff! I mean, what game does this! I can really think of critically acclaimed movies that go toe to toe with this game.
This game is a masterpiece of our time. Everyone must experience it and it should be taken from now on as a reference to what the gaming industry is capable of and how it has already reached the heights of film depth and quality. I'm giving The Last of Us a 10 out of 10.
Thanks for reading! Have a good day!
The graphics are so amazing I can't even digest it. The story is so well done that I was left teary. And thinking about the ending is surprisingly just as deep as analyzing a good movie. I'm gonna talk about the ending later so keep on with me (haha). Where to start... OK.
This game tells the story of a man with a mission. He has to go across a post-apocalyptic America to deliver a little girl to a rebel group of survivors. As I came aware that it was involving a rebel group holding against the government I was worried. I said to myself "Oh, this is so cliché!". But I was wrong. And I have to mention this was just a meaningless worry still having in my mind the amazing prologue that I just witnessed. The setting the gameplay and the execution of what envelopes is superb in the prologue and in the whole game in general.
The game is divided by seasons (I know, it's weird but awesome). and every season ends with something big. My favorite I think might be winter but it's hard to pick one because they all are amazing! But I'm just gonna go with winter now. The pacing and the way they are told and experienced are awesome.
Now... what most gamers were worried about...! The gameplay. Let me say this. This game... has the most fluid and satisfying gameplay that I have ever experienced. The way the gameplay combines with the atmosphere and story is done masterfully. It has a level of intensity to it that hits you right in the brain's sweet spot. You have to carefully walk through dark hallways and smartly plan what to waste and what to spare. The brutality of the combat also makes it engaging and sometimes disturbing, like when you are choking the life out of an enemy. In Uncharted you just went "snap" with the dude's neck and you were done, here you see Joel's face struggling to keep a grip, and the victim's eyes starting to loose it as he claws for Joel's face.
There was good variety in the enemies and very few and minimal glitches that I encountered.
OK, now let's get into the graphics. These are easily the best graphics that I have seen on a console. They are smooth, detailed and very beautiful. There were a few scenes with animals in them and they are jaw dropping. (Yes, even the rabbit.) Oh and the lighting. Haha man the lighting. The shadows the reflections and the beautifully animated dynamic lighting make this game shine. (No pun intended) The cherry on top of all of this must be the ending. I understand that some didn't like it because of it's abruptness but for me it was deep, dark and let's say, real! I spent easily a day thinking and analyzing these characters (specially Joel at the end) to really understand this character's complex payoff! I mean, what game does this! I can really think of critically acclaimed movies that go toe to toe with this game.
This game is a masterpiece of our time. Everyone must experience it and it should be taken from now on as a reference to what the gaming industry is capable of and how it has already reached the heights of film depth and quality. I'm giving The Last of Us a 10 out of 10.
Thanks for reading! Have a good day!
Pros:
Cons:
Verdict: Emotional and deep, this is might be the best game I've ever played on all consoles.
10/10
- Amazingly Great story & characters
- Great gameplay
- Great ending
- Amazing graphics
- Companions are very helpful
- Great cinematics and cutscenes
- A-grade voice acting and animation
- Diverse level design
- Effective horror elements
- Online is also not bad
Cons:
- none
Verdict: Emotional and deep, this is might be the best game I've ever played on all consoles.
10/10
- Moviememmer
- Oct 24, 2019
- Permalink
- rocklandparanormal
- Jun 23, 2013
- Permalink
When The Last Of Us was first announced I knew it would be a cut above most games but I didn't know it would be this good! For me Naughty Dog has had a flawless track record, with Crash Bandicoot, Jak and Daxter and Uncharted all possessing unique qualities. However, The Last Of Us manages to raise the bar set by all of these games, setting the bar for video game excellence, as we head into the next generation.
