1. Introduction
Sustainability is becoming an essential consideration in online video hosting services. In the digital age, according to attention economics, users’ limited time and attention are scarce resources [
1]. Traditionally, the scarce resources discussed in economics are raw materials. However, in the digital age, as the cost of copying information approaches zero, the enterprises that provide digital products are fighting for demand-side usage needs. The more demand there is, the more economies of scale can be achieved. In other words, if a company can grasp the user’s attention and time in a digital environment, it will also have the ability to control the resources of the digital era. For the operators of a online platform, attracting users’ attention and extending the use time on the platform can increase the users’ stickiness to the platform, and it also means that the platform can increase profits from it [
2]. Regardless of whether the platform is drawing advertising revenue or user word-of-mouth recommendations, the ability to attract users has an essential impact on the sustainability of online platform operations [
3].
With the development of network media, online video services have gradually replaced traditional media, such as TV and movies, as the main channel of entertainment. If time is a valuable resource, then the operators of online video hosting services should try to prolong the usage time of users. In addition to obtaining users’ limited time and attention resources, they can collect more user data for analysis and develop accurate predictions of user preferences. However, a massive increase of videos stored in online video platforms often makes users feel overwhelmed during selection. Therefore, online video platforms provide search and personalized recommendation functions to reduce search costs. Although personalized recommendations through an algorithm improve accuracy in conforming to users’ interests, they reduce the possibility of bringing surprises to users that are expecting to see novelty content [
4].
From a business ecosystem perspective, diversity also has a positive impact on the sustainable operation of online video platforms. In a robust business ecosystem, the diversity of suppliers can allow the ecosystem to maintain good development [
5]. Following the same concept, an online video platform which provides users with diverse and heterogeneous video resources can also make the platform well developed. For users, such a platform offers a wide range of heterogeneous videos so users can have more choices during the browsing process, and can even generate many unexpected discoveries from the process. This means that when users continue to use the online video platform, they are not limited to watching similar types of videos, but instead have the opportunity to access more different kinds of resources. In other words, when browsing online video and audio platforms, users will not always be recommended similar videos by the platforms, but instead will have more opportunity to access different types of resources. the audio and video platforms can therefore stimulate the curiosity of users, and users are willing to extend their time watching videos on the platform. The user’s stickiness to the platform will increase, which will also have a positive impact on the sustainable development of the audio and video platforms.
We think that the traditional “time-saving” website structures allow users to quickly and easily find the information they want to see. However, when users browse online video platforms, they are mostly entertainment-oriented and wish to have fun in the browsing process. Therefore, unlike the “time-saving” structure, to increase the stickiness of the platform, we believe that online video hosting services must be able to “kill time.” In other words, it makes users discover unexpected and interesting content during their browsing, which can attract more attention, immerse themselves in the hyperlinks, and extend their usage time. This provides another direction for designing a sustainable digital content arrangement for online video hosting services.
Previous studies on information-seeking behavior have found that the serendipitous discovery of information is different from purposeful information seeking. Finding useful or exciting information by accident often brings a pleasant experience to users, and it affects usage willingness [
6]. If users have serendipities while browsing, this may be another way to attract users and to prolong their usage time of online video platforms. Therefore, we will focus on how to stimulate serendipities and explore the impact of serendipities on prolonging the usage of online video hosting services. One of the research topics in this study is how the functions provided by the online video platform can cause users to have serendipities.
Prolonged usage means that users might increase their attachment to services, as the services grab users’ attention and encourage them to immerse themselves in online activities. Users might lose their sense of the passage of time, as they live in the moment during online activities. In this state of mind, time seems to fall away. This state is referred to as “flow.” According to flow theory [
7], flow is a subjective state where people fully participate in an activity and forget the passage of time, fatigue, and all other things. Previous studies in the information field on flow have mainly focused on skill and challenge, particularly regarding computer uses, such as online shopping, social networking, and online gaming [
8,
9,
10,
11,
12]. These studies considered factors that influenced users’ sense of being as a flow experience, such as skill, challenge, interactivity, ease of use, and involvement. The importance of the flow theory is that the optimal experience is when the user enters the flow state. Hoffman and Novak [
9] suggested that optimal experience can contribute to the success of online marketers by creating exciting experiences for users. Because the Internet is an interactive environment, it provides opportunities for users to experience flow during their navigation. Flow experience is a desirable marketing outcome of online interaction between users and firms.
However, past studies on flow experience in the information field failed to discuss that serendipity may also lead to the flow phenomenon. The research on users’ web browsing behaviors indicated that online activities, such as browsing web pages, online shopping, and social media, really make users have flow experiences [
13,
14,
15]. Information encountering, i.e., serendipity, often occur in the process of web browsing. Foster and Ford [
16] regarded serendipity as an important by-product of the browsing process. Rice et al. [
17] also considered serendipity as something interesting or unexpectedly found during information browsing. Agarwal [
6] also posited that information encountering could happen at any point regardless of whether or not one was actively seeking something, which would be the case during Internet browsing. Erdelez et al. [
18] also pointed out that people have more and more opportunities to encounter information, instead of actively seeking information, which highlights the significant influence of serendipity on information acquisition. Therefore, we think that users may lose the sense of the passage of time because they immerse themselves in the serendipitous discovery of interesting or useful information, which attracts their attention, resulting in the phenomenon of flow and prolonging their online usage time. The influence of serendipity on users’ flow experience is another topic of this study.
