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PS Character Sheet: XP XP Base Learn Bonus SAN

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PSRPS CHARACTER SHEET

PLAYER B.DATE AGE MANIPULATIONS PH DEF QQ XP LEARN BONUS


PER+MND+INT
Stat

Body Combat RNG INIT PAR DGE SPD

EV

DIS

HIT

Name

Melee Weapon Statistic PH TOU HND LTH WGT GV HV HIT

NAME

Mod

x4 Stat

RNG INIT PAR DGE SPD

+1D10

FIT PER MND

INT CHA

Mod

Throw

Mod

Punch

Mod

Kick

Mod

M
+1D10

ATM

ACP

DMG
Mod 100%

GWP

ATM

ACP

DMG
Mod 100%

LCK XP BASE
(PER+INT)x2

1-5

6-10

11-15

16-20

21-25

26-30

1-5

6-10

11-15

16-20

21-25

26-30

SAN
Scale

MND x10
Std Sprint

Name

Complete / Missile Weapon Statistic PH TOU HND LTH WGT

Name

MOVE
PH+MND

+Sprint Mps

Complete / Missile Weapon Statistic PH TOU HND LTH WGT

Q+DEF-PH

SHOCK FACTOR

Base

IA/2

Total

CAP

ROF
B S

REC

RL

AMMO CAP

ROF
B S

REC

RL

AMMO

FUNDS:

Remaining

Remaining GV HV HIT
Stat

RNG INIT PAR DGE SPD


Stat

RNG INIT PAR DGE SPD

GV

HV

HIT

EQUIPMENT

Mod

M
+1D10 +1D10

Mod

GWP

ATM

ACP 11-15

DMG
Mod 100%

GWP

ATM

ACP

DMG
Mod 100%

1-5

6-10

16-20

21-25

26-30

1-5

6-10

11-15

16-20

21-25

26-30

FATIGUE & TRAUMA (PH + FIT)x2 +


Light Mild to 0 -1 0 CS + IS + PH Heavy to 0 -3 0 +other

Additional DPs
Serious to TN12 1/2 1D10/2 = Base Critical to TN15 1/4 1D10 Stun, Base x2 to Knock B, Base x7 to Deadly to Auto KO 1D10 Full KD, Base x13 or more

1
KO/D Penalty S/H

to 0 0 0

Knock Down Value Armour


PH Type AC

ACP

TOU

TOUxAC

Stlth

WGT

Quirks / Notes

Sub Total

Max 23 AC TOU Total Weight after Armour Competence Reduction

Total Armour Value


Comfortable Light Medium Uncomfortable Burden

EncR

Heavy

PHx2 (+Lift)

to

to

to

to

to

to

Carried Wgt TEM 0 ExR x1 -1 ExR x1 -2 ExR x1 -3 ExR x2 -4 ExR x2 -5 ExR x3

Magic Resistance

MND

IMR

Total

(PER+MND+INT)/3

PMA

MEP CAST TN(Roll)

Skill

Base

Manipulation EncR +/-

Total

SPELL or TALENT

MEP

RNG

DUR

Style Boxing Brawling Martial Arts Self Defence Wrestle Other

Body Combat Style Bonus Base Barge BC Focussed Attack BC Focussed Parry BC Parry BC Power Strike Combat Dupe Combat Stance Dirty Fighting Disarm Dodge Dodge, Focussed Grapple Head Butt Improved Stability Kick Punch Small Melee Wpn Stamina Toughness Other Base Manipulation PH Q DEF DEF DEF DEF DEF DEF PH Special Ability Base Manipulation +/Total +/Total

Specialisation RNG INIT PAR EV HV DIS HIT THROW DMG

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