The story is an absolute masterpiece, with the best voice acting in the industry on display. It's this voice acting from Troy Baker as Joel and Ashley Johnson as Ellie, that gives this story all of its emotional weight and therefore, its momentum. Troy Baker does an excellent job of portraying a man on the edge, who's wiling to do anything to survive and to protect those that he cares about. However, it's Ashley Johnson who steals the show, perfectly portraying a badass teenager whose had to mature fast in order to survive. The relationship between these characters develops beautifully, providing you with an unparallelled sense of attachment to the characters. This relationship, is partly shaped by these two characters encounters with fellow survivors, with all the supporting cast doing a brilliant job, particularly Nolan North. Last but certainly not least, the score is by an academy award winning composer and it shows, as this is the finest soundtrack for any game and is an integral part of the story.
The gameplay is pretty similar to that of Uncharted, with refinements made to the shooting system, which ensure that all your shots register. The crafting system is excellent, giving you incentive to explore in order to better equip yourself for upcoming engagements. These engagements are unparallelled in video game history, as engagements with the infected create a real sense of fear and your ability to advance in the story, is determined by how you choose to engage enemies. Clickers and Bloaters are the toughest enemies and the freedom to choose between stealth and aggression, is much appreciated. Graphically, the game is stunning, adding that extra bit of realism to proceedings, as you get swept up in the environments. Finally, the most impressive gameplay feature is the dynamic speech. Whether it be conversations between Joel and Ellie about ice cream and whistling or Ellie telling you that you nailed an enemy, all of the dynamic speech contributes greatly to your investment in these characters, highlighting how Naughty Dog continues to innovate effectively.
Ultimately, The Last Of Us is a masterpiece and Naughty Dog should be commended for showing the world that the gaming medium can be considered art, just like the movie and TV mediums. The unprecedented voice acting, story and fear on display, all contribute to a beautiful game which opens in cinematic fashion and which ends, boldly and beautifully. The Last Of Us differentiates itself well from other story's in the over-saturated zombie genre, making it a must buy and the game of the generation.
The story is an absolute masterpiece, with the best voice acting in the industry on display. It's this voice acting from Troy Baker as Joel and Ashley Johnson as Ellie, that gives this story all of its emotional weight and therefore, its momentum. Troy Baker does an excellent job of portraying a man on the edge, who's wiling to do anything to survive and to protect those that he cares about. However, it's Ashley Johnson who steals the show, perfectly portraying a badass teenager whose had to mature fast in order to survive. The relationship between these characters develops beautifully, providing you with an unparallelled sense of attachment to the characters. This relationship, is partly shaped by these two characters encounters with fellow survivors, with all the supporting cast doing a brilliant job, particularly Nolan North. Last but certainly not least, the score is by an academy award winning composer and it shows, as this is the finest soundtrack for any game and is an integral part of the story.
The gameplay is pretty similar to that of Uncharted, with refinements made to the shooting system, which ensure that all your shots register. The crafting system is excellent, giving you incentive to explore in order to better equip yourself for upcoming engagements. These engagements are unparallelled in video game history, as engagements with the infected create a real sense of fear and your ability to advance in the story, is determined by how you choose to engage enemies. Clickers and Bloaters are the toughest enemies and the freedom to choose between stealth and aggression, is much appreciated. Graphically, the game is stunning, adding that extra bit of realism to proceedings, as you get swept up in the environments. Finally, the most impressive gameplay feature is the dynamic speech. Whether it be conversations between Joel and Ellie about ice cream and whistling or Ellie telling you that you nailed an enemy, all of the dynamic speech contributes greatly to your investment in these characters, highlighting how Naughty Dog continues to innovate effectively.
Ultimately, The Last Of Us is a masterpiece and Naughty Dog should be commended for showing the world that the gaming medium can be considered art, just like the movie and TV mediums. The unprecedented voice acting, story and fear on display, all contribute to a beautiful game which opens in cinematic fashion and which ends, boldly and beautifully. The Last Of Us differentiates itself well from other story's in the over-saturated zombie genre, making it a must buy and the game of the generation.