Through the above two research topics, we propose another content arrangement suggestion for online video hosting services to prolong usage time. Rather than “guessing” what kind of videos users like through algorithms, it provides more heterogeneous information and links to arouses users’ curiosity and stimulate users to discover serendipities, and then immerse themselves in interlocking linkages.
In the rest of this article, we review past research on the concepts of serendipity and flow in
Section 2. In
Section 3, based on McCay-Peet and Toms’s summary of the antecedents that affect serendipity in the information environment, a research model for the relationship between serendipity, flow experience, and extended use time on the online video platform is proposed.
Section 4 mainly explains the research materials and methods.
Section 5 presents the research data collected in the questionnaire survey and discusses the results further to answer research questions. Finally, the article is summarized in
Section 6 with conclusions and suggestions for future research and practical applications.
6. Conclusions and Implications
For the operators of online video platforms, the sustainability of platform operations depends on improving the stickiness of users to the platform. The current practice of online video platforms is to use algorithms to predict videos that users may be interested in and to continue to recommend similar videos. This approach limits the possibility for users to access different video sources with limited attention and time. When users perceive that the videos supported by the platform are more homogeneous, they may feel boring because they are too similar, thereby reducing willingness to watch videos on this platform. This is similar to in an ecosystem, where the fewer kinds of organisms are available, the less stable the ecosystem can be; therefore, we believe that increasing heterogeneity would help to improve the sustainability of online video platform operations. We can take an ecosystem perspective to think about how to increase the heterogeneity and diversity of videos. Through a wide range of hyperlinks, users can increase the possibility of encountering serendipities in this platform, and they may enter the state of flow under the circumstance of interlocking and prolonging the usage of time. Online video platforms can grasp users’ limited attention and time in order to increase user stickiness. In addition to expanding the platform’s profitability, this can also improve the effectiveness of word-of-mouth communication.
The purpose of this study was to investigate the intention to prolong usage time by examining the influences of perceived serendipity and experiencing the flow state on YouTube. The results of this study verify the factors of perceived serendipity in the digital environment and prove that users will have a flow experience because of serendipity. In addition, the results also confirm that the users will prolong their usage time in the online video platform due to serendipity and flow experience. Therefore, in conclusion, two types of implications were drawn.
6.1. Theoretical Implications
First of all, the contribution of this research is mainly to provide new perspectives for the flow theory. Without clear goals, users will also have flow experience because of serendipities and interlocking situations during the process of browsing the Internet. Csikszentmihalyi [
7] concludes that flow experience is an integration of clear objectives and responses, and previous studies assumed that people having flow experiences are spontaneous and purposeful to accomplish an interesting, but not too difficult, task and enter the situation of losing self-consciousness and the transformation of time during the period. However, this study hypothesized that non-specific activities, such as browsing, trigger flow experience because people are naturally curious about things they find interesting, primarily via serendipity, and they become immersed in them and lose the sense of the passage of time. This flow experience caused by serendipity is a common phenomenon among users of social media sites, such as YouTube. The results also validate that users will enter into flow experience because of serendipity through their browsing behavior in the online video platforms. Further analysis shows that in goal-oriented activities, such as sports and games, the matching of challenges and abilities will encourage participants to continue without feeling bored or feeling like engagement is too complicated. Participants are willing to improve their abilities to overcome the more difficult challenges so that they will enter the flow experience. We believe that this is an “interlocking” situation, which makes participants generate adhesion and willingness to continue to participate in the activities. This kind of interlocking situation also occurs in design activities, such as reading novels.
However, this interlocking situation can also happen during online browsing without clear goals. When online video platforms provide extensive and heterogeneous recommendations and hyperlinks, users will have more chances to discover serendipities during the browsing process, and then to achieve an interlocking situation. As browsing online videos may not have clear goals, users are driven by curiosity, which generates the emerging goals of the activity. Therefore, although online browsing behavior may not have specific goals, this study verifies that the provision of hyperlinks and recommendations can make users more likely to find unexpected interesting or valuable information. With the mechanism to induce users’ curiosities, users are more willing to explore serendipitous information and enter into interlocking situations, thereby having flow experience and prolonging usage time on the platform.
Secondly, this study also validates the factors in the external digital environment that affect serendipity and flow, in which the linkages play an important role. This result echoes the influence order of digital environmental factors on serendipity proposed by McCay-Peet and Toms [
28]. It also agrees with the suggestion of Marki et al. [
19] that allows users to strengthen their serendipity strategies to replace the idea of designing serendipity directly. We suggest that providing users with extensive and diverse links and recommending heterogeneous topics can increase the possibility of finding serendipities in the process of browsing when they are exposed to different types of information.