- chrisdmeads-304-886334
- Jun 23, 2013
- Permalink
Holy moly quacamolely! I think I've found a game that is better than mostly all TV and film alike. Just...where do I start? I was made aware of this game a long time ago when it first came out, and I always knew it had stellar reviews, so I did buy the Grounded version and DLC package in 2015. Thing is- I never had the time to sit down and play it, because I'm the kind of person who likes to start and finish a game in one sitting. So since I could never find the time, it always just sat on my shelf collecting dust. Flash forward to 2020, inside quarentine and have nothing to do but watch and or play everything I already haven't. I was going through my video game collection and I remembered about the game, so I popped it into my PlayStation to play.
About 12 hours later I was sobbing in my seat. I just can't start, other than saying, this game is a masterpiece! A genuine masterpiece. I'm not saying its better than most TV and Film, but I'm saying its SUPERIOR!
The atmosphere, the setting, the cinematography is breathtakingly beautiful. I teared up at the lighting in the decimated city landscapes. You could feel the lonliness, but also feel the somberness to it. The writing? It's shockingly thoughtful. You're never gonna get writing like this in video games. Very few have been able the capture the sentiment and care in their dialogue. And especially for a post-apocalyptic, first-shooter, stealth kind of game, it's very easy for it to become generic. But it never did. Nothing the character's said ever felt out of place. It felt natural and it built the story. Never an awkward moment.
Now, Joel and Ellie. I'm just calling it as it is. Top 2 characters of any video game in the last decade. I have a wide range of characters from video games I adore so much. But Joel and Ellie are just rare. They have so much complexities for the average survivor, and have grey areas to them that make you unsure at times. But they felt human. I actually cried for the both of them. And if anything, Ellie made me want to adopt a girl. Cause I just fell hard for her. The relationship between them is amicabley thoughtful.
I think I found a game that changed my life. More than any film, show, book or anything. 500% recommended. I think it's a genuine crime to not play this.
About 12 hours later I was sobbing in my seat. I just can't start, other than saying, this game is a masterpiece! A genuine masterpiece. I'm not saying its better than most TV and Film, but I'm saying its SUPERIOR!
The atmosphere, the setting, the cinematography is breathtakingly beautiful. I teared up at the lighting in the decimated city landscapes. You could feel the lonliness, but also feel the somberness to it. The writing? It's shockingly thoughtful. You're never gonna get writing like this in video games. Very few have been able the capture the sentiment and care in their dialogue. And especially for a post-apocalyptic, first-shooter, stealth kind of game, it's very easy for it to become generic. But it never did. Nothing the character's said ever felt out of place. It felt natural and it built the story. Never an awkward moment.
Now, Joel and Ellie. I'm just calling it as it is. Top 2 characters of any video game in the last decade. I have a wide range of characters from video games I adore so much. But Joel and Ellie are just rare. They have so much complexities for the average survivor, and have grey areas to them that make you unsure at times. But they felt human. I actually cried for the both of them. And if anything, Ellie made me want to adopt a girl. Cause I just fell hard for her. The relationship between them is amicabley thoughtful.
I think I found a game that changed my life. More than any film, show, book or anything. 500% recommended. I think it's a genuine crime to not play this.
Rightfully one of the best games in history!
The very story that will hook almost every gamer, despite the banal theme of the post-apocalypse (this deserves special praise).
An interesting idea, it's not really about the battle with the infected, no, but more about moral values, the price of survival and showing the nature of people who can do even the most disgusting things in this horror.
The game is not particularly scary, but it can keep you on your toes. It's just the most beautiful world that you want to admire. From the first location, you immerse yourself in this atmosphere... And the music! It's just something.
An interesting plot with steep character development and the game itself is told slowly (but it only gets better), despite the linearity of the plot, you can walk around the entire location and "sniff" every corner :)
As a result, it's just a great game, considered a "living classic", and which everyone should play!
For me personally, the best game on this topic and just one of the best, in general (after all, there is no better game in general. But it is very possible to single out some kind of game from the genre)
My Rating : 10/10.
The very story that will hook almost every gamer, despite the banal theme of the post-apocalypse (this deserves special praise).
An interesting idea, it's not really about the battle with the infected, no, but more about moral values, the price of survival and showing the nature of people who can do even the most disgusting things in this horror.
The game is not particularly scary, but it can keep you on your toes. It's just the most beautiful world that you want to admire. From the first location, you immerse yourself in this atmosphere... And the music! It's just something.
An interesting plot with steep character development and the game itself is told slowly (but it only gets better), despite the linearity of the plot, you can walk around the entire location and "sniff" every corner :)
As a result, it's just a great game, considered a "living classic", and which everyone should play!
For me personally, the best game on this topic and just one of the best, in general (after all, there is no better game in general. But it is very possible to single out some kind of game from the genre)
My Rating : 10/10.
- saveliydalmatov
- Jan 1, 2024
- Permalink
I Can say that this is game is a masterpiece every single thing of this game, the characters, the soundtrack the story and ambience are totally out of this world I can't describe how important this game is for me, I bought it last year and I'm too close to get the platinum trophy it's been a long year playing and playing to get the survivor, hard, easy, and normal two times, plus ones, and I really enjoyed it, I can play it a million times and I'm still having fun. I would totally Recommend this game for everyone because this game bro is totally a post -apocalyptic zombie world, you'll promess.
- Charlie_dods
- Nov 8, 2022
- Permalink
I've never been so moved by a video game. Terrified, awed and brought to tears in the first 20 minutes. This is the apocalypse and this is exactly how I have always imagined it would go down, quickly, brutally and without mercy or remorse. The realism here is intense. Initially there is chaos all around you. Cars crashing and exploding, buildings on fire, people running in all directions and the infected......These infected are fast and furious and not so much hungry for flesh as filled with pure rage and hellbent on killing all humans just cause....reminiscent of the rage infected undead from 28 Days Later. Whatever you do don't stop running. These are not Zombies as we know them, they are something entirely new and certainly not out of the realm of possibility, although an extremely far fetched one. I have been waiting with baited breath for this title ever since I heard of it's conception. I knew it would be something special, something different and Naughty Dog have certainly lived up to the hype. Visually stunning, superbly acted, this game is a work of art.
- subspace2010
- Jul 3, 2013
- Permalink
An impressive story and character development with great acting, start to finish. And there are elements of the gameplay that border in tonnes of fun (esp. Stealth tactics).
Unfortunately, the combination of four aspects of gameplay make it dead frustrating to play, and really detract from the story (I lost interest in the characters solely because I started just wishing the game was over):
1) The characters move extremely slowly. There are 3 types of movement and 2 circumstances affecting speed: you can crouch-walk for stealth, walk, or jog; and you can be in a kind of game mode or story mode (which is activated when dialogue is occurring but also at arbitrary other points, sometimes even just direction-dependent, and makes up about a quarter of the game). In game mode, crouch-walk and walk are a fairly appropriate. Run is a bearable, but only just. In story mode, you feel like you're watching a video at 1/2 speed and it just drove me crazy. It's especially frustrating seeing as the game hides collectibles, ammo, weapon components, etc, all over the place, encouraging you to explore; but if you want to run down to the end of that alley and back, on the 1 in 5 chance something might be there, you're in for a boring slog.
2) The screen wobbles all over the place when the characters jog. I think they tried to make it feel a bit like jogging in real life, but on a screen it just feels like you have vertigo. (It's like they forgot that when you jog in real life, your various senses related to balance are reacting naturally. And/or forgot that that's *not* the case when you're sitting down with a controller in hand!)
3) There's little in the way of aim-assist, even on easy and normal modes. If you're young and still have your twitch skills, it's probably okay, but not nearly as satisfying as most modern games. To make matters worse, there are plenty of scenes where they decide it's not difficult enough as is, and throw a tonne of screen shake at you (because your on a wobbly surface of are hanging upside down, etc) to make it harder.