6.2. Managerial Implications
The platform examined by this study is YouTube, and the implications of the results apply to it and to similar online video platforms. The results show that providing extensive and diverse linkages, recommending browsing types of video data not familiar to users, and arousing users’ curiosity in various ways will help to retain users. It can increase the user’s adhesion to the online video platform, and provide another sustainable development thinking for the operation. Online video platforms should consider designing guidance mechanisms that include keyword analyses so that publishers can choose information classifications and devise titles to attract users, which might encourage them to use the hyperlinks. In addition, hyperlinks added to video descriptions should link to relevant content, or “hashtag” functions could be inserted for publishers to add hyperlinks. These functions could provide users with more comfortable and exciting experiences while retrieving information, and might encourage their curiosity while browsing, which might increase the likelihood that they use hyperlinks for further information retrieval. Users might find additional information via hyperlinks, which would increase the likelihood of serendipity. With the increasing likelihood of serendipity occurring on the video platform, as well as induced curiosity, users will be more likely to have flow experience, which might ultimately prolong their usage time.
In addition, a platform should make strategic adjustments to provide different information for users with different usage frequencies. According to the results, although the impact is significant on user groups of different frequencies on the path from the introduction of unexpected information (IU) to perceived serendipity (PS), there is a significant difference between the two groups. We can infer that daily users are hedonic-oriented and mainly check if there are new videos available. They will be more interested in the videos recommended by the platform, and more willing to watch the different types of videos (including popular movies). Thus, daily users are more likely to have serendipity by viewing these different types of videos. On the other hand, non-daily users tend to be more utilitarian-oriented in visiting an online video platform, meaning they search with a purpose for the videos they want to watch, and may not be as interested in the videos recommended by the platform. Therefore, they are less likely to have serendipity. This result is similar to the impact of serendipity on relaxing shopping [
52]. On the path from induced curiosity (IC) to flow experience (FE), there is a significant impact only on the daily user group. This suggest that daily users who are more hedonic-oriented are more likely to be curious about the relevant information of the video when browsing so that they enter the flow experience. For non-daily users who are more function-oriented, they mainly focus on searching for videos, and their curiosity is less likely to be aroused to enter the flow experience. However, from the path of perceived serendipity (PS) to flow experience (FE), if non-daily users perceive serendipity, they would enter the flow experience more likely than daily users. This difference implies that although daily users are more likely to have serendipity while browsing, they are accustomed to the experience. Perceived serendipity does not explain variation in the flow experience of this group. It is similar to activities with clear goals, such as playing video games, meaning that users would not go into flow experience if they perceive the activities are too easy, and they may feel bored. Online video platform operators should consider analyzing the browsing preferences of daily users and use that information to induce daily users’ curiosity. On the other hand, they might consider offering heterogeneous information to increase non-daily users’ opportunities to encounter a variety of information (and serendipity) and to stimulate curiosity and willingness to explore, which might increase the possibility of flow experience and prolong usage time.
In order to attract users to keep using online video services, various online video platforms have begun to adopt different methods to increase user stickiness. For example: YouTube provides advertising dividends to content creators, encourages them to create content and operate channels, and gives consumers the option to pay for subscriptions to ad-free services; Netflix collects members’ ‘preferences for watching videos as its operating policy, and produces original videos in addition to outsourced videos. Traditional film and television content providers, such as Disney and FOX, set up their video streaming platforms to provide their movies and TV shows to convert original loyal viewers into online subscription members. However, the above approaches can be adjusted. Due to a large number of UGC videos, video hosting platforms, such as YouTube and Dailymotion, need more effective links and classification methods. These methods can include allowing other users to add tags or referrals so that users can browse more easily and increase their opportunities of encountering serendipity through mass sharing. The market for online video platforms is in an era of expansion. Whether the service provider moves from content production to platform operation, or from platform operation to content production, the diversity of videos can meet the needs of different users. It can also increase the chance that members will accidentally find interesting videos on the platform, and extend their platform usage time. Increasing the diversity of videos requires the cooperation of content providers, which also involves the composition of the video streaming platform ecosystem. However, the sound development of an online video platform ecosystem requires end-users to be willing to continue to use the platform, because user attention and time are the primary targets that video platforms need to fight for. The result of this research is another way of thinking beyond the existing platform.
6.3. Limitations and Future Research
This study focuses on YouTube users’ behaviors to explore the effects of serendipity on the flow experience. In spite of valuable discoveries and implications, this study has some limitations. First, there are implications based on the results of analyses of a sample of Taiwanese undergraduate students, which were mostly aged from 18 to 30. Although some employed students were included, the results are limited in their generalizability to all Internet users. Future studies could build on these results by analyzing different personal characteristics and ages, which might make the study’s utility more robust. Second, while this study investigated the effects of digital environments on perceived serendipity, other factors might relate to perceived serendipity as well, such as the prior knowledge of users. Researchers should consider qualitative interview methods to gain in-depth understandings of the behaviors of online media. Last, although YouTube was used in this study as being representative of online media, many other types of online media offer various ways for users to interact; therefore, this study’s results could be verified and extended using different types of online media. Similarly, future studies should consider a comparison across online video platforms to obtain valuable results.