4) While it seems to cater to different play styles with the usual melee vs guns-blazing vs traps vs stealth, it actually tries to force each of these on you rather than letting you decide how to play. Some scenes are set up with multiple enemies that will swarm and instant-kill you if you don't go stealth; others are set up so that enemies keep coming and coming if you try to take them out at all; and yet others are set up with a CGI sequence in which the characters make so much noise the enemies automatically hear you and you have to go guns blazing. There's occasionally a choice, but it feels forced on you more often than not.
Overall, the brilliance in the character development didn't quite make struggling through the gameplay feel worth it in the end.
Unfortunately, the combination of four aspects of gameplay make it dead frustrating to play, and really detract from the story (I lost interest in the characters solely because I started just wishing the game was over):
1) The characters move extremely slowly. There are 3 types of movement and 2 circumstances affecting speed: you can crouch-walk for stealth, walk, or jog; and you can be in a kind of game mode or story mode (which is activated when dialogue is occurring but also at arbitrary other points, sometimes even just direction-dependent, and makes up about a quarter of the game). In game mode, crouch-walk and walk are a fairly appropriate. Run is a bearable, but only just. In story mode, you feel like you're watching a video at 1/2 speed and it just drove me crazy. It's especially frustrating seeing as the game hides collectibles, ammo, weapon components, etc, all over the place, encouraging you to explore; but if you want to run down to the end of that alley and back, on the 1 in 5 chance something might be there, you're in for a boring slog.
2) The screen wobbles all over the place when the characters jog. I think they tried to make it feel a bit like jogging in real life, but on a screen it just feels like you have vertigo. (It's like they forgot that when you jog in real life, your various senses related to balance are reacting naturally. And/or forgot that that's *not* the case when you're sitting down with a controller in hand!)
3) There's little in the way of aim-assist, even on easy and normal modes. If you're young and still have your twitch skills, it's probably okay, but not nearly as satisfying as most modern games. To make matters worse, there are plenty of scenes where they decide it's not difficult enough as is, and throw a tonne of screen shake at you (because your on a wobbly surface of are hanging upside down, etc) to make it harder.
4) While it seems to cater to different play styles with the usual melee vs guns-blazing vs traps vs stealth, it actually tries to force each of these on you rather than letting you decide how to play. Some scenes are set up with multiple enemies that will swarm and instant-kill you if you don't go stealth; others are set up so that enemies keep coming and coming if you try to take them out at all; and yet others are set up with a CGI sequence in which the characters make so much noise the enemies automatically hear you and you have to go guns blazing. There's occasionally a choice, but it feels forced on you more often than not.
Overall, the brilliance in the character development didn't quite make struggling through the gameplay feel worth it in the end.
- heath-jeffrey
- Sep 30, 2021
- Permalink
Most overrated game of all time. People who complain about other games being repetitive dont seem to complain about this. This game is basically the same thing each season. The story isnt unique at all. A father and daughter like bond, how original. Overrated to the full moon. There are better games than this that deserve recognition. Overrated to the max.
- moisesfajardo
- Aug 10, 2018
- Permalink
The overall zombie/post-apocalyptic/infected/dystopian story may be somewhat trite, yet that doesn't halt The Last of Us from being one of the best and most cinematic video game experiences ever.
You can see multiple filmic influences throughout the game, 28 Days Later, The Road, Dawn of the Dead, Pontypool, Rec, The Road Warrior.
You play the game as two (soul) survivors, a hard boiled man who's lost everything and a cocky young girl who just may have the solution to save the world.
It's very much like interacting in a live action film rather than just playing a game. These feel like real people and not just game characters.
Looking forward to the inevitable sequel(s).
You can see multiple filmic influences throughout the game, 28 Days Later, The Road, Dawn of the Dead, Pontypool, Rec, The Road Warrior.
You play the game as two (soul) survivors, a hard boiled man who's lost everything and a cocky young girl who just may have the solution to save the world.
It's very much like interacting in a live action film rather than just playing a game. These feel like real people and not just game characters.
Looking forward to the inevitable sequel(s).
How far can you go to surviving in a world filled with no rules or exceptions. The cities being swallowed by the Earth's beautiful nature following up with a nasty infection of a fungus creating dangerous environments and even corrupting the mind and body who ever breathes in the spores making the person go rabid. Not only you're facing creatures ,but also your fellow man as they try to kill you no matter what the circumstances are.
STORY- Simply one of the best hand crafted stories of all time!! It's amazing wanting to keep playing and playing so, you can never let that controller down. Right in the first 10 mins of the game, I had already tears coming out of my eyes. Now that's rare if a game can do that. Indeed game of the year!!
GAMEPLAY- Very solid from the beginning to top! Love how the situations are changing your options every-time. Then once you get to the "Clickers" and "Infected" so much panic making your heart beat so much cause of the fear factor in "The Last of Us" is quite remarkable.
GRAPHICS-Overly fantastic seeing mother earth's beautiful nature. All the little details are amazing and I can't believe this is a PS3 game
Joel- Simply a badass with no remorse.
Ellie- I love her attitude and she is very tough girl but, also the best character in the game!! Ellie FTW!!!
Multiplayer- Who knew The Last of US would include this nice addition. It clearly didn't need this ,but the Multplayer is just as great. Minor flaws and glitchs and what not. Oh well... practice this mode and you will be killing everybody on the team.
10/10!!
STORY- Simply one of the best hand crafted stories of all time!! It's amazing wanting to keep playing and playing so, you can never let that controller down. Right in the first 10 mins of the game, I had already tears coming out of my eyes. Now that's rare if a game can do that. Indeed game of the year!!
GAMEPLAY- Very solid from the beginning to top! Love how the situations are changing your options every-time. Then once you get to the "Clickers" and "Infected" so much panic making your heart beat so much cause of the fear factor in "The Last of Us" is quite remarkable.
GRAPHICS-Overly fantastic seeing mother earth's beautiful nature. All the little details are amazing and I can't believe this is a PS3 game
Joel- Simply a badass with no remorse.
Ellie- I love her attitude and she is very tough girl but, also the best character in the game!! Ellie FTW!!!
Multiplayer- Who knew The Last of US would include this nice addition. It clearly didn't need this ,but the Multplayer is just as great. Minor flaws and glitchs and what not. Oh well... practice this mode and you will be killing everybody on the team.
10/10!!
- mrxelement
- Jun 22, 2013
- Permalink
Big shoutout for naughty dog on this masterpiece, the true evolution of dark drama video games.
- deadbunneh
- Jun 30, 2013
- Permalink
- kattserver
- Sep 22, 2015
- Permalink
- mattsoccer-70188
- Jun 24, 2015
- Permalink
The Last of Us is a tale about pain. About love. About suffering. About friendship. About betrayal. About family. About death. It is one of the most well crafted, powerful, and emotional stories I have ever experienced in any medium. The Last of Us thoroughly delves into the human condition and doesn't let up. Right from the get-go, the story and masterfully written characters fully engulf you in a way that has never before been seen in a game and rarely in a movie. The amount of realistic writing and depth put into both the story and the characters is phenomenal. Throughout the roughly fifteen hour story you will find yourself caring about the characters and debating the meaning and differences between right and wrong.
The Last of Us follows Joel, a man with a broken spirit and no purpose, who survived the outbreak of a fungus based virus that mutates humans so that they are no longer in control of themselves twenty years ago. (It must be understood that these "infected" are very different from a "zombie". The infected are still alive; they are still people even if they don't act like it and fungus grows on their bodies. They don't go after other people because they're "hungry for flesh" but because it is in their nature.) If one of the infected manages to "bite" you, the infection will take control of your body within two days and there is no cure. That's where Ellie, a thirteen year old girl, comes in. Ellie is humanity's hope for the future. She was infected days earlier but it hadn't had any effect on her. Joel is tasked with guiding her to a lab where doctors can create a cure.
As cliché as all this might sound, there really isn't anything else like it. What sets the Last of Us apart from the hundreds of other post-apocalyptic stories is that it doesn't focus on the entire world or the science or the reasoning. Its main focus is on two characters and how they change and grow throughout the journey. The post-apocalyptic setting is just a backdrop for the story being told. All the characters seen are portrayed as if they were real people. Their motivations and reasons feel so true that you can't help but sympathize for them. In the third act, the story becomes progressively dark and it really gives you a sense that these people you're rooting for may not be "good" or what they seem. This isn't a good guy versus the bad guys shoot 'em up story. The characters are flawed in countless ways. I've never seen better character portrayals and developments and certainly they have never felt more real.
Arguably the most important part of a game is the gameplay itself. The Last of Us doesn't fail here either, bringing some of the most intense and realistic experiences in gaming. The mechanics are extremely tight and the physics put most games to shame. Combat feels very intense with a mixture of stealth and action. One of the most impressive things about the game is that there is no need to combat at all. You can sneak past enemies without them knowing and avoid combat situations. Enemy AI is very advanced and use actual strategies to flank you and get you cornered or in the open without cover. Very often I found my enemies outsmarting me and I quickly had to adapt to their positioning. The infected were extremely unpredictable and there were numerous times where had to sit and think my way through. Friendly AI is also impressive. Ellie will actually help you in certain circumstances and will alert you to enemy whereabouts. However, when it comes to combat scenarios, she doesn't actually kill anyone, which becomes a major plot point and character development later in the game. Level designs are brilliant and give a sense of the world being more open, despite its linearity. The world is decayed and broken, overcome by nature and yet it is strangely beautiful. The environments are extremely varied as well. The game takes place in many different areas and in a handful of different weather conditions.
I could go on and on about what makes this game more than just a game and more of an experience but time doesn't allow for that. Over all, developers Naughtydog (Uncharted franchise) have made a game unlike any other. From story to characters and visuals to gameplay, it is a masterpiece in every sense of the word. Writer Neil Druckmann (Uncharted 2) and director Bruce Straley have out done themselves by a large margin and brought a range of emotions I never thought I would experience with a video game. I won't spoil it, but the ending is one of the most emotional and and heartbreaking yet hopeful and thought provocative I've ever experienced. It stayed with me for literally months after I completed it and still to this day it finds its way back to my head and I sit and think about how I felt and what happened. I can assure you, the ending is not what you think and it will make you feel SOMETHING, whether it be sadness, happiness, confusion, anger, or shock.
With a game as impressive as the Last of Us, it should be realized that gaming is not the same as it used to be. The Last of Us proves that games can tell stories as effective as any other medium, and sometimes even better. With over 230 Game of the Year awards and a 96% on metacritic.com and over 50 perfect scores from critics around the internet and publications, the Last of Us is not only a technical achievement, but it very well could change the way people make games and how others come to view them.
The Last of Us follows Joel, a man with a broken spirit and no purpose, who survived the outbreak of a fungus based virus that mutates humans so that they are no longer in control of themselves twenty years ago. (It must be understood that these "infected" are very different from a "zombie". The infected are still alive; they are still people even if they don't act like it and fungus grows on their bodies. They don't go after other people because they're "hungry for flesh" but because it is in their nature.) If one of the infected manages to "bite" you, the infection will take control of your body within two days and there is no cure. That's where Ellie, a thirteen year old girl, comes in. Ellie is humanity's hope for the future. She was infected days earlier but it hadn't had any effect on her. Joel is tasked with guiding her to a lab where doctors can create a cure.
As cliché as all this might sound, there really isn't anything else like it. What sets the Last of Us apart from the hundreds of other post-apocalyptic stories is that it doesn't focus on the entire world or the science or the reasoning. Its main focus is on two characters and how they change and grow throughout the journey. The post-apocalyptic setting is just a backdrop for the story being told. All the characters seen are portrayed as if they were real people. Their motivations and reasons feel so true that you can't help but sympathize for them. In the third act, the story becomes progressively dark and it really gives you a sense that these people you're rooting for may not be "good" or what they seem. This isn't a good guy versus the bad guys shoot 'em up story. The characters are flawed in countless ways. I've never seen better character portrayals and developments and certainly they have never felt more real.
Arguably the most important part of a game is the gameplay itself. The Last of Us doesn't fail here either, bringing some of the most intense and realistic experiences in gaming. The mechanics are extremely tight and the physics put most games to shame. Combat feels very intense with a mixture of stealth and action. One of the most impressive things about the game is that there is no need to combat at all. You can sneak past enemies without them knowing and avoid combat situations. Enemy AI is very advanced and use actual strategies to flank you and get you cornered or in the open without cover. Very often I found my enemies outsmarting me and I quickly had to adapt to their positioning. The infected were extremely unpredictable and there were numerous times where had to sit and think my way through. Friendly AI is also impressive. Ellie will actually help you in certain circumstances and will alert you to enemy whereabouts. However, when it comes to combat scenarios, she doesn't actually kill anyone, which becomes a major plot point and character development later in the game. Level designs are brilliant and give a sense of the world being more open, despite its linearity. The world is decayed and broken, overcome by nature and yet it is strangely beautiful. The environments are extremely varied as well. The game takes place in many different areas and in a handful of different weather conditions.
I could go on and on about what makes this game more than just a game and more of an experience but time doesn't allow for that. Over all, developers Naughtydog (Uncharted franchise) have made a game unlike any other. From story to characters and visuals to gameplay, it is a masterpiece in every sense of the word. Writer Neil Druckmann (Uncharted 2) and director Bruce Straley have out done themselves by a large margin and brought a range of emotions I never thought I would experience with a video game. I won't spoil it, but the ending is one of the most emotional and and heartbreaking yet hopeful and thought provocative I've ever experienced. It stayed with me for literally months after I completed it and still to this day it finds its way back to my head and I sit and think about how I felt and what happened. I can assure you, the ending is not what you think and it will make you feel SOMETHING, whether it be sadness, happiness, confusion, anger, or shock.
With a game as impressive as the Last of Us, it should be realized that gaming is not the same as it used to be. The Last of Us proves that games can tell stories as effective as any other medium, and sometimes even better. With over 230 Game of the Year awards and a 96% on metacritic.com and over 50 perfect scores from critics around the internet and publications, the Last of Us is not only a technical achievement, but it very well could change the way people make games and how others come to view them.
- jonruff108
- Jan 24, 2014
- Permalink
- tesseractzv
- Aug 7, 2022
- Permalink
I was late to be a part of 'The Last Of Us Club', as I didn't play this game until late 2019. I surprisingly haven't heard much about this game until I seen a copy (PS4 Remastered Edition) at my local GameStop, and so uncle picked it up for me as an early Christmas present. I popped the game in when I got home and the opening introduction alone nearly got me in tears. I knew I was going to love it. It's been 3 years, and my opinion still hasn't changed about this masterpiece of a video game. As I stated, this is my favorite game of all time. The story is incredible, and I think it's paced SUPER well. The characters are all perfect. Joel and Ellie are my favorite video game duos. The music is so relaxing, and yet, so heartbreaking. This game will definitely have your emotions all over the place...but that's why I love it. This game will make you happy, sad, mad, or even scared. You can really feel the connections and the emotions with everyone here. The acting is INCREDIBLE here. Possibly the best acting I ever seen for a video game. They nailed the casting choices. I can honestly talk about this game for hours, but to sum it up, it's such a great game, and the experience overall was some of the best gaming experiences of my life. Please, for any PlayStation fan, buy this game if you haven't. PS3, PS4, PS5, whatever your preference is. Take many of our words here. It's an incredible game. 10/10.
- jeremyowensjr
- Dec 26, 2022
- Permalink
I own this game on PS4 and I think it's safe to say that the Laat of Us has a decent story and set up, but concludes with the most unsatisfying ending I've come across. Although the gameplay is that of the Uncharted series, albeit with zombies, this doesn't save of how much of a disappointment I see this game.
Overall not bad just not as spectacular as everyone says it is
Overall not bad just not as spectacular as everyone says it is
- adriandunn-80094
- Nov 11, 2019
- Permalink
- galahad58-1
- Jun 22, 2013
- Permalink